Game version
Red Clock Casquette-LT artwork from Ragnarok Online
RENEWAL / ITEMS

Red Clock Casquette-LT [1]

#400267Armor

Clock_Casket_RD_LT

Item stats

Slots
1
Weight
10
Armor level
2
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Headgear (Top)
Gender
Both
Required level
170+
Jobs
All jobs
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions

Red Clock Casquette-LT description & effects

A hat worn by the repairmen of the Aldebaran Clock Tower. The clock model decoration is particularly attractive. It has been modified to fit upgraded OS weapons. Every 2 refine level, ATK +20. ------------------------ When refined to +7 or higher, decreases Variable Casting Time by 15%. When refined to +9 or higher, increases melee and ranged physical damage by 20%. When refined to +10 or higher, increases damage to Small and Medium size monster by 20%, and reduces Fixed Casting Time by 0.2 seconds. ------------------------ Set Bonus: Red Clock Casquette-LT [1] Meuchler-OSAD [2] ATK +70. Every 2 refine level of weapon, increases Rolling Cutter damage by 7%. ------------------------ Set Bonus: Red Clock Casquette-LT [1] Circuit Board-OSAD [2] ATK +70. Every 2 refine level of weapon, increases Solar Explosion damage by 7%. ------------------------ Set Bonus: Red Clock Casquette-LT [1] Beam Claymore-OSAD [2] reduces Ignition Break skill cooldown by 1 second. Every 2 refine level of weapon, increases Ignition Break damage by 7%. ------------------------ Type : Headgear Def : 0 Location : Upper Weight : 10 Armor Level : 2 Required Level : 170 Class : All jobs
Item effect script
.@r = getrefine();
bonus bBaseAtk,20*(.@r/2);
if (.@r>=7) {
   bonus bVariableCastrate,-15;
   if (.@r>=9) {
      bonus bLongAtkRate,20;
      bonus bShortAtkRate,20;
      if (.@r>=10) {
         bonus bFixedCast,-200;
         bonus2 bAddSize,Size_Small,20;
         bonus2 bAddSize,Size_Medium,20;
      }
   }
}
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8 directions · original animations

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Equipment sets

Set 1

Set effect

.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bBaseAtk,70;
bonus2 bSkillAtk,"SJ_SOLARBURST",7*(.@r_weapon/2);

Set 2

Set effect

.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"RK_IGNITIONBREAK",-1000;
bonus2 bSkillAtk,"RK_IGNITIONBREAK",7*(.@r_weapon/2);

Set 3

Set effect

.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bBaseAtk,70;
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",7*(.@r_weapon/2);
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