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RENEWAL DATABASE

Ragnarok Online Renewal Equipment

Browse equipment in Ragnarok Online Renewal. Check item properties, requirements, effects and acquisition sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “Fatal” in Renewal

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Gula Teeth

Gula Teeth [2]

#510009 · Dagger · Weapon
ATK
180
Weapon Lv.
4
Required Lv.
150
Slots
2
Weight
90
Buy value
0 z
Sell value
0 z
Once it was a tool used for various experiments, but now It has been horribly distorted by the magic-jamming device that Illusion has installed. Fatal Menace damage +10%. ATK +12 for every 3 refine levels. When refined to +7 or higher, Additional Fatal Menace damage +10%. When refined to +9 or higher, Post-skill delay -10%. When refined to +11 or higher, Additional Fatal Menace damage +15%.
Full item details & effects
Hatred Darkness

Hatred Darkness [1]

#450410 · Armor · Armor
DEF
100
Armor Lv.
1
Required Lv.
200
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
Striping the skin, scraping the flesh, stealing the bones. But it's still not enough. ------------------------ POW + 15. ------------------------ Reduce damage taken from Human and Doram Player by 7%. ------------------------ For every 10 Base Level, increase Dancing Knife, Shadow Stab, Eternal Slash, and Fatal Shadow Claw damage by 1%. ------------------------ For every refine level, increase physical damage against all size enemies by 7%. ------------------------ When refined to +7 or higher, ASPD + 10%, reduce damage taken from Normal and Boss class enemies by 5%. ------------------------ When refined to +9 or higher, Armor will be indestructible in battle. For every 3 Base Level, increase Counter Slash damage by 1%. ------------------------ When refined to +10 or higher, increase physical damage against all property enemies by 15%. ------------------------ Def : 100
Full item details & effects
Helm of Faith (Shadow Chaser)

Helm of Faith (Shadow Chaser) [1]

#400191 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
180
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A helm containing the power of faith. Has the effect of amplifying Adulter and Vivatus weapons. ------------------------ If the user base level is 210 or higher, POW +2, P.ATK +1. If the user base level is 230 or higher, POW +3, P.ATK +2. ATK +10 per 2 refine rate. Increases Fatal Menace damage by 15% per 3 refine rate. Increases melee physical damage by 7% per 4 refine rate. If refine rate is 7 or higher, Increases physical damage to all size enemies by 5%. If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds. If refine rate is 11 or higher, ATK + 5%, reduces fixed casting time by additional 0.3 seconds. ------------------------ Set Bonus: Helm of Faith (Shadow Chaser) Adulter Fides Dagger increases melee physical damage by 10%, increases Fatal Menace damage by 5% per 3 refine rate of weapon. ------------------------ Set Bonus: Helm of Faith (Shadow Chaser) Vivatus Fides Dagger increases melee physical damage by 10%, increases Fatal Menace damage by 5% and Abyss Dagger damage by 7% per 3 refine rate of weapon, if grade of weapon is C or higher, increases Abyss Dagger damage by additional 15%. ------------------------ Location: Upper Armor Lv: 2 Required Lv: 180
Full item details & effects
Hero Hidden Cloth

Hero Hidden Cloth [1]

#15097 · Armor · Armor
DEF
70
Armor Lv.
1
Required Lv.
160
Slots
1
Weight
20
Buy value
10 z
Sell value
5 z
Max HP/SP +5%. Fatal Menace and Triangle Shot damages +10%. Cross Impact and Cross Ripper Slasher damage +10%. Successful Physical attacks add a chance of CRI +20, FLEE +20, ATK +10%, and MATK + 10% for 10 seconds. The casting chance upgrades according to the Upgrade level. Equip To: 3rd Thief Classes
Full item details & effects
Heroic Token (Abyss Chaser)

Heroic Token (Abyss Chaser) [1]

#490165 · Armor · Accessory
DEF
10
Armor Lv.
2
Required Lv.
205
Slots
1
Weight
20
Buy value
0 z
Sell value
0 z
A mysterious accessory that brings out the potential of Hero-LT weapons. It contains the spirit of Abyss Chaser. ------------------------ ATK + 10%, MATK + 10%, ------------------------ Reduce Variable Casting Time by 10%. ------------------------ Set Bonus: Heroic Token (Abyss Chaser) [1] Madogum-LT [2] Increase magic damage against all size enemies by 15%. When weapon is refined to +10 or higher, increase all property magic damage by 10%, increase Abyss Square damage by 10%. When weapon grade is C or higher, SPL + 5, S.MATK + 5, increase Abyss Square damage by additional 10%. ------------------------ Set Bonus: Heroic Token (Abyss Chaser) [1] Fatalist-LT [2] Increase physical damage against all size enemies by 15%. When weapon is refined to +10 or higher, increase melee physical damage by 10%, increase Abyss Dagger damage by 10%. When weapon grade is C or higher, POW + 5, P.ATK + 5, increase Abyss Dagger damage by additional 10%. ------------------------ Def : 10
Full item details & effects
Horn of Hillslion

Horn of Hillslion [3]

#1825 · Knuckle · Weapon
ATK
95
Weapon Lv.
3
Required Lv.
60
Slots
3
Weight
60
Buy value
20 z
Sell value
10 z
A knuckle made from 3 of Hillslion's horns. Property: Neutral Adds a 3% chance of casting Level 1 Fatal Wound on the target when performing a physical attack. Adds a 10% chance of casting Level 1 Occult Impaction on the target when using Raging Palm Strike. Adds a 1% chance of casting Level 5 Summon Spirit Sphere on the user when performing a physical attack.
Full item details & effects
Ivory Knife

Ivory Knife [2]

#13039 · Dagger · Weapon
ATK
130
Weapon Lv.
3
Required Lv.
50
Slots
2
Weight
70
Buy value
20 z
Sell value
10 z
A dagger made of Mammoth's Ivory. It is very hard to be processed due to the strong solidity of the ivory. It's sharply pointed tip makes it effective for stabbing rather than cutting. Agi +2, Aspd +3%, Increase in attack speed(delay after attacking reduces by 3%) Has a consistent chance of inflicting bleeding or Lv.1 Fatal Wound while attacking.
Full item details & effects
Ivory Lance

Ivory Lance [1]

#1483 · Two-Handed Spear · Weapon (Two-Handed)
ATK
160
Weapon Lv.
3
Required Lv.
50
Slots
1
Weight
100
Buy value
20 z
Sell value
10 z
Two-handed spear made from the ivory of a mammoth. It is very hard to process due to its hardness, but its sharp end makes it perfect for stabbing. Property: Neutral Agi + 2 Aspd + 3% Enables Level 5 Spear Stab. Adds a 3% chance of casting Level 1 Fatal Wound on the target when performing a physical attack.
Full item details & effects
Jack The Knife

Jack The Knife [2]

#28767 · Dagger · Weapon
ATK
185
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
90
Buy value
20 z
Sell value
10 z
A dagger with a sharp edge. It's good for both cutting and stabbing. Back Stab damage +40% ATK +4 for every upgrade level +9 Effect: Fatal Menace damage +30% +11 Effect: Fatal Menace SP cost -10%
Full item details & effects
Kankrai

Kankrai

#420389 · Armor · Headgear (Lower)
Armor Lv.
1
Required Lv.
170
Slots
0
Weight
10
Buy value
0 z
Sell value
0 z
Show me your scissors! Next time, that guy's definitely going to throw paper! ------------------------ Reduces After Cast Delay by 15%. ------------------------ Increases physical and magic damage to all class enemies by 5%. ------------------------ Ignores 60% of physical and magical defense of all monster races (excluding players). ------------------------ Set Bonus: Kankrai (Scissors) Shard of Agility Jewel Ignores 40% of physical and magical defense of all monster races (excluding players). ------------------------ Set Bonus: Kankrai (Scissors) Shard of Fatality Jewel MATK + 15%, Critical Damage + 15%. ------------------------ Def : 0 Location : Lower
Full item details & effects
Major Auto Spell Shadow Earring

Major Auto Spell Shadow Earring

#24730 · Shadow Gear · Shadow right accessory
Required Lv.
Any
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
ATK + 3%. Increases melee physical damage by 1% per 2 refine rate. If refine rate is 9 or higher, ASPD + 1. If refine rate is 10 or higher, has a 7% chance to auto-cast Fatal Menace level 7 when dealing normal melee physical damage (If user has higher level. That level will be cast instead). Set Bonus: Major Auto Spell Shadow Earring Major Auto Spell Shadow Pendant ATK +2%, if the sum of refine rate of set is 18 or higher, has a 4% chance to auto-cast Power Swing level 4 when dealing normal melee physical damage (If user has higher level. That level will be cast instead), if the sum of refine rate of set is 20 or higher, has a 8% chance to auto-cast Power Swing level 8 when dealing normal melee physical damage (If user has higher level. That level will be cast instead). ------------------------ Location: Shadow Earring Required Lv: 1
Full item details & effects
Mars Armor-LT

Mars Armor-LT [1]

#450296 · Armor · Armor
DEF
30
Armor Lv.
2
Required Lv.
150
Slots
1
Weight
30
Buy value
0 z
Sell value
0 z
ATK+150. ------------------------ Every 2 level refine, ATK+15. Every 3 level refine, increase Cross Impact/Rolling Cutter/Triangle Shot/Fatal Menance skills damage by +20%. ------------------------ When refined to +9 or higher, increase melee/range physical damage by 10%. When refined to +11 or higher, increase physical damage to all races by 15%. When refined to +13 or higher, reduce After cast delay skill by 15%. ------------------------ Set Bonus: Mars Armor-LT Giant Whisper Card Flee+30/ATK+100. ------------------------ Set Bonus: Mars Armor-LT Kades Card Flee+50/ATK+150. Increase resistance to Holy and Ghost properties 20%. ------------------------ [Grade Bonus] [Grade D] Dark Claw skills cooldown time -5 seconds and Masquerade-Gloomy skills cooldown time -1 second. Every 3 level refine, increase physical damage to enemies of all sizes by 4%. [Grade C] Every 3 level refine, increase Savage Impact/Frenzy Shot skills damage by 5%. [Grade B] Every 2 level refine, P.ATK+1. Every 3 level refine, increase physical damage to enemies of all sizes by 5%. [Grade A] Every 3 level refine, increase Savage Impact/Frenzy Shot skills damage by 8%. When refined to +13 or higher, Dark Claw skills cooldown time -5 seconds and Masquerade-Ignorance skills cooldown time -1 second. ------------------------ Def: 30
Full item details & effects
Patent Blessed Knife

Patent Blessed Knife [2]

#510071 · Dagger · Weapon
ATK
210
Weapon Lv.
4
Required Lv.
150
Slots
2
Weight
120
Buy value
0 z
Sell value
0 z
A knife used by Bravery heroes in the past. It is said that only angels who are blessed and protected by angels can use it. The power of ancient times has gathered and started to show off their original abilities. It seems to resonate with the boots of the great hero. ATK + 15 per 2 refine rates. Increase damage of Back Stab by 25% per 3 refine rates. When refined to +7 or higher, increase physical damage to all property enemies by 15%, can cast Fatal Menace slv10. When refined to +9 or higher, reduce delay after attack by 10%, increase damage of Fatal Menace by 10%. When refined to +11 or higher, reduce global cooltime by 5%, increase melee physical damage by 15%. When equipped with Great Hero's Boots, STR + 10, increase melee physical damage by 5%.
Full item details & effects
Poenitentia Dilacero

Poenitentia Dilacero [2]

#510028 · Dagger · Weapon
ATK
190
Weapon Lv.
5
Required Lv.
230
Slots
2
Weight
90
Buy value
0 z
Sell value
0 z
A dagger filled with the pain of grief. ------------------------ ATK + 10%. Increase Deft Stab damage by 10%. ------------------------ For every 2 refine level, increase Fatal Menace damage by 3%. ------------------------ When refined to +7 or higher, ASPD + 10%. ------------------------ When refined to +9 or higher, increase Fatal Menace damage by additional 30%. ------------------------ When refined to +11 or higher, reduce After Cast Delay by 12%. ------------------------ [Grade Bonus] [Grade D] Increase Deft Stab damage by additional 5%. [Grade C] Increase Deft Stab damage by additional 8%. P.ATK + 1. [Grade B] Increase Deft Stab damage by additional 12%. POW + 1. ------------------------
Full item details & effects
Pursuiter Shoes

Pursuiter Shoes [1]

#470057 · Armor · Footgear
DEF
12
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
40
Buy value
0 z
Sell value
0 z
Signs. Brief Moment. Silence. You will see nothing but a glimpse of flash. ------------------------ MHP + 3% , MSP + 3%. ------------------------ Enables to use Teleport Lv 1. ------------------------ Reduce Fatal Menace SP consumption by 18. ------------------------ For every level of Urgent Escape learned, ignore physical defense of all race monsters (except players) by 20%. ------------------------ For every level of Sword Mastery learned, increase Fatal Menace damage by 10%. ------------------------ For every level of Fatal Menace learned, ATK + 2%. ------------------------ When learned Feint Bomb level 10, recovers all damage lost from size penalties. ------------------------ For every level of Urgent Escape, Fatal Menace, and Feint Bomb combined, FLEE + 4. ------------------------ When refined to +11 or higher, MHP + 7% , MSP + 7%, ASPD + 5%. ------------------------ When refined to +12 or higher, additional MHP + 7% , MSP + 7%, ASPD + 5%. ------------------------ Def : 12
Full item details & effects
Ring of Hunter

Ring of Hunter [1]

#490096 · Armor · Accessory
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
40
Buy value
0 z
Sell value
0 z
Increase physical damage dealt to all grade monsters by 10% Increase damage of Fatal Menace by 1% per 3 BaseLv increases When Emergency Escape Lv5, reduce its cooltime by 0.5 sec. When Fatal Menace Lv10, reduce delay after skill by 30%. When Feint Bomb Lv10, recover 3 SP per hit. When equipped with Speed of Light, AGI + 40, increase physical damage dealt to all size monsters by 10%.
Full item details & effects
Temporal Circlet (Shadow Chaser)

Temporal Circlet (Shadow Chaser) [1]

#19479 · Armor · Headgear (Top)
DEF
10
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
0
Buy value
0 z
Sell value
0 z
Circlet crafted with ores and gems generated in the nick of time. You have received special energy from Hugin and have strength. ------------------------ ATK + 15 per 2 refine rate. Increases ASPD by 2% per 3 refine rate. ------------------------ Increases Fatal Menace and Feint Bomb damage by 30% per 3 refine rate. ------------------------ ATK + 2% per 4 refine rate. ------------------------ If refine rate is 11 or higher, reduces global cooldown by 5%. ------------------------ Def : 10
Full item details & effects
Vivatus Fides Dagger

Vivatus Fides Dagger [2]

#510033 · Dagger · Weapon
ATK
210
Weapon Lv.
5
Required Lv.
210
Slots
2
Weight
120
Buy value
0 z
Sell value
0 z
A dagger reborn with the power of true faith through a purification ritual. ------------------------ Increases Fatal Menace damage by 10%. ATK + 12 per 3 refine rate. If refine rate is 7 or higher, increases Fatal Menace damage by additional 20%. If refine rate is 9 or higher, increases physical damage against all size enemies by 15%. If refine rate is 11 or higher, increases Fatal Menace damage by additional 25%. If refine rate is 12 or higher, increases melee physical damage by 15%. ------------------------ [Bonus By Grade] [Grade D] If refine rate is 11 or higher, increases physical damage against all property enemies by 15%. [Grade C] Increases Fatal Menace damage by additional 15%. [Grade B] ATK +7%. [Grade A] POW +1 and P.ATK +1 per 3 refine rate. ------------------------ ATK : 210 Weapon Lv : 5
Full item details & effects
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