Only several skilled ninjas can handle this dagger. Favorite among high ranking ninjas for its amazing performance which exceeds the Asura.
INT + 3, MATK + 100.
Weapon lvl : 3
Applicable Job : Ninja Class
A one-handed sword topped with several extra edges for making wounds deeper and more unsightly.
Property: Neutral
Increases physical damage on Demi-Human race targets by 5%.
Increases physical damage on Human player race targets by 5%.
Enables Level 5 Double Attack.
A box that contains 1 Name Change Coupon
This box can be traded, stored and vended. Once opened the item inside is account bound.
Use this item to change your character's name on the Character Select menu.
After using this item you must logout to the Character Select menu and Right-Click on your character and choose 'Change Name'
You can then enter a new name as long as it is not already taken.
You must leave your current guild and/or party before changing your name.
You can use this item once and it is account bound
Increase physical damage to boss monsters by 15%.
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For every refine level:
ATK +5.
MHP and MSP +2%.
ASPD +1%
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Set Bonus:
Unknown Swordman Boots
Egnigem Cenia Card
Enable to use Lv.10 Magnum Break.
Restores 5000 HP and 100 SP every 10 seconds.
When your base level 99 or below,
For every refine level,
STR +3, Flee +5.
When your base level 100 or higher,
For every refine level,
STR +10, Flee +15.
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Set Bonus:
Unknown Swordman Boots
Boss Egnigem Cenia Card
Enable to use Lv.10 Magnum Break.
Restores 5000 HP and 100 SP every 10 seconds.
When your base level 99 or below,
For every refine level,
STR +10, Flee +1.
When your base level 100 or higher,
For every refine level,
STR +10, Flee +2.
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Def : 18
A bow containing the spirit of a Hero that fought in an ancient battle.
It seems to resonate with Ancient Hero Boots.
Every 2 Refine level ATK +10.
Every 3 Refine level distance physical damage increased by 4%.
When Refine level is 9, Sever Rainstorm damage increased by 10%.
When Refine level is 11, Severe Rainstorm cooltime decreased by 2s.
When equipped together with Ancient Hero Boots and attacking with physical attacks, with a fixed rate for 7s DEX +20, bow attack power increased by 20%.
Weapon Lv : 4
Required Lv : 100
Required Job: 3rd Archer / Shadow Chaser Jobs
A modification cube that awakens a weapon.
Uses Narcis Bow that is refined to +9 at least.
Awakened Narcis Bow +7 will be obtained.
Caution! - when modified, equipped card and random options will be removed.
ATK +5%.
When base level is 210 or higher, POW +2, P.ATK +1.
For every 2 refine level, ATK +15.
For every 3 refine level, increases long range physical damage by 4%.
When refined to +7 or higher, increases Severe Rainstorm damage by 25%, reduces cooldown of Severe Rainstorm by 2 seconds.
When refined to +9 or higher, increases Severe Rainstorm damage by additional 30%, reduces variable casting time by 10%.
When refined to +11 or higher, reduces physical and magic damage from all size enemies by 20%. increases physical damage against all size enemies by 15%.
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Set Bonus:
Narcis Bow-LT [2]
Hero Boots-LT [1]
ATK +10%, P.ATK +2.
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[Bonus by Grade]
[Grade D] ATK +3%.
[Grade C] Increases long ranged physical damage by 15%, P.ATK +1.
[Grade B] POW +3, P.ATK +2.
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Weapon Lv: 5
Required Lv: 190
Natural clothes for the natural adventurer.
Property: N/A
Required Jobs: All Jobs
Mdef + 5
Additional Mdef + 1 per upgrade level of the item.
Reduces damage taken from Formless race enemies by 5%.
Reduces damage taken from Formless race enemies by an additional 1% per upgrade level of the item.
A dress empowered with nature's essence. Wearing this will prove that you are a member of Nature's Children.
Property: Earth
Prevents the user from being knocked back.
If upgrade level is +5 or higher,
Increases physical and magical damage on Demi-Human race targets by 10%.
Increases physical and magical damage on Player race targets by 10%.
Increases physical and magical damage on Brute race targets by 10%.
Increases physical and magical damage on Wind property targets by 10%.
Increases physical and magical damage on Earth property targets by 10%.
If upgrade level is +7 or higher,
Increases physical and magical damage on Demi-Human race targets by an additional 15%.
Increases physical and magical damage on Player race targets by an additional 15%.
Increases physical and magical damage on Brute race targets by an additional 15%.
Increases physical and magical damage on Wind property targets by an additional 15%.
Increases physical and magical damage on Earth property targets by an additional 15%.
If upgrade level is +9 or higher,
Increases physical and magical damage on Demi-Human race targets by an additional 15%.
Increases physical and magical damage on Player race targets by an additional 15%.
Increases physical and magical damage on Brute race targets by an additional 15%.
Increases physical and magical damage on Wind property targets by an additional 15%.
Increases physical and magical damage on Earth property targets by an additional 15%.
This item is indestructible in battle.
Disabled during WoE TE
A flock of bats waiting to suck any blood.
It may be the familiars of certain blood-sucking noble.
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Increase physical and magical damage against Illusion of Vampire monsters by 20%.
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Set Bonus:
Naughty Bats
Illusion Skull Ring [1]
ATK + 7%, Guided Attack + 35, increase melee physical damage by 10%.
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Set Bonus:
Naughty Bats
Vampire's Familiar [1]
ATK + 50, CRI + 15, ASPD + 10%.
Reduce After Cast Delay by 10%.
When performing physical attack, there's a 2% chance to absorb 2% of damage as HP.
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Set Bonus:
Naughty Bats
Illusion Infiltrator [2]
ASPD + 1, increase physical damage against all size enemies by 10%.
When performing physical attack, there's a 7% chance to cast Vampire's Gift Lv. 3.
For every 2 refine level of weapon, increase Vampire's Gift damage by 8%.
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Set Bonus:
Naughty Bats
Illusion Ancient Cape [1]
MATK + 100, increase all property magic damage by 10%.
When learned Masquerade-Unlucky level 3,
There's a 5% chance to cast Drain Life Lv. 2 when performing melee physical attack.
For every 2 refine level of garment, ASPD + 3%, increase Drain Life damage by 7%.
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Def : 0
Location : Lower
Embraces the refreshing energy of the rune stone, it eliminates most abnormalities and debuffs,
Becomes immune to any status effects.
Recovers 25% HP.
[Following abnormal status]
Stun / Sleep / Curse / Stone / Poison / Petrification / Silence / Bleeding / Confusion / Deep Sleep / Burning / Freezing / Frozen
- Guillotine Cross Poisons
- Marsh of Abyss
- Howling of Mandragora