Old boots in such excellent condition that they look like new, save for the outdated design.
Max HP +300, Max SP +30
For every 3 refine levels,
Max HP +100, Max SP +10, and Critical Damage +2%
If 120 or higher pure LUK, additional Critical Damage +30%
MDEF +5
SET BONUS
Giant Faceworm Snake Skin
Modified Luck Boots
Max HP + 15%
Max SP + 5%
Old boots in such excellent condition that they look like new, save for the outdated design.
Max HP +300, Max SP +30
For every 3 refine levels,
Max HP +100, Max SP +10, and Critical Damage +2%
If 120 or higher pure LUK, additional Critical Damage +30%
MDEF +5
SET BONUS
Giant Faceworm Snake Skin
Modified Luck Boots [1]
Max HP + 15%
Max SP + 5%
SET BONUS
Temporal Luck Manteau [1]
Modified Luck Boots [1]
ASPD + 1
If refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%.
SET BONUS
Overwelm Luck Armor [1]
Modified Luck Boots [1]
Increases critical damage by 10%
If the sum of refine rate is 21 or higher,
Pierces additional 20% of physical DEF on Brute, Demon type monsters.
Old boots in such excellent condition that they look like new, save for the outdated design.
Max HP +300, Max SP +30
For every 3 refine levels,
Max HP +100, Max SP +10, and ATK +7
If base STR is 120 or higher, additional ATK +50
SET BONUS
Giant Faceworm Snake Skin
Modified Strength Boots
Max HP + 15%
Max SP + 5%
Old boots in such excellent condition that they look like new, save for the outdated design.
Max HP +300, Max SP +30
For every 3 refine levels,
Max HP +100, Max SP +10, and ATK +7
If 120 or higher pure STR, additional ATK +50
SET BONUS
Giant Faceworm Snake Skin
Modified Strength Boots [1]
Max HP + 15%
Max SP + 5%
SET BONUS
Temporal Strength Boots[1]
Modified Strength Boots [1]
ATK + 50
If refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%.
SET BONUS
Overwelm Strength Armor [1]
Modified Strength Boots [1]
ATK + 10%
If the sum of refine rate is 21 or higher,
Pierces additional 20% of physical DEF on Brute, Demon type monsters.
Old boots in such excellent condition that they look like new, save for the outdated design.
Max HP +300, Max SP +30
For every 3 refine levels,
Max HP +300 and Max SP +10
If 120 or higher pure VIT, additional Max HP +8%
SET BONUS
Giant Faceworm Snake Skin
Modified Vitality Boots
Max HP + 15%
Max SP + 5%
Old boots in such excellent condition that they look like new, save for the outdated design.
Max HP +300, Max SP +30
For every 3 refine levels,
Max HP +300 and Max SP +10
If 120 or higher pure VIT, additional Max HP +8%
SET BONUS
Giant Faceworm Snake Skin
Modified Vitality Boots [1]
Max HP + 15%
Max SP + 5%
SET BONUS
Temporal Vitality Manteau [1]
Modified Vitality Boots [1]
Reduces after cast delay by 5%
If refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%.
SET BONUS
Overwelm Vitality Armor [1]
Modified Vitality Boots [1]
Max HP + 10%
If the sum of refine rate is 21 or higher,
Pierces additional 20% of physical DEF on Brute, Demon type monsters.
A suit for assassins that allows the wearer to move more quickly and stealthily.
Agi + 1
Mdef + 3
Set Bonus
Ninja Suit
Shinobi Sash
Max HP + 300
Reduces the SP cost of skills by 20%.
A sneaking suit that enables its wearer to move more quickly and stealthily.
Agi + 1
Mdef + 3
Set Bonus
Ninja Suit [1]
Shinobi Sash
Max HP + 300
Reduces the SP cost of skills by 20%.
High ranking officer's hat.
Restrained color tone with gold decorations.
Consumes 10 Hp every 5 sec when equipped.
ATK + 5, MATK + 5 per 2 refine rates.
When refined to +7 or higher, ATK + 5%, MATK + 5%.
When refined to +9 or higher, when physical attack, adds 5% chance to absorb HP equivalent to 5% damage, adds 1% chance to absorb SP equivalent to 3% damage.
When magical attack, adds 4% chance to recover 300 HP per second for four times.
When magical attack, adds 4% chance to recover 70 SP per second for four times.
Location: Upper Weight: 40
A shield of knights whose curses are perfectly purified.
The shield seems to have regained its original strength, which was hidden by a curse.
Increases attack speed (reduces delay after attack by 10%).
ATK + 5%, MATK + 5%.
Reduces damage taken from all properties by 10%.
When receiving damage, has a low chance to recovery 50 SP per second for 5 seconds.
When dealing physical or magical damage, has a low chance to recovery 300 HP per second for 5 seconds.
If refine rate is 7 or higher, ATK + 20, MATK + 20.
If refine rate is 9 or higher, ASPD + 2.
If refine rate is 12 or higher, reduces delay after skill by 5%.
Increases range damage +5%.
ASPD +5%.
For every 2 level of skill Heal, ATK +10, MATK +10.
------------------------
Set Bonus
Old Mitra
Record of Acolyte
Enables to use Hell Inferno Lv 5.
Reduces HP by 300 when killing monsters.
Adoramus damage reduced by 200%.
Reduces global cooldown by 30%.
When using Offertorium, increases Judex damage by 400% for 90 seconds,
and SP consumption increased by 100%.
------------------------
Set Bonus
Old Blazing Soul
Record of Acolyte
Increases range damage +15%.
Increases Rampage Blast damage by 30%.
When using Rampage Blast, has 50% chance to auto cast Zen.
------------------------
A customized red Thanatos Necklace.
It has been modified to provide healing capabilities to the user.
------------------------
ATK + 5%, MATK + 5%.
------------------------
Set Bonus:
Red Force Pendant
The Agony of Thanatos [1]
For every 4 refine level of Headgear, reduce After Cast Delay by 2%.
When the refine level of Headgear is +7 or higher,
There's a 5% chance to restore 5% of damage as HP when performing physical attack.
There's a 4% chance to restore 300 HP per second for 4 times when performing magical attack.
When the refine level of Headgear is +9 or higher,
ATK + 5%, MATK + 5%.
When the refine level of Headgear is +11 or higher,
reduce Fixed Casting Time by 0.5 seconds.
------------------------
This item can be enchanted with Dark Stone.
------------------------
Def: 0
A ring with a celestial amber like stone. It is said wearing this ring will grant you powers.
Enables Level 5 Blessing.
When equipped to Right Accessory (1),
For every 10 base Luk,
ATK + 15
MATK + 15
If the user's base Luk is 125 or higher,
Increases Physical and Magical damage on boss monsters by 15%.
When equipped to Left Accessory (2),
For every 10 base Vit,
Max HP + 2%
Max SP + 2%
If the user's base Vit is 125 or higher,
Def + 300
Mdef + 50
Reduces damage taken from Human Player and Doram race enemies by 3%.
Mysterious Helm that can amplify the power of Runes. It has the effect of building the power of each rune on itself.
MaxHP +4%, VIT + 3
Increase damage of Storm Blast by 30%
When refined to +6 or higher,
Increase damage of Storm Blast by additional 20%
When refined to +8 or higher,
Increase damage of Storm Blast by additional 20%
When below BaseLv99,
VIT + 1 per 2 refine rates
When above BaseLv100,
VIT + 1 per 1 refine rate
When using a Runestone,
applies a special buff to a character.
This effect won't work for Anima Runestone.
When using Verkana Runestone
Casts Millenium Shield for 60 sec,
This effect won't work in WoE maps.
Reduce physical damage to all class monsters by 50%
Reduce ranged physical damage by 50%
MATK -50%
When receiving melee physical attacks, adds a chance to autocast Millenium Shield lv1
When refined to +6 or higher, adds additional chance to autocast Millenium Shield lv1
When refined to +8 or higher, adds additional chance to autocast Millenium Shield lv1
When using Nosiege Runestone,
Casts Refresh,
Recovers HP and SP by 100%.
Cleanse Masquerade type affects.
Masquerade - Innovation
Masquerade - Groomy
Masquerade - Ignorance
Masquerade - Laziness
Masquerade - Weakness
Masquerade - Unlucky
When using Rhydo Runestone,
casts Crushing Strike,
cannot be knocked back for 30 sec.
When using Turisus Runestone,
casts Giant Growth,
STR+30, INT-30 for 240 sec
When using Urj Runestone,
casts Abundance,
Recovers 40 SP per 10 sec for 300 sec
When using Asir Runestone
casts Determination,
ATK+10, ASPD+10% for 300 sec
When using Hagalas Runestone,
casts Skin of Stone,
HP - 1000
Reflects 10% of incoming melee physical damage for 300 sec
When using Isia Runestone,
casts Vitality,
Recovers 500 HP per 10 sec for 300 sec
When using Pertz Runestone,
casts Storm Blast.
Location : Upper Weight : 300
A badge rewarded to honorable warriors.
Account Bound
Max HP + 300
Max SP + 80
ATK + 5%
MATK + 5%
Crit + 10
Adds a 1% chance of inflicting Blind on the attacker when receiving a long-ranged attack.
A sash that is said to have been owned by a renown ninja. With its embroidered emblem of nobility, it seems to contain some strange and mysterious power.
Str + 1
Agi + 1
Mdef + 1
Set Bonus
Ninja Suit or Ninja Suit [1]
Shinobi Sash
Max HP + 300
Reduces the SP cost of skills by 20%.
Cannot be traded with others.
Armor designed to show your skills in hunting competitions.
Character Bound
Cannot be refined.
Max HP + 2000
Max SP + 300
Increases Physical and Magical Damage dealt to Beast and Insect monster by 10%.
If equipped with Short-term Hunting Manteau and Short-term Hunting Boots, reduces Skill Delay by 5%.
A grenade launcher that has been designed specifically for battles against humans.
Account Bound
Property: Neutral
Dex + 2
Increases physical damage on Demi-Human race targets by 35%.
Bypass 20% of hard defense of Demi-Human race targets when performing a physical attack.
Increases physical damage on Human Player race targets by 35%.
Bypass 20% of hard defense of Human Player race targets when performing a physical attack.
Adds a 3% chance of buffing the user for 9 seconds when performing a physical attack; ATK + 300; Drains 120 HP from the user every second.
This item is indestructible in battle.
A manteau which protects its wearer from the elements.
Eligible Survivor's Rod for set combo:
Survivor's Rod (Dex)
Survivor's Rod (Dex) [1]
Survivor's Rod (Int)
Survivor's Rod (Int) [1]
Vit + 10
Mdef + 5
Set Bonus
Survivor's Manteau
Survivor's Rod
Max HP + 300
MATK - 5%
MATK + 1% per upgrade level of Survivor's Rod up to a maximum upgrade level of +10.
Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau up to a maximum upgrade level of +10.
Set Bonus
Survivor's Manteau
Rental Survivor's Rod
MATK + 5%
Reduces damage taken from Neutral property attacks by 25%.
Set Bonus
Survivor's Manteau
Survivor's Orb
Reduces damage taken from Demi-Human race enemies by 1%.
Reduces the fixed casting time of skills by 50%.
If Survivor's Manteau upgrade level is +5 or higher,
Reduces damage taken from Demi-Human race enemies by an additional 2%.
If Survivor's Manteau upgrade level is +7 or higher,
Reduces damage taken from Demi-Human race enemies by an additional 2%.
Set Bonus
Survivor's Manteau
Survivor's Orb
Survivor's Rod
MATK + 1%
If Survivor's Rod upgrade level is +5 or higher, additional MATK + 2%.
If Survivor's Rod upgrade level is +7 or higher, additional MATK + 2%.
Set Bonus
Survivor's Manteau
Survivor's Orb
Rental Survivor's Rod
MATK + 1%
Set Bonus
Survivor's Manteau
Survivor's Shoes
MATK + 10%
If Survivor's Manteau upgrade level is +7 or higher,
Reduces damage taken from Earth and Wind property attacks by 15%.
If Survivor's Manteau upgrade level is +9 or higher,
Reduces damage taken from Earth and Wind property attacks by an additional 15%.
Set Bonus
Flattery Robe [1]
Survivor's Manteau
Max HP + 10%
MATK + 2%
For every upgrade level of Flattery Robe [1],
Additional Max HP + 1%.
Additional MATK + 1%.
Set Bonus
Agenda Robe [1]
Survivor's Manteau
Adds a 1% chance of casting Level 1 Heal on the user when performing a magical attack per upgrade level of Agenda Robe [1].
A cloak that will increase the chance of survival in any circumstances.
Eligible Survivor's Rod for set combo:
Survivor's Rod (Dex)
Survivor's Rod (Dex) [1]
Survivor's Rod (Int)
Survivor's Rod (Int) [1]
Vit + 10
Mdef + 5
Set Bonus
Survivor's Manteau [1]
Survivor's Rod
Max HP + 300
MATK - 5%
MATK + 1% per upgrade level of Survivor's Rod.
Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau [1].
Set Bonus
Survivor's Manteau [1]
Rental Survivor's Rod
MATK + 5%
Reduces damage taken from Neutral property attacks by 25%.
Set Bonus
Survivor's Manteau [1]
Survivor's Orb
Reduces damage taken from Demi-Human race enemies by 1%.
Reduces the fixed casting time of skills by 50%.
If Survivor's Manteau [1] upgrade level is +5 or higher,
Reduces damage taken from Demi-Human race enemies by an additional 2%.
If Survivor's Manteau [1] upgrade level is +7 or higher,
Reduces damage taken from Demi-Human race enemies by an additional 2%.
Set Bonus
Survivor's Manteau [1]
Survivor's Orb
Survivor's Rod
MATK + 1%
If Survivor's Rod upgrade level is +5 or higher,
Additional MATK + 2%
If Survivor's Rod upgrade level is +7 or higher,
Additional MATK + 2%
Set Bonus
Survivor's Manteau [1]
Survivor's Orb
Rental Survivor's Rod
MATK + 1%
Set Malus
Survivor's Manteau [1]
Deviling Card
Increases damage taken from Neutral property attacks by 30%.
Set Bonus
Survivor's Manteau [1]
Survivor's Shoes
MATK + 10%
If Survivor's Manteau [1] upgrade level is +7 or higher,
Reduces damage taken from Earth and Wind property attacks by 15%.
If Survivor's Manteau [1] upgrade level is +9 or higher,
Reduces damage taken from Earth and Wind property attacks by an additional 15%.
A staff developed through the united efforts of the Mage Guild and Prontera Church. There are two different versions of this staff intended to help new trainees.
Property: Neutral
Dex + 2
Max HP + 300
Set Bonus
Survivor's Manteau
Survivor's Rod (Dex)
Max HP + 300
MATK - 5%
MATK + 1% per upgrade level of Survivor's Rod (Dex) up to a maximum upgrade level of +10.
Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau up to a maximum upgrade level of +10.
Set Bonus
Survivor's Manteau [1]
Survivor's Rod (Dex)
Max HP + 300
MATK - 5%
MATK + 1% per upgrade level of Survivor's Rod (Dex).
Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau [1].
Set Bonus
Survivor's Circlet [1]
Survivor's Rod (Dex)
MATK + 10 per upgrade level of Survivor's Rod (Dex).
If Survivor's Rod (Dex) upgrade level is +10 or higher,
Adds a chance of buffing the user for 5 seconds when performing a magical attack; Reduces the variable casting time of skills by 50%.
Set Bonus
Survivor's Orb
Survivor's Rod (Dex)
MATK + 10 per upgrade level of Survivor's Rod (Dex).
If Survivor's Rod (Dex) upgrade level is +10 or higher,
If the user's base level is 99 or lower,
Reduces the variable casting time of skills by 3%.
Increases the damage of Chain Lightning and Earth Strain by 15%.
Increases the damage of Heaven's Drive and Jupitel Thunder by 70%.
If the user's base level is 100 or higher,
Reduces the variable casting time of skills by an additional 9%.
Increases the damage of Chain Lightning and Earth Strain by 45%.
Increases the damage of Heaven's Drive and Jupitel Thunder by 210%.
Set Bonus
Survivor's Manteau
Survivor's Orb
Survivor's Rod (Dex)
MATK + 1%
If Survivor's Rod (Dex) upgrade level is +5 or higher, additional MATK + 2%.
If Survivor's Rod (Dex) upgrade level is +7 or higher, additional MATK + 2%.
Set Bonus
Survivor's Manteau [1]
Survivor's Orb
Survivor's Rod (Dex)
MATK + 1%
If Survivor's Rod (Dex) upgrade level is +5 or higher, additional MATK + 2%.
If Survivor's Rod (Dex) upgrade level is +7 or higher, additional MATK + 2%.
Set Bonus
Survivor's Rod (Dex)
Survivor's Shoes
Reduces damage taken from Demi-Human race enemies by 10%.
Bypass 50% of hard magic defense of normal monsters and boss monsters when performing a magical attack.
If Survivor's Rod (Dex) upgrade level is +10 or higher,
Increases magical damage on Demi-Human race targets by 20%.
Increases the damage of Neutral property magical attacks on targets by 80%.
Reduces the cooldown of Earth Strain by 2.4 seconds.
Reduces the cooldown of Chain Lightning by 1 second.
Adds a 6% chance of buffing the user for 5 seconds when performing a magical attack; Increases the damage of Chain Lightning by 100%.
A staff developed through the united efforts of the Mage Guild and Prontera Church. There are two different versions of this staff intended to help new trainees.
Property: Neutral
Dex + 3
Max HP + 400
Set Bonus
Survivor's Manteau
Survivor's Rod (Dex) [1]
Max HP + 300
MATK - 5%
MATK + 1% per upgrade level of Survivor's Rod (Dex) [1] up to a maximum upgrade level of +10.
Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau up to a maximum upgrade level of +10.
Set Bonus
Survivor's Manteau [1]
Survivor's Rod (Dex) [1]
Max HP + 300
MATK - 5%
MATK + 1% per upgrade level of Survivor's Rod (Dex) [1].
Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau [1].
Set Bonus
Illusion Survivor's Manteau [1]
Survivor's Rod (Dex) [1]
Max HP + 1000
MATK - 50
MATK + 20 per upgrade level of Survivor's Rod (Dex) [1] up to maximum upgrade of +10.
Reduces the global delay of skills by 3% per 3 upgrade levels of Survivor's Rod (Dex) [1].
Reduces damage taken from Neutral property attacks by 1% per 2 upgrade levels of Illusion Survivor's Manteau [1] up to a maximum upgrade of +10.
Set Bonus
Survival Circlet [1]
Survivor's Rod (Dex) [1]
MATK + 10 per upgrade level of Survivor's Rod (Dex) [1].
If Survivor's Rod (Dex) [1] upgrade level is +10 or higher,
Adds a chance of buffing the user for 5 seconds when performing a magical attack; Reduces the variable casting time of skills by 50%.
Set Bonus
Survivor's Orb
Survivor's Rod (Dex) [1]
MATK + 10 per upgrade level of Survivor's Rod (Dex) [1].
If Survivor's Rod (Dex) [1] upgrade level is +10 or higher,
If the user's base level is 99 or lower,
Reduces the variable casting time of skills by 3%.
Increases the damage of Chain Lightning and Earth Strain by 15%.
Increases the damage of Heaven's Drive and Jupitel Thunder by 70%.
If the user's base level is 100 or higher,
Reduces the variable casting time of skills by an additional 9%.
Increases the damage of Chain Lightning and Earth Strain by 45%.
Increases the damage of Heaven's Drive and Jupitel Thunder by 210%.
Set Bonus
Survivor's Manteau
Survivor's Orb
Survivor's Rod (Dex) [1]
MATK + 1%
If Survivor's Rod (Dex) [1] upgrade level is +5 or higher, additional MATK + 2%.
If Survivor's Rod (Dex) [1] upgrade level is +7 or higher, additional MATK + 2%.
Set Bonus
Survivor's Manteau [1]
Survivor's Orb
Survivor's Rod (Dex) [1]
MATK + 1%
If Survivor's Rod (Dex) [1] upgrade level is +5 or higher, additional MATK + 2%.
If Survivor's Rod (Dex) [1] upgrade level is +7 or higher, additional MATK + 2%.
Set Bonus
Survivor's Rod (Dex) [1]
Survivor's Shoes
Reduces damage taken from Demi-Human race enemies by 10%.
Bypass 50% of hard magic defense of normal monsters and boss monsters when performing a magical attack.
If Survivor's Rod (Dex) [1] upgrade level is +10 or higher,
Increases magical damage on Demi-Human race targets by 20%.
Increases the damage of Neutral property magical attacks on targets by 80%.
Reduces the cooldown of Earth Strain by 2.4 seconds.
Reduces the cooldown of Chain Lightning by 1 second.
Adds a 6% chance of buffing the user for 5 seconds when performing a magical attack; Increases the damage of Chain Lightning by 100%.
A staff developed through the united efforts of the Mage Guild and Prontera Church. There are two different versions of this staff intended to help new trainees.
Property: Neutral
Int + 2
Max HP + 300
Set Bonus
Survivor's Manteau
Survivor's Rod (Int)
Max HP + 300
MATK - 5%
MATK + 1% per upgrade level of Survivor's Rod (Int) up to a maximum upgrade level of +10.
Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau up to a maximum upgrade level of +10.
Set Bonus
Survivor's Manteau [1]
Survivor's Rod (Int)
Max HP + 300
MATK - 5%
MATK + 1% per upgrade level of Survivor's Rod (Int).
Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau [1].
Set Bonus
Survivor's Circlet [1]
Survivor's Rod (int)
MATK + 10 per upgrade level of Survivor's Rod (Int).
If Survivor's Rod (Int) upgrade level is +10 or higher,
Adds a chance of buffing the user for 5 seconds when performing a magical attack; Reduces the variable casting time of skills by 50%.
Set Bonus
Survivor's Orb
Survivor's Rod (Int)
MATK + 10 per upgrade level of Survivor's Rod (Int).
If Survivor's Rod (Int) upgrade level is +10 or higher,
If the user's base level is 99 or lower,
Reduces the variable casting time of skills by 3%.
Increases the damage of Chain Lightning and Earth Strain by 15%.
Increases the damage of Heaven's Drive and Jupitel Thunder by 70%.
If the user's base level is 100 or higher,
Reduces the variable casting time of skills by an additional 9%.
Increases the damage of Chain Lightning and Earth Strain by 45%.
Increases the damage of Heaven's Drive and Jupitel Thunder by 210%.
Set Bonus
Survivor's Manteau
Survivor's Orb
Survivor's Rod (Int)
MATK + 1%
If Survivor's Rod (Int) upgrade level is +5 or higher, additional MATK + 2%.
If Survivor's Rod (Int) upgrade level is +7 or higher, additional MATK + 2%.
Set Bonus
Survivor's Manteau [1]
Survivor's Orb
Survivor's Rod (Int)
MATK + 1%
If Survivor's Rod (Int) upgrade level is +5 or higher, additional MATK + 2%.
If Survivor's Rod (Int) upgrade level is +7 or higher, additional MATK + 2%.
Set Bonus
Survivor's Rod (Int)
Survivor's Shoes
Reduces damage taken from Demi-Human race enemies by 10%.
Bypass 50% of hard magic defense of normal monsters and boss monsters when performing a magical attack.
If Survivor's Rod (Int) upgrade level is +10 or higher,
Increases magical damage on Demi-Human race targets by 20%.
Increases the damage of Neutral property magical attacks on targets by 80%.
Reduces the cooldown of Earth Strain by 2.4 seconds.
Reduces the cooldown of Chain Lightning by 1 seconds.
Adds a 6% chance of buffing the user for 5 seconds when performing a magical attack; Increases the damage of Chain Lightning by 100%.
A staff developed through the united efforts of the Mage Guild and Prontera Church. There are two different versions of this staff intended to help new trainees.
Property: Neutral
Int + 3
Max HP + 400
Set Bonus
Survivor's Manteau
Survivor's Rod (Int) [1]
Max HP + 300
MATK - 5%
MATK + 1% per upgrade level of Survivor's Rod (Int) [1] up to a maximum upgrade level of +10.
Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau up to a maximum upgrade level of +10.
Set Bonus
Survivor's Manteau [1]
Survivor's Rod (Int) [1]
Max HP + 300
MATK - 5%
MATK + 1% per upgrade level of Survivor's Rod (Int) [1].
Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau [1].
Set Bonus
Illusion Survivor's Manteau [1]
Survivor's Rod (Int) [1]
Max HP + 1000
MATK - 50
MATK + 20 per upgrade level of Survivor's Rod (Int) [1] up to maximum upgrade of +10.
Reduces the global delay of skills by 3% per 3 upgrade levels of Survivor's Rod (Int) [1].
Reduces damage taken from Neutral property attacks by 1% per 2 upgrade levels of Illusion Survivor's Manteau [1] up to a maximum upgrade of +10.
Set Bonus
Survivor's Circlet [1]
Survivor's Rod (Int) [1]
MATK + 10 per upgrade level of Survivor's Rod (Int) [1].
If Survivor's Rod (Int) [1] upgrade level is +10 or higher,
Adds a chance of buffing the user for 5 seconds when performing a magical attack; Reduces the variable casting time of skills by 50%.
Set Bonus
Survivor's Orb
Survivor's Rod (Int) [1]
MATK + 10 per upgrade level of Survivor's Rod (Int) [1].
If Survivor's Rod (Int) [1] upgrade level is +10 or higher,
If the user's base level is 99 or lower,
Reduces the variable casting time of skills by 3%.
Increases the damage of Chain Lightning and Earth Strain by 15%.
Increases the damage of Heaven's Drive and Jupitel Thunder by 70%.
If the user's base level is 100 or higher,
Reduces the variable casting time of skills by an additional 9%.
Increases the damage of Chain Lightning and Earth Strain by 45%.
Increases the damage of Heaven's Drive and Jupitel Thunder by 210%.
Set Bonus
Survivor's Manteau
Survivor's Orb
Survivor's Rod [1] (Int) [1]
MATK + 1%
If Survivor's Rod (Int) [1] upgrade level is +5 or higher, additional MATK + 2%.
If Survivor's Rod (Int) [1] upgrade level is +7 or higher, additional MATK + 2%.
Set Bonus
Survivor's Manteau [1]
Survivor's Orb
Survivor's Rod [1] (Int) [1]
MATK + 1%
If Survivor's Rod (Int) [1] upgrade level is +5 or higher, additional MATK + 2%.
If Survivor's Rod (Int) [1] upgrade level is +7 or higher, additional MATK + 2%.
Set Bonus
Survivor's Rod (Int) [1]
Survivor's Shoes
Reduces damage taken from Demi-Human race enemies by 10%.
Bypass 50% of hard magic defense of normal monsters and boss monsters when performing a magical attack.
If Survivor's Rod (Int) [1] upgrade level is +10 or higher,
Increases magical damage on Demi-Human race targets by 20%.
Increases the damage of Neutral property magical attacks on targets by 80%.
Reduces the cooldown of Earth Strain by 2.4 seconds.
Reduces the cooldown of Chain Lightning by 1 seconds.
Adds a 6% chance of buffing the user for 5 seconds when performing a magical attack; Increases the damage of Chain Lightning by 100%.
These boots are obviously old but they show no signs of wear and tear.
Max HP + 300
Additional Max HP + 100 per 3 upgrade levels of the item.
Max SP + 30
Additional Max SP + 10 per 3 upgrade levels of the item.
Aspd + 3% per 3 upgrade levels of the item.
If the users base Agi is 120 or higher,
Aspd + 1
Set Bonus
Temporal Agi Boots
Giant Faceworm Snake Skin [1]
Max HP + 15% and Max SP + 5%.
Set Bonus
Temporal Agi Boots
Giant Faceworm Snake Skin
Max HP + 15% and Max SP + 5%.
Set Bonus
Temporal Agi Boots
Temporal Manteau
Max HP + 15%
Mdef + 10
Aspd + 5%
Reduces damage taken from Demi-Human race enemies by 5%.
These boots are obviously old but they show no signs of wear and tear.
Max HP + 300
Additional Max HP + 100 per 3 upgrade levels of the item.
Max SP + 30
Additional Max SP + 10 per 3 upgrade levels of the item.
Aspd + 3% per 3 upgrade levels of the item.
If the users base Agi is 120 or higher,
Aspd + 1
Set Bonus
Temporal Agi Boots [1]
Giant Faceworm Snake Skin [1]
Max HP + 15% and Max SP + 5%.
Set Bonus
Temporal Agi Boots [1]
Giant Faceworm Snake Skin
Max HP + 15% and Max SP + 5%.
Set Bonus
Temporal Agi Boots [1]
Temporal Manteau [1]
Max HP + 15%
Mdef + 10
Aspd + 5%
Reduces damage taken from Demi-Human race enemies by 5%.
These boots are obviously old but they show no signs of wear and tear.
Max HP + 300
Additional Max HP + 100 per 3 upgrade levels of the item.
Max SP + 30
Additional Max SP + 10 per 3 upgrade levels of the item.
These boots are obviously old but they show no signs of wear and tear.
Max HP + 300
Additional Max HP + 100 per 3 upgrade levels of the item.
Max SP + 30
Additional Max SP + 10 per 3 upgrade levels of the item.
Dex + 3 per 3 upgrade levels of the item.
If the users base Dex is 120 or higher,
Reduces the fixed casting time of skills by 0.5 seconds.
Increases long-ranged damage on targets by 5%.
Set Bonus
Temporal Dex Boots
Giant Faceworm Snake Skin [1]
Max HP + 15% and Max SP + 5%.
Set Bonus
Temporal Dex Boots
Giant Faceworm Snake Skin
Max HP + 15% and Max SP + 5%.
Set Bonus
Temporal Dex Boots
Temporal Manteau
Max HP + 15%
Mdef + 10
Increases long-ranged damage on targets by 5%.
Reduces damage taken from Demi-Human race enemies by 5%.
These boots are obviously old but they show no signs of wear and tear.
Max HP + 300
Additional Max HP + 100 per 3 upgrade levels of the item.
Max SP + 30
Additional Max SP + 10 per 3 upgrade levels of the item.
Dex + 3 per 3 upgrade levels of the item.
If the users base Dex is 120 or higher,
Reduces the fixed casting time of skills by 0.5 seconds.
Increases long-ranged damage on targets by 5%.
Set Bonus
Temporal Dex Boots [1]
Giant Faceworm Snake Skin [1]
Max HP + 15% and Max SP + 5%.
Set Bonus
Temporal Dex Boots [1]
Giant Faceworm Snake Skin
Max HP + 15% and Max SP + 5%.
Set Bonus
Temporal Dex Boots [1]
Temporal Manteau [1]
Max HP + 15%
Mdef + 10
Increases long-ranged damage on targets by 5%.
Reduces damage taken from Demi-Human race enemies by 5%.
These boots are obviously old but they show no signs of wear and tear.
Mdef + 5
Max HP + 300
Additional Max HP + 100 per 3 upgrade levels of the item.
Max SP + 30
Additional Max SP + 10 per 3 upgrade levels of the item.
MATK + 10 per 3 upgrade levels of the item.
If the users base Int is 120 or higher,
Additional MATK + 60
Set Bonus
Temporal Int Boots
Giant Faceworm Snake Skin [1]
Max HP + 15% and Max SP + 5%.
Set Bonus
Temporal Int Boots
Giant Faceworm Snake Skin
Max HP + 15% and Max SP + 5%.
Set Bonus
Temporal Int Boots
Temporal Manteau
Max HP + 15%
MATK + 30
Mdef + 10
Reduces damage taken from Demi-Human race enemies by 5%.