A weapon whose corrupted energy has been cleansed by the power of Ether.
It started demonstrating new abilities that had never been seen before.
Acidified Zone (Fire/Wind) damage +5% for every 2 upgrade levels
ATK +3% for every 4 upgrade levels
A spectacular sword with a blade forged out of meteorite that shines with starlight during the night.
Property: Neutral
Required Job: Novice Jobs
Adds a 5% chance of inflicting Stun on the target when performing a physical attack.
This item is indestructible in battle.
A dentist's scalpel
that is intended to
treat patient's teeth,
but it can also be
used offensively to
impend the victim's
ability to speak.
Has a certain chance
of increasing the
Cast Time of all
enemies in a 5*5
cell area by 20%;
this bonus increases
to a 11*11 cell area
and 40% Cast Time
increase if this weapon is refined to Upgrade
Level 9 or greater.
Weapon LV: 4
Swordman, Mage,
Archer, Merchant,
and Thief Classes
A one-handed sword that has been designed specifically for battles against humans.
Account Bound
Property: Neutral
Str + 1
Dex + 1
Increases physical damage on Demi-Human race targets by 75%.
Bypass 20% of hard defense of Demi-Human race targets when performing a physical attack.
Increases physical damage on Human Player race targets by 75%.
Bypass 20% of hard defense of Human Player race targets when performing a physical attack.
This item is indestructible in battle.
Sword equipped with concentrated unclean energy of clock tower.
It has become more difficult to handle than the existing Relapse Blade.
------------------------
Increases Acidified Zone (Fire/Wind) damage by 6% per 2 refine rate.
Increases Cart Tornado damage by 7% per 3 refine rate.
ATK + 5% per 4 refine rate.
------------------------
[Bonus By Grade]
[Grade D] POW +2.
[Grade C] Increases Acidified Zone (Fire/Wind) damage by additional 10%.
[Grade B] P.ATK +2.
------------------------
Weapon Lv: 5
Required Lv: 220
A long bladed axe that's effective in melee combat.
Property: Neutral
Reduces damage taken from Medium size enemies by 13%
Reduces damage taken from Large size enemies by 15%.
This item is indestructible in battle.
A spear with a hooked blade that has proven its versatility in battle.
Property: Neutral
Increases physical damage on Brute race targets by 10%.
Increases physical damage on Demi-Human race targets by 5%.
Increases physical damage on Doram race targets by 10%.
Increases physical damage on Human Player race targets by 5%.
A seemingly bladeless ax.
Its blade, reddish brown in color, can only be seen when it's swung. Even then, it's still faintly visible.
Indestructible.
Damage -10% from Small and Medium monsters
+7 Effect: Additional damage -15% from Small and Medium monsters
+9 Effect: Long-ranged Physical damage +15%
+11 Effect: Post-skill delay -10%
A katar with a wedge-shaped blade. Extensive and brutal attacks using this leave deep scars.
Property: Neutral
Adds a 3% chance of casting Level 1 Wide Bleed on the target when performing a physical attack.
If upgrade level is +9 or higher,
Level 2 Wide Bleed will be cast instead.
Katar with wedge-shaped blades. Its extensive and brutal attack leaves a deep scar.
Property: Neutral
Adds a chance of inflicting Bleed on any target within 5-5 cells of the user when performing a physical attack.
If upgrade level is +9 or higher, the area of effect becomes 11-11 cells.
MATK + 160
ATK + 3%
Increases Water, Wind, and Fire property magic attack by 3%.
ATK + 2, MATK + 2 per refine level.
ATK + 3, MATK + 3 for every 15 base levels up to base level 180.
If refined to +7 or higher, reduces variable cast time by 1% per level of Ninja Mastery known.
If refined to +9 or higher, increases physical and magical damage to enemies of all sizes by 10%.
When worn with Elemental Booster Set (Robe, Muffler, Shoes, and Earring),
MATK + 20
Reduces after cast delay by 10%.
Flaming Petals, Freezing Spear, Wind Blade increase damage by 2% per 15 base levels up to base level 180.
When using Ninja Aura, increases damage of Flaming Petals, Freezing Spear, Wind Blade by 35% for 60 seconds.
When worn with Ranged Booster Set (Suit, Manteau, Boots, and Brooch),
ATK + 20
Cross Slash cool down reduced by 1 second.
Increases Kunai Explosion Damage by 1% per 15 base levels up to 180 base levels.
When using Ninja Aura, increase Kunai Explosion damage by 20% for 60 seconds.
A sword with a detonator system embedded in its blade to cause powerful explosions.
MATK +150.
If upgrade level is +7 or higher,
Aspd +7%.
If upgrade level is +9 or higher,
Increases the damage of Fire Ball by an additional +30%.
If upgrade level is +11 or higher/lower,
Adds an additional chance of casting Level 3 Hell Inferno on the target when performing a short-ranged physical attack.
A heavy, broad-bladed hatchet used by butchers.
Property: Neutral
Increases physical damage on Demi-Human race targets by 5%.
Increases physical damage on Human Player race targets by 5%.
Adds a 30% chance of gaining Meat when a Brute race targets is killed.
This item is indestructible in battle.
A little something that Assassins should have. There're a number of rumors regarding the blood stain at the end of the blade.
Agi +3
When equipped with Ring of Rogue, damage against medium sized monsters +8%.
Increase in attack speed(delay after attacking reduces by 3%)
A garden knife with a rusty blade. It looks dangerous due to the deadly poison, so be careful.
------------------------
MATK +190.
Has a chance to auto-cast Killing Cloud level 1 when dealing melee physical damage.
Has a chance to increases poison property magical damage by 15% when dealing physical damage.
If refine rate is 7 or higher, increases all property magical damage by 15%.
If refine rate is 9 or higher, increases magical damage against small and medium size enemies by 20%.
If refine rate is 11 or higher, increases poison property magical damage by 15%.
------------------------
[Bonus By Grade]
[Grade D] S.MATK +2.
[Grade C] SPL +3, S.MATK +1.
[Grade B] Increases all property magical damage by 15%.
------------------------
Weapon Lv: 5
Required Lv: 210
An armor from ancient times that covered in miasma of curses.
------------------------
Cannot be destroyed in battle.
------------------------
For every 2 refine level, P.ATK + 3.
------------------------
For every 3 refine level, ATK + 50.
------------------------
When refined to +10 or higher, immune to Curse, Perfect Dodge + 20.
------------------------
When refined to +11 or higher, increase Savage Impact and Overslash damage by 30%.
------------------------
When refined to +12 or higher, increase physical damage against all property enemies by 20%.
------------------------
When refined to +13 or higher, enable to use Lv.5 Aura Blade.
When casting Aura Blade, increase physical damage against all property enemies by 30% for 20 seconds.
------------------------
Set Bonus:
Cursed Diabolical Armor [1]
Phreeoni Card
STR +30, POW + 30.
Increase physical damage against all property enemies by 30%.
------------------------
[Grade Bonus]
[Grade D] MHP +15%, MSP +15%.
[Grade C] Reduce Variable Casting Time by 15%.
[Grade B] Reduce After Cast Delay by 20%.
[Grade A] Increase Savage Impact and Overslash damage by 50%.
------------------------
Def : 120
I feel the power of a flame dragon flowing inside me!
Increase resistance against Dragon and Demi-human by 8%
Increases healing effect of Meat by 200%
if refined to 12, increase MHP + 7%, MSP + 3%
Winner of pRO's Headgear-making contest 2012
Created by bladetip of pRO Valkyrie Server
Location : Upper Weight : 100
A katar fitted with spinning drills instead of blades, making it ideal for destroying armor.
Property: Neutral
Hit + 30
Adds a 15% chance of casting Level 1 Full Divestment on the target when performing a physical attack.