
RENEWAL / ITEMS
Temporal Circlet (Genetic) [1]
#19477Armor
S_Circlet_Of_Time_GN
Item stats
- DEF
- 10
- Slots
- 1
- Weight
- 0
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Headgear (Top)
- Gender
- Both
- Required level
- 170+
- Jobs
- Alchemist
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- Restricted: Dropping, Trading, Cart storage, Guild storage, Mail, Auction
Temporal Circlet (Genetic) description & effects
Circlet crafted with ores and gems generated in the nick of time.
You have received special energy from Hugin and have strength.
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ATK + 15 per 2 refine rate.
Increases ASPD by 2% per 3 refine rate.
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Increases Spore Explosion and Cart Tornado damage by 20% per 3 refine rate.
------------------------
Increases physical damage against all size enemies by 2% per 4 refine rate.
------------------------
If refine rate is 11 or higher, reduces global cooldown by 5%.
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Class : Headgear
Def : 10
Weight : 0
Required Level : 170
Job : Genetic
Item effect script
.@r = getrefine();
bonus bBaseAtk,15*(.@r/2);
bonus bAspdRate,2*(.@r/3);
bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",20*(.@r/3);
bonus2 bSkillAtk,"GN_CART_TORNADO",20*(.@r/3);
bonus2 bAddSize,Size_All,2*(.@r/4);
if (.@r>=11) {
bonus bDelayrate,-5;
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillCooldown,"GN_CART_TORNADO",-100*(.@r/2);
bonus2 bSkillCooldown,"GN_SPORE_EXPLOSION",-300*(.@r/2);
bonus2 bSkillAtk,"GN_CART_TORNADO",10*(.@r/3);
bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",10*(.@r/3);
if (.@r>=12) {
bonus bPAtk,5;
bonus bPerfectHitAddRate,15;
}
Set 2
Set effect
skill "AL_BLESSING",10;
bonus bDelayrate,-20;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",BaseLevel/10;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",BaseLevel/10;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",BaseLevel/10;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",BaseLevel/10;
Set 3
Set effect
if ((getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_GARMENT)) >= 21)
bonus2 bSkillAtk,"GN_CART_TORNADO",50;








