A magic staff charged with the freezing power of water.
Property: Water
Int + 3
Increases the damage of Cold Bolt and Frost Driver by 10%.
Set Bonus
Aqua Staff [2]
Aqua Robe
Aqua Shoes [1]
Aqua Orb [1]
Increases the damage of Water property magical attacks on targets by 40%.
Reduces the damage of Wind property magical attacks on targets by 30%.
Increases damage taken from Wind property attacks by 50%.
A magnificent crown created to pay tribute to the 1st sign of the zodiac, Aries the Ram.
Attached to the crown is a Diamond gemstone, the birthstone for those born under this sign.
Its power increases defense from Fire attacks.
Int +3,
Increases resistance to Fire Property by 7%.
If refined to 7 or higher,
MATK +2%, MDEF +5.
Location : Upper
A magnificent diadem created to pay tribute to the 1st sign of the zodiac, Aries the Ram.
Attached to the crown is a Diamond gemstone, the birthstone for those born under this sign.
Its power increases defense from Fire attacks.
MATK + 2%, Int +2,
Increases resistance to Fire Property by 5%.
If refined to 7 or higher,
MDEF +5, Def +1.
Location : Upper
Shoes said to have been worn by a noble being in a distant land.
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All basic status + 1
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If refine level is +10 or above,
If pure STR is 100 or above, MAX HP & MAX SP +5% (If pure STR is 120 or above, +2% additionally),
If pure INT is 100 or above, Fixed cast time -30% (If pure INT is 120 or above, fixed cast time -0.5 seconds additionally),
If pure VIT is 100 or above, Damage taken from Medium size enemies -10% (If pure VIT is 120 or above, -5% additionally),
If pure AGI is 100 or above, Increases ASPD (delay after attack -8%) (If pure AGI is 120 or above, ASPD +1 additionally),
If pure DEX is 100 or above, Delay after skill -3% (If pure DEX is 120 or above, -2% additionally),
If pure LUK is 100 or above, CRIT +5 (If pure LUK is 120 or above, CRIT +2 additionally, Perfect Dodge +1).
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Def : 25
All basic Status +3.
MDEF+10.
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When refined to +10,
If pure STR is 100, Max HP +10%,Max SP +10%.
If pure INT is 100, reduces fixed casting time 0.5 seconds.
If pure VIT is 100, physical damage taken from medium targets is -15%.
If pure AGI is 100, ASPD +15%.
If pure DEX is 100, delay after skill -7%.
If pure LUK is 100, CRI +10, perfect dodge +5.
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When refined to +13,
When POW 60 or higher, melee physical attack damage +15%.
When STA 60 or higher, reduces after cast delay 8%, RES +30.
When WIS 60 or higher, reduces after cast delay 8%, MRES +30.
When SPL 60 or higher, increases all properties magic damage by +15%.
When CON 60 or higher, increases range physical atttack damage by +15%.
When CRT 60 or higher, H.PLUS +10, C.Rate +10.
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[Grade Bonus]
[Grade D] RES +30, MRES +30.
[Grade C] P.ATK, S.MATK +5.
[Grade B] Increases physical/magic damage to enemies of all sizes by 15%.
[Grade A] When refined to +13, reduces fixed casting 0.5 seconds.
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Def: 25
A cloak said to have been worn by a noble being in a distant land.
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MAX HP, MAX SP +5%
INT +2, VIT +2, DEX +2
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When refine +12 or above, ASPD+2
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When equipped with Astraea Shoes,
All Stats +1
Resistance to all races +10%
MAX HP, MAX SP +5%
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Def : 15
The universe at your fingertips. You can enjoy astronomical observations even on cloudy days.
INT + 1.
Reduce incoming damage from Meteor Storm, Crimson Rock by 20%.
Reduce incoming damage from Comet by 5%.
Increase damage of Meteor Storm, Crimson Rock by additional 5% per 3 refine rates. (Benefits capped at refine rate +10)
When refined to +6 or higher, reduce incoming damage from Meteor Storm, Crimson Rock by additional 2% per 1 refine rate. (Benefits capped at refine rate +10)
Location : Upper Weight : 30
All talent status +10.
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Every 2 refine level, ATK and MATK +10.
Every 3 refine level, POW, SPL, CON +2.
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When refine +7 or higher,
increases melee/ranged physical damage by 12%,
increases all property magical damage by 12%.
When refine +9 or higher,
decreases after cast delay by 8%.
When refine +11 or higher,
reduces fixed casting time by 0.7 seconds.
When refine +13 or higher,
increases physical/magical damage to all race enemies by 12%.
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Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Power Lv2
When physically attacking, has 3% chance to increase STR by 100 for 10 seconds.
when Shoes [C grade], POW +7,
When Shoes [A grade], additional POW +12, and Perfect Hit +8%.
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Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Stamina Lv2
When physically attacking, has 3% chance to increase VIT by 120 for 10 seconds.
when Shoes [C grade], MHP +8%, P.ATK +10,
When Shoes [A grade], additional MHP +15%, P.ATK +15,
and increases physical damage all sizes enemies by 25%.
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Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Wisdom Lv2
When magically attack, has 3% chance to increase MATK by 30% for 10 seconds.
when Shoes [C grade], reduces variable casting time by 20%, S.MATK +10.
When Shoes [A grade], reduces variable casting time by additional 35%, S.MATK +15,
and increases magical damage to all sizes enemies by 25%.
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Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Spell Lv2
When magically attack, has 3% chance to increase INT by 120 for 10 seconds.
when Shoes [C grade], SPL +10.
When Shoes [A grade], additional SPL +20, and reduces fixed casting time by 0.2 seconds.
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Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Concentration Lv2
When physically attacking, has 3% chance to increase DEX by 150 for 10 seconds.
when Shoes [C grade], CON +10.
When Shoes [A grade], additional CON +20, and increases ranged physical damage by 8%.
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Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Creative Lv2
When physically attacking, has 3% chance to increase ATK by 20% for 10 seconds.
when Shoes [C grade], CRI +7.
When Shoes [A grade], additional CRT +12, and C.RATE +10.
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Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Power Lv3
When physically attacking, has 3% chance to increase STR by 120 for 10 seconds.
when Shoes [C grade], POW +10,
When Shoes [A grade], additional POW +18, and Perfect Hit +15%.
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Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Stamina Lv3
When physically attacking, has 3% chance to increase VIT by 150 for 10 seconds.
when Shoes [C grade], MHP +10%, P.ATK +10,
When Shoes [A grade], additional MHP +20%, P.ATK +15,
and increases physical damage all sizes enemies by 30%.
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Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Wisdom Lv3
When magically attack, has 3% chance to increase MATK by 35% for 10 seconds.
when Shoes [C grade], reduces variable casting time by 25%, S.MATK +10.
When Shoes [A grade], reduces variable casting time by additional 45%, S.MATK +15,
and increases magical damage to all sizes enemies by 30%.
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Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Spell Lv3
When magically attack, has 3% chance to increase INT by 150 for 10 seconds.
when Shoes [C grade], SPL +12.
When Shoes [A grade], additional SPL +27, and reduces fixed casting time by 0.3 seconds.
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Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Concentration Lv3
When physically attacking, has 3% chance to increase DEX by 200 for 10 seconds.
when Shoes [C grade], CON +12.
When Shoes [A grade], additional CON +27, and increases ranged physical damage by 15%.
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Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Creative Lv3
When physically attacking, has 3% chance to increase ATK by 25% for 10 seconds.
when Shoes [C grade], CRI +8.
When Shoes [A grade], additional CRT +17, and C.RATE +12.
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[Grade Bonus]
[Grade D] MHP and MSP +5%.
[Grade C] ATK and MATK +7%.
[Grade B] Reduced fixed casting time by 0.3 seconds.
[Grade A] Increases physical/magical damage to all class enemies by 10%.
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Def : 20
It was a cape without any characteristics, but due to the mana interference equipment installed by Ilusion, it turned into an earful shape that fits the name of Greed.
MaxHP + 5%
Reduce incoming damage from players by 5%.
When Hallucination Walk lv5, increase resistance against water property attack by 100%, holy property attack by 30%.
Adds a chance to perfect hit by 2%, increase damage of Cross Impact by 20%, Dark Claw by 50% per 1 skill level of Cross Impact.
When Cross Impact lv5, reduce cooldown of Hallucination Walk by 20 sec.
When refined to +7 or higher, additional MaxHP + 5%, recovers SP+10 when monsters killed using physical attack, increase damage to all size monsters by 10%.
When refined to +9 or higher, additional MaxHP + 10%, recovers additional SP+10 when monsters killed using physical attack, increase damage to all size monsters by additional 10%.
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A hat that was worn by Santos-Dumont, Brazil's father of aviation.
AGI + 3, INT + 3.
Creates a chance of adding Wind Attribute to your weapon for 3 minutes while you are Physically attacking.
Location : Upper Weight : 10
A hat that was worn by Santos-Dumont, Brazil's father of aviation.
AGI + 3, INT + 3.
Creates a chance of adding Wind Attribute to your weapon for 3 minutes while you are Physically attacking.
Location : Upper Weight : 10
A celebration hat for Desert Wolves, makes you feel like a member of the pack.
15% damage to small-type monsters.
With a pet desert wolf, additional 5% damage to small-type monsters.
Adds 5% intimacy if the stat is close friends.
location: upper weight : 30
Team Lighth own modified Bacsojin doll hat.
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INT +2, DEX +2, SPL +2, CON +2.
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Reduced Variable Casting Time by 10%
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Increases magical damage on Undead race monsters by 10%.
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There's a chance to activate 'Divine Willpower' for 7 seconds,
when doing magical attacks.
'Divine Willpower' effects:
For every refine level, MATK + 35.
When refined +10 or higher, S.MATK + 20.
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When refined +7 or higher,
increases all property magical damage by 15%.
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When refined +9 or higher,
MATK + 10%.
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When refined +11 or higher,
increases all property magical damage by an additional 10%.
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[Grade Bonus]
[Grade D] MATK +5%, SPL +3.
[Grade C] WIS +2, Fixed Casting Time reduced by 0.5 seconds.
[Grade B] S.MATK +3, MRES +20.
[Grade A] S.MATK +7.
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Def : 6
Location : Upper
Whip with thorns made of wire.
It seems to resonate with Ancient Hero Boots.
MATK + 190.
MATK + 10 per 2 refine rate.
Increases increases neutral property magical damage damage by 4% per 3 refine rate.
If refine rate is 9 or higher, increases Reverberation and Metallic Sound damage by 10%.
If refine rate is 11 or higher, reduces fixed casting time of Reverberation by 0.5 seconds.
When equipped with Ancient Hero Boots, when dealing physical or magical damage, has a chance to gain Int + 20 and MATK + 15% for 7 seconds.
Weapon Lv: 4
Required Lv: 100
Required Job: Wanderer Jobs
A manteau received as a gift from Comodo Environmental Commission.
It seems to match perfect with Comodo beach.
STR + 1, INT + 1
+ 10% resistance to Fire property and + 5
Flee when worn with Beach Sandals
A sandals received as a gift from Comodo Environmental Commission.
It seems to match perfect with Comodo beach.
STR + 1, INT + 1, AGI + 1
+ 10% resistance to Fire property and + 5
Flee when worn with Beach Manteau
A replica of the alloy flower pot favored by fairies.
It can be modified into a lethal weapon that can be mounted on a shield or cart and fired.
MDEF+10.
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Every 2 refine level, STR +1, INT +1, MHP +2%.
Every 4 refine level, reduces damage from Neutral property by 5%.
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When refined to +9 or higher, STR +5, INT +5, MHP +3%.
When refined to +11 or higher, STR +5, INT +10, MHP +5%.
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When equipped by Geneticist class,
Every total level of Cart Remodeling and Geneticist Cart Boost,
increases damage of Acid Bomb and Hell Plant by 3%.
Every level of Cart Tornado,
increases damage of Cart Cannon by 3%.
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Set Bonus:
Fake Alloy Pot [1]
Scrap Remodel Shoes [1]
When equipped by Geneticist class,
Every 4 total refine level of Shoes and Shield,
increases physical damage to all size monster by +3%.
Every 6 total refine level of Shoes and Shield,
increases melee and ranged damage by +5%.
When total refine level of Shoes and Shield is 23,
Grants [Endure] Effect, MHP -15%.
When receiving a physical attack, there's a 40% chance to autocast Acid Bomb Lv. 1 and a 30% chance to autocast Spore Explosion Lv.1.
(If a higher level has been learned, it will be activated according to the level learned.)
(Material for each skill usage will be consumed.)
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Def : 100
A headgear worn by a teacher of a fighting order. These Warriors in Black tend to be Esoteric Combat Specialists.
Int +2, Dex +2, Agi +1
Cannot be Damaged
Location: Upper
A simple black ribbon that promotes focus no matter how intense the battle is.
Position: Upper
ATK + 2 for every 5 base Str.
Reduces the cooldown of Wind Cutter by 1.8 seconds.
Reduces the SP cost of Wind Cutter by 16.
If upgrade level is +9 or higher,
Increases the damage of Sonic Wave and Wind Cutter by 50%.
Increases the damage of Ignition Break by 30%.
An ancient artifact that helps maintain clear mental focus.
Int + 2
Max SP + 5%
Set Bonus
Black Wing Boots
Black Wing Brooch
Black Wing Manteau
Black Wing Suit [1]
Max HP + 15%
Perfect Dodge + 20
Aspd - 7
Reduces long-ranged damage on targets by 30%.
Increases the damage of Bomb Cluster by 20%.
Black wings to help maintain clear mental focus.
Int + 2
Perfect Dodge + 3
Set Bonus
Black Wing Boots
Black Wing Brooch
Black Wing Manteau
Black Wing Suit [1]
Max HP + 15%
Perfect Dodge + 20
Aspd - 7
Reduces long-ranged damage on targets by 30%.
Increases the damage of Bomb Cluster by 20%.
A cloak that helps maintain clear mental focus.
Int + 2
Perfect Dodge + 1 per upgrade level of the item past the upgrade level of 6.
Set Bonus
Black Wing Boots
Black Wing Brooch
Black Wing Manteau
Black Wing Suit [1]
Max HP + 15%
Perfect Dodge + 20
Aspd - 7
Reduces long-ranged damage on targets by 30%.
Increases the damage of Bomb Cluster by 20%.
An ancient armor that helps maintain clear mental focus.
Property: Neutral
Int + 2
ATK + 3 per upgrade level of the item.
Set Bonus
Black Wing Boots
Black Wing Brooch
Black Wing Manteau
Black Wing Suit [1]
Max HP + 15%
Perfect Dodge + 20
Aspd - 7
Reduces long-ranged damage on targets by 30%.
Increases the damage of Bomb Cluster by 20%.
Set Bonus
Black Wing Suit [1]
Gray Wing Boots
Restores 500 HP to the user when a monster is killed by a physical attack.
Increases the damage of Bomb Cluster by 30% for every 20 base Int.
Reduces the SP cost of Electric Shock by 30.
Increased Movement Speed.
If Black Wing Suit [1] upgrade level is +7 or higher,
Perfect Dodge + 6
Reduces damage taken from Demi-Human race enemies by 8%.
Increases the damage of Bomb Cluster by an additional 400%
Increases the damage of Aimed Bolt by 20%
If Black Wing Suit [1] upgrade level is +9 or higher,
Additional Perfect Dodge + 3
Reduces damage taken from Demi-Human race enemies by an additional 4%.
Increases the damage of Bomb Cluster by an additional 200%.
Increases the damage of Aimed Bolt by an additional 10%.