A charm that looks just like a real saurel.
Account Bound
Required Jobs: Doram
VIT + 2
Set Bonus
Luxurious Doram Suit
Luxurious Doram Manteau
Luxurious Doram Shoes
Cute Grass Necklace
Fair Saurel Charm
Max HP + 20%
Max SP + 10%
Enables Level 7 Heal.
Increases the recovery rate of recovery skills by 20%.
An improved version of the staff made of otherworldly materials.
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Indestructible in battle.
MATK + 235, MATK + 5%.
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When character base level 210 or higher, SPL + 2, S.MATK + 1.
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For every 2 refine level, MATK + 15
For every 3 refine level, Increases Earth Strain and Gravitational Field damage by 12%.
When refine level 7 or more, reduced variable casting by 15%,
increased magic damage of Neutral, Earth, and Fire properties by 20%.
When refine level 9 or more, reduced Earth Strain skill cooldown is 1 second,
and increased Comet damage is by 30%.
When refine level 11 or more, increases magic damage to enemies of all sizes by 20% and Crimson Rock damage by 30%.
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Set Bonus
Iron Staff-LT [2]
Hero Boots-LT [1]
MATK + 10%, S.MATK + 2.
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[Bonus By Grade]
[Grade D] MATK + 3%.
[Grade C] Increases Neutral, Earth, and Fire magic damage by 15%, S.MATK + 1.
[Grade B] SPL + 3, S.MATK + 2.
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Weapon Lv : 5
A dagger made of Mammoth's Ivory. It is very hard to be processed due to the strong solidity of the ivory. It's sharply pointed tip makes it effective for stabbing rather than cutting.
Agi +2, Aspd +3%, Increase in attack speed(delay after attacking reduces by 3%)
Has a consistent chance of inflicting bleeding or Lv.1 Fatal Wound while attacking.
Two-handed spear made from the ivory of a mammoth. It is very hard to process due to its hardness, but its sharp end makes it perfect for stabbing.
Property: Neutral
Agi + 2
Aspd + 3%
Enables Level 5 Spear Stab.
Adds a 3% chance of casting Level 1 Fatal Wound on the target when performing a physical attack.
ATK & MATK +120.
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Every 2 refine level, ATK, MATK+10.
Every 3 refine level, increases skill Storm Gust/Meteor Storm/Lord of Vermilion/Holy Cross/Shield Boomerang damage by 40%.
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When refined to +9 or higher, increases melee/ranged physical damage by 10%.
When refined to +11 or higher, increases physical/magic damage to enemies of all races by 15%.
When refined to +13 or higher, reduce global cooldown skill by 15%.
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When equipped by 'Super Novice',
Enable to using Skills Soul Expansion Lv.5/Wind Cutter Lv.5/Cart Tornado Lv.10/Varetyr Spear Lv.10.
Reduces cooldown skills Varetyr Spear and Cart Tornado by 1 second.
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When equipped by 'Super Novice',
with a Mastering Card,
increases physical/magic damage to enemies of all sizes by 10%,
Every 2 refine level, increases physical/magic damage to enemies of all sizes by an additional 3%.
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When equipped by 'Super Novice',
with a Big Eggring Card,
increases physical/magic damage to enemies of all sizes by 15%,
Every 3 refine level, increases physical/magic damage to enemies of all sizes by an additional 6%.
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[Grade Bonus]
[Grade D]
Every 2 refine level, ATK/MATK +5,
Every 3 refine level, increases physical/magic damage to enemies of all sizes by 4%.
[Grade C]
Every 3 refine level, increases skills Spiral Pierce Max/Napalam Vulcan Strike damage by 5%.
[Grade B]
Every 2 refine level, P.ATK, S.MATK +1,
Every 3 refine level, increases physical/magic damage to enemies of all sizes by an additionaly 5%.
[Grade A]
Every 3 refine level, increases skills Spiral Pierce Max/Napalam Vulcan Strike damage by 5%.
When refined to +13 or higher, increases physical/magic damage to enemies of all properties by 15%.
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Def: 30
A pair of boots once used by a legendary Rebellion.
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MHP + 3% , MSP + 3%.
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Enable to use Lv.1 Improve Concentration.
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Reduce Rich's Coin cooldown by 3 seconds.
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When refined to +5 or higher, MHP + 7%, MSP + 7%.
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When refined to +7 or higher, MHP + 10%, MSP + 10%.
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When learned Fallen Angel, ASPD + 20%, reduce Fire Dance SP consumption by 20.
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When learned Anti Material Blast level 5 or higher, ignore physical defense of all race enemies by 100%,
Auto cast Rich's Coin when using God's Hammer.
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For every level of Vanishing Buster learned,
increase Vanishing Buster damage by 60%,
reduce Vanishing Buster Fixed Casting Time by 20%.
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For every level of Fire Rain learned,
increase physical damage against all class enemies by 4%,
increase Fire Rain damage by 50%.
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For every level of Howling Mine learned,
reduce After Cast Delay by 8%,
increase Howling Mine damage by 40%.
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Def : 12
A pair of boots once used by a legendary Rebellion.
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MHP + 3% , MSP + 3%.
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Enable to use Lv.1 Improve Concentration.
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Reduce Rich's Coin cooldown by 3 seconds.
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When refined to +5 or higher, MHP + 7%, MSP + 7%.
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When refined to +7 or higher, MHP + 10%, MSP + 10%.
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When learned Fallen Angel, ASPD + 20%, reduce Fire Dance SP consumption by 20.
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When learned Anti Material Blast level 5 or higher, ignore physical defense of all race enemies by 100%,
Auto cast Rich's Coin when using God's Hammer.
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For every level of Vanishing Buster learned,
increase Vanishing Buster damage by 60%,
reduce Vanishing Buster Fixed Casting Time by 20%.
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For every level of Fire Rain learned,
increase physical damage against all class enemies by 4%,
increase Fire Rain damage by 50%.
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For every level of Howling Mine learned,
reduce After Cast Delay by 8%,
increase Howling Mine damage by 40%.
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Def : 12
The power of the king of the spirits was put in this jeweled circlet.
Position: Upper
Mdef + 15
Reduces the global delay of skills by 10%.
Increases the skill damage bonus of Earth Grave and Diamond Dust by 10%.
If Warmer is level 5,
Reduces the cooldown of Earth Grave by 1 second
Reduces the cooldown of Diamond Dust by 1 second.
Reduces the cooldown of Varetyr Spear by 1 second.
If Elemental Shield is level 5,
Increases magical damage on boss monsters by 25%.
For every level of Spirit Sympathy known,
Reduces the variable casting time of skills by 6%.
Reduces the fixed casting time of skills by 7% per upgrade level of the item up to a maximum upgrade level of 10.
If upgrade level is +7 or higher,
Reduces the global delay of skills by an additional 5%.
Increases the skill damage bonus of Earth Grave and Diamond Dust by an additional 15%.
If upgrade level is +9 or higher,
Reduces the global delay of skills by an additional 5%.
Increases the skill damage bonus of Earth Grave and Diamond Dust by an additional 25%.
If upgrade level is +10 or higher,
Bypass 100% of hard magic defense of All race targets when performing a magical attack.
A high-class mage's staff decorated with rich tail-feathers. It has been especially treated for the ice elemental magical spell, 'Stormgust'.
Property: Neutral
Int + 4
For every upgrade level of the item,
Mdef + 1
Increases the damage of Storm Gust by 1%.
If upgrade level is +10 or higher,
Reduces the variable casting time of Storm Gust by 8%.
Set Bonus
La'cryma Stick [2]
Geffenia Water Book [1]
Reduces the variable casting time of Jack Frost, Frost Misty and Storm Gust by 4% per upgrade level of Geffenia Water Book [1].
Set Bonus
La'cryma Stick [2]
Pororoca Shoes
Increases the damage of Water property magical attacks on targets by 4% per upgrade level of La'cryma Stick [2].
Bypass 5% of hard magic defense of normal monsters and boss monsters when performing a magical attack per level of Frost Nova known.
Increases the damage of Water Ball by 30% per level of Water Ball known.
Increases the damage of Water Ball by an additional 20% per upgrade level of La'cryma Stick [2].
A pair of magical shoes endowed with the power of undead.
Max HP + 1% per upgrade level of the item.
Max SP + 1% per upgrade level of the item.
Mdef + 3
Reduces damage taken from Undead property attacks by 5%.
Increases the drop rate of items by 10% if the user has active vip.
Set Bonus
Lamor Manteau
Lamor Shoes
Max HP + 1% per upgrade level of Lamor Manteau.
Max SP + 1% per upgrade level of Lamor Manteau.
Increases physical damage on Undead property targets by 5%.
Set Bonus
Lamor Shield
Lamor Shoes
Reduces damage taken from Undead property enemies by 5%.
Reduces damage taken from Undead property attacks by 2% per upgrade level of Lamor Shield.
A very big foxtail staff that barely fits in one hand. It's quite hefty too.
Account Bound
Property: Neutral
Dex + 1
Max HP + 200
Max SP + 100
Increases long-ranged damage on targets by 8%.
A charm that looks just like a real saurel.
Account Bound
Required Jobs: Doram
VIT + 1
Set Bonus
Doram Suit
Doram Manteau
Doram Shoes
Cute Grass Necklace
Basic Saurel Charm
Max HP + 15%
Max SP + 5%
Enables Level 5 Heal.
Increases the recovery rate of recovery skills by 10%.
A pair of shoes with mystical powers.
Max HP + 1% per upgrade level of the item.
Max SP + 1% per upgrade level of the item.
Mdef + 3
Reduces damage taken from Neutral property attacks by 5%.
Increases the drop rate of items by 10% if the user has active vip.
Set Bonus
Lian Robe
Lian Shoes
Max HP + 1% per upgrade level of Lian Robe.
Max SP + 1% per upgrade level of Lian Robe.
Increases physical and magical damage on Formless race enemies by 5%.
Set Bonus
Lian Shield
Lian Shoes
Reduces damage taken from Neutral property enemies by 5%.
Reduces damage taken from Neutral property enemies by an additional 1% per upgrade level of Lian Shield.
A holy armor made by the Goddess in order to cure the chosen warrior. Increases the speed of natural recovery of the wearer.
Vit + 2
HP Recovery + 50%
Mdef + 5
An improved version of the sword of light said to have been used by a certain warrior.
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MATK + 195, MATK + 5%.
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When character base level 210 or higher, SPL + 2, S.MATK + 1.
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For every 2 refine level, MATK + 15.
For every 3 refine level, increase Gloria Domini and Genesis Ray damage by 5%.
When refined to 7, reduced variable casting by 10%.
When refined to 9, increases Neutral and Holy magic damage by 15%.
When refined to 11, increases magic damage to enemies of all sizes by 15%, increases Gloria Domini and Genesis Ray damage by an additional 30%.
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Set Bonus
Light Blade-LT [2]
Hero Boots-LT [1]
MATK + 10%, S.MATK + 2.
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[Bonus By Grade]
[Grade D] MATK + 3%.
[Grade C] Increases Neutral and Holy magic damage by 15%, S.MATK + 1.
[Grade B] SPL + 3, S.MATK + 2.
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Weapon Lv : 5
A whip imbued with the power of light, releasing it in radiant bursts.
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ATK + 5%, CON + 2.
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Increases Rhythm Shooting damage by 5%.
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When refined to +5 or higher, increases Rhythm Shooting damage by 10%.
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When refined to +7 or higher, increases long-range physical damage by 5%.
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When refined to +9 or higher, increases Rhythm Shooting damage by 10%.
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When refined to +10 or higher, reduces variable casting time by 10%.
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When refined to +11 or higher, increases Rhythm Shooting damage by 5%, and Rose Blossom damage by 15%.
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[Grade Bonus]
[Grade D] Increases long-range physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
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A spear fashioned from a unicorn's horn, enabling it to neutralize poisons and inflict deep wounds.
Property: Holy
Enables Level 1 Detoxify.
Adds a 5% chance of inflicting Bleed on the target when performing a physical attack.
This item is indestructible in battle.
Set Bonus
Tournament Shield [1]
Long Horn [1]
ATK + 4%
Def + 2
Knight Bonus
Aspd - 5%
Set Bonus
Valkyrja's Shield [1]
Long Horn [1]
Adds a 0.5% chance of casting Level 2 Assumptio on the user when receiving a physical attack.
A ring received from the Spirit King as proof of the bond with the spirits.
You can use all higher-level spirits to exercise their power.
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SPL + 3
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MATK + 10%
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Reduce damage taken from players by 3%.
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Enable to use Cure Level 1.
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Reduce Fixed Casting Time of Call Aqua and Call Tera by 100%.
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Every 10 Base Level, increase damage of Conflagration, Diamond Storm, Lightning Land, Terra Drive, and Venom Swamp by 1%.
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Def : 0
A shotgun accompanied by brilliant glory.
ATK + 5%, CON + 2.
Splash attack.
The Vigilante at Night damage +5%.
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When refine level 5 or more, The Vigilante at Night damage +10%.
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When refine level 7 or more, Ranged physical damage +5%.
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When refine level 9 or more, The Vigilante at Night damage +10% additional.
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When refine level 10 or more, ASPD +10%.
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When refine level 11 or more, The Vigilante at Night damage +5% additional, Ranged physical damage +15%.
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[Bonus by Grade]
[Grade D] Ranged physical damage +10%.
[Grade C] Physical damage to all size enemies +10%.
[Grade B] Physical damage to all race enemies +10%.
[Grade A] Physical damage to all property enemies +10%.
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P.ATK+5, S.MATK+5,
Increases damage against demihuman race enemies and angel race monster by 5%.
Reduces damage taken from demihuman race enemies and angel race monster by 3%.
When equipped with Darklord Essence Force 3,
Increases melee physical damage by 20%.
Increases damage taken from all race enemies by 15%.
When equipped with Darklord Essence Intelligence 3,
Increases all property magical damage by 20%.
Increases damage taken from all race enemies by 15%.
When equipped with Darklord Essence Speed 3,
Reduces global cooldown by 10%.
MaxHP -20%.
When equipped with Darklord Essence Concentration 3,
Increases long ranged physical damage by 20%.
Increases damage taken from all race enemies by 15%.
When equipped with Darklord Essence Vitality 3,
MaxHP +30%.
ASPD -50%.
When equipped with Darklord Essence Luck 3,
Increases critical damage by 20%.
Increases heal efffectiveness by 20%.
Increases global cooldown by 10%.
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Set Bonus
Loyal Servant of Morroc
Demon God's Apostle Shnaim Card
Increases physical and magical damage against all race enemies by 15%.
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Set Bonus
Loyal Servant of Morroc
Demon God's Apostle Ahat Card
Increases physical and magical damage against all size enemies by 15%.
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Set Bonus
Loyal Servant of Morroc
Despair God Morocc Card
MaxHP + 50%.
Increases physical damage against all race enemies by 40%.
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Def : 0
Location : Lower
A pair of shoes that feel radiant.
Max HP + 1% per upgrade level of the item.
Max SP + 1% per upgrade level of the item.
Mdef + 3
Reduces damage taken from Holy property attacks by 5%.
Increases the drop rate of items by 10% if the user has active vip.
Set Bonus
Lumiere Shield [1]
Lumiere Shoes [1]
Reduces damage taken from Holy race enemies by 5%.
Reduces damage taken from Holy property attacks by 2% for every upgrade level of Lumiere Shield [1].
Set Bonus
Lumiere Manteau [1]
Lumiere Shoes [1]
Increases physical damage on Holy race targets by 5%.
For every upgrade level of Lumiere Manteau [1],
Max HP + 1%
Max SP + 1%
A beautiful moon rainbow which is caused by the moonlight.
A +10 version of this hat will casts a level 10 skill at 10% chance.
Position: Upper
Agi + 3
MATK + 10 per upgrade level of the item.
Mdef + 10
Set Bonus
Lunar Rainbow [1]
Ring of the Ancient Wise King
Adds a 4% chance of casting Level 4 Water Ball on the target when performing a physical attack, where the level of the skill is equal to and where the chance to cast is increased by 1% per upgrade level of the item past the upgrade level of 4 to a maximum upgrade level of 10.
Set Bonus
Lunar Rainbow [1]
Pitman Card
Adds a 4% chance of casting Level 4 Earth Spike or Level 4 Heaven's Drive on the target when performing a physical attack, where the level of the skill is equal to and where the chance to cast is increased by 1% per upgrade level of the item past the upgrade level of 4 to a maximum upgrade level of 10.
Set Bonus
Lunar Rainbow [1]
Hill Wind Card
Adds a 4% chance of casting Level 4 Lightning Bolt or Level 4 Thunderstorm on the target when performing a physical attack, where the level of the skill is equal to and where the chance to cast is increased by 1% per upgrade level of the item past the upgrade level of 4 to a maximum upgrade level of 10.
Set Bonus
Lunar Rainbow [1]
Laurell Weinder Card
Adds a 4% chance of casting Level 4 Cold Bolt or Level 4 Frost Nova on the target when performing a physical attack, where the level of the skill is equal to and where the chance to cast is increased by 1% per upgrade level of the item past the upgrade level of 4 to a maximum upgrade level of 10.
Set Bonus
Lunar Rainbow [1]
Red Ferus Card
Adds a 4% chance of casting Level 4 Fire Bolt or Level 4 Fire Ball on the target when performing a physical attack, where the level of the skill is equal to and where the chance to cast is increased by 1% per upgrade level of the item past the upgrade level of 4 to a maximum upgrade level of 10.
A finely crafted hat designed just for Maestros. You can't see from the outside, but on the inside is written every song a Maestro needs to make it big!
Position: Upper
Max SP + 200
Reduces the fixed casting time of skills by 5% per level of Voice Lessons known.
Reduces the SP cost of Severe Rainstorm by 10.
If upgrade level is +9 or higher,
Increases the damage of Severe Rainstorm by 25%.
A plush toy that Piamette uses conveniently for attack and defense?
It clearly appears to be moving...
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ATK + 5%, MATK + 5%.
ASPD + 3
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For every 2 refine level, ATK + 2%, MATK + 2%.
When refine level 7 or more, increases attack speed (delay after attack reduced) by 5%, and variable casting reduced by 5%.
When refine level 9 or more, melee/ranged physical damage increases by 7%, and all property magical damage increases by 7%.
When refine level 12 or more, users casting cannot be interrupted, and CRI + 15
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[Bonus By Grade]
[Grade D] Reduces physical/magical damage received from enemies of all attributes by 10%.
[Grade C] POW + 2, SPL + 2.
[Grade B] S.MATK + 2, P.ATK + 2.
[Grade A] Reduced global cooldown by 5%.
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Def : 0
An improved version of cloth that was given out at certain magic contest.
It doesn't seem to be a genuine product, but safety is guaranteed.
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ASPD + 5%.
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Reduce after cast delay by 5%.
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ATK + 50, MATK + 50
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Reduce damage taken from players by 5%.
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When refined to +6 or higher,
Increase ASPD and reduce after cast delay by additional 5%.
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When refined to +8 or higher,
Increase ASPD and reduce after cast delay by additional 10%.
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Set Bonus:
Magic Barrier Cloth [1]
Anti Conjurer Suit [1]
MHP + 25%, MDEF + 50.
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Set Bonus:
Magic Barrier Cloth [1]
Magic Protector Robe [1]
When using recovery skills, HP recovery amount + 30%.
Reduce SP consumption when using skills by 10%.
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Def : 38
A hat that looks like the eyes of a dark mage, which are rumored to blink sometimes.
Reduce Variable Casting Time by 10% and increase SP Consumption by 20%.
MDEF + 5.
Location : Upper