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RENEWAL DATABASE

Ragnarok Online Renewal Equipment

Browse equipment in Ragnarok Online Renewal. Check item properties, requirements, effects and acquisition sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “SP I” in Renewal

Page 12 of 59
Dim Glacier Muffler

Dim Glacier Muffler [1]

#480284 · Armor · Garment
DEF
105
Armor Lv.
2
Required Lv.
230
Slots
1
Weight
80
Buy value
0 z
Sell value
0 z
Muffler that has lost its light after being consumed by toxic demonic magic. ------------------------ SPL + 1, CON + 1. ------------------------ When refined to +7 or higher, reduces variable casting time by 10%. ------------------------ When refined to +9 or higher, increases all property magic damage by 10%. ------------------------ When refined to +11 or higher, reduces after cast delay by 10%. ------------------------ [Grade Bonus] [Grade D] MATK + 3%, SPL + 5, CON + 5. [Grade C] S.MATK + 2, all property magic damage + 5%. [Grade B] S.MATK + 1. [Grade A] MATK + 2%. ------------------------ Def : 105
Full item details & effects
Dim Glacier Robe

Dim Glacier Robe [1]

#450271 · Armor · Armor
DEF
145
Armor Lv.
2
Required Lv.
230
Slots
1
Weight
120
Buy value
0 z
Sell value
0 z
Robe that has lost its light after being consumed by toxic demonic magic. ------------------------ MATK + 140. ------------------------ For every 2 refinement levels, SPL + 1, CON + 1. ------------------------ At refinement level 7, MATK + 3%, S.MATK + 2. ------------------------ At refinement level 9, After Cast Delay - 5%, Variable Casting Time - 5%. ------------------------ At refinement level 11, increases all property magic damage by 10%. ------------------------ Set Bonus: Dim Glacier Robe [1] Dim Glacier Muffler [1] Dim Glacier Shoes [1] All property magic damage + 5%, Variable Casting Time - 5%, After Cast Delay - 5%, MATK increases by twice the total refinement level of this set. ------------------------ Set Bonus: Dim Glacier Robe [1] Dim Glacier Muffler [1] Dim Glacier Shoes [1] Dim Glacier Weapon For every 3 weapon refinement levels, MATK + 10, If the weapon is Grade C or higher, S.MATK + 6, SPL + 5, CON + 5, If the weapon is Grade B or higher, S.MATK + 5, SPL + 5, CON + 5 additional increase, If the weapon is Grade A or higher, S.MATK + 4, SPL + 5, CON + 5 additional increase, and when using Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken, or Firearms, magic damage to all property enemies + 20%. ------------------------ [Grade Bonus] [Grade D] MATK + 5%, SPL + 5, CON + 5. [Grade C] All property magic damage + 10%. [Grade B] MATK + 1%. [Grade A] MATK + 2%. ------------------------
Full item details & effects
Dim Glacier Shoes

Dim Glacier Shoes [1]

#470198 · Armor · Footgear
DEF
90
Armor Lv.
2
Required Lv.
230
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
Shoes that has lost its light after being consumed by toxic demonic magic. ------------------------ SPL + 2, CON + 2. ------------------------ When refined to +7 or higher, MATK + 5%, S.MATK + 2. ------------------------ When refined to +9 or higher, reduces variable casting time by 10%. ------------------------ When refined to +11 or higher, increases all property magic damage by 10%. ------------------------ [Grade Bonus] [Grade D] MATK + 2%. [Grade C] Fixed Casting Time - 1 second. [Grade B] S.MATK + 2, MATK + 1%. [Grade A] MATK + 2%. ------------------------ Def : 90
Full item details & effects
Dim Glacier Spear

Dim Glacier Spear [1]

#530034 · One-Handed Spear · Weapon
ATK
220
MATK
210
Weapon Lv.
5
Required Lv.
230
Slots
1
Weight
210
Buy value
0 z
Sell value
0 z
A one-handed spear tainted by venomous magic, its gleam lost to corruption. It no longer responds like other Glacier weapons, so you might need a different approach to wield it. ------------------------ MATK + 210. ------------------------
Full item details & effects
Dimensional Wanderer's Key

Dimensional Wanderer's Key [1]

#490276 · Armor · Accessory (Right)
Armor Lv.
2
Required Lv.
240
Slots
1
Weight
20
Buy value
0 z
Sell value
0 z
The key held by beings who cross dimensions. I don't know which door the key is to open. [Can be refined] All trait stat + 3, reduces variable casting time by 10%. If refine rate is 7 or higher, S.Matk + 3. If refine rate is 9 or higher, WIS + 4 and S.Matk + 2 per 20 base SPL. If refine rate is 12 or higher, reduces fixed casting time by 0.3 seconds. ------------------------ [Grade Bonus] [Grade D] SPL + 2, Matk + 3%. [Grade C] S.Matk + 2. [Grade B] S.Matk + 3, Res + 20. [Grade A] SPL + 2 per 15 base Int. ------------------------
Full item details & effects
Divine Bow Gandiva

Divine Bow Gandiva [2]

#700109 · Bow · Weapon (Two-Handed)
ATK
250
Weapon Lv.
5
Required Lv.
100
Slots
2
Weight
10
Buy value
0 z
Sell value
0 z
A sacred celestial bow wielded by Arjuna that is believed to have the strength of one hundred thousand bows. ------------------------ Indestructible in battle. ------------------------ Reduce damage taken from Boss enemies by 50%. ------------------------ Reduce damage taken from Human and Doram Player by 40%. ------------------------ Increase long-range physical damage by 40%. ------------------------ When refined to +11 or higher, increase movement speed, ASPD + 5. ------------------------ When refined to +12 or higher, All Basic Status + 15, ATK + 50, MATK + 50. ------------------------ When Base Level is 150 or higher, for every refine level, increase long-range physical damage by additional 10%. ------------------------ Set Bonus: Divine Bow Gandiva [2] Fire Arrow OR Holy Arrow MHP + 15%, MSP + 15%. When weapon is refined to +13 or higher, increase long-range physical damage by 50%. ------------------------ Set Bonus: Divine Bow Gandiva [2] Ring of Artemis [1] CON + 10. Enable to use Lv.10 Triangle Shot. When weapon is refined to +13 or higher, increase Crescive Bolt and Gale Storm damage by 30%. ------------------------ [Grade Bonus] [Grade D] Critical Damage + 10%. [Grade C] POW + 5, CON + 5. [Grade B] P.ATK + 20. [Grade A] Long-range Physical Damage + 20%. ------------------------
Full item details & effects
Divine Cross

Divine Cross

#2001 · Two-Handed Staff · Weapon (Two-Handed)
ATK
120
MATK
210
Weapon Lv.
4
Required Lv.
70
Slots
0
Weight
150
Buy value
20 z
Sell value
10 z
This staff is made of two parts that can be recombined to form a cross that will endow Holy power to its user. Property: Holy Dex + 4 Reduces damage taken from Demon and Undead race enemies by 15%. Set Bonus Divine Cross Spiritual Ring Dex + 2 MATK + 10% Reduces damage taken from Demon and Undead race enemies by 10%.
Full item details & effects
Divine Protect Shield

Divine Protect Shield

#410348 · Armor · Headgear (Mid)
Armor Lv.
1
Required Lv.
1
Slots
0
Weight
10
Buy value
0 z
Sell value
0 z
A flying shield designed to provide absolute protection to the wearer. It is said to be fueled by the purest form of magical energy. ------------------------ MHP + 10% , MSP + 10%. ------------------------ Immune to Confusion and Hallucination. ------------------------ DEF + 100, MDEF + 20 ------------------------ Enables to use Lv.3 Shield Spell. ------------------------ Reduce damage taken from Player by 10%. ------------------------ When Base VIT is 60 or higher, Every 5 seconds, restore 300 HP and 30 SP. Reduce Variable Casting Time by 30%. ------------------------ When Base VIT is 90 or higher, Every 5 seconds, restore additional 300 HP and 30 SP.] DEF + 200, MDEF + 40. Reduce Fixed Casting Time by 0.5 seconds. ------------------------ Def: 0 Location: Middle
Full item details & effects
Diving Goggles

Diving Goggles

#410064 · Armor · Headgear (Mid)
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
10
Buy value
20 z
Sell value
10 z
Goggles that Doram uses when catching fish in Malangdo Island. The wearer turns into a hunter of the sea. MaxHP + 15%, reduce incoming damage from players by 5%, Heals + 25%. When Spirit of Sea Lv. 1 is learned, can cast Safety Wall Lv. 10. When Grooming Lv. 5 is learned, reduce fixed casting time by 70%. - Location : Middle Weight : 10
Full item details & effects
Document Archer

Document Archer [1]

#490609 · Armor · Accessory (Right)
DEF
7
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
The complete travel log of the Archer who explored the Tomb of Honor area. ------------------------ ATK + 100, ATK + 10%. ------------------------ Reduce After Cast Delay by 10%. ------------------------ Increase physical damage against all size enemies by 10%. ------------------------ Increase Focused Arrow Strike and Severe Rainstorm damage by 30%. ------------------------ When equipped by Ranger classes, reduce No Limits cooldown by 90 seconds. (No Limits effect will be removed when unequipped). Reduce Focused Arrow Strike Variable Casting Time by 100%. ------------------------ When equipped by Maestro or Wanderer classes, reduce Severe Rainstorm cooldown by 4 seconds. ------------------------ Set Bonus: Document Archer [1] Old Camouflage Bunny Hood [1] Reduce After Cast Delay by 15%. For every 2 refine level of Headgear, increase physical damage against all class enemies by 4%, increase Focused Arrow Strike damage by 15%. ------------------------ Set Bonus: Document Archer [1] Old Maestro Song's Hat [1] OR Old Dying Swan [1] Reduce Severe Rainstorm SP consumption by 60. For every 2 refine level of Headgear, increase physical damage against all class enemies by 4%, increase Severe Rainstorm damage by 10%. ------------------------ Def : 7
Full item details & effects
Document Mage

Document Mage [1]

#490608 · Armor · Accessory (Right)
DEF
7
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
The complete travel log of the Mage who explored the Tomb of Honor area. ------------------------ MATK + 100, MATK + 10%. ------------------------ Reduce After Cast Delay by 10%. ------------------------ Increase magic damage against all size enemies by 10%. ------------------------ Increase Comet and Varetyr Spear damage by 30%. ------------------------ When equipped by Warlock classes, reduce Fixed Casting Time by 1 second. Reduce Comet cooldown by 20 seconds. Ignore magic defense of all race enemies (except player) by 50%. ------------------------ When equipped by Sorcerer classes, enable to use Lv.5 Mystical Amplification. Reduce Varetyr Spear cooldown by 4 seconds. Ignore magic defense of all race enemies (except player) by 50%. ------------------------ Set Bonus: Document Mage [1] Old Magic Stone Hat [1] Reduce After Cast Delay by 15%. For every 2 refine level of Headgear, increase magic damage against all race enemies by 4%, increase Comet damage by 12%. ------------------------ Set Bonus: Document Mage [1] Old Wind Whisper [1] Reduce After Cast Delay by 15%. For every 2 refine level of Headgear, increase magic damage against all race enemies by 4%, increase Varetyr Spear damage by 15%. ------------------------ Def : 7
Full item details & effects
Document Merchant

Document Merchant [1]

#490607 · Armor · Accessory (Right)
DEF
7
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
The complete travel log of the Merchant who explored the Tomb of Honor area. ------------------------ ATK + 100, ATK + 10%. ------------------------ Reduce After Cast Delay by 10%. ------------------------ Increase physical damage against all size enemies by 10%. ------------------------ Increase Axe Tornado, Arm Cannon, and Cart Cannon damage by 30%. ------------------------ When equipped by Mechanic classes, Madogear Fuel will not be consumed when using skill. Increase physical damage against all property enemies by 15%. ------------------------ When equipped by Genetic classes, All Basic Status + 10. Increase long-range physical damage by 20%. ------------------------ Set Bonus: Document Merchant [1] Old Driver Band (Red) [1] Reduce Axe Tornado cooldown by 1 second. For every 2 refine level of Headgear, increase physical damage against all class enemies by 4%, increase Axe Tornado damage by 10%. ------------------------ Set Bonus: Document Merchant [1] Old Driver Band (Yellow) [1] Reduce Arm Cannon Variable Casting Time by 100%. Reduce Arm Cannon cooldown by 0.5 seconds. For every 2 refine level of Headgear, increase physical damage against all class enemies by 4%, increase Arm Cannon damage by 10%. ------------------------ Set Bonus: Document Merchant [1] Old Midas Whisper [1] There's a low chance to gain Bomb Mushroom Spore when defeating monsters. For every 2 refine level of Headgear, increase physical damage against all class enemies by 4%, increase Cart Cannon damage by 10%. ------------------------ Def : 7
Full item details & effects
Doom Bible

Doom Bible [2]

#540059 · Book · Weapon
ATK
120
MATK
220
Weapon Lv.
5
Required Lv.
215
Slots
2
Weight
110
Buy value
0 z
Sell value
0 z
A forbidden bible filled with knowledge that may lead to destruction. ------------------------ Cannot be destroyed. ------------------------ MATK + 220. ------------------------ MATK + 5%, SPL + 2. ------------------------ Increase Venom Swamp damage by 5%. ------------------------ When refined to +5 or higher, increase Venom Swamp damage by additional 10%. ------------------------ When refined to +7 or higher, increase Fire and Poison property magic damage by 5%. ------------------------ When refined to +9 or higher, increase Venom Swamp damage by additional 10%. ------------------------ When refined to +10 or higher, reduce Variable Casting Time by 10%. ------------------------ When refined to +11 or higher, increase Venom Swamp damage by additional 5% and Conflagration damage by 15%. ------------------------ [Grade Bonus] [Grade D] Increase Fire and Poison property magic damage by 10%. [Grade C] Increase magic damage against all sizes enemies by 10%. [Grade B] Increase magic damage against all races enemies by 10%. [Grade A] Increase magic damage against all property enemies by 10%. ------------------------
Full item details & effects
Doom Slayer

Doom Slayer

#1370 · Two-Handed Axe · Weapon (Two-Handed)
ATK
10
Weapon Lv.
4
Required Lv.
80
Slots
0
Weight
600
Buy value
20 z
Sell value
10 z
A gigantic and ridiculously heavy axe that requires great strength to use it properly. 1 ASPD - 40% Increases SP cost of skills by 100%. This item is indestructible in battle. If base STR is 95 or higher ATK + 340 Adds a 5% chance of Breaking Armor on targets when performing a physical attack. Adds a 30% chance of inflicting Stun on the target when performing a physical attack.
Full item details & effects
Doom Slayer

Doom Slayer [1]

#1371 · Two-Handed Axe · Weapon (Two-Handed)
ATK
10
Weapon Lv.
4
Required Lv.
80
Slots
1
Weight
600
Buy value
20 z
Sell value
10 z
A gigantic and ridiculously heavy axe which requires great strength to use properly. Property: Neutral ATK + 340, if the users base Str is 95 or higher. Aspd - 40% Increases the SP cost of skills by 100%. Adds a 30% chance of inflicting Stun on the target when performing a physical attack. Adds a 5% chance of inflicting Coma on Demi-Human race target when performing a physical attack. This item is indestructible in battle.
Full item details & effects
Dragon Emperor's Wing

Dragon Emperor's Wing

#19104 · Armor · Headgear (Mid)
DEF
7
Armor Lv.
1
Required Lv.
50
Slots
0
Weight
10
Buy value
0 z
Sell value
0 z
When equipped by swordsman classes, reduce incoming damage from large size monsters by 5%, reduce incoming damage from medium size monsters by 3%, When equipped by magician classes, Increase all resistance by 5%, When equipped by thief classes, Increase perfect dodge by 3, Flee +10 When equipped by merchant classes, reduce incoming damage from boss monsters by 5%, reduce incoming damage from normal monsters by 3%, When equipped by archer classes, Increase resistance of ranged attacks by 10% When equipped with Yellow Scarf, the effect of Yellow Dragon's Skywing does not activate. When equipped by acolyte classes, Increase heals by 10% When equipped by Novice or Expanded classes, MAX HP +1000, MAX SP +100 Location : Middle Weight : 10
Full item details & effects
Dragon Scale Boots

Dragon Scale Boots [1]

#22208 · Armor · Footgear
DEF
35
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
60
Buy value
0 z
Sell value
0 z
A pair of boots made by weaving various parts of powerful dragons. Just wearing it makes you feel draconic presence. ------------------------ MSP +500. Increases ASPD by 7%, reduces variable casting by 7%. If refined to +7 or higher, reduces damage taken from dragon monster by 2%. If refined to +9 or higher, has a chance to recover 500 SP every second for 3 seconds when attacked by physical/magical attacks. If refined to +11 or higher, reduces damage taken from Dragon monsters by additional 3%.
Full item details & effects
Drake Coat

Drake Coat [1]

#15209 · Armor · Armor
DEF
60
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
120
Buy value
20 z
Sell value
10 z
SP+50 HP+500 Physical damage against all class enemies +3% When refine rate is +9 or higher additional bonus of SP+100 HP+1000 Physical damage against all class enemies +3% When refine rate is +11 or higher additional bonus of SP+150 HP+1500 Physical damage against all class enemies +4% Remove weapon's size damage penalty to all monsters.
Full item details & effects
Drama Clockwork

Drama Clockwork [1]

#5946 · Armor · Headgear (Top)
DEF
5
Armor Lv.
1
Required Lv.
20
Slots
1
Weight
30
Buy value
0 z
Sell value
0 z
An old wind-key used in theater for many years. ------------------------ MDEF +5. Restores 5 SP when defeating Formless monsters with a melee physical attack. Restores 100 HP when defeating monsters with a melee physical attack. ------------------------ When refined to +5 or higher, reduces damage taken from Formless monsters by 5%. When refined to +7 or higher, reduces damage taken from Formless monsters by an additional 5%. ------------------------ Def : 5 Location : Upper
Full item details & effects
Driver Band

Driver Band [1]

#5760 · Armor · Headgear (Top)
DEF
12
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
20 z
Sell value
10 z
A special hairband which is designed to use the most frequently used tools. Account Bound Position: Upper Str + 1 Dex + 1 Mdef + 5 ATK + 10 and Crit + 3, if the user's base Str is 120 or higher.
Full item details & effects
Drooping Morocc Minion

Drooping Morocc Minion [1]

#5671 · Armor · Headgear (Top)
Armor Lv.
1
Required Lv.
70
Slots
1
Weight
30
Buy value
20 z
Sell value
10 z
An unusually cute doll of the usually hideous Incarnation of Morocc monster. Gain 2 SP when killing monsters. Has a low chance of casting Fatal Wound if being melee attacked. Critical woulds lvl 3 when +9 or higher, and chance to cast Bleeding in a 5x5 area around wearer when attacking. Location : Upper
Full item details & effects
Drop of Seven Colors

Drop of Seven Colors [1]

#490679 · Armor · Accessory
Armor Lv.
1
Required Lv.
200
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
One of the magical tools said to have been left behind by the Mage of Seven Luminaries. The tales of his feats are so extraordinary, they seem almost unreal. There's even a theory that it wasn’t just one man?but seven individuals. -Rumor from the Mage Academy- SPL + 3, MATK 10%. Increases magic damage to enemies of all sizes by 15%. ------------------------ Increases resistance to players and doram by 3%. ------------------------ Intensification skill cooldown reduced by 75 seconds. ------------------------ Every 5 base level, Soul Expansion damage increase by 1%. ------------------------ Intensification skill is canceled when the item is unequipped. ------------------------ Def : 0
Full item details & effects
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