
RENEWAL / ITEMS
Sagittarius Celestial Coronet-LT [1]
#400261Armor
Sagittarius_DiademK_LT
Item stats
- Slots
- 1
- Weight
- 10
- Armor level
- 2
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Headgear (Top)
- Gender
- Both
- Required level
- 170+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Sagittarius Celestial Coronet-LT description & effects
A chest representing the 9th constellation, the Inmagus. It is inlaid with the birthstone, Zircon.
It has been modified to fit upgraded OS weapons.
Every 2 refine level, ATK +20.
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When refined to +7 or higher, decreases Variable Casting Time by 15%.
When refined to +9 or higher, increases ranged physical damage by 20%.
When refined to +10 or higher, increases damage to Small and Medium size monster by 20%,
and reduces Fixed Casting Time by 0.2 seconds.
------------------------
Set Bonus:
Sagittarius Celestial Coronet-LT [1]
Burning Knuckle-OSAD [2]
Reduces Rampage Blast skill delay by 1 second.
Every 2 refine level of weapon, increases long ranged physical damage by 4%.
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Set Bonus:
Sagittarius Celestial Coronet-LT [1]
Saphir Mace-OSAD [2]
Reduces Variable Casting Time by 10%.
Every 2 refine level of weapon, increases Acid Bomb damage by 5%.
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Set Bonus:
Sagittarius Celestial Coronet-LT [1]
HR-S55-OSAD [2]
Increases ranged physical damage by 10%.
Every 2 refine level of weapon, increases God's Hammer damage by 5%.
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Type : Headgear
Def : 0
Location : Upper
Weight : 10
Armor Level : 2
Required Level : 170
Class : All jobs
Item effect script
.@r = getrefine();
bonus bBaseAtk,20*(.@r/2);
if (.@r>=7) {
bonus bVariableCastrate,-15;
if (.@r>=9) {
bonus bLongAtkRate,20;
if (.@r>=10) {
bonus bFixedCast,-200;
bonus2 bAddSize,Size_Small,20;
bonus2 bAddSize,Size_Medium,20;
}
}
}
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"SR_RAMPAGEBLASTER",-1000;
bonus bLongAtkRate,4*(.@r_weapon/2);
Set 2
Set effect
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bVariableCastrate,-10;
bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",5*(.@r_weapon/2);
Set 3
Set effect
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",5*(.@r_weapon/2);











