
RENEWAL / ITEMS
Temporal Circlet (Super Novice) [1]
#19491Armor
S_Circlet_Of_Time_NV
Item stats
- DEF
- 10
- Slots
- 1
- Weight
- 0
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Headgear (Top)
- Gender
- Both
- Required level
- 170+
- Jobs
- Novice, Super Novice
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- Restricted: Dropping, Trading, Cart storage, Guild storage, Mail, Auction
Temporal Circlet (Super Novice) description & effects
Circlet crafted with ores and gems generated in the nick of time.
You have received special energy from Hugin and have strength.
------------------------
ATK + 10 and MATK + 10 per 2 refine rate.
Increases ASPD by 4% and reduces variable casting time by 4% per 3 refine rate.
------------------------
Increases critical damage by 5% and increases all property magical damage by 5% per 4 refine rate.
------------------------
Increases physical damage against all size enemies by 2% per 4 refine rate.
------------------------
If refine rate is 11 or higher, reduces global cooldown by 5%.
------------------------
Class : Headgear
Def : 10
Weight : 0
Required Level : 170
Job : Super Novice
Item effect script
.@r = getrefine();
bonus bMatk,10*(.@r/2);
bonus bBaseAtk,10*(.@r/2);
bonus bAspdRate,4*(.@r/3);
bonus bVariableCastrate,-4*(.@r/3);
bonus2 bMagicAtkEle,Ele_All,5*(.@r/4);
bonus bCritAtkRate,5*(.@r/4);
if (.@r>=11) {
bonus bDelayrate,-5;
}
TRY IT ON
8 directions · original animationsSee it on your character
Loading character preview…
SouthDrag to rotate
The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
skill "AL_BLESSING",10;
bonus bDelayrate,-20;
bonus2 bSkillAtk,"HN_JUPITEL_THUNDER_STORM",BaseLevel/10;
bonus2 bSkillAtk,"HN_HELLS_DRIVE",BaseLevel/10;
bonus2 bSkillAtk,"HN_NAPALM_VULCAN_STRIKE",BaseLevel/10;
Set 2
Set effect
bonus2 bAddRace,RC_All,8;
Set 3
Set effect
bonus2 bAddRace,RC_All,8;
Set 4
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bMaxHPrate,15;
bonus bMaxSPrate,15;
bonus2 bAddSize,Size_All,15;
bonus2 bMagicAddSize,Size_All,15;
if (.@r>=11) {
bonus bBaseAtk,175;
bonus bMatk,175;
if (.@r>=12) {
bonus2 bSkillAtk,"HN_DOUBLEBOWLINGBASH",60;
bonus2 bSkillAtk,"HN_JUPITEL_THUNDER_STORM",60;
}
}
Set 5
Set effect
if ((getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_GARMENT)) >= 21) {
skill "RK_IGNITIONBREAK",5;
bonus2 bSkillCooldown,"RK_IGNITIONBREAK",-2000;
bonus2 bSkillAtk,"RK_IGNITIONBREAK",50;
}
Set 6
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bMagicAtkEle,Ele_All,8;
bonus bShortAtkRate,8;
bonus bLongAtkRate,8;
bonus bAtkRate,2*(.@r/2);
bonus bMatkRate,2*(.@r/2);
bonus2 bSkillAtk,"HN_MEGA_SONIC_BLOW",8*(.@r/3);
bonus2 bSkillAtk,"HN_HELLS_DRIVE",8*(.@r/3);
Set 7
Set effect
bonus2 bMagicAddRace,RC_All,8;
Set 8
Set effect
bonus2 bMagicAddRace,RC_All,8;











