A ring encrusted with a violet amethyst, shining brightly.
It's sacred and powerful from deep within.
ATK + 7%, MATK + 7%, ASPD + 7%.
------------------------
Set Bonus
Brilliant Light Amethyst Ring
Soutane of Dexterity
Clergy's Manteau
Clergy's Boots
Global cooldown reduced by 5%, Fixed Cast time reduced by 0,2 seconds.
Increase physical/magical damage to Angel type and Demon Type monster by 20%.
Reduce damage received from Angel type and Demon Type monster by 10%.
------------------------
A ring studded with sea-colored aquamarine and shining brightly.
It's sacred and powerful from deep within.
ATK + 10%, ASPD + 7%.
------------------------
Set Bonus
Brilliant Light Aquamarine Ring
Soutane of Luck
Clergy's Manteau
Clergy's Boots
Global cooldown reduced by 5%, Fixed Cast time reduced by 0,2 seconds.
Increase physical damage to Angel type and Demon Type monster by 20%.
Reduce damage received from Angel type and Demon Type monster by 10%.
------------------------
A ring that shines brilliantly with green emeralds.
It's sacred and powerful from deep within.
ATK + 7%, MATK + 7%, ASPD + 7%.
------------------------
Set Bonus
Brilliant Light Emerald Ring
Soutane of Vitality
Clergy's Manteau
Clergy's Boots
Global cooldown reduced by 5%, Fixed Cast time reduced by 0,2 seconds.
Increase physical/magical damage to Angel type and Demon Type monster by 20%.
Reduce damage received from Angel type and Demon Type monster by 10%.
------------------------
A ring with a reddish ruby and shining brilliantly.
It's sacred and powerful from deep within.
ATK + 10%, ASPD + 7%.
------------------------
Set Bonus
Brilliant Light Ruby Ring
Soutane of Strength
Clergy's Manteau
Clergy's Boots
Global cooldown reduced by 5%, Fixed Cast time reduced by 0,2 seconds.
Increase physical damage to Angel type and Demon Type monster by 20%.
Reduce damage received from Angel type and Demon Type monster by 10%.
------------------------
A ring with a brilliantly shining blue sapphire.
It's sacred and powerful from deep within.
MATK + 10%, ASPD + 7%.
------------------------
Set Bonus
Brilliant Light Sapphire Ring
Soutane of Intelligence
Clergy's Manteau
Clergy's Boots
Global cooldown reduced by 5%, Fixed Cast time reduced by 0,2 seconds.
Increase magical damage to Angel type and Demon Type monster by 20%.
Reduce damage received from Angel type and Demon Type monster by 10%.
------------------------
A ring studded with turquoise zircon and shining brightly.
It's sacred and powerful from deep within.
ATK + 10%, ASPD + 7%.
------------------------
Set Bonus
Brilliant Light Zircon Ring
Soutane of Agility
Clergy's Manteau
Clergy's Boots
Global cooldown reduced by 5%, Fixed Cast time reduced by 0,2 seconds.
Increase physical damage to Angel type and Demon Type monster by 20%.
Reduce damage received from Angel type and Demon Type monster by 10%.
------------------------
An ordinary ring that was transformed into a creepy figure
by the magical power interfering devices installed by Illusion.
Str +7, increase damage to all enemies by 10%,
increase damage of Rampage Blast by 1% per 3 BaseLv.
When using Knuckle Arrow lv10, increase damage to all enemies by 10%.
When using Lightning Walk lv5, increase chance to guide attack by 20%.
When using Rising Dragon lv5, reduce after skill delay by 30%.
When using Gentle Touch - Convert lv5, reduce variable casting by 15%,
recovers HP100, SP10 when killing monsters using physical attacks.
A glittering necklace adorned with violet amethyst.
It is sending out bright and warm energy from the deep.
ATK + 7%, MATK + 7%, reduces variable casting time by 7%.
------------------------
Set Bonus
Brilliant Light Amethyst Necklace
Brilliant Light Amethyst Ring
Global cooldown reduced by 5%, Fixed Cast time reduced by 0,2 seconds.
Increase physical damage to Angel type and Demon Type monster by 15%.
------------------------
A brilliantly shining necklace decorated with sea-colored aquamarine.
It is sending out bright and warm energy from the deep.
ATK + 10%, reduces variable casting time by 7%.
------------------------
Set Bonus
Brilliant Light Aquamarine Necklace
Brilliant Light Aquamarine Ring
Global cooldown reduced by 5%, Fixed Cast time reduced by 0,2 seconds.
Increase physical damage to Angel type and Demon Type monster by 15%.
------------------------
Brilliant Necklace decorated with green emeralds.
It is sending out bright and warm energy from the deep.
ATK + 7%, MATK + 7%, reduces variable casting time by 7%.
------------------------
Set Bonus
Brilliant Light Emerald Necklace
Brilliant Light Emerald Ring
Global cooldown reduced by 5%, Fixed Cast time reduced by 0,2 seconds.
Increase physical/magical damage to Angel type and Demon Type monster by 15%.
------------------------
a brilliant necklace adorned with red rubies.
It's radiating bright, warm energy from deep within.
ATK + 10%, reduces variable casting time by 7%.
------------------------
Set Bonus
Brilliant Light Ruby Necklace
Brilliant Light Ruby Ring
Global cooldown reduced by 5%, Fixed Cast time reduced by 0,2 seconds.
Increase physical damage to Angel type and Demon Type monster by 15%.
------------------------
A brilliantly shining necklace decorated with blue sapphires.
It is sending out bright and warm energy from the deep.
MATK + 10%, reduces variable casting time by 7%.
------------------------
Set Bonus
Brilliant Light Sapphire Necklace
Brilliant Light Sapphire Ring
Global cooldown reduced by 5%, Fixed Cast time reduced by 0,2 seconds.
Increase magical damage to Angel type and Demon Type monster by 15%.
------------------------
A brilliantly shining necklace decorated with turquoise zircons.
It is sending out bright and warm energy from the deep.
ATK + 10%, reduces variable casting time by 7%.
------------------------
Set Bonus
Brilliant Light Zircon Necklace
Brilliant Light Zircon Ring
Global cooldown reduced by 5%, Fixed Cast time reduced by 0,2 seconds.
Increase physical damage to Angel type and Demon Type monster by 15%.
------------------------
Increase damage dealt to all monsters by 5%.
Reduce Power Absorb's aftercast delay by 3 seconds
When Earth Shaker Lv5, reduce SP consumption of Lion's Howl by 35, Knuckle Arrows by 4.
When Rampage Blast Lv5, Increase Lion's Howl damage by 30%, Knuckle Arrows by 100%.
When Lightning Ride Lv5, reduce delay after attack by 10%, increase chance to guide attack by 15%.
DEF : 0
A legendary ring made of rare materials that are compatible with four elemental magic.
It was inlaid with rare magic stones that can store large amounts of magic power.
------------------------
MATK + 30, INT + 10.
------------------------
ASPD + 20%.
------------------------
Set Bonus:
Elemental Ring [1]
Elemental Boots [1]
MATK + 40, MATK + 3%, INT + 20.
Increase Water, Wind, Earth, and Fire property magic damage by 20%.
When refined to +13 or higher,
there's a 5% chance to ignore magic defense by 100% for 5 seconds when performing magic attack.
------------------------
Set Bonus:
Elemental Ring [1]
Elemental Sword [3]
MATK + 60, MATK + 5%, ASPD + 5.
Increase magical damage against all size enemies by 15%.
When refined to +12 or higher, there's a 30% chance to auto cast Lv.1 Summon Fire Ball, Summon Water Ball, Summon Lightning Ball, and Summon Stone when performing melee physical attack.
When refined to +14 or higher, there's a 30% chance to auto cast Lv.2 Release when performing melee physical attack.
------------------------
Set Bonus:
Elemental Ring [1]
Elemental Boots [1]
Elemental Sword [3]
MATK + 120,
increase magical damage against all Class enemies by 30%.
When the total refine level of Weapon and Shoes is 26 or higher,
MATK + 7%, SPL + 10, S.MATK + 10.
When performing melee physical attack, there's a 5% chance to auto cast Lv.1 Recognized Spell.
When performing melee physical attack, there's a 30% chance to auto cast Lv.10 Tetra Vortex.
------------------------
Def: 0
A mysterious cape said to be acquired from the different dimensions.
It looks old, but there's no sign of aging from it.
------------------------
MDEF + 10.
------------------------
For every 2 refine level, ATK + 1%, MATK + 1%, CRI + 3, Long-range physical damage + 1%, Critical Damage + 1%.
------------------------
For every 4 refine level, MHP + 3%, ASPD + 3%, After Cast Delay - 3%, Critical Damage + 3%, Physical damage against all size enemies + 3%, All property magic damage + 3%.
------------------------
When refined to +9 or higher, ATK + 7%, MATK + 7%.
------------------------
Set Bonus:
Exotic Temporal Manteau [1]
Exotic Temporal Ring [1]
Bear's Power
ATK + 25.
------------------------
Set Bonus:
Exotic Temporal Manteau [1]
Exotic Temporal Ring [1]
Speed of Light
Reduce After Cast Delay by 4%.
------------------------
Set Bonus:
Exotic Temporal Manteau [1]
Exotic Temporal Ring [1]
Muscle Fool
MHP + 7%.
------------------------
Set Bonus:
Exotic Temporal Manteau [1]
Exotic Temporal Ring [1]
Runaway Magic
MATK + 25.
------------------------
Set Bonus:
Exotic Temporal Manteau [1]
Exotic Temporal Ring [1]
Hawkeye
Increase long-range physical damage by 5%.
------------------------
Set Bonus:
Exotic Temporal Manteau [1]
Exotic Temporal Ring [1]
Lucky Day
Critical Damage + 5%.
------------------------
Set Bonus:
Exotic Temporal Manteau [1]
Exotic Temporal Boots [1]
MDEF + 5.
When total refine level of set is 22 or higher,
When Base STR is 108 or higher, ATK + 50.
When Base AGI is 108 or higher, ASPD + 1.
When Base VIT is 108 or higher, After Cast Delay - 5%.
When Base INT is 108 or higher, MATK + 50.
When Base DEX is 108 or higher, Long-range physical damage + 7%.
When Base LUK is 108 or higher, Critical Damage + 7%.
------------------------
Def : 40
A noble Arch Bishop robe with the Rune-Midgarts crest engraved on it.
ATK +100
If refined to 7 or higher,
Increased ASPD +7%
If refined to 9 or higher,
Critical Damage +10%
SET BONUS
Grace Attack Manteau
Grace Attack Boots
Grace Attack Ring
ASPD +1, ATK +2%
Duple Light damage +15%
SET BONUS
Grace Duple Robe
Grace Attack Manteau
Grace Attack Boots
If combined refine levels are 27 or higher,
Addtional ASPD +1, additional ATK +3%,
Additional Duple Light damage +15%
A crystal manifestation of the everlasting winter.
It holds the power of absolute zero.
------------------------
Reduce After Cast Delay by 5%.
------------------------
SPL + 15.
------------------------
MATK + 100, MATK + 10%.
------------------------
Set Bonus:
Ice Crystal Circle [1]
Circlet of Time (Warlock) [1]
Reduce After Cast Delay by 5%.
For every 2 refine level of Helmet, increase Jack Frost and Chain Lightning damage by 10%.
For every 3 refine level of Helmet, increase magic damage against all size enemies by 4%.
When refined to +11 or higher, reduce Jack Frost cooldown by 2.5 seconds and reduce Variable Casting Time by 30%.
------------------------
Set Bonus:
Ice Crystal Circle [1]
Temporal Jewel (Int) lv.3
Reduce Frost Misty cooldown by 3 seconds.
For every 2 refine level of Helmet, increase Jack Frost damage by 10%.
------------------------
Set Bonus:
Ice Crystal Circle [1]
Temporal Jewel (Agi) lv.3
Reduce After Cast Delay by 10%.
ASPD + 10%.
For every 2 refine level of Helmet, increase Chain Lightning damage by 10%.
------------------------
Def : 0
A noble Arch Bishop robe with the Rune-Midgarts crest engraved on it.
ATK +75
If refined to 7 or higher,
Increased ASPD +5%
If refined to 9 or higher,
Critical Damage +7%
SET BONUS
Imperial Attack Manteau
Imperial Attack Boots
Imperial Attack Ring
ASPD +1
ATK +2%
Duple Light damage +10%
SET BONUS
Imperial Duple Robe
Imperial Attack Manteau
Imperial Attack Boots
If combined upgrade levels are 27 or higher,
Additional ASPD +1
Additional ATK +3%
Additional Duple Light damage +15%
A ring received from the Spirit King as proof of the bond with the spirits.
You can use all higher-level spirits to exercise their power.
------------------------
SPL + 3
------------------------
MATK + 10%
------------------------
Reduce damage taken from players by 3%.
------------------------
Enable to use Cure Level 1.
------------------------
Reduce Fixed Casting Time of Call Aqua and Call Tera by 100%.
------------------------
Every 10 Base Level, increase damage of Conflagration, Diamond Storm, Lightning Land, Terra Drive, and Venom Swamp by 1%.
------------------------
Def : 0
A beautiful moon rainbow which is caused by the moonlight.
A +10 version of this hat will casts a level 10 skill at 10% chance.
Position: Upper
Agi + 3
MATK + 10 per upgrade level of the item.
Mdef + 10
Set Bonus
Lunar Rainbow [1]
Ring of the Ancient Wise King
Adds a 4% chance of casting Level 4 Water Ball on the target when performing a physical attack, where the level of the skill is equal to and where the chance to cast is increased by 1% per upgrade level of the item past the upgrade level of 4 to a maximum upgrade level of 10.
Set Bonus
Lunar Rainbow [1]
Pitman Card
Adds a 4% chance of casting Level 4 Earth Spike or Level 4 Heaven's Drive on the target when performing a physical attack, where the level of the skill is equal to and where the chance to cast is increased by 1% per upgrade level of the item past the upgrade level of 4 to a maximum upgrade level of 10.
Set Bonus
Lunar Rainbow [1]
Hill Wind Card
Adds a 4% chance of casting Level 4 Lightning Bolt or Level 4 Thunderstorm on the target when performing a physical attack, where the level of the skill is equal to and where the chance to cast is increased by 1% per upgrade level of the item past the upgrade level of 4 to a maximum upgrade level of 10.
Set Bonus
Lunar Rainbow [1]
Laurell Weinder Card
Adds a 4% chance of casting Level 4 Cold Bolt or Level 4 Frost Nova on the target when performing a physical attack, where the level of the skill is equal to and where the chance to cast is increased by 1% per upgrade level of the item past the upgrade level of 4 to a maximum upgrade level of 10.
Set Bonus
Lunar Rainbow [1]
Red Ferus Card
Adds a 4% chance of casting Level 4 Fire Bolt or Level 4 Fire Ball on the target when performing a physical attack, where the level of the skill is equal to and where the chance to cast is increased by 1% per upgrade level of the item past the upgrade level of 4 to a maximum upgrade level of 10.
A ring created to enhance magical powers. The sorceress who made this ring was a great admirer of rune knights.
Required Jobs: All Jobs
Increases the damage of Water property magical attacks on targets by 5%.
Increases the damage of Earth property magical attacks on targets by 5%.
Increases the damage of Fire property magical attacks on targets by 5%.
Increases the damage of Wind property magical attacks on targets by 5%.
Increases the damage of Cold Bolt by 1% for every 5 base levels.
Increases the damage of Earth Spike by 1% for every 5 base levels.
Increases the damage of Fire Bolt by 1% for every 5 base levels.
Increases the damage of Lightning Bolt by 1% for every 5 base levels.
A noble Arch Bishop robe with the Rune-Midgarts crest engraved on it.
ATK +50
If refined to 7 or higher,
Increased ASPD +3%)
If refined to 9 or higher,
Critical Damage +5%
SET BONUS
Noblesse Attack Manteau
Noblesse Attack Boots
Noblesse Attack Ring
ASPD +1, ATK +2%,
Duple Light damage +10%
SET BONUS
Noblesse Duple Robe
Noblesse Attack Manteau
Noblesse Attack Boots
If combined refine levels are 27 or higher,
Additional ASPD +1, additional ATK +3%,
Additional Duple Light damage +10%
An old, abandoned blazing soul that emanates a mysterious aura.
Account Bound
Position: Upper
All Stat + 1
Max HP + 1% per 2 upgrade levels of the item.
Max SP + 1% per 2 upgrade levels of the item.
ATK + 4 per upgrade level of the item.
Crit + 2 per upgrade level of the item.
Increases the damage of Lightning Ride by 20% per 2 upgrade levels of the item.
Increases the damage of Rampage Blaster by 15% per 2 upgrade levels of the item.
Set Bonus
Old Detachments Ring
Old Blazing Soul [1]
Increases the damage of Lightning Ride by 70%.
A ring with ominous power. It seems that the spirit of the master is resonating with the power nearby.
Mdef + 10
Reduces damage taken from Human Player race enemies by 3%.
Set Bonus
Old Detachments Ring
Old Wind Whisper [1]
Enables Level 3 Trample.
Set Bonus
Old Detachments Ring
Old Shadow Handicraft [1]
Increases the damage of Triangle Shot by 70%.
Set Bonus
Old Detachments Ring
Old Casket of Protection [1]
Increases the damage of Cannon Spear by 70%.
Set Bonus
Old Detachments Ring
Old Driver Band (Red) [1] or Old Driver Band (Yellow) [1]
Increases the damage of Flame Launcher and Ice Launcher by 70%.
Set Bonus
Old Detachments Ring
Old Dying Swan [1]
Immune to Stun.
Set Bonus
Old Detachments Ring
Old Blazing Soul [1]
Increases the damage of Lightning Ride by 70%.
Set Bonus
Old Detachments Ring
Old Bone Circlet [1]
Buffs the user for 10 second when using Counter Slash; Str + 200.
Set Bonus
Old Detachments Ring
Old Magic Stone Hat [1]
MATK + 100
Reduces the cooldown of Crimson Rock by 0.5 seconds.
Set Bonus
Old Detachments Ring
Old Midas Whisper [1]
Reduces the variable casting time of Mandragora Howl by 100%.
Set Bonus
Old Detachments Ring
Old Mitra [1]
Max HP + 50%
Set Bonus
Old Detachments Ring
Old Maestro Song's Hat [1]
Immune to Frozen.
Set Bonus
Old Detachments Ring
Old Camouflage Bunny Hood [1]
Crit + 70
Increases critical damage on targets by 70%.
Set Bonus
Old Detachments Ring
Old Rune Circlet [1]
Reduces the fixed casting time of Storm Blast by 100%.
Increase physical damage dealt to all grade monsters by 10%
Increase damage of Fatal Menace by 1% per 3 BaseLv increases
When Emergency Escape Lv5, reduce its cooltime by 0.5 sec.
When Fatal Menace Lv10, reduce delay after skill by 30%.
When Feint Bomb Lv10, recover 3 SP per hit.
When equipped with Speed of Light,
AGI + 40, increase physical damage dealt to all size monsters by 10%.
INT + 7.
Increases magical damage against small, medium and large size enemies by 10%.
Increases Crimson Rock and Chain Lightning damage by 1% per 3 base level.
Increases Lord of Vermilion damage by 6% per 1 base level.
If user learned Chain Lightning level 5, reduces SP consumption of Chain Lightning by 35, reduces cooldown of Chain Lightning by 0.5 seconds.
If user learned Drain Life level 5, reduce casting time by 15%
Recovers 100 HP and 10 SP when killing monsters with magical damage.
If user learned Radius level 3, increases fire, wind and neutral property magical damage by 10%.
If user learned Recognized Spell level 5, reduces delay after skill by 30%.
When equipped with Truth Liberation and both are equipped by Warlock, reduces SP consumption of Crimson Rock by 50, reduces cooldown of Crimson Rock by 2 seconds.