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RENEWAL DATABASE

Ragnarok Online Renewal Equipment

Browse equipment in Ragnarok Online Renewal. Check item properties, requirements, effects and acquisition sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “HP+300” in Renewal

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Modified Luk Boots

Modified Luk Boots

#22112 · Armor · Footgear
DEF
20
Armor Lv.
1
Required Lv.
99
Slots
0
Weight
60
Buy value
20 z
Sell value
10 z
Old boots in such excellent condition that they look like new, save for the outdated design. Max HP +300, Max SP +30 For every 3 refine levels, Max HP +100, Max SP +10, and Critical Damage +2% If 120 or higher pure LUK, additional Critical Damage +30% MDEF +5 SET BONUS Giant Faceworm Snake Skin Modified Luck Boots Max HP + 15% Max SP + 5%
Full item details & effects
Modified Luk Boots

Modified Luk Boots [1]

#22118 · Armor · Footgear
DEF
20
Armor Lv.
1
Required Lv.
99
Slots
1
Weight
60
Buy value
20 z
Sell value
10 z
Old boots in such excellent condition that they look like new, save for the outdated design. Max HP +300, Max SP +30 For every 3 refine levels, Max HP +100, Max SP +10, and Critical Damage +2% If 120 or higher pure LUK, additional Critical Damage +30% MDEF +5 SET BONUS Giant Faceworm Snake Skin Modified Luck Boots [1] Max HP + 15% Max SP + 5% SET BONUS Temporal Luck Manteau [1] Modified Luck Boots [1] ASPD + 1 If refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%. SET BONUS Overwelm Luck Armor [1] Modified Luck Boots [1] Increases critical damage by 10% If the sum of refine rate is 21 or higher, Pierces additional 20% of physical DEF on Brute, Demon type monsters.
Full item details & effects
Modified Str Boots

Modified Str Boots

#22107 · Armor · Footgear
DEF
25
Armor Lv.
1
Required Lv.
99
Slots
0
Weight
60
Buy value
20 z
Sell value
10 z
Old boots in such excellent condition that they look like new, save for the outdated design. Max HP +300, Max SP +30 For every 3 refine levels, Max HP +100, Max SP +10, and ATK +7 If base STR is 120 or higher, additional ATK +50 SET BONUS Giant Faceworm Snake Skin Modified Strength Boots Max HP + 15% Max SP + 5%
Full item details & effects
Modified Str Boots

Modified Str Boots [1]

#22113 · Armor · Footgear
DEF
25
Armor Lv.
1
Required Lv.
99
Slots
1
Weight
60
Buy value
20 z
Sell value
10 z
Old boots in such excellent condition that they look like new, save for the outdated design. Max HP +300, Max SP +30 For every 3 refine levels, Max HP +100, Max SP +10, and ATK +7 If 120 or higher pure STR, additional ATK +50 SET BONUS Giant Faceworm Snake Skin Modified Strength Boots [1] Max HP + 15% Max SP + 5% SET BONUS Temporal Strength Boots[1] Modified Strength Boots [1] ATK + 50 If refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%. SET BONUS Overwelm Strength Armor [1] Modified Strength Boots [1] ATK + 10% If the sum of refine rate is 21 or higher, Pierces additional 20% of physical DEF on Brute, Demon type monsters.
Full item details & effects
Modified Vit Boots

Modified Vit Boots

#22110 · Armor · Footgear
DEF
25
Armor Lv.
1
Required Lv.
99
Slots
0
Weight
60
Buy value
20 z
Sell value
10 z
Old boots in such excellent condition that they look like new, save for the outdated design. Max HP +300, Max SP +30 For every 3 refine levels, Max HP +300 and Max SP +10 If 120 or higher pure VIT, additional Max HP +8% SET BONUS Giant Faceworm Snake Skin Modified Vitality Boots Max HP + 15% Max SP + 5%
Full item details & effects
Modified Vitality Boots

Modified Vitality Boots [1]

#22116 · Armor · Footgear
DEF
25
Armor Lv.
1
Required Lv.
99
Slots
1
Weight
60
Buy value
20 z
Sell value
10 z
Old boots in such excellent condition that they look like new, save for the outdated design. Max HP +300, Max SP +30 For every 3 refine levels, Max HP +300 and Max SP +10 If 120 or higher pure VIT, additional Max HP +8% SET BONUS Giant Faceworm Snake Skin Modified Vitality Boots [1] Max HP + 15% Max SP + 5% SET BONUS Temporal Vitality Manteau [1] Modified Vitality Boots [1] Reduces after cast delay by 5% If refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%. SET BONUS Overwelm Vitality Armor [1] Modified Vitality Boots [1] Max HP + 10% If the sum of refine rate is 21 or higher, Pierces additional 20% of physical DEF on Brute, Demon type monsters.
Full item details & effects
Officer's Hat

Officer's Hat [1]

#400011 · Armor · Headgear (Top)
DEF
35
Armor Lv.
1
Required Lv.
Any
Slots
1
Weight
40
Buy value
0 z
Sell value
0 z
High ranking officer's hat. Restrained color tone with gold decorations. Consumes 10 Hp every 5 sec when equipped. ATK + 5, MATK + 5 per 2 refine rates. When refined to +7 or higher, ATK + 5%, MATK + 5%. When refined to +9 or higher, when physical attack, adds 5% chance to absorb HP equivalent to 5% damage, adds 1% chance to absorb SP equivalent to 3% damage. When magical attack, adds 4% chance to recover 300 HP per second for four times. When magical attack, adds 4% chance to recover 70 SP per second for four times. Location: Upper Weight: 40
Full item details & effects
Purified Knight's Shield

Purified Knight's Shield [1]

#28946 · Armor · Shield
Armor Lv.
1
Required Lv.
1
Slots
1
Weight
80
Buy value
0 z
Sell value
0 z
A shield of knights whose curses are perfectly purified. The shield seems to have regained its original strength, which was hidden by a curse. Increases attack speed (reduces delay after attack by 10%). ATK + 5%, MATK + 5%. Reduces damage taken from all properties by 10%. When receiving damage, has a low chance to recovery 50 SP per second for 5 seconds. When dealing physical or magical damage, has a low chance to recovery 300 HP per second for 5 seconds. If refine rate is 7 or higher, ATK + 20, MATK + 20. If refine rate is 9 or higher, ASPD + 2. If refine rate is 12 or higher, reduces delay after skill by 5%.
Full item details & effects
Record of Acolyte

Record of Acolyte [1]

#490334 · Armor · Accessory (Right)
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Increases range damage +5%. ASPD +5%. For every 2 level of skill Heal, ATK +10, MATK +10. ------------------------ Set Bonus Old Mitra Record of Acolyte Enables to use Hell Inferno Lv 5. Reduces HP by 300 when killing monsters. Adoramus damage reduced by 200%. Reduces global cooldown by 30%. When using Offertorium, increases Judex damage by 400% for 90 seconds, and SP consumption increased by 100%. ------------------------ Set Bonus Old Blazing Soul Record of Acolyte Increases range damage +15%. Increases Rampage Blast damage by 30%. When using Rampage Blast, has 50% chance to auto cast Zen. ------------------------
Full item details & effects
Red Force Pendant

Red Force Pendant [1]

#490100 · Armor · Accessory (Right)
Armor Lv.
1
Required Lv.
Any
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A customized red Thanatos Necklace. It has been modified to provide healing capabilities to the user. ------------------------ ATK + 5%, MATK + 5%. ------------------------ Set Bonus: Red Force Pendant The Agony of Thanatos [1] For every 4 refine level of Headgear, reduce After Cast Delay by 2%. When the refine level of Headgear is +7 or higher, There's a 5% chance to restore 5% of damage as HP when performing physical attack. There's a 4% chance to restore 300 HP per second for 4 times when performing magical attack. When the refine level of Headgear is +9 or higher, ATK + 5%, MATK + 5%. When the refine level of Headgear is +11 or higher, reduce Fixed Casting Time by 0.5 seconds. ------------------------ This item can be enchanted with Dark Stone. ------------------------ Def: 0
Full item details & effects
Ring of Jupiter

Ring of Jupiter [1]

#32258 · Armor · Accessory
DEF
2
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
50
Buy value
20 z
Sell value
10 z
A ring with a celestial amber like stone. It is said wearing this ring will grant you powers. Enables Level 5 Blessing. When equipped to Right Accessory (1), For every 10 base Luk, ATK + 15 MATK + 15 If the user's base Luk is 125 or higher, Increases Physical and Magical damage on boss monsters by 15%. When equipped to Left Accessory (2), For every 10 base Vit, Max HP + 2% Max SP + 2% If the user's base Vit is 125 or higher, Def + 300 Mdef + 50 Reduces damage taken from Human Player and Doram race enemies by 3%.
Full item details & effects
Rune Helm

Rune Helm [1]

#5970 · Armor · Headgear (Top)
DEF
15
Armor Lv.
1
Required Lv.
50
Slots
1
Weight
300
Buy value
20 z
Sell value
10 z
Mysterious Helm that can amplify the power of Runes. It has the effect of building the power of each rune on itself. MaxHP +4%, VIT + 3 Increase damage of Storm Blast by 30% When refined to +6 or higher, Increase damage of Storm Blast by additional 20% When refined to +8 or higher, Increase damage of Storm Blast by additional 20% When below BaseLv99, VIT + 1 per 2 refine rates When above BaseLv100, VIT + 1 per 1 refine rate When using a Runestone, applies a special buff to a character. This effect won't work for Anima Runestone. When using Verkana Runestone Casts Millenium Shield for 60 sec, This effect won't work in WoE maps. Reduce physical damage to all class monsters by 50% Reduce ranged physical damage by 50% MATK -50% When receiving melee physical attacks, adds a chance to autocast Millenium Shield lv1 When refined to +6 or higher, adds additional chance to autocast Millenium Shield lv1 When refined to +8 or higher, adds additional chance to autocast Millenium Shield lv1 When using Nosiege Runestone, Casts Refresh, Recovers HP and SP by 100%. Cleanse Masquerade type affects. Masquerade - Innovation Masquerade - Groomy Masquerade - Ignorance Masquerade - Laziness Masquerade - Weakness Masquerade - Unlucky When using Rhydo Runestone, casts Crushing Strike, cannot be knocked back for 30 sec. When using Turisus Runestone, casts Giant Growth, STR+30, INT-30 for 240 sec When using Urj Runestone, casts Abundance, Recovers 40 SP per 10 sec for 300 sec When using Asir Runestone casts Determination, ATK+10, ASPD+10% for 300 sec When using Hagalas Runestone, casts Skin of Stone, HP - 1000 Reflects 10% of incoming melee physical damage for 300 sec When using Isia Runestone, casts Vitality, Recovers 500 HP per 10 sec for 300 sec When using Pertz Runestone, casts Storm Blast. Location : Upper Weight : 300
Full item details & effects
Sheriff Badge

Sheriff Badge

#2733 · Armor · Accessory
DEF
1
Armor Lv.
1
Required Lv.
80
Slots
0
Weight
0
Buy value
20 z
Sell value
10 z
A badge rewarded to honorable warriors. Account Bound Max HP + 300 Max SP + 80 ATK + 5% MATK + 5% Crit + 10 Adds a 1% chance of inflicting Blind on the attacker when receiving a long-ranged attack.
Full item details & effects
Shinobi Sash

Shinobi Sash

#2654 · Armor · Accessory
DEF
1
Armor Lv.
1
Required Lv.
30
Slots
0
Weight
30
Buy value
20,000 z
Sell value
10,000 z
A sash that is said to have been owned by a renown ninja. With its embroidered emblem of nobility, it seems to contain some strange and mysterious power. Str + 1 Agi + 1 Mdef + 1 Set Bonus Ninja Suit or Ninja Suit [1] Shinobi Sash Max HP + 300 Reduces the SP cost of skills by 20%.
Full item details & effects
Short-term Hunting Mail

Short-term Hunting Mail

#15247 · Armor · Armor
DEF
40
Armor Lv.
1
Required Lv.
50
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
Cannot be traded with others. Armor designed to show your skills in hunting competitions. Character Bound Cannot be refined. Max HP + 2000 Max SP + 300 Increases Physical and Magical Damage dealt to Beast and Insect monster by 10%. If equipped with Short-term Hunting Manteau and Short-term Hunting Boots, reduces Skill Delay by 5%.
Full item details & effects
Soldier Grenade Launcher

Soldier Grenade Launcher

#13174 · Grenade Launcher · Weapon (Two-Handed)
ATK
300
Weapon Lv.
3
Required Lv.
80
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
A grenade launcher that has been designed specifically for battles against humans. Account Bound Property: Neutral Dex + 2 Increases physical damage on Demi-Human race targets by 35%. Bypass 20% of hard defense of Demi-Human race targets when performing a physical attack. Increases physical damage on Human Player race targets by 35%. Bypass 20% of hard defense of Human Player race targets when performing a physical attack. Adds a 3% chance of buffing the user for 9 seconds when performing a physical attack; ATK + 300; Drains 120 HP from the user every second. This item is indestructible in battle.
Full item details & effects
Survivor's Manteau

Survivor's Manteau

#2509 · Armor · Garment
DEF
10
Armor Lv.
1
Required Lv.
75
Slots
0
Weight
55
Buy value
20,000 z
Sell value
10,000 z
A manteau which protects its wearer from the elements. Eligible Survivor's Rod for set combo: Survivor's Rod (Dex) Survivor's Rod (Dex) [1] Survivor's Rod (Int) Survivor's Rod (Int) [1] Vit + 10 Mdef + 5 Set Bonus Survivor's Manteau Survivor's Rod Max HP + 300 MATK - 5% MATK + 1% per upgrade level of Survivor's Rod up to a maximum upgrade level of +10. Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau up to a maximum upgrade level of +10. Set Bonus Survivor's Manteau Rental Survivor's Rod MATK + 5% Reduces damage taken from Neutral property attacks by 25%. Set Bonus Survivor's Manteau Survivor's Orb Reduces damage taken from Demi-Human race enemies by 1%. Reduces the fixed casting time of skills by 50%. If Survivor's Manteau upgrade level is +5 or higher, Reduces damage taken from Demi-Human race enemies by an additional 2%. If Survivor's Manteau upgrade level is +7 or higher, Reduces damage taken from Demi-Human race enemies by an additional 2%. Set Bonus Survivor's Manteau Survivor's Orb Survivor's Rod MATK + 1% If Survivor's Rod upgrade level is +5 or higher, additional MATK + 2%. If Survivor's Rod upgrade level is +7 or higher, additional MATK + 2%. Set Bonus Survivor's Manteau Survivor's Orb Rental Survivor's Rod MATK + 1% Set Bonus Survivor's Manteau Survivor's Shoes MATK + 10% If Survivor's Manteau upgrade level is +7 or higher, Reduces damage taken from Earth and Wind property attacks by 15%. If Survivor's Manteau upgrade level is +9 or higher, Reduces damage taken from Earth and Wind property attacks by an additional 15%. Set Bonus Flattery Robe [1] Survivor's Manteau Max HP + 10% MATK + 2% For every upgrade level of Flattery Robe [1], Additional Max HP + 1%. Additional MATK + 1%. Set Bonus Agenda Robe [1] Survivor's Manteau Adds a 1% chance of casting Level 1 Heal on the user when performing a magical attack per upgrade level of Agenda Robe [1].
Full item details & effects
Survivor's Manteau

Survivor's Manteau [1]

#20813 · Armor · Garment
DEF
10
Armor Lv.
1
Required Lv.
75
Slots
1
Weight
55
Buy value
1,000 z
Sell value
500 z
A cloak that will increase the chance of survival in any circumstances. Eligible Survivor's Rod for set combo: Survivor's Rod (Dex) Survivor's Rod (Dex) [1] Survivor's Rod (Int) Survivor's Rod (Int) [1] Vit + 10 Mdef + 5 Set Bonus Survivor's Manteau [1] Survivor's Rod Max HP + 300 MATK - 5% MATK + 1% per upgrade level of Survivor's Rod. Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau [1]. Set Bonus Survivor's Manteau [1] Rental Survivor's Rod MATK + 5% Reduces damage taken from Neutral property attacks by 25%. Set Bonus Survivor's Manteau [1] Survivor's Orb Reduces damage taken from Demi-Human race enemies by 1%. Reduces the fixed casting time of skills by 50%. If Survivor's Manteau [1] upgrade level is +5 or higher, Reduces damage taken from Demi-Human race enemies by an additional 2%. If Survivor's Manteau [1] upgrade level is +7 or higher, Reduces damage taken from Demi-Human race enemies by an additional 2%. Set Bonus Survivor's Manteau [1] Survivor's Orb Survivor's Rod MATK + 1% If Survivor's Rod upgrade level is +5 or higher, Additional MATK + 2% If Survivor's Rod upgrade level is +7 or higher, Additional MATK + 2% Set Bonus Survivor's Manteau [1] Survivor's Orb Rental Survivor's Rod MATK + 1% Set Malus Survivor's Manteau [1] Deviling Card Increases damage taken from Neutral property attacks by 30%. Set Bonus Survivor's Manteau [1] Survivor's Shoes MATK + 10% If Survivor's Manteau [1] upgrade level is +7 or higher, Reduces damage taken from Earth and Wind property attacks by 15%. If Survivor's Manteau [1] upgrade level is +9 or higher, Reduces damage taken from Earth and Wind property attacks by an additional 15%.
Full item details & effects
Survivor's Rod (Dex)

Survivor's Rod (Dex)

#1617 · One-Handed Staff · Weapon
ATK
50
MATK
120
Weapon Lv.
3
Required Lv.
24
Slots
0
Weight
100
Buy value
85,000 z
Sell value
42,500 z
A staff developed through the united efforts of the Mage Guild and Prontera Church. There are two different versions of this staff intended to help new trainees. Property: Neutral Dex + 2 Max HP + 300 Set Bonus Survivor's Manteau Survivor's Rod (Dex) Max HP + 300 MATK - 5% MATK + 1% per upgrade level of Survivor's Rod (Dex) up to a maximum upgrade level of +10. Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau up to a maximum upgrade level of +10. Set Bonus Survivor's Manteau [1] Survivor's Rod (Dex) Max HP + 300 MATK - 5% MATK + 1% per upgrade level of Survivor's Rod (Dex). Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau [1]. Set Bonus Survivor's Circlet [1] Survivor's Rod (Dex) MATK + 10 per upgrade level of Survivor's Rod (Dex). If Survivor's Rod (Dex) upgrade level is +10 or higher, Adds a chance of buffing the user for 5 seconds when performing a magical attack; Reduces the variable casting time of skills by 50%. Set Bonus Survivor's Orb Survivor's Rod (Dex) MATK + 10 per upgrade level of Survivor's Rod (Dex). If Survivor's Rod (Dex) upgrade level is +10 or higher, If the user's base level is 99 or lower, Reduces the variable casting time of skills by 3%. Increases the damage of Chain Lightning and Earth Strain by 15%. Increases the damage of Heaven's Drive and Jupitel Thunder by 70%. If the user's base level is 100 or higher, Reduces the variable casting time of skills by an additional 9%. Increases the damage of Chain Lightning and Earth Strain by 45%. Increases the damage of Heaven's Drive and Jupitel Thunder by 210%. Set Bonus Survivor's Manteau Survivor's Orb Survivor's Rod (Dex) MATK + 1% If Survivor's Rod (Dex) upgrade level is +5 or higher, additional MATK + 2%. If Survivor's Rod (Dex) upgrade level is +7 or higher, additional MATK + 2%. Set Bonus Survivor's Manteau [1] Survivor's Orb Survivor's Rod (Dex) MATK + 1% If Survivor's Rod (Dex) upgrade level is +5 or higher, additional MATK + 2%. If Survivor's Rod (Dex) upgrade level is +7 or higher, additional MATK + 2%. Set Bonus Survivor's Rod (Dex) Survivor's Shoes Reduces damage taken from Demi-Human race enemies by 10%. Bypass 50% of hard magic defense of normal monsters and boss monsters when performing a magical attack. If Survivor's Rod (Dex) upgrade level is +10 or higher, Increases magical damage on Demi-Human race targets by 20%. Increases the damage of Neutral property magical attacks on targets by 80%. Reduces the cooldown of Earth Strain by 2.4 seconds. Reduces the cooldown of Chain Lightning by 1 second. Adds a 6% chance of buffing the user for 5 seconds when performing a magical attack; Increases the damage of Chain Lightning by 100%.
Full item details & effects
Survivor's Rod (Dex)

Survivor's Rod (Dex) [1]

#1618 · One-Handed Staff · Weapon
ATK
50
MATK
120
Weapon Lv.
3
Required Lv.
24
Slots
1
Weight
100
Buy value
85,000 z
Sell value
42,500 z
A staff developed through the united efforts of the Mage Guild and Prontera Church. There are two different versions of this staff intended to help new trainees. Property: Neutral Dex + 3 Max HP + 400 Set Bonus Survivor's Manteau Survivor's Rod (Dex) [1] Max HP + 300 MATK - 5% MATK + 1% per upgrade level of Survivor's Rod (Dex) [1] up to a maximum upgrade level of +10. Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau up to a maximum upgrade level of +10. Set Bonus Survivor's Manteau [1] Survivor's Rod (Dex) [1] Max HP + 300 MATK - 5% MATK + 1% per upgrade level of Survivor's Rod (Dex) [1]. Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau [1]. Set Bonus Illusion Survivor's Manteau [1] Survivor's Rod (Dex) [1] Max HP + 1000 MATK - 50 MATK + 20 per upgrade level of Survivor's Rod (Dex) [1] up to maximum upgrade of +10. Reduces the global delay of skills by 3% per 3 upgrade levels of Survivor's Rod (Dex) [1]. Reduces damage taken from Neutral property attacks by 1% per 2 upgrade levels of Illusion Survivor's Manteau [1] up to a maximum upgrade of +10. Set Bonus Survival Circlet [1] Survivor's Rod (Dex) [1] MATK + 10 per upgrade level of Survivor's Rod (Dex) [1]. If Survivor's Rod (Dex) [1] upgrade level is +10 or higher, Adds a chance of buffing the user for 5 seconds when performing a magical attack; Reduces the variable casting time of skills by 50%. Set Bonus Survivor's Orb Survivor's Rod (Dex) [1] MATK + 10 per upgrade level of Survivor's Rod (Dex) [1]. If Survivor's Rod (Dex) [1] upgrade level is +10 or higher, If the user's base level is 99 or lower, Reduces the variable casting time of skills by 3%. Increases the damage of Chain Lightning and Earth Strain by 15%. Increases the damage of Heaven's Drive and Jupitel Thunder by 70%. If the user's base level is 100 or higher, Reduces the variable casting time of skills by an additional 9%. Increases the damage of Chain Lightning and Earth Strain by 45%. Increases the damage of Heaven's Drive and Jupitel Thunder by 210%. Set Bonus Survivor's Manteau Survivor's Orb Survivor's Rod (Dex) [1] MATK + 1% If Survivor's Rod (Dex) [1] upgrade level is +5 or higher, additional MATK + 2%. If Survivor's Rod (Dex) [1] upgrade level is +7 or higher, additional MATK + 2%. Set Bonus Survivor's Manteau [1] Survivor's Orb Survivor's Rod (Dex) [1] MATK + 1% If Survivor's Rod (Dex) [1] upgrade level is +5 or higher, additional MATK + 2%. If Survivor's Rod (Dex) [1] upgrade level is +7 or higher, additional MATK + 2%. Set Bonus Survivor's Rod (Dex) [1] Survivor's Shoes Reduces damage taken from Demi-Human race enemies by 10%. Bypass 50% of hard magic defense of normal monsters and boss monsters when performing a magical attack. If Survivor's Rod (Dex) [1] upgrade level is +10 or higher, Increases magical damage on Demi-Human race targets by 20%. Increases the damage of Neutral property magical attacks on targets by 80%. Reduces the cooldown of Earth Strain by 2.4 seconds. Reduces the cooldown of Chain Lightning by 1 second. Adds a 6% chance of buffing the user for 5 seconds when performing a magical attack; Increases the damage of Chain Lightning by 100%.
Full item details & effects
Survivor's Rod (Int)

Survivor's Rod (Int)

#1619 · One-Handed Staff · Weapon
ATK
50
MATK
120
Weapon Lv.
3
Required Lv.
24
Slots
0
Weight
100
Buy value
85,000 z
Sell value
42,500 z
A staff developed through the united efforts of the Mage Guild and Prontera Church. There are two different versions of this staff intended to help new trainees. Property: Neutral Int + 2 Max HP + 300 Set Bonus Survivor's Manteau Survivor's Rod (Int) Max HP + 300 MATK - 5% MATK + 1% per upgrade level of Survivor's Rod (Int) up to a maximum upgrade level of +10. Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau up to a maximum upgrade level of +10. Set Bonus Survivor's Manteau [1] Survivor's Rod (Int) Max HP + 300 MATK - 5% MATK + 1% per upgrade level of Survivor's Rod (Int). Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau [1]. Set Bonus Survivor's Circlet [1] Survivor's Rod (int) MATK + 10 per upgrade level of Survivor's Rod (Int). If Survivor's Rod (Int) upgrade level is +10 or higher, Adds a chance of buffing the user for 5 seconds when performing a magical attack; Reduces the variable casting time of skills by 50%. Set Bonus Survivor's Orb Survivor's Rod (Int) MATK + 10 per upgrade level of Survivor's Rod (Int). If Survivor's Rod (Int) upgrade level is +10 or higher, If the user's base level is 99 or lower, Reduces the variable casting time of skills by 3%. Increases the damage of Chain Lightning and Earth Strain by 15%. Increases the damage of Heaven's Drive and Jupitel Thunder by 70%. If the user's base level is 100 or higher, Reduces the variable casting time of skills by an additional 9%. Increases the damage of Chain Lightning and Earth Strain by 45%. Increases the damage of Heaven's Drive and Jupitel Thunder by 210%. Set Bonus Survivor's Manteau Survivor's Orb Survivor's Rod (Int) MATK + 1% If Survivor's Rod (Int) upgrade level is +5 or higher, additional MATK + 2%. If Survivor's Rod (Int) upgrade level is +7 or higher, additional MATK + 2%. Set Bonus Survivor's Manteau [1] Survivor's Orb Survivor's Rod (Int) MATK + 1% If Survivor's Rod (Int) upgrade level is +5 or higher, additional MATK + 2%. If Survivor's Rod (Int) upgrade level is +7 or higher, additional MATK + 2%. Set Bonus Survivor's Rod (Int) Survivor's Shoes Reduces damage taken from Demi-Human race enemies by 10%. Bypass 50% of hard magic defense of normal monsters and boss monsters when performing a magical attack. If Survivor's Rod (Int) upgrade level is +10 or higher, Increases magical damage on Demi-Human race targets by 20%. Increases the damage of Neutral property magical attacks on targets by 80%. Reduces the cooldown of Earth Strain by 2.4 seconds. Reduces the cooldown of Chain Lightning by 1 seconds. Adds a 6% chance of buffing the user for 5 seconds when performing a magical attack; Increases the damage of Chain Lightning by 100%.
Full item details & effects
Survivor's Rod (Int)

Survivor's Rod (Int) [1]

#1620 · One-Handed Staff · Weapon
ATK
50
MATK
120
Weapon Lv.
3
Required Lv.
24
Slots
1
Weight
100
Buy value
85,000 z
Sell value
42,500 z
A staff developed through the united efforts of the Mage Guild and Prontera Church. There are two different versions of this staff intended to help new trainees. Property: Neutral Int + 3 Max HP + 400 Set Bonus Survivor's Manteau Survivor's Rod (Int) [1] Max HP + 300 MATK - 5% MATK + 1% per upgrade level of Survivor's Rod (Int) [1] up to a maximum upgrade level of +10. Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau up to a maximum upgrade level of +10. Set Bonus Survivor's Manteau [1] Survivor's Rod (Int) [1] Max HP + 300 MATK - 5% MATK + 1% per upgrade level of Survivor's Rod (Int) [1]. Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau [1]. Set Bonus Illusion Survivor's Manteau [1] Survivor's Rod (Int) [1] Max HP + 1000 MATK - 50 MATK + 20 per upgrade level of Survivor's Rod (Int) [1] up to maximum upgrade of +10. Reduces the global delay of skills by 3% per 3 upgrade levels of Survivor's Rod (Int) [1]. Reduces damage taken from Neutral property attacks by 1% per 2 upgrade levels of Illusion Survivor's Manteau [1] up to a maximum upgrade of +10. Set Bonus Survivor's Circlet [1] Survivor's Rod (Int) [1] MATK + 10 per upgrade level of Survivor's Rod (Int) [1]. If Survivor's Rod (Int) [1] upgrade level is +10 or higher, Adds a chance of buffing the user for 5 seconds when performing a magical attack; Reduces the variable casting time of skills by 50%. Set Bonus Survivor's Orb Survivor's Rod (Int) [1] MATK + 10 per upgrade level of Survivor's Rod (Int) [1]. If Survivor's Rod (Int) [1] upgrade level is +10 or higher, If the user's base level is 99 or lower, Reduces the variable casting time of skills by 3%. Increases the damage of Chain Lightning and Earth Strain by 15%. Increases the damage of Heaven's Drive and Jupitel Thunder by 70%. If the user's base level is 100 or higher, Reduces the variable casting time of skills by an additional 9%. Increases the damage of Chain Lightning and Earth Strain by 45%. Increases the damage of Heaven's Drive and Jupitel Thunder by 210%. Set Bonus Survivor's Manteau Survivor's Orb Survivor's Rod [1] (Int) [1] MATK + 1% If Survivor's Rod (Int) [1] upgrade level is +5 or higher, additional MATK + 2%. If Survivor's Rod (Int) [1] upgrade level is +7 or higher, additional MATK + 2%. Set Bonus Survivor's Manteau [1] Survivor's Orb Survivor's Rod [1] (Int) [1] MATK + 1% If Survivor's Rod (Int) [1] upgrade level is +5 or higher, additional MATK + 2%. If Survivor's Rod (Int) [1] upgrade level is +7 or higher, additional MATK + 2%. Set Bonus Survivor's Rod (Int) [1] Survivor's Shoes Reduces damage taken from Demi-Human race enemies by 10%. Bypass 50% of hard magic defense of normal monsters and boss monsters when performing a magical attack. If Survivor's Rod (Int) [1] upgrade level is +10 or higher, Increases magical damage on Demi-Human race targets by 20%. Increases the damage of Neutral property magical attacks on targets by 80%. Reduces the cooldown of Earth Strain by 2.4 seconds. Reduces the cooldown of Chain Lightning by 1 seconds. Adds a 6% chance of buffing the user for 5 seconds when performing a magical attack; Increases the damage of Chain Lightning by 100%.
Full item details & effects
Temporal Agi Boots

Temporal Agi Boots

#22002 · Armor · Footgear
DEF
25
Armor Lv.
1
Required Lv.
99
Slots
0
Weight
60
Buy value
20 z
Sell value
10 z
These boots are obviously old but they show no signs of wear and tear. Max HP + 300 Additional Max HP + 100 per 3 upgrade levels of the item. Max SP + 30 Additional Max SP + 10 per 3 upgrade levels of the item. Aspd + 3% per 3 upgrade levels of the item. If the users base Agi is 120 or higher, Aspd + 1 Set Bonus Temporal Agi Boots Giant Faceworm Snake Skin [1] Max HP + 15% and Max SP + 5%. Set Bonus Temporal Agi Boots Giant Faceworm Snake Skin Max HP + 15% and Max SP + 5%. Set Bonus Temporal Agi Boots Temporal Manteau Max HP + 15% Mdef + 10 Aspd + 5% Reduces damage taken from Demi-Human race enemies by 5%.
Full item details & effects
Temporal Agi Boots

Temporal Agi Boots [1]

#22010 · Armor · Footgear
DEF
25
Armor Lv.
1
Required Lv.
99
Slots
1
Weight
60
Buy value
20 z
Sell value
10 z
These boots are obviously old but they show no signs of wear and tear. Max HP + 300 Additional Max HP + 100 per 3 upgrade levels of the item. Max SP + 30 Additional Max SP + 10 per 3 upgrade levels of the item. Aspd + 3% per 3 upgrade levels of the item. If the users base Agi is 120 or higher, Aspd + 1 Set Bonus Temporal Agi Boots [1] Giant Faceworm Snake Skin [1] Max HP + 15% and Max SP + 5%. Set Bonus Temporal Agi Boots [1] Giant Faceworm Snake Skin Max HP + 15% and Max SP + 5%. Set Bonus Temporal Agi Boots [1] Temporal Manteau [1] Max HP + 15% Mdef + 10 Aspd + 5% Reduces damage taken from Demi-Human race enemies by 5%.
Full item details & effects
Temporal Boots

Temporal Boots

#2499 · Armor · Footgear
DEF
20
Armor Lv.
1
Required Lv.
10
Slots
0
Weight
60
Buy value
400 z
Sell value
200 z
These boots are obviously old but they show no signs of wear and tear. Max HP + 300 Additional Max HP + 100 per 3 upgrade levels of the item. Max SP + 30 Additional Max SP + 10 per 3 upgrade levels of the item.
Full item details & effects
Temporal Dex Boots

Temporal Dex Boots

#22004 · Armor · Footgear
DEF
25
Armor Lv.
1
Required Lv.
99
Slots
0
Weight
60
Buy value
20 z
Sell value
10 z
These boots are obviously old but they show no signs of wear and tear. Max HP + 300 Additional Max HP + 100 per 3 upgrade levels of the item. Max SP + 30 Additional Max SP + 10 per 3 upgrade levels of the item. Dex + 3 per 3 upgrade levels of the item. If the users base Dex is 120 or higher, Reduces the fixed casting time of skills by 0.5 seconds. Increases long-ranged damage on targets by 5%. Set Bonus Temporal Dex Boots Giant Faceworm Snake Skin [1] Max HP + 15% and Max SP + 5%. Set Bonus Temporal Dex Boots Giant Faceworm Snake Skin Max HP + 15% and Max SP + 5%. Set Bonus Temporal Dex Boots Temporal Manteau Max HP + 15% Mdef + 10 Increases long-ranged damage on targets by 5%. Reduces damage taken from Demi-Human race enemies by 5%.
Full item details & effects
Temporal Dex Boots

Temporal Dex Boots [1]

#22008 · Armor · Footgear
DEF
25
Armor Lv.
1
Required Lv.
99
Slots
1
Weight
60
Buy value
20 z
Sell value
10 z
These boots are obviously old but they show no signs of wear and tear. Max HP + 300 Additional Max HP + 100 per 3 upgrade levels of the item. Max SP + 30 Additional Max SP + 10 per 3 upgrade levels of the item. Dex + 3 per 3 upgrade levels of the item. If the users base Dex is 120 or higher, Reduces the fixed casting time of skills by 0.5 seconds. Increases long-ranged damage on targets by 5%. Set Bonus Temporal Dex Boots [1] Giant Faceworm Snake Skin [1] Max HP + 15% and Max SP + 5%. Set Bonus Temporal Dex Boots [1] Giant Faceworm Snake Skin Max HP + 15% and Max SP + 5%. Set Bonus Temporal Dex Boots [1] Temporal Manteau [1] Max HP + 15% Mdef + 10 Increases long-ranged damage on targets by 5%. Reduces damage taken from Demi-Human race enemies by 5%.
Full item details & effects
Temporal Int Boots

Temporal Int Boots

#22001 · Armor · Footgear
DEF
20
Armor Lv.
1
Required Lv.
99
Slots
0
Weight
60
Buy value
20 z
Sell value
10 z
These boots are obviously old but they show no signs of wear and tear. Mdef + 5 Max HP + 300 Additional Max HP + 100 per 3 upgrade levels of the item. Max SP + 30 Additional Max SP + 10 per 3 upgrade levels of the item. MATK + 10 per 3 upgrade levels of the item. If the users base Int is 120 or higher, Additional MATK + 60 Set Bonus Temporal Int Boots Giant Faceworm Snake Skin [1] Max HP + 15% and Max SP + 5%. Set Bonus Temporal Int Boots Giant Faceworm Snake Skin Max HP + 15% and Max SP + 5%. Set Bonus Temporal Int Boots Temporal Manteau Max HP + 15% MATK + 30 Mdef + 10 Reduces damage taken from Demi-Human race enemies by 5%.
Full item details & effects
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