PRE-RENEWAL / MONSTERS
Ghoul
UndeadMediumUndead 2
Elemental damage received Undead 2 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 100%
- FireFir
- 150%
- WindWin
- 100%
- PoisonPoi
- -50%
- HolyHol
- 175%
- DarkDar
- -50%
- GhostGho
- 125%
- UndeadUnd
- 0%
- Level
- 40
- HP
- 5,418
- Base EXP
- 1,088
- Job EXP
- 622
Combat
- ATK
- 420–500
- DEF
- 5
- MDEF
- 20
- 100% HIT
- 80
- 95% FLEE
- 160
Attributes
- STR
- 1
- AGI
- 20
- VIT
- 29
- INT
- 0
- DEX
- 45
- LUK
- 20
Ghoul drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 250 ms
- Attack Delay
- 2456 ms
- Attack Motion
- 912 ms
- Damage Motion
- 504 ms
- Ai
- 4
- Class
- Normal
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Ghoul
18 static spawnsScripted encounters 6 declarations
These encounters depend on quest branches, events or instance stages. Repeated declarations can belong to different branches and should not be added together.
| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Inside the Rogue GuildTown & interior · in_rogue | 1 | Script controlled | 40, 341 |
Inside the Rogue GuildTown & interior · in_rogue | 1 | Script controlled | 176, 211 |
Inside the Rogue GuildTown & interior · in_rogue | 1 | Script controlled | 259, 320 |
Inside the Rogue GuildTown & interior · in_rogue | 1 | Script controlled | 259, 320 |
Quest MapTown & interior · que_god02 | 1 | Script controlled | 102, 128 |
Quest MapTown & interior · que_god02 | 1 | Script controlled | 130, 128 |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Ghoul skills
2| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Poison AttackWeapon · 176 | 3 | 5% | 0.8 s5 s recast | attacktarget · cancelable: no | always0 |
| Poison AttackWeapon · 176 | 3 | 5% | 0.8 s5 s recast | angrytarget · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.






















