A glove worn by a cursed Dark Knight.
Account Bound
Adds a chance of buffing the user for 10 seconds when receiving a physical attack; Max HP + 10%.
Set Bonus
Dark Knight Mask (Type B)
Dark Knight Glove (Type B)
Dark Knight Belt (Type B)
Int + 5
MATK + 15%
Reduces damage taken from Angel race enemies by 10%.
A glove that grows in strength with you.
Max HP + 100
Max SP + 20
Hit + 1 for every 10 base Dex.
If the user's base Dex is 110 or higher, increases long-ranged damage on targets by 1%.
A glove that grows in strength with you.
Max HP + 100
Max SP + 20
Hit + 1 for every 10 base Dex.
If the user's base Dex is 110 or higher, increases long-ranged damage on targets by 1%.
Gloves used by the best court chefs. I feel like I can imitate his hand movements when I wear it.
Enhanced by Varmund's rune engraving.
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SPL +2, CRT +2, S.MATK +3.
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Def: 0
Armor Lv: 2
Req Level: 210
A glove possessed by a dark force. Enables the ability to move dolls vividly by controlling the strands of magical thread connected to the tips of fingers.
Max HP + 500
Max SP + 200
Enables Level 1 Fiber Lock.
Adds a 1% chance of casting Level 10 Frost Nova on the target when performing a physical attack.
Adds a 0.1% chance of casting Level 1 Psychic Wave on the target when performing a physical attack.
Adds a 0.1% chance of casting Level 1 Mystical Amplification on the user when performing a magical attack.
Adds a 0.1% chance of casting Level 1 Dazzler on the attacker when receiving a short-ranged or magical attack.
Set Bonus
Celine's Brooch [1]
Evil Spirit Glove [1]
ATK + 50
MATK + 50
Aspd + 2
Adds a 2% chance of casting Level 1 Varetyr Spear on the target when performing a physical attack.
Adds a 2% chance of casting Level 1 Earth Grave on the target when performing a physical attack.
Adds a 1% chance of casting Level 1 Recognized Spell on the user when performing a magical attack.
Adds a 5% chance of casting Level 3 Quaqmire on the user when receiving a physical or magical attack.
Gloves worn by an arch bishop who couldn't resist the devil's temptations. It contains high evil magic.
Required Jobs: All Jobs
Int + 2
MATK + 2%
Enables Level 3 Heal.
Reduces the SP cost of skills by 5%.
If the users base Int is 100 or higher,
MATK + 5%
Set Bonus
Hibram's Gloves
Spell1
Reduces the variable casting time of skills by 5%.
Increases magical damage on all race targets by 5%.
Set Bonus
Hibram's Gloves
Spell2
Reduces the variable casting time of skills by 5%.
Increases magical damage on all race targets by 5%.
The special writs of blessing written on these battle gloves cause Monks that follow the path of the God to inflict much stronger damage.
Increases the damage of Sky Blow and Dragon Combo by 10%.
Increases the damage of Sky Blow and Dragon Combo by an additional 5% per 2 upgrade levels of the item.
Increases the damage of Tiger Cannon by 5% per 3 upgrade levels of the item.
Set Bonus
Illusion Combo Battle Glove [2]
Illusion Muffler [1]
ATK + 40
If the combined upgrade levels of Illusion Combo Battle Glove [2] and Illusion Muffler [1] are +7 or higher,
Increases the damage of Tiger Cannon by 20%.
If the combined upgrade levels are +18 or higher,
Reduces the cooldown of Flash Combo by 1 second.
If the combined upgrade levels are +22 or higher,
Increases the damage of Tiger Cannon by an additional 15%.
Reduces global cooldown by 3%.
Set Bonus:
Illusion Sprint Glove
Illusion Sprint Ring
Reduces global cooldown by additional 5%.
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Set Bonus:
Illusion Sprint Glove
Illusion Sprint Mail
Reduces variable casting time by 10%.
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Def : 0
A strengthened glove engraved with the patterns of the Rune Midgard Kingdom.
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Physical damage against all class enemies + 5%
Reduces the variable casting time of skills by 10%.
The users casting cannot be interrupted outside of WoE.
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Set Bonus
Imperial Feather
Imperial Glove [1]
Reduces the cooldown of Overbrand by 2 seconds.
Increases long-ranged damage on targets by 2% per level of Cannon Spear known.
Increases long-ranged damage on targets by an additional 2% per level of Overbrand known.
Increases the damage of Cannon Spear by 30%.
Increases the damage of Overbrand by 20%.
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A pair of battle gloves worn by the Royal Guard.
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Reduce After Cast Delay by 5%.
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ATK + 100. ATK + 10%.
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P.ATK + 15.
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Set Bonus:
Imperial Glove [1]
Circlet of Time(Royal Guard) [1]
Increase melee and long-ranged physical damage by 10%.
For every 2 refine level of Helmet, increase Overbrand and Cannon Spear damage by 15%.
For every 3 refine level of Helmet, increase physical damage against all size enemies by 4%.
When Helmet refined to +11 or higher, there's a 3% chance to gain ATK + 20% and STR + 100 for 10 seconds when performing physical attack.
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Set Bonus:
Imperial Glove [1]
Temporal Jewel (Str) lv.3
Reduce After Cast Delay by 15%.
For every 2 refine level of Helmet, increase Overbrand damage by 10%.
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Set Bonus:
Imperial Glove [1]
Temporal Jewel (Luk) lv.3
CRI + 20, Critical Damage + 20%,
For every 2 refine level of Helmet, increase Cannon Spear damage by 5%.
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Def : 0
A glove which is a favorite item among librarians.
Max SP + 20
Set Bonus
Principles of Magic [2]
Librarian Glove [1]
Pocket Watch or Pocket Watch [1]
Int + 5
Max HP + 700
Aspd + 5%
Set Bonus
Ancient Magic [2]
Librarian Glove [1]
Pocket Watch or Pocket Watch [1]
Int + 5
Max HP + 700
Aspd + 5%
A glove made of material you've never seen before. Amazingly light and suitable for use with just about any weapon.
Agi + 2
Dex + 1
Mdef + 1
Set Bonus
Improved Tights [1]
Linen Glove [1]
Perfect Dodge + 5
A glove that grows in strength with you.
Max HP + 100
Max SP + 20
Crit + 1 for every 10 base Luk.
If the user's base Luk is 110 or higher, increases critical damage on targets by 1%.
A glove that grows in strength with you.
Max HP + 100
Max SP + 20
Crit + 1 for every 10 base Luk.
If the user's base Luk is 110 or higher, increases critical damage on targets by 1%.
A pair of gloves once owned by a genius magician. They allow the wearer to use their magic more efficiently.
Increases the damage of Water, Earth, Fire, Wind and Neutral property magical attacks on targets by 5%.
Reduces the variable casting time of skills by 10%.
Bypass 50% of hard magic defense of All Races when performing a magical attack.
Gloves used by soldiers standing on the battlefield. It provides excellent protection in dangerous areas.
VIT + 7.
Increase physical damage to all size monsters by 10%.
Increase damage of Power Swing, Axe Tornado, Axe Boomerang by 1% per 2 BaseLv.
When FAW Silver Sniper Lv. 5 is learned, increase physical damage to all property type monsters by 10%
When FAW Magic Decoy Lv. 3 is learned, adds a chance to drop 2carat or 3carat diamond when monsters are killed.
When Axe Boomerang Lv. 5 is learned, ASPD +10%, recovers HP + 100, SP + 10 when monsters are killed.
When Lava Flow Lv. 5 is learned, reduce after skill delay by 30%.
A pair of gloves that were once worn by a palace chef. Wearing these make you feel as if you could draw upon the dexterity that chef used in cooking.
Dex + 2
MATK + 3%
Set Bonus
Orleans's Server [1]
Orleans's Glove [1]
Reduces the variable casting time of skills by 10%.
Set Bonus
Orleans's Glove [1]
Orleans's Necklace [1]
MATK + 20
A glove worn by a great alchemist who was not only good at medicine and science, but also magic.
LUK + 7.
Physical damage against all class enemies + 10%.
Increase damage of Cart Tornado by 2% per 3 base level.
When Cart Boost skill level 5,
increases ASPD by 10%.
Recovers HP 100, SP 10 when enemy
is killed using a physical attack.
When Crazy Vines skill level 10,
increases accuracy by 15%.
Increase damage to small, medium, and large monsters
by 2% per 1 skill level of Fire Expansion learned.
SET BONUS
Bear's Power
When a Genetic is equipped with Bear's Power,
increase chance to cast Bear's Power,
MaxHP + 50 per 1 base level.
Gloves provided from Prontera. Wearer becomes indomitable.
Vit+ 5
Mdef + 5
Aspd + 5%
Reduces damage taken from Demi-Human race enemies by 3%.
Reduces damage taken from Fire, Water, Wind and Earth property attacks by 5%.