A rag doll that Piamette uses for both offense and defense. It looks so real and alive!
Required Jobs: All Jobs
ATK + 5%
MATK + 5%
Reflects 10% of the received short-ranged damage back to the attacker.
Adds a 10% chance of casting Level 8 Magic Mirror on the user when receiving a magical attack that lasts for 2 seconds.
If upgrade level is +7 or higher,
ATK + 5
MATK + 5
If upgrade level is +9 or higher,
Additional ATK + 15
Additional MATK + 15
If upgrade level is +12 or higher,
Crit + 10
The users casting cannot be interrupted outside of WoE.
A giant bunny modeled after the doll that Piamette always carries around.
It certainly looks more menacing than its costume counterpart.
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Reduce damage taken from Neutral property attacks by 10%.
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For every 2 refine level, ATK + 10, MATK + 10.
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For every 3 refine level, POW + 2, CON + 2, SPL + 2.
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When refined to +7 or higher, ATK + 10%, MATK + 10%.
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When refined to +9 or higher, increase melee, long-range physical, and all property magic damage by 12%.
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When refined to +11 or higher, reduce After Cast Delay by 10%.
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When refined to +13 or higher, increase physical damage against all race enemies by 15%.
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Set Bonus:
Giant Mad Bunny [1]
Mad Bunny Special
OR
Mad Bunny Special [1]
Increase physical and magic damage against Boss class enemies by 10%.
When performing physical or magic attack, there's a 1% chance to tranform into Piamette for 7 seconds.
During transformation, for every 2 level of total refine level of Garment and Shield, ATK + 20, MATK + 20.
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Set Bonus:
Giant Mad Bunny [1]
Mad Bunny-LT [1]
Increase physical and magic damage against Boss class enemies by 15%.
When performing physical or magic attack, there's a 2% chance to tranform into Piamette for 7 seconds.
During transformation, increase physical and magic damage against Boss class enemies by 2%,
for every 3 level of total refine level of Garment and Shield, ATK + 30, MATK + 30.
When Shield grade is B or higher, increase the chance of transformation by additional 1%.
When Shield grade is A, increase the chance of transformation by additional 1%.
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Def : 0
A plush toy that Piamette uses conveniently for attack and defense?
It clearly appears to be moving...
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ATK + 5%, MATK + 5%.
ASPD + 3
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For every 2 refine level, ATK + 2%, MATK + 2%.
When refine level 7 or more, increases attack speed (delay after attack reduced) by 5%, and variable casting reduced by 5%.
When refine level 9 or more, melee/ranged physical damage increases by 7%, and all property magical damage increases by 7%.
When refine level 12 or more, users casting cannot be interrupted, and CRI + 15
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[Bonus By Grade]
[Grade D] Reduces physical/magical damage received from enemies of all attributes by 10%.
[Grade C] POW + 2, SPL + 2.
[Grade B] S.MATK + 2, P.ATK + 2.
[Grade A] Reduced global cooldown by 5%.
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Def : 0
A rag doll that Piamette is using for both attack and defense? It looks so real and alive!
Increases resistance to all properties by 5%.
MDEF +6, DEX +1.
Set Bonus
Piamette's Ribbon
Increases resistance to all properties by 2% per refine, when refine level is over 6.
Required LV : 30
Armor worn over armor for additional defensive effects. Can be used alone, but defensive effects are small.
Damage of Madness Crusher increased by 8%.
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For every 2 Refine Levels, ATK + 10.
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For every 3 Refine Levels, Damage of Madness Crusher additionally increased by 2%.
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Set Bonus:
Madness Breath Shadow Armor
Madness Breath Shadow Shoes
ATK + 2%, P.ATK + 2,
If the sum of refine levels is 15 or higher, Increased physical damage to all size enemies by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% physical defense of all races (excluding players).
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Set Bonus:
Madness Breath Shadow Armor
Madness Breath Shadow Shoes
Master Shadow Shield
Increase physical damage of all properties by 3%, P.ATK + 2.
When total refine level of set is 27 or higher,
Ignore physical resistance of all race enemies (except players) by 10%.
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Location: Armor
Shield for anti-magic, with improved ability to reflect magic.
It's very thin, probably because of its anti-magic shield.
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Increases all property magical damage by 3%, Mdef + 15.
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If refine rate is 7 or higher, MATK + 25.
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If refine rate is 9 or higher, reduces variable casting time by 5%.
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If refine rate is 12 or higher, increases all property magical damage by additional 7%.
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Set Bonus
Magic Absorber
Force/Mental Condenser
MaxHP + 10%, reduces global cooldown by 5%.
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Def : 50
A thick book which is full of unknown words. It seems to be published in series.
Int + 2
Mdef + 3
Adds a chance of inflicting Stun on the attacker when receiving a physical attack.
An outer armor worn over regular armor, granting additional defensive effects.
It can be used alone, but the defensive effect is small.
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MATK +3%, FLEE +10.
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For every 3 refine levels, Water, Wind, Earth, Fire, and Shadow property magic damage +2%.
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When refined to +10 or higher, S.MATK +3.
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Set Bonus:
Magical Master Shadow Armor
Magical Master Shadow Shoes
S.MATK +2.
When total refine sum is 15 or higher, MSP +3%, magic damage to all property enemies +5%.
When total refine sum is 18 or higher, ignores 50% magic defense of all race enemies (excluding players).
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Set Bonus:
Magical Master Shadow Armor
Magical Master Shadow Shoes
Master Shadow Shield
Increases magic damage to all size enemies by 5%, S.MATK +2.
When total refine sum is 27 or higher, ignores 10% magic resistance of all race enemies (excluding players).
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Location : Armor
For every 2 refine level, SPL + 1.
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When refined to +7 or higher, S.MATK + 3.
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When refined to +9 or higher, additional S.MATK + 3.
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Location : Shield
An armor worn over existing armor, granting additional defensive effects. It can be used alone, but its defensive effect is low.
HP + 100, ATK + 1%.
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When refined to +7 or higher, additionally increases ATK by 1%.
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Set Bonus:
Malicious Shadow Armor II
Malicious Shadow Shield
Malicious Shadow Shoes
When performing physical attacks, has a 4% chance to absorb 2% of damage as HP.
For every 5 total refine levels of the set, additionally absorbs 1% of damage as HP.
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Location : Armor
Equipped : All Classes
Increases critical damage by 1%.
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For every 2 refine level, additional increases critical damage by 1%.
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If refine rate is 9 or higher,
increases melee/ranged physical damage by 3%.
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Set Bonus
Mammoth Shadow Set
(Armor, Shield, Shoes, Weapon, Earring, Pendant)
ATK +1%
if the sum of refine rate is 45 or higher, immune to knockback.
Location : Earring
DEF +5.
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For every 2 refine level, additional DEF +2.
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If refine rate is 9 or higher, reduces the global delay of skills by 3%.
Location : Shield
ATK + 2%, MATK + 2%.
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For every 2 refine level, increase melee, long-range physical, and all property magical damage by 1%.
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When refined to +7 or higher, MHP + 3%, MSP + 3%.
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When refined to +9 or higher, P.ATK + 2, S.MATK + 2.
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Location: Shield
A holy earring said to protect its wearer. It draws out the wearer's latent abilities.
Damage of Shield Chain Rush increased by 8%.
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For every 2 Refine Levels, ATK + 10.
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For every 3 Refine Levels, Damage of Shield Chain Rush additionally increased by 2%.
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Set Bonus:
Max Chain Shadow Earring
Max Chain Shadow Pendant
ATK + 2%, P.ATK + 2,
If the sum of refine levels is 15 or higher, Increased physical damage to all size enemies by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% physical defense of all races (excluding players).
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Set Bonus:
Max Chain Shadow Earring
Max Chain Shadow Pendant
Master Shadow Weapon
Increase physical damage of all properties by 3%, P.ATK + 2.
When total refine level of set is 27 or higher,
Ignore physical resistance of all race enemies (except players) by 10%.
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Location: Earring
An additional defense effect can be obtained with a small shield that can be attached to the arm. Can be used singly, but has less defense effect.
Only for Mechanic Classes.
Add Flame Launcher 20% damage.
Each refine rate additionally Flame Launcher 5%.
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With Mechanic Shadow Weapon, can get additional effects.
Add Vulcan Arm 20% damage, reduces Flame Launcher SP consumption 20%
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With the all of Merchant Shadow 2type, Blacksmith Shadow 2type, Mechanic Shadow 2type, can get the below effect.
All State + 10, MaxHP + 5%, MaxSP + 5%.
Ignores 50% of normal enemy's physical and magic defense.
Location : Shield Weight : 0
CRI + 5
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Every 3 refine levels, CRI + 2, C.Rate + 1.
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When refined to +7 or higher, ASPD + 1, CRI + 3.
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When refined to +9 or higher, ASPD + 8%, increase critical damage by 5%.
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When refined to +10 or higher, C.Rate + 3, increase critical damage by 3%.
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Location: Shield
A magic book that strengthens Mega Blitz Shadow.
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Gives 1 to 2 random options without changing the refinement level.
Be careful because the existing options will disappear.
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[Applicable Items]
Mega Blitz Shadow Shield
Mega Blitz Shadow Weapon
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A magic book filled with long, impractical spells that is so large, it can actually be used just like a shield.
Int +1
Mdef + 2
Set Bonus
Memory Book
Monocle or Monocle [1]
Pocket Watch or Pocket Watch [1]
MATK + 7%
HP Recovery + 15%
SP Recovery + 15%
A spellbook that is impractically huge, and more useful as a shield than as a spell reference.
Int + 1
Mdef + 2
Set Bonus
Memory Book [1]
Monocle or Monocle [1]
Pocket Watch or Pocket Watch [1]
MATK + 7%
HP Recovery + 15%
SP Recovery + 15%
A shield named after a star.
It contains the sacred power of Aries.
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MDEF + 15.
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POW + 15, SPL + 15.
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Reduce damage taken from Normal and Boss enemies by 40%.
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For every refine level, MHP + 3%, MSP + 3%.
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When refined to +9 or higher, reduce damage taken from Ghost property attacks by 25%.
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When refined to +11 or higher, reduce damage taken from Poison property attacks by 15%.
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Def : 170
An additional defense effect can be obtained with a small shield that can be attached to the arm. Can be used singly, but has less defense effect..
Only for Minstrel Classes.
MaxSP + 3%.
Each refine additionally MDEF+1 for every 5 point of only-Maestro performance skill
Echo Song, Harmonize, Windmill Rush
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With Maestro Shadow Weapon, can get the additional effect.
Every 2 point of MaxHP + 2%, MaxSP + 2%, Dance Lessons, add Ranged Physical Attack 1%.
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With the all of Archer Shadow 2type, Bard Shadow 2type, Minstrel Shadow 2type, can get the below effect.
All State + 10, MaxHP + 5%, MaxSP + 5%.
Ignores 50% of normal enemy's physical and magic defense.
Location : Shield Weight : 0
Reduce damage taken from enemies of every race, except Players, by 15%.
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If refine level is lower than +12,
Increases damage taken from enemies of every size by 25%.
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If refine level is +12 or higher,
Reduce damage taken from enemies of every size by 25%.
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If level equipment of Shield is 2,
RES +50, MRES +50
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Rental Item
A shield used by Gne, the messenger of Freyja while she served as a Valkyrie.
Reduces damage from Demihuman monsters by 30%
MaxHP + 5%
Adds 20% resistance against Water, Fire Property attacks.
Item Class : Shield Defense : 5
An additional defense effect can be obtained with a small shield that can be attached to the arm. Can be used singly, but has less defense effect..
Only for Ninja Classes
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ASPD + 1.
Each the skill point of [Dagger Throwing Practice] ATK + 3.
Using [Ninja Aura], add ASPD + 1 for 50 secounds.
Each refine rate ignores 4% of general enemy's physical and magic defense.
Refine +7, Ignores 10% physical and magic defense of normal enemies additionally.
Refine +9, Ignores 10% physical and magic defense of normal enemies additionally.
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With Ninja Shadow Weapon, can get the below effect.
All State + 3, MaxHP + 2%, MaxSP + 2%.
When using the skill, reduces SP consumption 10%.
Location : Shield
A cute shield made out of a special metal for the Novice class.
Reduces damage taken from Water, Earth, Fire, Wind, Poison, Holy, Shadow, Ghost, and Undead property attacks by 20%.
The main component of the Hermod Armor set.
Set Bonus
Stone Buckler [1]
Magni's Cap
Odin's Blessing [1]
Str + 2
Def + 5
Mdef + 5
Swordsman Bonus
Additional Def + 6
Set Bonus
Valkyrja's Shield [1]
Fricca's Circlet
Odin's Blessing [1]
Def + 2
Mdef + 5
For every upgrade level of Valkyrja's Shield [1],
Def - 1
Mdef + 1
For every upgrade level of Fricca's Circlet,
Def - 1
Mdef + 1
Set Bonus
Ulle's Cap [1]
Odin's Blessing [1]
If the user's base Dex is 70 or higher,
Reduces the SP cost of skills by 10%.
Set Bonus
Fricco's Shoes
Falcon Muffler
Odin's Blessing [1]
Agi + 3
Max HP + 5%
Max SP + 5%
Set Bonus
Vali's Manteau
Vidar's Boots
Odin's Blessing [1]
Vit + 5
HP Recovery + 10%
SP Recovery + 10%
A shiny, round steel plate used for serving food.
Mdef + 2
Adds a 5% chance to reflect magical attacks that do not target the ground back to the attacker.
Set Bonus
Orleans's Server [1]
Orleans's Glove [1]
Reduces the variable casting time of skills by 10%.
Set Bonus
Orleans's Server [1]
Orleans's Necklace [1]
MATK + 2 per upgrade level of Orleans's Server [1].
Gloves that bring out potential capabilities of the wearer.
Increase physical damage to all size monsters by 3%.
When refined to +7 or higher, increase physical damage to all size monsters by 3%,
When refined to +9 or higher, increase physical damage to all size monsters by 4%,
SET BONUS
Feint Shadow Weapon
Feint Shadow Pendant
Feint Shadow Earrings,
Increase damage of Feint Bomb by 1% for every 2 refine levels
SET BONUS
Shadowchaser Shadow Shield,
Feint Shadow Weapon
Reduce variable casting time by 1% for every 2 refine levels.
Location: Weapon Weight: 0