
RENEWAL / ITEMS
Temporal Circlet (Sura) [1]
#19481Armor
S_Circlet_Of_Time_SR
Item stats
- DEF
- 10
- Slots
- 1
- Weight
- 0
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Headgear (Top)
- Gender
- Both
- Required level
- 170+
- Jobs
- Monk
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- Restricted: Dropping, Trading, Cart storage, Guild storage, Mail, Auction
Temporal Circlet (Sura) description & effects
Circlet crafted with ores and gems generated in the nick of time.
You have received special energy from Hugin and have strength.
------------------------
ATK + 15 per 2 refine rate.
MaxHP + 2% per 3 refine rate.
------------------------
Increases Knuckle Arrow by 20% and Tiger Cannon damage by 10% per 3 refine rate.
------------------------
Increases long ranged physical damage by 5% per 4 refine rate.
------------------------
If refine rate is 11 or higher, ATK + 5%.
------------------------
Class : Headgear
Def : 10
Weight : 0
Required Level : 170
Job : Sura
Item effect script
.@r = getrefine();
bonus bBaseAtk,15*(.@r/2);
bonus bMaxHPrate,2*(.@r/3);
bonus2 bSkillAtk,"SR_KNUCKLEARROW",20*(.@r/3);
bonus2 bSkillAtk,"SR_TIGERCANNON",10*(.@r/3);
bonus bLongAtkRate,5*(.@r/4);
if (.@r>=11) {
bonus bAtkRate,5;
}
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bDelayrate,-8;
Set 2
Set effect
bonus bDelayrate,-8;
Set 3
Set effect
bonus bCritical,10;
bonus bCritAtkRate,10;
Set 4
Set effect
bonus bCritical,10;
bonus bCritAtkRate,10;
Set 5
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bLongAtkRate,8;
bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",6*(.@r/2);
bonus2 bSkillAtk,"SR_KNUCKLEARROW",10*(.@r/2);
bonus bCritical,6*(.@r/3);
bonus bCritAtkRate,6*(.@r/3);
Set 6
Set effect
skill "AL_BLESSING",10;
bonus bDelayrate,-20;
bonus2 bSkillAtk,"IQ_OLEUM_SANCTUM",BaseLevel/10;
bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",BaseLevel/10;
bonus2 bSkillAtk,"IQ_MASSIVE_F_BLASTER",BaseLevel/10;
Set 7
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bShortAtkRate,10;
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"SR_KNUCKLEARROW",15*(.@r/2);
bonus2 bSkillAtk,"SR_TIGERCANNON",15*(.@r/2);
bonus2 bAddSize,Size_All,4*(.@r/3);
if (.@r>=11)
autobonus "{ bonus bVit,100; bonus2 bAddClass,Class_All,20; }",30,10000,BF_WEAPON;
Set 8
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bShortAtkRate,10;
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"SR_KNUCKLEARROW",15*(.@r/2);
bonus2 bSkillAtk,"SR_TIGERCANNON",15*(.@r/2);
bonus2 bAddSize,Size_All,4*(.@r/3);
if (.@r>=11)
autobonus "{ bonus bVit,100; bonus2 bAddClass,Class_All,20; }",30,10000,BF_WEAPON;
Set 9
Set effect
if ((getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_GARMENT)) >= 21)
bonus2 bSkillAtk,"SR_TIGERCANNON",50;










