Game version
Stripe Hat-LT artwork from Ragnarok Online
RENEWAL / ITEMS

Stripe Hat-LT [1]

#400264Armor

Stripe_Hat_LT

Item stats

Slots
1
Weight
10
Armor level
2
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Headgear (Top)
Gender
Both
Required level
170+
Jobs
All jobs
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions

Stripe Hat-LT description & effects

A hat characterized by a long stripe that extends from the brim to the back of the head. It has been modified to fit upgraded OS weapons. Every 2 refine level, ATK +20. ------------------------ When refined to +7 or higher, decreases Variable Casting Time by 15%. When refined to +9 or higher, increases ranged physical damage by 20%. When refined to +10 or higher, increases damage to Small and Medium size monster by 20%, and reduces Fixed Casting Time by 0.2 seconds. ------------------------ Set Bonus: Stripe Hat-LT [1] Boost Lance-OSAD [2] Reduces Cannon Spear skill cooldown by 0.5 seconds. Every 2 refine level of weapon, increases Cannon Spear damage by 5%. ------------------------ Set Bonus: Stripe Hat-LT [1] MH-P89-OSAD [2] Reduces Severe Rainstorm skill cooldown by 0.5 seconds. Every 2 refine level of weapon, increases Severe Rainstorm damage by 5%. ------------------------ Set Bonus: Stripe Hat-LT [1] AC-B44-OSAD [2] Reduces After Cast Delay by 15%. Every 2 refine level of weapon, increases ranged physical damage by 5%. ------------------------ Type : Headgear Def : 0 Location : Upper Weight : 10 Armor Level : 2 Required Level : 170 Class : All jobs
Item effect script
.@r = getrefine();
bonus bBaseAtk,20*(.@r/2);
if (.@r>=7) {
   bonus bVariableCastrate,-15;
   if (.@r>=9) {
      bonus bLongAtkRate,20;
      if (.@r>=10) {
         bonus bFixedCast,-200;
         bonus2 bAddSize,Size_Small,20;
         bonus2 bAddSize,Size_Medium,20;
      }
   }
}
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8 directions · original animations

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Equipment sets

Set 1

Set effect

.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"LG_CANNONSPEAR",-500;
bonus2 bSkillAtk,"LG_CANNONSPEAR",5*(.@r_weapon/2);

Set 2

Set effect

.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-500;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",5*(.@r_weapon/2);

Set 3

Set effect

.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bDelayrate,-15;
bonus2 bSkillAtk,"SC_TRIANGLESHOT",5*(.@r_weapon/2);
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