A hat which is used for ceremonies by bishops.
Int +1, Vit +1, Mdef +5.
Increase 5% of self-using heal effect.
When pure Int is 120, MATK +10.
Location: Upper
A modification module that can be used on Illusion armor.
Adds Modification Orb (Health) enchant.
[Enchantment Effect]
Max HP +5%
If upgrade level is +7 or higher,
Additional Max HP +500
If upgrade level is +9 or higher,
Additional Max HP +750
[Applicable Equipment]
Illusion Leg Type A
Illusion Leg Type B
An outfit for priests in order to protect the exorcists at Prontera Church.
Mdef + 3
Adds a chance of casting Level 1 Heal on the user when receiving a short-ranged attack, if a higher level of this skill is known, it will be cast instead.
Armor that has received the stamina energy of the star's power.
Increases stamina.
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STA +1.
MaxHP +10%.
Every 2 refine, Def +15.
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If refine rate is 9 or higher, increases incoming heal effectiveness by 10%.
If refine rate is 11 or higher, MaxHP + 15%.
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[Grade Bonus]
[Grade D] Def + 5 and additional 2% increase received healing per 2 refine, RES + 1 per 4 refine.
[Grade C] Def + 7 and additional 3% increase received healing per 2 refine, RES + 2 per 4 refine.
[Grade B] MHP + 1% per 3 refine, RES + 3 per 4 refine.
[Grade A] MHP + 2% per 3 refine, RES + 4 per 4 refine.
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Def : 175
Robe that has received the wisdom energy of the star's power.
Increases wisdom.
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WIS +1.
MATK +125.
Every 2 refine, MaxSP + 2% and increases heal effectiveness by 1%.
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If refine rate is 9 or higher, increases SP recovery rate by 30%.
If refine rate is 11 or higher, reduces variable casting time by 10%.
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[Grade Bonus]
[Grade D] Additional 2% increase in SP recovery per 2 refine, additional 1% increase in healing amount, additional 1 MRES per 3 refine.
[Grade C] Additional 3% increase in SP recovery per 2 refine, additional 2% increase in healing amount, additional 2 MRES per 3 refine.
[Grade B] Additional 1% MSP per 2 refine, additional 2 MRES per 3 refine, additional 2 H.PLUS per 4 refine.
[Grade A] Additional 2% MSP per 2 refine, additional 3 MRES per 3 refine, additional 3 H.PLUS per 4 refine.
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Def : 105
A hat by those leading the way to celebrations.
Mdef +2,
Increases tolerance to Stun by 10%.
When being physically attacked, has a chance of auto-casting Lv 5 Angelus or Lv 1 Assumptio on onself.
If the user is an Acolyte, Priest , High Priest or Arch Bishop class, will auto-cast Lv 1 Lex Aeterna when using Heal Skill on an enemy.
This item can be traded, stored, and put into a cart
Location : Upper
Shoes that a faithful and enthusiastic worshiper wore during his pilgrimage. If you wear these shoes, you will be able to receive favors from God.
Max HP + 3%
Max SP + 3%
Def + 50 per level of Sacrament known.
Mdef + 15
Aspd + 4% per level of Cantocandidus known.
Reduces the cooldown of Praefatio by 1 second.
Reduces the global delay of skills by 6% per level of Praefatio known.
Reduces damage taken from Demi-Human race enemies by 2% per level of Sacrament known.
Increases the recovery rate of recovery skills by 5% per level of Highness Heal known.
If upgrade level is +5 or higher,
Additional Max HP + 7%
Additional Max SP + 7%
Reduces the SP cost of skills by 3%.
If upgrade level is +7 or higher,
Additional Max HP + 10%
Additional Max SP + 10%
Reduces the SP cost of skills by an additional 5%.
Available from March 9 - April 3
Randomly Gives one of the 3 Marching hats.
The Box is not tradable, but the hats inside may be traded and vended normally.
Box Weight : 1
Parade Hat Description:
A hat by those leading the way to celebrations.
Mdef +2,
Increases tolerance to Stun by 10%.
When being physically attacked, has a chance of auto-casting Lv 5 Angelus or Lv 1 Assumptio on onself.
If the user is an Acolyte, Priest , High Priest or Arch Bishop class, will auto-cast Lv 1 Lex Aeterna when using Heal Skill on an enemy.
This item can be traded, stored, and put into a cart
Location : Upper
Holy Marching Hat Description:
A marching hat with holy angel wings affixed to the sides made famous by a righteous Rune Midgardian band.
Int +1, Dex +1, Mdef +5.
If refined to +7 or higher, increases Heal effectieness by 5%.
If refined to +9 or higher, MATK +5 and increases Heal effectiveness by 5%.
Location: Upper
Evil Marcher Hat Description:
A dark marching hat worn by members of an undead band from Niffleheim.
Str +2. Attack +2% to all monsters.
If refined to +7 or higher, Critical +10%.
If refined to +9 or higher, the Attack and ranged attack damage increases by 5%.
Location: Upper
A drink made by crushing Poring, mixing it with sugar, and letting it ferment.
Its oddly sticky consistency makes it rather unpleasant... but adults insist it's good for your health.
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Restores 3500~4375 HP and 350~438 SP when consumed.
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Cannot be traded.
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Item will be removed when the event ends.
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Shoes that amplify the life energy that resides in all living things.
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Reduce damage taken from demihuman monsters (except players) by 5%.
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Increase recovery rate of received healing and recovery items by 30%.
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For every refine level, MHP + 1000, INT + 3, DEX + 3.
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When refined to +9 or higher, additional MHP + 15%, DEF + 100, reduce damage taken from Players by 10%.
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When refined to +11 or higher, additional MHP + 15%, additional DEF + 100, reduce damage taken from normal and boss monsters by 5%.
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Def : 50
A snow-white robe on which spells are embroidered.
Reduces Casting Time by 3%.
(Only the biggest effect of the fix casting is implemented.)
Increase the effect of the Heal that its wearer casts by 5%.
A beautiful scarf with special powers, it seems to emit a shimmering glow.
Max HP + 2%
Max SP + 2%
MATK + 2%
Reduces damage taken from Human Players and Doram race enemies by 5%.
If Frigg's Song is at level 5 or higher,
Aspd + 10%
Reduces the cooldown of Metallic Sound by 0.2 seconds.
For every level of Gloomy Shyness known,
MATK + 4%
Increases the skill damage bonus of Metallic Sound by 4%.
If Deep Sleep Lullaby is at level 5 or higher,
Enables Level 10 Heal.
Restores 200 HP and 20 SP to the user when a monster is killed by a magical attack.
If upgrade level is +5 or higher,
Additional Max HP + 3%
Additional Max SP + 3%
Additional MATK + 3%
If upgrade level is +7 or higher,
Additional Max HP + 5%
Additional Max SP + 5%
Additional MATK + 5%
Set Bonus
Rainbow Muffler
Fire Arrow
Reduces damage taken from Fire property attacks by 75%.
Set Bonus
Rainbow Muffler
Crystal Arrow
Reduces damage taken from Water property attacks by 75%.
Set Bonus
Rainbow Muffler
Arrow of Wind
Reduces damage taken from Wind property attacks by 75%.
Set Bonus
Rainbow Muffler
Stone Arrow
Reduces damage taken from Earth property attacks by 75%.
Account Bound.
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A bottle of condensed plant juices with various healing properties, said to be effective for quick wound healing.
When taken, it restores 6% of MHP every 3 seconds for 10 minutes.
The effect does not activate in Frenzy status.
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If the character becomes incapacitated, the item effect will also disappear.
Cannot be used in the Siege of Herosria.
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Increases range damage +5%.
ASPD +5%.
For every 2 level of skill Heal, ATK +10, MATK +10.
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Set Bonus
Old Mitra
Record of Acolyte
Enables to use Hell Inferno Lv 5.
Reduces HP by 300 when killing monsters.
Adoramus damage reduced by 200%.
Reduces global cooldown by 30%.
When using Offertorium, increases Judex damage by 400% for 90 seconds,
and SP consumption increased by 100%.
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Set Bonus
Old Blazing Soul
Record of Acolyte
Increases range damage +15%.
Increases Rampage Blast damage by 30%.
When using Rampage Blast, has 50% chance to auto cast Zen.
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A stone which increases skill recovery amount.
Bring this to [Aver De Dosh] in Malangdo at the building location 115 150 to enchant your upper costume item.
Grants: Archbishop Lv1
Which increases the recovery rate of recovery skills by 3%.
A stone which gives SP during Battle.
Bring this to [Aver De Dosh] in Malangdo at the building location 115 150 to enchant your lower costume item.
Grants: SP Recovery 1
Which restores 1 SP to the user when a monster is killed by a physical or a magical attack.
A stone that increases health.
Bring this to [Aver De Dosh] in Malangdo at the building location 115 150 to enchant your costume item.
Enables use of Lv1 Recovery
A stone with recovery power.
Bring this to [Aver De Dosh] in Malangdo at the building location 115 150 to enchant your middle costume item.
Restores 10 HP to the user every 10 seconds.
A stone which increases recovery amount.
Bring this to [Aver De Dosh] in Malangdo at the building location 115 150 to enchant your upper costume item.
Grants: Recovery Up
Which increases the recovery rate of recovery skills and recovery items 2%.
A customized red Thanatos Necklace.
It has been modified to provide healing capabilities to the user.
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ATK + 5%, MATK + 5%.
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Set Bonus:
Red Force Pendant
The Agony of Thanatos [1]
For every 4 refine level of Headgear, reduce After Cast Delay by 2%.
When the refine level of Headgear is +7 or higher,
There's a 5% chance to restore 5% of damage as HP when performing physical attack.
There's a 4% chance to restore 300 HP per second for 4 times when performing magical attack.
When the refine level of Headgear is +9 or higher,
ATK + 5%, MATK + 5%.
When the refine level of Headgear is +11 or higher,
reduce Fixed Casting Time by 0.5 seconds.
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This item can be enchanted with Dark Stone.
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Def: 0