One of the magical tools said to have been left behind by the Mage of Seven Luminaries.
The tales of his feats are so extraordinary, they seem almost unreal. There's even a theory that it wasn’t just one man?but seven individuals.
-Rumor from the Mage Academy-
SPL + 3, MATK 10%.
Increases magic damage to enemies of all sizes by 15%.
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Increases resistance to players and doram by 3%.
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Intensification skill cooldown reduced by 75 seconds.
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Every 5 base level, Soul Expansion damage increase by 1%.
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Intensification skill is canceled when the item is unequipped.
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Def : 0
All Basic Stat +5.
For every 2 refine level, All Basic Stat +1.
For every 3 refine level, ATK+3, ATK+1%, MATK+3, MATK+1%.
For every 4 refine level, increases physical and magical damage against all property enemies by 3%.
If refine rate is 9 or higher, ATK+3%, MATK+3%, reduces the global delay of skills by 5%,
reduces variable casting time by 5%.
If refine rate is 11 or higher, ATK+25, ATK+7%, MATK+25, MATK+7%, ASPD +5%.
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Set Bonus:
Dual Shadow World Cloak
Petal Card
POW +4.
Increases Critical Damage by 20%.
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Set Bonus:
Dual Shadow World Cloak
Menblatt Card
CRT +4.
Increases long ranged physical damage by 15%.
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Set Bonus:
Dual Shadow World Cloak
Cenere Card
CON +4.
Increases ASPD +15%.
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Set Bonus:
Dual Shadow World Cloak
Antique Book Card
SPL +4.
Increases magical damage to all property by 15%.
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Set Bonus:
Dual Shadow World Cloak
Wakwak Card
STA +4.
Increases physical damage to all property by 15%.
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Set Bonus:
Dual Shadow World Cloak
Jejeling Card
WIS +4.
Increases MHP by 20%.
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Def : 30
A gold coin used by nobles for a coin toss during a duel.
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CON + 3
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Increase physical damage against all class enemies by 10%.
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Perfect Hit + 25.
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Reduce damage taken from Human and Doram Player by 3%.
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Reduce Hit Barrel cooldown by 40 seconds.
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Increase long-range physical damage by 15%.
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For every 10 Base Level, increase Magazine for One, The Vigilante at Night, and Wild Fire damage by 1%.
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Def : 0
A small shield worn on the arm that provides additional defensive effects.
It can be used alone, but the defensive effect is small.
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Increases Water property magic damage by 3%.
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When refined to +7 or higher, Water property magic damage +3% additional.
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When refined to +9 or higher, Water property magic damage +4% additional.
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Set Bonus:
Dust Shadow Shield
Dust Shadow Shoes
Dust Shadow Armor
By total refine sum, increases [Diamond Dust] damage %.
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Set Bonus:
Dust Shadow Shield
Sorcerer Shadow Weapon
Ignores 40% magic defense of all race enemies except players,
By the total refine sum, additionally ignores magic defense.
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Location : Shield
When an evil spirit is sealed, it will reside in the person's ear.
Wearing it will bring fear to those around you.
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Increase physical damage against all size enemies by 10%.
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Reduce damage taken from Human and Doram Player by 5%.
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Casting will not be interrupted.
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When learned Earth Shaker Lv.5, reduce Lion's Howl Fixed Casting Time by 100% and its cooldown by 9.5 seconds.
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When learned Lightning Ride Lv.5, ASPD + 15%.
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Set Bonus:
Ghostly Ears [1]
Devil's Hand
The Lion's Howl cooldown reduction effect of Devil's Hand will not be activated.
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Def : 2
Location : Middle
A headgear which imitates Ifrit's ears, the spiritual owner of fire.
Str +1, Mdef +3
Increase damage of Fire Bolt, Fire Pillar, and Meteor Storm skill by 2%.
Increase damage of Bash, Pierce, and Magnum Break skill by 2%.
Increases resistence against Fire Property attacks by 5%.
Decreases resistence against Water Property attacks by 5%.
Item Class : Headgear
Location : Middle
A headgear which imitates Ifrit's ears, the spiritual owner of fire.
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STR + 1, INT + 1, MDEF + 3.
Increases Bash and Magnum Break damage by 4%.
Increases Fire property magic attack by 3%.
Increases resistance against Fire Property attacks by 3%.
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Decreases resistance against Water Property attacks by 3%.
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Location : Middle
A suit that is only provided for members of the Eden Group.
There are various sizes so tall people don't have to worry about it.
MaxHP +100, MaxSP +10.
Cannot be upgraded.
A suit that is only provided for members of the Eden Group.
There are various sizes so tall people don't have to worry about it.
MaxHP +300, MaxSP +30,
Mdef +5.
Cannot be upgraded.
Egir's Manteau. It looks defending your body
can not be destroyed
magic, Archer, Acolyte class- perfect evasion + 5.
increase perfect evasion with 2 times of refined lv
Sword/Merchant/Thieg Class can reflect damage +5%
increase damage reflection with 2 times of refiend lv
Required Lv : 110
Egir's shoes , it looks suppporting your capacity
can not be destroyed
magic, archer, acolyte Class can increase MHP with 5 times of base lv
sword, merchant, thief calss can increase MSP with 2 times of job lv
Required Lv : 110
A legendary armor that has been worn by those who fought bravely and were killed in battle.
Property: Neutral
Required Jobs: All Jobs
ATK + 10
Reduces damage taken from Demi-Human race enemies by 1%.
If upgrade level is +7 or higher,
Reduces damage taken from Demi-Human race enemies by an additional 2%.
If upgrade level is +8 or higher,
Reduces damage taken from Demi-Human race enemies by an additional 2%.
This item is indestructible in battle.
If upgrade level is +9 or higher,
Reduces damage taken from Demi-Human race enemies by an additional 2%.
Set Bonus
Evil Druid Card
Fallen Warrior Armor
If upgrade level is +9 or higher,
Immune to Curse.
Set Bonus
Fallen Warrior Armor
Fallen Warrior Manteau
ATK + 3 per upgrade level of the item.
If Fallen Warrior Manteau upgrade level is +7 or higher,
Additional ATK + 5 for every 10 base Str.
If Fallen Warrior Manteau upgrade level is +8 or higher,
Additional ATK + 7 for every 10 base Str.
A manteau embroidered in an elegant pattern favored by the Doram.
Int + 1 per 2 upgrade levels of the item.
Dex + 1 per 2 upgrade levels of the item.
Luk + 1 per 2 upgrade levels of the item.
Flee + 10
Perfect Dodge + 1 per 2 upgrade levels of the item.
Reduces damage taken from Neutral property attacks by 5%.
Set Bonus
Elegant Doram Suit [1]
Elegant Doram Manteau [1]
Elegant Doram Shoes [1]
Max HP + 4000
Reduces the fixed casting time of skills by 25%.
Reduces the fixed casting time of skills by an additional 1% per upgrade level of Elegant Doram Suit [1], Elegant Doram Manteau [1], Elegant Doram Shoes [1].
The users casting cannot be interrupted outside of WoE.
Set Bonus
Elegant Doram Suit [1]
Elegant Doram Manteau [1]
Elegant Doram Shoes [1]
Charming Grass Necklace [1]
Advanced Leaf Charm [1]
Max HP + 20%
Max SP + 20%
Increases the damage of Catnip Meteor by 200%.
A pair of elegant shoes designed to fit the small feet of a Doram.
Max HP + 10%
Max HP + 100 per 2 upgrade levels of the item.
Max SP + 5%
Max SP + 20 per 2 upgrade levels of the item.
If upgrade level is +9 or higher,
Reduces the SP cost of Lope by 5.
Set Bonus
Elegant Doram Suit [1]
Elegant Doram Manteau [1]
Elegant Doram Shoes [1]
Max HP + 4000
Reduces the fixed casting time of skills by 25%.
Reduces the fixed casting time of skills by an additional 1% per upgrade level of Elegant Doram Suit [1], Elegant Doram Manteau [1], Elegant Doram Shoes [1].
The users casting cannot be interrupted outside of WoE.
Set Bonus
Elegant Doram Suit [1]
Elegant Doram Manteau [1]
Elegant Doram Shoes [1]
Charming Grass Necklace [1]
Advanced Leaf Charm [1]
Max HP + 20%
Max SP + 20%
Increases the damage of Catnip Meteor by 200%.
A special muffler for your rapid growth.
Specialized in elemental Magic Attack.
Cannot be refined.
Reduces variable cast time by 5%.
For every 3 refine levels, increases MATK + 4.
If refined to +7, increases Water, Wind, Earth, Fire, Neutral property Magic Damage by 5%.
If refined to +9, reduces after cast delay by 10%.
A special robe for your rapid growth.
Specialized in elemental Magic Attack.
Cannot be refined.
MATK + 100
Variable Cast Time reduced by 5%.
For every 2 refine levels, increases MATK + 1%.
For every 3 refine levels, reduces Variable Cast Time by 1%.
If refined to +7, increases MATK + 50.
If refined to +9, reduces Variable Cast Time by 5%.
A special set of shoes for your rapid growth.
Specialized in elemental Magic Attack.
Cannot be refined.
MATK + 20
FLEE + 20
For every 3 refine levels, increases MHP + 400.
If refined to +7, increases MHP + 1800.
If refined to +9, decreases fixed casting time by 0.5 seconds.
A magic boots imbued with four elemental powers.
It is said if you can collect all elemental equipment, you will master the four elements.
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Increase Fire Bolt, Cold Bot, Lightning Bolt, and Earth Spike damage by 15%.
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For every refine level, increase Fire Bolt, Cold Bot, Lightning Bolt, and Earth Spike damage by additional 2%.
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When refined to +7 or higher, MATK + 20.
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When refined to +9 or higher, there's a chance to gain INT + 70, MATK + 10% for 5 seconds when performing physical attack.
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When refined to +11 or higher, increase Fire, Water, Wind, and Earth property magical damage by 10%.
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Set Bonus:
Elemental Boots [1]
Elemental Sword [3]
ASPD + 2, MATK + 70.
When the refine level of Elemental Sword is +10 or higher, increase all property magical damage by 10%.
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Def: 10
A cape imbued with the power of nature.
Required Jobs: Sorcerer
Flee + 10
Additional Flee + 5 per 3 upgrade levels.
Reduces damage taken from Neutral property attacks by 10%.
If upgrade level is +9 or higher,
Aspd + 5%
Set Bonus
Elemental Cape
Elemental Origin
Elemental Robe
Adds a 5% chance of casting Level 5 Fire Ball on the target when performing a magical attack, if a higher level of this skill is known, it will be cast instead.
Adds a 100% chance of buffing the user for 1 minute when using Double Bolt; MATK + 50.
A crystallized magical power of higher-level spirits over a long period of time.
It can command any spirits and exercise their powers.
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MATK + 50, SPL + 3, MATK + 10%.
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Reduce damage taken from players by 3%.
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Reduce Varetyr Spear cooldown by 1 second.
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For every 3 Base Level, increase Varetyr Spear damage by 1%, up to Base Level 249.
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For every 10 Base Level, increase Conflagration, Diamond Storm, Lightning Land, Terra Drive, and Venom Swamp damage by 1%.
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Def : 0
A legendary ring made of rare materials that are compatible with four elemental magic.
It was inlaid with rare magic stones that can store large amounts of magic power.
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MATK + 30, INT + 10.
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ASPD + 20%.
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Set Bonus:
Elemental Ring [1]
Elemental Boots [1]
MATK + 40, MATK + 3%, INT + 20.
Increase Water, Wind, Earth, and Fire property magic damage by 20%.
When refined to +13 or higher,
there's a 5% chance to ignore magic defense by 100% for 5 seconds when performing magic attack.
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Set Bonus:
Elemental Ring [1]
Elemental Sword [3]
MATK + 60, MATK + 5%, ASPD + 5.
Increase magical damage against all size enemies by 15%.
When refined to +12 or higher, there's a 30% chance to auto cast Lv.1 Summon Fire Ball, Summon Water Ball, Summon Lightning Ball, and Summon Stone when performing melee physical attack.
When refined to +14 or higher, there's a 30% chance to auto cast Lv.2 Release when performing melee physical attack.
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Set Bonus:
Elemental Ring [1]
Elemental Boots [1]
Elemental Sword [3]
MATK + 120,
increase magical damage against all Class enemies by 30%.
When the total refine level of Weapon and Shoes is 26 or higher,
MATK + 7%, SPL + 10, S.MATK + 10.
When performing melee physical attack, there's a 5% chance to auto cast Lv.1 Recognized Spell.
When performing melee physical attack, there's a 30% chance to auto cast Lv.10 Tetra Vortex.
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Def: 0
A pair of tights empowered with the four great elements.
Property: Neutral
Required Jobs: All Jobs
Increases long-ranged damage on targets by 2%.
If upgrade level is +7 or higher/lower,
This item is indestructible in battle.
If upgrade level is +8 or higher/lower,
Increases long-ranged damage on targets by an additional 2%.
If upgrade level is +9 or higher/lower,
Increases long-ranged damage on targets by an additional 3%.
Set Bonus
Elemental Tights
Burning Bow
Fire Arrow
Increases long-ranged damage on targets by an additional 20%.
Increases damage taken from Fire property attackers by 10%.
If Burning Bow is refined to +10 or higher,
ASPD + 1
Set Bonus
Elemental Tights
Earth Bow
Stone Arrow
Increases long-ranged damage on targets by an additional 20%.
Disables Earth Bow chance to inflict Stone Curse.
If Earth Bow is refined to +10 or higher,
ASPD + 1
Set Bonus
Elemental Tights
Frozen Bow
Crystal Arrow
Increases long-ranged damage on targets by an additional 20%.
Disables Frozen Bow chance to inflict Freeze.
If Frozen Bow is refined to +10 or higher,
ASPD + 1
Set Bonus
Elemental Tights
Gust Bow
Arrow of Wind
Increases long-ranged damage on targets by an additional 20%.
Disables Gust Bow chance to cast Wind Blade.
If Gust Bow is refined to +10 or higher,
ASPD + 1
A towel empowered with the four great elements.
Increases long-ranged damage on targets by 2%.
If upgrade level is +7 or higher,
Reduces the SP cost of Arrow Storm by 20.
Reduces the SP cost of Severe Rainstorm by 60.
If upgrade level is +8 or higher,
Increases long-ranged damage on targets by an additional 2%.
If upgrade level is +9 or higher,
Increases long-ranged damage on targets by an additional 3%.
Set Bonus
Elemental Towel [1]
Burning Bow [1]
Fire Arrow
Increases the damage of Arrow Storm by 5% per upgrade level of Elemental Towel [1].
Increases the damage of Severe Rainstorm by 5% per upgrade level of Elemental Towel [1].
If Burning Bow [1] upgrade level is +10 or higher,
Aspd + 1
Set Bonus
Elemental Towel [1]
Frozen Bow [1]
Crystal Arrow
Increases the damage of Arrow Storm by 5% per upgrade level of Elemental Towel [1].
Increases the damage of Severe Rainstorm by 5% per upgrade level of Elemental Towel [1].
If Frozen Bow [1] upgrade level is +10 or higher,
Aspd + 1
Set Bonus
Elemental Towel [1]
Earth Bow [1]
Stone Arrow
Increases the damage of Arrow Storm by 5% per upgrade level of Elemental Towel [1].
Increases the damage of Severe Rainstorm by 5% per upgrade level of Elemental Towel [1].
If Earth Bow [1] upgrade level is +10 or higher,
Aspd + 1
Set Bonus
Elemental Towel [1]
Gust Bow [1]
Arrow of Wind
Increases the damage of Arrow Storm by 5% per upgrade level of Elemental Towel [1].
Increases the damage of Severe Rainstorm by 5% per upgrade level of Elemental Towel [1].
If Gust Bow [1] upgrade level is +10 or higher,
Aspd + 1
A hat made in the form of a big animal found in one oriental country.
The body it grows but kind is pure and it is. It will ask with the long nose and to inhale it scatters to wide scope.
VIT + 1
Add a 1% chance of auto casting Level 3 Water Ball on the enemy when attacking.
Enables use of Level 1 Aqua Benedicta.
Item Class : Headgear
Location : Upper
Available Job : All
For reasons unknown, this land mammal is standing on its hind legs.
Position: Upper
Dex + 2
Adds a chance of casting Level 5 Storm Gust when receiving a physical attack.
If upgrade level is +8, additional Dex + 1.
Additional Dex + 1 per 2 upgrade levels of the item past the upgrade level of +8.
If you desire to become an accurate and efficient warrior in battle, this might help. It gives off multiple effects when compounded as a set.
Account Bound
Max HP + 150
Mdef + 2
Reduces damage taken from Demi-Human race enemies by 2%.
Reduces damage taken from Human Player race enemies by 2%.
Set Bonus
Elite Archer Suit [1]
Combat Boots [1]
Commander's Manteau [1]
Dex + 3
Max HP + 12%
Reduces damage taken from long-ranged attacks by 10%.
Reduces the global delay of skills by 25%.
Increases damage taken from All Race enemies except Demi-Human by 300%.
Increases damage taken from All Race enemies except Human Player by 300%.