MaxHP + 10% , MaxSP + 10%
Cannot be confused.
Increase magical damage to small, medium, large size monsters by 10%
When Adoramus is learned to lv10,
Casting will no longer consume gemstones.
When casting Praefatio lv10, reduce after skill delay by 15%
Location: Middle Weight: 30
Gatling Gun reborn through the power of true faith through a purification ritual.
------------------------
Increases Round Trip damage by 10%.
ATK + 18 per 3 refine rate.
If refine rate is 7 or higher, increases Round Trip damage by additional 20%.
If refine rate is 9 or higher, increases physical damage againt all size enemies by 15%.
If refine rate is 11 or higher, increases Round Trip damage by additional 25%.
If refine rate is 12 or higher, increases long ranged physical damage by 15%.
------------------------
[Bonus By Grade]
[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Round Trip damage by additional 15%.
[Grade B] ATK +7%.
[Grade A] CON + 1 and P.ATK + 1 per 3 refine rate.
------------------------
Weapon Lv: 5
Required Lv: 210
Grenade Launcher reborn through the power of true faith through a purification ritual.
------------------------
Increases Dragon Tail damage by 10%.
ATK + 18 per 3 refine rate.
If refine rate is 7 or higher, increases Dragon Tail damage by additional 20%.
If refine rate is 9 or higher, reduces skill cooldown of Dragon Tail by 2 seconds.
If refine rate is 11 or higher, increases Dragon Tail damage by additional 25%.
If refine rate is 12 or higher, increases long ranged physical damage by 15%.
------------------------
[Bonus By Grade]
[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Dragon Tail damage by additional 15%.
[Grade B] ATK +7%.
[Grade A] CON + 1 and P.ATK + 1 per 3 refine rate.
------------------------
Weapon Lv: 5
Required Lv: 210
Revolver reborn through the power of true faith through a purification ritual.
------------------------
Can't be destroyed.
Increases Fire Dance damage by 10%.
ATK + 18 per 3 refine rate.
If refine rate is 7 or higher, increases Fire Dance damage by additional 20%.
If refine rate is 9 or higher, reduces physical and magical damage taken from all race monsters (except players) by 15%).
If refine rate is 11 or higher, increases Fire Dance damage by additional 25%.
If refine rate is 12 or higher, increases long ranged physical damage by 15%.
------------------------
[Bonus By Grade]
[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Fire Dance damage by additional 15%.
[Grade B] ATK +7%.
[Grade A] CON + 1 and P.ATK + 1 per 3 refine rate.
------------------------
Weapon Lv: 5
Required Lv: 210
Rifle reborn through the power of true faith through a purification ritual.
------------------------
Can't be destroyed.
Increases God's Hammer damage by 10%.
ATK + 18 per 3 refine rate.
If refine rate is 7 or higher, increases God's Hammer damage by additional 20%.
If refine rate is 9 or higher, reduces skill cooldown of God's Hammer by 8 seconds.
If refine rate is 11 or higher, increases God's Hammer damage by additional 25%.
If refine rate is 12 or higher, increases long ranged physical damage by 15%.
------------------------
[Bonus By Grade]
[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases God's Hammer damage by additional 15%.
[Grade B] ATK +7%.
[Grade A] CON + 1 and P.ATK + 1 per 3 refine rate.
------------------------
Weapon Lv: 5
Required Lv: 210
Shotgun reborn through the power of true faith through a purification ritual.
------------------------
Splash attack.
Increases Shatter Storm damage by 10%.
ATK + 18 per 3 refine rate.
If refine rate is 7 or higher, increases Shatter Storm damage by additional 20%.
If refine rate is 9 or higher, reduces skill cooldown of Shatter Storm by 1 second.
If refine rate is 11 or higher, increases Shatter Storm damage by additional 25%.
If refine rate is 12 or higher, increases long ranged physical damage by 15%.
------------------------
[Bonus By Grade]
[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Shatter Storm damage by additional 15%.
[Grade B] ATK +7%.
[Grade A] CON + 1 and P.ATK + 1 per 3 refine rate.
------------------------
Weapon Lv: 5
Required Lv: 210
A Staff that radiates concern for the welfare of others.
Property: Holy
Int + 2
Increases the recovery rate of recovery skills by 10%.
Set Bonus
Wand of Affection [2]
Robe of Affection
Shoes of Affection
Shawl of Affection
Increases the recovery rate of recovery skills by 25%.
Increases SP cost of Heal by 20.
Reduces the cooldown of Lauda Agnus, Lauda Ramus and Sacrament by 2 seconds.
A rustic hat made of bamboo that was worn by a heroic wandering adventurer. It shadows your eyes with its wide brim.
Concept created during the Summer 2008 Create a headgear Contest.
Created by Creciableu
Agi +2
Location : Upper & Mid
A coat containing the powers of a water dragon.
Required Jobs: All Jobs
Max HP + 5%
Increases the damage of Water property magical attacks on targets by 2%.
If upgrade level is +7 or higher,
Increases the damage of Water property magical attacks on targets by an additional 3%.
Reduces the damage of Wind property magical attacks on targets by 10%.
A popular snack while taking tests. It makes one look more studious but, it's days may be numbered if it stays in somebody's mouth any longer.
Concept created during the Summer 2008 Create a headgear Contest.
Dex + 2
Hit + 3
Concept by Samias.
Two-handed Axe equipped with concentrated unclean energy of clock tower.
It has become more difficult to handle than the existing Relapse Axe.
------------------------
Can't be destroyed.
Increases Axe Stomp damage by 7% per 2 refine rate.
Increases Axe Tornado damage by 8% per 3 refine rate.
Increases melee physical damage by 3% per 4 refine rate.
------------------------
[Bonus By Grade]
[Grade D] POW +2.
[Grade C] Increases Axe Stomp damage by additional 10%.
[Grade B] P.ATK +2.
------------------------
Weapon Lv: 5
Required Lv: 220
Sword equipped with concentrated unclean energy of clock tower.
It has become more difficult to handle than the existing Relapse Blade.
------------------------
Increases Acidified Zone (Fire/Wind) damage by 6% per 2 refine rate.
Increases Cart Tornado damage by 7% per 3 refine rate.
ATK + 5% per 4 refine rate.
------------------------
[Bonus By Grade]
[Grade D] POW +2.
[Grade C] Increases Acidified Zone (Fire/Wind) damage by additional 10%.
[Grade B] P.ATK +2.
------------------------
Weapon Lv: 5
Required Lv: 220
Book equipped with concentrated unclean energy of clock tower.
It has become more difficult to handle than the existing Relapse Book.
------------------------
Can't be destroyed.
Increases Noon Blast damage by 6% per 2 refine rate.
Increases Rising Sun damage by 8% per 3 refine rate.
Increases melee physical damage by 4% per 4 refine rate.
------------------------
[Bonus By Grade]
[Grade D] POW +2.
[Grade C] Increases Noon Blast damage by additional 10%.
[Grade B] P.ATK +2.
------------------------
Weapon Lv: 5
Required Lv: 220
Mace equipped with concentrated unclean energy of clock tower.
It has become more difficult to handle than the existing Relapse Cross.
------------------------
Can't be destroyed.
MATK + 230.
Increases Flamen damage by 7% and heal effectiveness by 6% per 2 refine rate.
Increases Arbitrium damage by 7% per 3 refine rate.
Increases all property magical damage by 3% per 4 refine rate.
------------------------
[Bonus By Grade]
[Grade D] SPL +2.
[Grade C] Increases Flamen damage by additional 10%.
[Grade B] S.MATK +2.
------------------------
Weapon Lv: 5
Required Lv: 220
Dagger equipped with concentrated unclean energy of clock tower.
It has become more difficult to handle than the existing Relapse Dagger.
------------------------
MATK + 230.
Increases Abyss Square damage by 7% per 2 refine rate.
Increases From the Abyss damage by 10% per 3 refine rate.
Increases all property magical damage by 3% and increases attack speed (reduces delay after attack) by 7% per 4 refine rate.
------------------------
[Bonus By Grade]
[Grade D] SPL +2.
[Grade C] Increases Abyss Square damage by additional 10%.
[Grade B] S.MATK +2.
------------------------
Weapon Lv: 5
Required Lv: 220
Dagger equipped with concentrated unclean energy of clock tower.
It has become more difficult to handle than the existing Relapse Edge.
------------------------
Increases Shadow Dance damage by 5% per 2 refine rate.
Increases Shadow Flash damage by 7% per 3 refine rate.
Increases melee physical damage by 3% per 4 refine rate.
------------------------
[Bonus By Grade]
[Grade D] POW +1.
[Grade C] Increases Shadow Dance damage by additional 7%.
[Grade B] P.ATK +1.
------------------------
Weapon Lv: 5
Required Lv: 220
Katar equipped with concentrated unclean energy of clock tower.
It has become more difficult to handle than the existing Relapse Katar.
------------------------
Increases Impact Crater damage by 6% per 2 refine rate.
Increases Savage Impact damage by 7% per 3 refine rate.
Increases melee physical damage by 3% per 4 refine rate.
------------------------
[Bonus By Grade]
[Grade D] POW +2.
[Grade C] Increases Impact Crater damage by additional 10%.
[Grade B] P.ATK +2.
------------------------
Weapon Lv: 5
Required Lv: 220
Foxtail equipped with concentrated unclean energy of clock tower.
It has become more difficult to handle than the existing Relapse Plant.
------------------------
Can't be destroyed.
MATK + 220.
Increases Howling of Chulho and Hyunrok Breeze damage by 6% per 2 refine rate.
Increases Hohogong Strike and Hyunrok Cannon damage by 7% per 3 refine rate.
Increases long ranged physical and all property magical damage by 4% per 4 refine rate.
------------------------
[Bonus By Grade]
[Grade D] POW, SPL +1.
[Grade C] Increases Howling of Chulho and Hyunrok Breeze damage by additional 10%.
[Grade B] P.ATK, S.MATK +1.
------------------------
Weapon Lv: 5
Required Lv: 220
Reduces damage from normal and boss monsters by 20%.
For every refine level,
Increases physical and magical damage for all attribute monsters by 3%.
------------------------
When using Gray Wolf Suit, Gray Wolf Manteau, and Gray Wolf Boots.
reduces damage taken from Ghost property by 20%.
Immune to Freeze.
------------------------
When using Gray Wolf Robe, Gray Wolf Muffler, and Gray Wolf Shoes,
reduces damage taken from Ghost property by 20%.
Immune to Freeze.
------------------------
When using Gray Wolf Pendant, ATK +15%.
------------------------
When using Gray Wolf Ring, ATK +15%.
------------------------
When using Gray Wolf Earring, MATK +15%.
------------------------
When using Gray Wolf Necklace, MATK +15%.
------------------------
When using Wolf Orb (STR) Level 1, STR +15.
------------------------
When using Wolf Orb (AGI) Level 1, AGI +15.
------------------------
When using Wolf Orb (VIT) Level 1, VIT +15.
------------------------
When using Wolf Orb (INT) Level 1, INT +15.
------------------------
When using Wolf Orb (DEX) Level 1, DEX +15.
------------------------
When using Wolf Orb (STR) Level 2, POW +15.
------------------------
When using Wolf Orb (VIT) Level 2, STA +15.
------------------------
When using Wolf Orb (AGI) Level 2, WIS +15.
------------------------
When using Wolf Orb (INT) Level 2, SPL +15.
------------------------
When using Wolf Orb (DEX) Level 2, CON +15.
------------------------
When using Wolf Orb (DEF) Level 1, DEF +300.
------------------------
When using Wolf Orb (MDEF) Level 1, MDEF +30.
------------------------
When using Wolf Orb (Speed) Level 2, MHP and MSP +10%.
------------------------
When using Wolf Orb (Speed) Level 1, ASPD +10%.
------------------------
When using Wolf Orb (Caster) Level 1,
reduces variable casting time by 15%.
------------------------
When using Wolf Orb (After Cast Delay),
reduces global cooldown by 15%.
------------------------
When using Wolf Orb (Robust) Level 1,
for every base level, ATK +1.(Up to level 250)
------------------------
When using Wolf Orb (Robust) Level 2,
for every base level, MATK +1.(Up to level 250)
------------------------
When using Wolf Orb (Warrior) Level 2,
Ignore physical defense of all races enemies (including players) by 50%.
------------------------
When using Wolf Orb (Mage) Level 2,
Ignore magical defense of all races enemies (including players) by 50%.
------------------------
When using Wolf Orb (Caster) Level 2, MHP and MSP +10%.
------------------------
When using Wolf Orb (Fixed Casting) Level 1,
reduce fixed casting time by 70%.
------------------------
Def : 0
Location : Upper
A tattered witch hat adorned with a baby pumpkin.
Position: Upper
Str +2
Int +2
Mdef +10
Increases physical and magical damage on Demon and Undead race targets by 15%.
Set Bonus
Witch's Pumpkin Hat
Mr. Smile
Adds a chance of gaining Pumpkin Pie when a monster is killed.
Set Bonus
Witch's Pumpkin Hat
Hahoe Mask
Aspd + 10%
Adds a chance of buffing the user for 5 seconds when performing a physical or magical attack; ATK + 50.
Set Bonus
Witch's Pumpkin Hat
Alarm Mask
Increases the recovery rate of Pumpkin consumables by 2000%.
Increases the recovery rate of Well-Baked Cookies consumables by 200%.
Adds a chance of gaining Pumpkin Pie or Well-Baked Cookies when a monster is killed.
Set Bonus
Witch's Pumpkin Hat
Opera Masque
Flee + 10
Adds a chance of inflicting Stun on the target when performing a physical attack.
Set Bonus
Witch's Pumpkin Hat
Gozarian Mask
ATK + 30
MATK + 30
Adds a chance of gaining Pumpkin Pie, Well-Baked Cookies, Candy, or Candy Candes when a monster is killed.
These large Earrings carry the balance between Yin and Yang.
Increase Damage of Raging Quadruple Blow by 10%
Increase Raging Trifecta Blow Damage by 5%
Increase Damage of Raging Thrust by 5%
Incrase Skill cost by 1 SP for Raging Quadruple Blow and Raging Thrust.
Set Bonus
Yin Yang Earrings
Hot-blooded Headband
Increase Damage of Raging Trifecta Blow and Raging Thrust by 5%.
Increase Damage of Glacier Fist and Chain Crush Combo by 3%.
Increases SP consumption of skills by 10 which reduces by 1 SP per refine level up to +10
Location: Middle
The greaves used by Werner's experiment. Beware, you may be consumed by its power.
Increases critical damage on targets by 30%,
if the users base Luk is 125 or higher.
If upgrade level is +8 or higher,
Aspd + 8%
If upgrade level is +11 or higher,
Aspd + 1
If upgrade level is +13 or higher,
Increases critical damage on targets by an additional 10%.
SET BONUS
YSF01 Greaves
YSF01 Plate
Aspd + 1% per upgrade level of YSF01 Greaves.
SET BONUS
YSF01 Greaves
YSF01 Manteau
YSF01 Plate
If the combined upgrade levels of YSF01 Greaves,
YSF01 Manteau and YSF01 Plate are +39 or higher,
Adds a 5% chance of buffing the user for
5 seconds when performing a physical attack;
Bypass 100% of hard defense of normal monsters
and boss monsters when performing a physical attack.
SET BONUS
YSF01 Manteau
YSF01 Plate
Reduces the after cast delay of skills by
1% per upgrade level of YSF01 Manteau.
The manteau used by Werner's experiment. Beware, you may be consumed by its power.
Reduces the after cast delay of skills by 10%,
if the users base Vit is 125 or higher.
If upgrade level is +8 or higher,
ATK + 20
If upgrade level is +11 or higher,
Reduces the after cast delay of skills by an additional 3%.
If upgrade level is +13 or higher,
Reduces the after cast delay of skills by an additional 4%.
SET BONUS
YSF01 Greaves
YSF01 Plate
Aspd + 1% per upgrade level of YSF01 Greaves.
SET BONUS
YSF01 Greaves
YSF01 Manteau
YSF01 Plate
If the combined upgrade levels of YSF01 Greaves,
YSF01 Manteau and YSF01 Plate are +39 or higher,
Adds a 5% chance of buffing the user for
5 seconds when performing a physical attack;
Bypass 100% of hard defense of normal monsters
and boss monsters when performing a physical attack.
SET BONUS
YSF01 Manteau
YSF01 Plate
Reduces the after cast delay of skills by
1% per upgrade level of YSF01 Manteau.
The plate used by Werner's experiment. Beware, you may be consumed by its power.
ATK + 1% per upgrade level of the item,
if the users base Str is 125 or higher.
If upgrade level is +8 or higher,
Additional ATK + 5%
If upgrade level is +11 or higher,
Additional ATK + 2%
If upgrade level is +13 or higher,
Additional ATK + 4%
SET BONUS
YSF01 Greaves
YSF01 Plate
Aspd + 1% per upgrade level of YSF01 Greaves.
SET BONUS
YSF01 Greaves
YSF01 Manteau
YSF01 Plate
If the combined upgrade levels of YSF01 Greaves,
YSF01 Manteau and YSF01 Plate are +39 or higher,
Adds a 5% chance of buffing the user for
5 seconds when performing a physical attack;
Bypass 100% of hard defense of normal monsters
and boss monsters when performing a physical attack.
SET BONUS
YSF01 Manteau
YSF01 Plate
Reduces the after cast delay of skills by
1% per upgrade level of YSF01 Manteau.
A pair of shoes designed according to the constellation.
It might resonate with certain memories and zodiac equipment.
------------------------
MATK + 50, ATK + 50.
------------------------
For every 2 refine level, MATK + 10, ATK + 10, MATK + 1%, ATK + 1%.
------------------------
For every 4 refine level, increase Aimed Bolt and Metallic Sound damage by 15%.
------------------------
When refined to +9 or higher, reduce Fixed Casting Time by 0.5 seconds.
------------------------
When refined to +11 or higher, reduce After Cast Delay by 10%.
------------------------
Set Bonus:
Zodiac Boots (Archer) [1]
Cecil's Memory
Reduce Arrow Storm cooldown by 0.7 seconds.
For every 4 refine level of Weapon,
Reduce Fixed Casting Time by 0.2 seconds.
Reduce After Cast Delay by 5%.
Reduce Aimed Bolt and Arrow Storm Variable Casting Time by 35%.
------------------------
Set Bonus:
Zodiac Boots (Archer) [1]
Alphoccio's Memory
OR
Zodiac Boots (Archer) [1]
Trentini's Memory
Reduce Metallic Sound cooldown by 0.5 seconds.
For every 4 refine level of Weapon, increase Neutral property magical damage by 15%.
------------------------
Set Bonus:
Zodiac Boots (Archer) [1]
Biolab Virgo Diadem [1]
Cecil's Memory
When total refine level of Helmet, Shoes, and Weapon is 33 or higher,
Increase Aimed Bolt damage by 250% when using No Limits. for 30 seconds.
When total refine level of Helmet, Shoes, and Weapon is 35 or higher,
Ignore physical defense of all race enemies (excluding players) by 40%.
------------------------
Set Bonus:
Zodiac Boots (Archer) [1]
Biolab Libra Crown [1]
Alphoccio's Memory
OR
Zodiac Boots (Archer) [1]
Biolab Libra Crown [1]
Trentini's Memory
When total refine level of Helmet, Shoes, and Weapon is 33 or higher,
There's a 35% chance to cast additional Metallic Sound Lv 10 when using Metallic Sound.
When total refine level of Helmet, Shoes, and Weapon is 35 or higher,
Ignore magic defense of all race enemies (excluding players) by 40%.
------------------------
Def : 60
Shoes modeled after the constellations of Aries and Libra.
It can unleash powerful abilities when combined with certain memories.
------------------------
ATK + 50, MATK + 50.
------------------------
For every 2 refine level,
ATK + 10, MATK + 10.
ATK + 1%, MATK + 1%.
------------------------
For every 4 refine level, increase Sonic Wave and Genesis Ray damage by 15%.
------------------------
When refined to +9 or higher, reduce Fixed Casting Time by 0.5 seconds.
------------------------
When refined to +11 or higher, reduce After Cast Delay by 10%.
------------------------
Set Bonus:
Zodiac Boots (Swordman) [1]
Seyren's Memory
Reduce Sonic Wave cooldown by 0.5 seconds.
For every 4 refine level of weapon, increase Critical Damage by 20%.
------------------------
Set Bonus:
Zodiac Boots (Swordman) [1]
Randel's Memory
Reduce Ray of Genesis cooldown by 0.2 seconds.
For every 4 refine level of weapon, increase Gloria Domini damage by 40%.
------------------------
Set Bonus:
Zodiac Boots (Swordman) [1]
Biolab Aries Crown [1]
Seyren's Memory
When total refine level of helmet, shoes, and weapon is 33 or higher,
Increase long ranged physical damage by 30%.
When total refine level of helmet, shoes, and weapon is 35 or higher,
Ignore physical defense of monsters of all races (except players) by 40%.
------------------------
Set Bonus:
Zodiac Boots (Swordman) [1]
Biolab Libra Diadem [1]
Randel's Memory
When total refine level of helmet, shoes, and weapon is 33 or higher,
Increase Holy property magic damage by 30%.
When total refine level of helmet, shoes, and weapon is 35 or higher,
Ignore magic defense of monsters of all races (except players) by 40%.
------------------------
Def : 60