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RENEWAL DATABASE

Ragnarok Online Renewal Equipment

Browse equipment in Ragnarok Online Renewal. Check item properties, requirements, effects and acquisition sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “Reduces Fixed Cast” in Renewal

Page 2 of 6
Crown of Good and Evil (Night Watch - Rifle)

Crown of Good and Evil (Night Watch - Rifle) [1]

#400395 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
215
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Crown imbued with the power of good and evil. ------------------------ For every 3 refinement levels, Increases physical damage against all races enemies by 5%. ------------------------ For every 4 refinement levels, Increases long ranged physical damage by 7%. ------------------------ When refined to +7 or higher, RES + 50. ------------------------ When refined to +9 or higher, reduces global cooldown by 5%, increases attack speed (reduces delay after attack by 5%). ------------------------ When refined to +11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds. ------------------------ Set Bonus: Crown of Good and Evil (Night Watch - Rifle) [1] Screaming Rifle [2] For every 3 weapon refinements, increases Hasty Fire in the Hole damage by 4% and Grenades Dropping damage by 5%, When weapon grade is B or higher, Increases Hasty Fire in the Hole damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Night Watch - Rifle) [1] Screaming Rifle [2] Evil Spell Increases Hasty Fire in the Hole damage by additional 15% and Grenades Dropping damage by additional 20%. ------------------------ Set Bonus: Crown of Good and Evil (Night Watch - Rifle) [1] Last Dawn [2] For every 3 weapon refinements, increases Spiral Shooting damage by 4% and Only One Bullet damage by 5%, When weapon grade is B or higher, increases Spiral Shooting damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Night Watch - Rifle) [1] Last Dawn [2] Good Spell Increases Spiral Shooting damage by additional 15% and Only One Bullet damage by additional 20%. ------------------------ [Bonus by Grade] [Grade D] MHP + 5%. [Grade C] P.ATK + 3, S.MATK + 3. [Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2. [Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by 0.2 seconds. ------------------------ Position : Upper
Full item details & effects
Crown of Good and Evil (Night Watch - Shotgun)

Crown of Good and Evil (Night Watch - Shotgun) [1]

#400394 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
215
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Crown imbued with the power of good and evil. ------------------------ For every 3 refinement levels, Increases physical damage against all races enemies by 5%. ------------------------ For every 4 refinement levels, Increases long ranged physical damage by 7%. ------------------------ When refined to +7 or higher, RES + 50. ------------------------ When refined to +9 or higher, reduces global cooldown by 5%, increases attack speed (reduces delay after attack by 5%). ------------------------ When refined to +11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds. ------------------------ Set Bonus: Crown of Good and Evil (Night Watch - Shotgun) [1] Outlaw Cursed Shotgun [2] For every 3 weapon refinements, increases Wild Fire damage by 4% and long ranged physical damage by 5%, When weapon grade is B or higher, increases Wild Fire damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Night Watch - Shotgun) [1] Outlaw Cursed Shotgun [2] Evil Spell increases Wild Fire damage by additional 15% and long ranged physical damage by additional 20%. ------------------------ Set Bonus: Crown of Good and Evil (Night Watch - Shotgun) [1] Lord of Glory [2] For every 3 weapon refinements, increases The Vigilante at Night damage by 4% and long ranged physical damage by 5%, When weapon grade is B or higher, increases The Vigilante at Night damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Night Watch - Shotgun) [1] Lord of Glory [2] Good Spell Increases The Vigilante at Night damage by additional 15% and long ranged physical damage by additional 20%. ------------------------ [Bonus by Grade] [Grade D] MHP + 5%. [Grade C] P.ATK + 3, S.MATK + 3. [Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2. [Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by 0.2 seconds. ------------------------ Position : Upper
Full item details & effects
Crown of Good and Evil (Soul Ascetic)

Crown of Good and Evil (Soul Ascetic) [1]

#400388 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
215
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Crown imbued with the power of good and evil. ------------------------ For every 3 refinement levels, Increases magical damage against all races enemies by 5%. ------------------------ For every 4 refinement levels, Increases all property magical damage by 7%. ------------------------ When refined to +7 or higher, RES + 50. ------------------------ When refined to +9 or higher, reduces variable casting time by 10%. ------------------------ When refined to +11 or higher, Matk + 5%, reduces fixed casting time by 0.3 seconds. ------------------------ Set Bonus: Crown of Good and Evil (Soul Ascetic) [1] Soul Harvest [2] For every 3 weapon refinements, increases Exorcism of Malicious Soul damage by 4% and Talisman of Soul Stealing damage by 5% When weapon grade is B or higher, increases Exorcism of Malicious Soul damage by additional 10%, ------------------------ Set Bonus: Crown of Good and Evil (Soul Ascetic) [1] Soul Harvest [2] Evil Spell increases Exorcism of Malicious Soul damage by additional 15% and Talisman of Soul Stealing damage by additional 20%. ------------------------ Set Bonus: Crown of Good and Evil (Soul Ascetic) [1] Soul Liberator [2] For every 3 weapon refinements, increases Talisman of Four Bearing God damage by 4% and Talisman of Red Phoenix damage by 5% When weapon grade is B or higher, increases Talisman of Four Bearing God damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Soul Ascetic) [1] Soul Liberator [2] Good Spell increases Talisman of Four Bearing God damage by additional 15% and Talisman of Red Phoenix damage by additional 20%. ------------------------ [Bonus by Grade] [Grade D] MHP + 5%. [Grade C] P.ATK + 3, S.MATK + 3. [Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2. [Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by 0.2 seconds. ------------------------ Position : Upper
Full item details & effects
Crown of Good and Evil (Spirit Handler)

Crown of Good and Evil (Spirit Handler) [1]

#400390 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
215
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Crown imbued with the power of good and evil. ------------------------ For every 3 refinement levels, Increases physical and magical damage against all races enemies by 5%. ------------------------ For every 4 refinement levels, Increases long ranged physical damage, ghost and neutral property magical damage by 7%. ------------------------ When refined to +7 or higher, RES + 50. ------------------------ When refined to +9 or higher, reduces variable casting time by 5%, Cri + 5. ------------------------ When refined to +11 or higher, Atk + 5%, Matk + 5%, reduces fixed casting time by 0.3 seconds. ------------------------ Set Bonus: Crown of Good and Evil (Spirit Handler) [1] Darkness Foxtail Model [2] For every 3 weapon refinements, increases Hyunrok Cannon damage by 4% and Hyunrok Breeze damage by 5%, When weapon grade is B or higher, increases Hyunrok Cannon damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Spirit Handler) [1] Darkness Foxtail Model [2] Evil Spell increases Hyunrok Cannon damage by additional 15% and Hyunrok Breeze damage by additional 20%. ------------------------ Set Bonus: Crown of Good and Evil (Spirit Handler) [1] Lightforce Foxtail Wand [2] For every 3 weapon refinements, increases Chulho Sonic Claw damage by 4% and Hogogong Strike damage by 5%, When weapon grade is B or higher, increases Chulho Sonic Claw damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Spirit Handler) [1] Lightforce Foxtail Wand [2] Good Spell increases Chulho Sonic Claw damage by additional 15% and Hogogong Strike damage by additional 20%. ------------------------ [Bonus by Grade] [Grade D] MHP + 5%. [Grade C] P.ATK + 3, S.MATK + 3. [Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2. [Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by 0.2 seconds. ------------------------ Position : Upper
Full item details & effects
Deadman Bandana

Deadman Bandana [1]

#5903 · Armor · Headgear (Top)
DEF
15
Armor Lv.
1
Required Lv.
99
Slots
1
Weight
20
Buy value
0 z
Sell value
0 z
An otherwise normal ghost bandana with a red spiral insignia on the front. It demonstrates a strong connection between the wearer and the afterlife. Position: Upper MATK + 20 Reduces the variable casting time of skills by 4% per level of Esma known. Reduces the SP cost of Esma and Estun by 5. If upgrade level is +9 or higher, Reduces the fixed casting time of skills by 7% per level of Esma known.
Full item details & effects
Destroyer Boots

Destroyer Boots [1]

#470095 · Armor · Footgear
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
20
Buy value
0 z
Sell value
0 z
MATK +30. ------------------------ For every 3 refine level, increases magical damage against Demon, Undead, Angel monsters by 4%. ------------------------ When refine level 7 or more, increases magical damage against Demon, Undead, Angel monsters by 4%. When refine level 9 or more, Reduces fixed casting time by 0.5 seconds. When refine level 11 or more, reduces Cooldown of Hell Inferno skill by 2 seconds, reduces Cooldown of Crimson Rock skill by 1 second, reduces Cooldown of Earth Grave skill by 1 second. When refine level 12 or more, increases Damage of skill Comet, Hell Inferno, Earth Grave by 30%. ------------------------ Set Bonus: Destroyer Boots Coyote Card MATK +50, increases magical damage to Boss type monsters by 10%, when being physically attacked, has 10% chance to trigger Comet lv1. ------------------------ Set Bonus: Destroyer Boots Dark Lord Card or Sealed Dark Lord Card MATK +50, increases magical damage to Boss type monsters by 30%, when being physically attacked, has 30% chance to trigger Comet lv1, when being magically attacked, has chance of INT +30, MATK +20% for 10 seconds. ------------------------ Def : 0
Full item details & effects
Devil's Hand

Devil's Hand

#19329 · Armor · Headgear (Top)
DEF
18
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
100
Buy value
10 z
Sell value
5 z
A hand dropped by a psychic who was chasing after a powerful demon. It will surround you with fear once you equip it. Position: Upper Aspd + 10% Reduces the fixed casting time of Lion's Howl by 100%. Increases the damage of Lion's Howl by 20%. The users casting cannot be interrupted outside of WoE. If upgrade level is +7 or higher, Additional Aspd + 5% Increases the damage of Lion's Howl by an additional 30%. If upgrade level is +9 or higher, Additional Aspd + 5% Increases the damage of Lion's Howl by an additional 50%. If upgrade level is +10 or higher, Reduces the variable casting time of Lion's Howl, Mental Strength and Summon Spirit Sphere by 50%, if Lightning Ride is at maximum level. Reduces the cooldown of Lion's Howl by 9.5 seconds, if Earth Shaker is at maximum level. Increases physical damage on boss monsters by 50%, if Rampage Blast is at maximum level. Bypass 100% of hard defense of normal monsters, boss monsters and players when performing a physical attack.
Full item details & effects
DEX Soutane

DEX Soutane [1]

#15400 · Armor · Armor
DEF
100
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
80
Buy value
0 z
Sell value
0 z
Formal wear was worn by the priest who revered Odin's dexterity. It's imbued with a blessing that enhances the wearer's dexterity. ------------------------ MaxHP +10%, MaxSP +10% ASPD +10% Reduces variable casting by 10% ------------------------ For every 2 refine levels, ATK +1%, MATK +1%. For every 3 refine levels, DEX +5. For every 4 refine levels, increases physical/magical damage against angel and demon race monsters by 6% ------------------------ Set Bonus Soutane of Dexterity Clergy's Manteau Clergy's Boots DEX +8, DEF +30, MDEF +15. Reduces physical/magical damage taken from angel and demon race by 15%. If the sum of refine rate of the Soutane of Dexterity, Clergy's Manteau, and Clergy's Boots is 27 or higher. ATK +7%, MATK +7%, reduces global cooldown by 20%, reduces fixed casting by 20%. ------------------------
Full item details & effects
Dim Glacier Boots

Dim Glacier Boots [1]

#470197 · Armor · Footgear
DEF
126
Armor Lv.
2
Required Lv.
230
Slots
1
Weight
200
Buy value
0 z
Sell value
0 z
Boots that has lost its light after being consumed by toxic demonic magic. ------------------------ POW + 2, CON + 2. ------------------------ When refined to +7 or higher, ATK + 5%, P.ATK + 2. ------------------------ When refined to +9 or higher, reduces variable casting time by 10%. ------------------------ When refined to +11 or higher, increases melee and long ranged physical damage by 10%. ------------------------ [Grade Bonus] [Grade D] ATK + 2%. [Grade C] Fixed Casting Time - 1 second. [Grade B] P.ATK + 2, ATK + 1%. [Grade A] ATK + 2%. ------------------------ Def : 126
Full item details & effects
Dim Glacier Shoes

Dim Glacier Shoes [1]

#470198 · Armor · Footgear
DEF
90
Armor Lv.
2
Required Lv.
230
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
Shoes that has lost its light after being consumed by toxic demonic magic. ------------------------ SPL + 2, CON + 2. ------------------------ When refined to +7 or higher, MATK + 5%, S.MATK + 2. ------------------------ When refined to +9 or higher, reduces variable casting time by 10%. ------------------------ When refined to +11 or higher, increases all property magic damage by 10%. ------------------------ [Grade Bonus] [Grade D] MATK + 2%. [Grade C] Fixed Casting Time - 1 second. [Grade B] S.MATK + 2, MATK + 1%. [Grade A] MATK + 2%. ------------------------ Def : 90
Full item details & effects
Dimensional Wanderer's Key

Dimensional Wanderer's Key [1]

#490276 · Armor · Accessory (Right)
Armor Lv.
2
Required Lv.
240
Slots
1
Weight
20
Buy value
0 z
Sell value
0 z
The key held by beings who cross dimensions. I don't know which door the key is to open. [Can be refined] All trait stat + 3, reduces variable casting time by 10%. If refine rate is 7 or higher, S.Matk + 3. If refine rate is 9 or higher, WIS + 4 and S.Matk + 2 per 20 base SPL. If refine rate is 12 or higher, reduces fixed casting time by 0.3 seconds. ------------------------ [Grade Bonus] [Grade D] SPL + 2, Matk + 3%. [Grade C] S.Matk + 2. [Grade B] S.Matk + 3, Res + 20. [Grade A] SPL + 2 per 15 base Int. ------------------------
Full item details & effects
Dimensional Wanderer's Keyring

Dimensional Wanderer's Keyring [1]

#490278 · Armor · Accessory (Right)
Armor Lv.
2
Required Lv.
240
Slots
1
Weight
20
Buy value
0 z
Sell value
0 z
Key chain held by a being who crosses dimensions. I don't know what kind of power the key is for. [Can be refined] All trait stat + 3, reduces variable casting time by 10%. If refine rate is 7 or higher, P.Atk + 3. If refine rate is 9 or higher, CRT + 4 and P.Atk + 2 per 20 base CON. If refine rate is 12 or higher, reduces fixed casting time by 0.3 seconds. ------------------------ [Grade Bonus] [Grade D] CON + 2, Atk + 3%. [Grade C] P.Atk + 2. [Grade B] P.Atk + 3, Res + 20. [Grade A] CON + 2 per 15 base Dex. ------------------------
Full item details & effects
Dimensional Wanderer's Lock

Dimensional Wanderer's Lock [1]

#490277 · Armor · Accessory (Right)
Armor Lv.
2
Required Lv.
240
Slots
1
Weight
20
Buy value
0 z
Sell value
0 z
Lock held by a being who crosses dimensions. I don't know which door is meant to be locked. [Can be refined] All trait stat + 3, reduces variable casting time by 10%. If refine rate is 7 or higher, P.Atk + 3. If refine rate is 9 or higher, STA + 4 and P.Atk + 2 per 20 base POW. If refine rate is 12 or higher, reduces fixed casting time by 0.3 seconds. ------------------------ [Grade Bonus] [Grade D] POW + 2, Atk + 3%. [Grade C] P.Atk + 2. [Grade B] P.Atk + 3, Res + 20. [Grade A] POW + 2 per 15 base Str. ------------------------
Full item details & effects
Elegant Doram Manteau

Elegant Doram Manteau [1]

#20790 · Armor · Garment
DEF
30
Armor Lv.
1
Required Lv.
175
Slots
1
Weight
50
Buy value
20 z
Sell value
10 z
A manteau embroidered in an elegant pattern favored by the Doram. Int + 1 per 2 upgrade levels of the item. Dex + 1 per 2 upgrade levels of the item. Luk + 1 per 2 upgrade levels of the item. Flee + 10 Perfect Dodge + 1 per 2 upgrade levels of the item. Reduces damage taken from Neutral property attacks by 5%. Set Bonus Elegant Doram Suit [1] Elegant Doram Manteau [1] Elegant Doram Shoes [1] Max HP + 4000 Reduces the fixed casting time of skills by 25%. Reduces the fixed casting time of skills by an additional 1% per upgrade level of Elegant Doram Suit [1], Elegant Doram Manteau [1], Elegant Doram Shoes [1]. The users casting cannot be interrupted outside of WoE. Set Bonus Elegant Doram Suit [1] Elegant Doram Manteau [1] Elegant Doram Shoes [1] Charming Grass Necklace [1] Advanced Leaf Charm [1] Max HP + 20% Max SP + 20% Increases the damage of Catnip Meteor by 200%.
Full item details & effects
Elegant Doram Shoes

Elegant Doram Shoes [1]

#22085 · Armor · Footgear
DEF
35
Armor Lv.
1
Required Lv.
175
Slots
1
Weight
70
Buy value
20 z
Sell value
10 z
A pair of elegant shoes designed to fit the small feet of a Doram. Max HP + 10% Max HP + 100 per 2 upgrade levels of the item. Max SP + 5% Max SP + 20 per 2 upgrade levels of the item. If upgrade level is +9 or higher, Reduces the SP cost of Lope by 5. Set Bonus Elegant Doram Suit [1] Elegant Doram Manteau [1] Elegant Doram Shoes [1] Max HP + 4000 Reduces the fixed casting time of skills by 25%. Reduces the fixed casting time of skills by an additional 1% per upgrade level of Elegant Doram Suit [1], Elegant Doram Manteau [1], Elegant Doram Shoes [1]. The users casting cannot be interrupted outside of WoE. Set Bonus Elegant Doram Suit [1] Elegant Doram Manteau [1] Elegant Doram Shoes [1] Charming Grass Necklace [1] Advanced Leaf Charm [1] Max HP + 20% Max SP + 20% Increases the damage of Catnip Meteor by 200%.
Full item details & effects
Elegant Doram Suit

Elegant Doram Suit [1]

#15156 · Armor · Armor
DEF
120
Armor Lv.
1
Required Lv.
175
Slots
1
Weight
90
Buy value
20 z
Sell value
10 z
Elegant light outfit favored by the tidy Doram. Property: Neutral Int + 1 per upgrade level of the item. Dex + 1 per upgrade level of the item. Max HP + 15% Max SP + 15% If upgrade level is +9 or higher, Reduces the SP cost of skills by 5%. Set Bonus Elegant Doram Suit [1] Elegant Doram Manteau [1] Elegant Doram Shoes [1] Max HP + 4000 Reduces the fixed casting time of skills by 25%. Reduces the fixed casting time of skills by an additional 1% per upgrade level of Elegant Doram Suit [1], Elegant Doram Manteau [1], Elegant Doram Shoes [1]. The users casting cannot be interrupted outside of WoE. Set Bonus Elegant Doram Suit [1] Elegant Doram Manteau [1] Elegant Doram Shoes [1] Charming Grass Necklace [1] Advanced Leaf Charm [1] Max HP + 20% Max SP + 20% Increases the damage of Catnip Meteor by 200%.
Full item details & effects
Eyes Of Illusion

Eyes Of Illusion

#19391 · Armor · Headgear (Mid)
DEF
2
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
50
Buy value
20 z
Sell value
10 z
A creepy blindfold drawn over the eyes gives a slightly uneasy feeling. Position: Middle Max HP + 10% Max SP + 10% Reduces damage taken from enemy players by 5%. Immune to Blind. If Hallucination Drug is level 5, enables Level 5 Dispel. If Mandragora Howl is level 5, reduces the fixed casting time of Mandragora Howl by 70%.
Full item details & effects
Fluffy Fish Shoes

Fluffy Fish Shoes

#22210 · Armor · Footgear
DEF
12
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
10
Buy value
20 z
Sell value
10 z
A popular brand in the Kingdom of Rune Midgard, with a fluffy fish print on the shoe. Max HP + 3% Max SP + 3% Mdef + 10 If Spirit Of Sea is known, Immune to Sleep, Stun and Stone for 30 seconds when using Grooming. If Grooming is level 5, Reduces fixed casting time of skills by 50%. Prevents the user from being knocked back. Reduces the variable casting time of Seafood-based Skills by 10% per level of Tasty Shrimp Party known. Seafood-Based Skills: Bunch of Shrimp, Tuna Belly, Grooming, Purring, Tasty Shrimp Party, Fresh Shrimp, Tuna Party. Increases the recovery rate of recovery skills by 10% per level of Purring known. If upgrade level is +5 or higher, Additional Max HP + 7% Additional Max SP + 7% Reduces the global delay of skills by 10%. If upgrade level is +7 or higher, Additional Max HP + 10% Additional Max SP + 10% Reduces the global delay of skills by an additional 10%.
Full item details & effects
General's Helm

General's Helm [1]

#19263 · Armor · Headgear (Top)
DEF
12
Armor Lv.
1
Required Lv.
Any
Slots
1
Weight
80
Buy value
20 z
Sell value
10 z
A headgear said to be used by a brave general. Position: Upper ATK + 15 per 2 upgrade levels of the item. If upgrade level is +7 or higher, reduces the global delay of skills by 10. If upgrade level is +9 or higher, ATK + 5%, Aspd + 1. If upgrade level is +11 or higher, increases critical damage on targets by 15%. Reduces the fixed casting time of skills by 0.1 second per upgrade level of the item past the upgrade level of 10 to a maximum upgrade level of 15. Set Bonus General Helm [1] Gungnir or Gungnir [2] Increases the damage of Banishing Point by 7% per 2 upgrade levels of the weapon. Set Bonus General Helm [1] Zweihander or Zweihander [2] ATK + 20 per 2 upgrade levels of the weapon. Set Bonus General Helm [1] Quadrille or Quadrille [2] Increases the damage of Tiger Cannon by 7% per 2 upgrade levels of the weapon.
Full item details & effects
Glacier Necklace

Glacier Necklace [1]

#490330 · Armor · Accessory (Right)
Armor Lv.
2
Required Lv.
230
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A necklace crafted from the glaciers of Issgard, imbued with the sacred power of a divine cat's whiskers. It can be enhanced with legendary feline magic, granting additional abilities. ------------------------ MATK + 8%, MHP + 7%. ------------------------ Set Bonus: Glacier Necklace [1] Glacier Earring [1] Glacier Robe [1] Reduces Fixed Casting Time by 0.3 seconds, MATK + 5%. ------------------------ Set Bonus: Glacier Necklace [1] Glacier Earring [1] Glacier Muffler [1] Increases all property magic damage by 5%. ------------------------ Set Bonus: Glacier Necklace [1] Glacier Earring [1] Glacier Shoes [1] S.MATK + 3, DEF + 30. ------------------------
Full item details & effects
Glacier Pendant

Glacier Pendant [1]

#490328 · Armor · Accessory (Right)
Armor Lv.
2
Required Lv.
230
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A pendant crafted from the glaciers of Issgard, imbued with the sacred power of a divine cat's whiskers. It can be enhanced with legendary feline magic, granting additional abilities. ------------------------ ATK + 8%, MHP + 7%. ------------------------ Set Bonus: Glacier Pendant [1] Glacier Ring [1] Glacier Armor [1] Reduces Fixed Casting Time by 0.3 seconds, ATK + 5%. ------------------------ Set Bonus: Glacier Pendant [1] Glacier Ring [1] Glacier Manteau [1] Increases melee and long-ranged physical damage by 5%. ------------------------ Set Bonus: Glacier Pendant [1] Glacier Ring [1] Glacier Boots [1] P.ATK + 3, DEF + 30. ------------------------
Full item details & effects
Glorious Arc Wand

Glorious Arc Wand

#1640 · One-Handed Staff · Weapon
ATK
70
MATK
135
Weapon Lv.
4
Required Lv.
80
Slots
0
Weight
0
Buy value
20 z
Sell value
10 z
A weapon that has been designed specifically for battles against humans. Account Bound Property: Neutral Increases magical damage on Demi-Human race targets by 15%. Bypass 25% of hard magic defense of Demi-Human race targets when performing a magical attack. Increases magical damage on Human Player race targets by 15%. Bypass 25% of hard magic defense of Human Player race targets when performing a magical attack. This item is indestructible in battle. If upgrade level is +6 or higher, Bypass an additional 5% of hard magic defense of Human Player race targets when performing a magical attack. If upgrade level is +9 or higher, MATK + 5% Reduces the variable casting time of skills by 5%. Reduces the fixed casting time of skills by 5%.
Full item details & effects
Glorious Cure Wand

Glorious Cure Wand

#1641 · One-Handed Staff · Weapon
ATK
70
MATK
135
Weapon Lv.
4
Required Lv.
80
Slots
0
Weight
0
Buy value
20 z
Sell value
10 z
A weapon that has been designed specifically for battles against humans. Account Bound Property: Neutral Reduces the fixed casting time of skills by 10%. Increases the recovery rate of recovery skills by 14%. This item is indestructible in battle. If upgrade level is +6 or higher, Bypass 5% of hard magic defense of Demi-Human race targets when performing a magical attack. Bypass 5% of hard magic defense of Human Player race targets when performing a magical attack. Enables Level 1 Bless. Increases the recovery rate of recovery skills by an additional 5%. If upgrade level is +9 or higher, Adds a 10% chance of casting Level 10 Heal on the target when using Heal. If upgrade level is +10 or higher, Increases the recovery rate of recovery skills by an additional 10%.
Full item details & effects
Glorious Fist

Glorious Fist

#1827 · Knuckle · Weapon
ATK
30
Weapon Lv.
4
Required Lv.
80
Slots
0
Weight
0
Buy value
20 z
Sell value
10 z
A weapon that has been designed specifically for battles against humans. Account Bound Property: Neutral Increases physical damage on Demi-Human race targets by 95%. Bypass 20% of hard defense of Demi-Human race targets when performing a physical attack. Increases physical damage on Human Player race targets by 95%. Bypass 20% of hard defense of Human Player race targets when performing a physical attack. If upgrade level is +6 or higher, Bypass an additional 5% of hard defense of Demi-Human race targets when performing a physical attack. Bypass an additional 5% of hard defense of Human Player race targets when performing a physical attack. Enables Level 1 Slaughter: Increases physical damage on Demi-Human/Human Player race targets by (Refine-4) * (Refine-4) to a maximum upgrade level of +14. If upgrade level is +9 or higher, Reduces the fixed casting time of skills by 50%. Adds a 100% chance of casting Level 1 Zen on the user when using Fury. This item is indestructible in battle.
Full item details & effects
Gold Dragon Plate

Gold Dragon Plate [1]

#15393 · Armor · Armor
DEF
110
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
120
Buy value
0 z
Sell value
0 z
An armor imbued with immense draconic energy accumulated over a long time. Just wearing it makes you feel draconic vitality. ------------------------ VIT +12, MHP +20%, MSP +5%. For every 2 refine level, Reduces variable casting time by 3%. For every 2 refine level, Increases ASPD by 3%. For every 3 refine level, Increases physical and magical damage against dragon monster by 7%. If refine rate is 11 or higher, increases physical and magical damage against medium and large size monsters by 6%, reduces fixed casting time by 0.2 seconds. ------------------------ Set Bonus Gold Dragon Plate Dragon Scale Hood Dragon Scale Boots DEF +80, MDEF +15, MHP +10%. For every 30 base VIT, Reduces physical and magical damage taken from medium and large size monsters by 1%. [Dragon's Stamina] When attacked, has a chance to reduce damage received from all size monster by 7% for 10 seconds. If the base VIT is 120 or higher, the activation rate of [Dragon's Stamina] increases, and additional reduce damage received from all size monster by 5%. If the sum of refine rate of Gold Dragon Plate, Dragon Scale Boots and Dragon Scale Hood is 33 or higher, increases ASPD by 20% and reduces global cooldown by 25%. ------------------------
Full item details & effects
Gold Fish Head Hat-LT

Gold Fish Head Hat-LT [1]

#400155 · Armor · Headgear (Top)
DEF
2
Armor Lv.
2
Required Lv.
150
Slots
1
Weight
40
Buy value
0 z
Sell value
0 z
An improved version of the Gold Fish Hat that gapes. ------------------------ When base level is 210 or higher, P.ATK + 2, S.MATK + 2. ------------------------ There's a chance to grant the weapon Holy property for 60 seconds, when doing physical attacks. ------------------------ There's a chance to increases Holy magical damage by 20% for 60 seconds, when doing magical attacks. ------------------------ When refined +7 or higher, Increases melee physical damage by 10%, increases Holy magical damage by 10%. ------------------------ When refined +9 or higher, ATK + 5%, MATK + 5%. ------------------------ When refined +11 or higher, increases physical/magical damage to Shadow property monster by 20%. ------------------------ [Grade Bonus] [Grade D] Increases melee physical damage by 5%, increases Holy magical damage by 5%. [Grade C] P.ATK + 2, S.MATK + 2. [Grade B] When refine rate is 12 or higher, reduces Fixed Casting Time by 0.5 seconds. ------------------------ Def : 2 Location : Upper
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Golden Bunny Band

Golden Bunny Band [1]

#18889 · Armor · Headgear (Top)
DEF
2
Armor Lv.
1
Required Lv.
Any
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A hairband that attracts individuals. You can wear it when you want to look sexy. Sexiness increases by 100%. Position: Upper Agi + 5 Luk + 5 ATK + 5% If upgrade level is +9 or higher, ATK and MATK + 5%. If upgrade level is +12, reduces the fixed casting time of skills by 10%.
Full item details & effects
Great Magician's Ceremonial Crown

Great Magician's Ceremonial Crown [1]

#400054 · Armor · Headgear (Top)
Armor Lv.
1
Required Lv.
130
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A crown worn by a great archmagus. MATK + 20 per 2 refine rate. If upgrade level is +7 or higher, reduces variable casting time by 10%. If upgrade level is +9 or higher, increase all property magical damage by 15%. If refine rate is 11 or higher, increases magical damage against small and medium size enemies by 15%, reduces fixed casting time by 0.2 seconds. When equipped with Cannon Rapier-OS, MATK + 30, increases Hell Inferno damage by 4% per 2 refine rate of weapon. When equipped with Rutilus Stick-OS, MATK + 30, increases Comet damage by 5% per 2 refine rate of weapon. When equipped with Kuroiro-OS, increases water, wind and fire property magical damage by 5%, increases Flaming Petals, Freezing Spear and Wind Blade damage by 3% per 2 refine rate of weapon. Location: Upper Weight: 10 Required Lv: 130
Full item details & effects
Great Magician's Ceremonial Crown-LT

Great Magician's Ceremonial Crown-LT [1]

#400263 · Armor · Headgear (Top)
Armor Lv.
2
Required Lv.
170
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A formal attire said to have been worn by a certain great mage. It has been modified to fit upgraded OS weapons. Every 2 refine level, MATK +20. ------------------------ When refined to +7 or higher, decreases Variable Casting Time by 15%. When refined to +9 or higher, increases all property magical damage by 20%. When refined to +10 or higher, increases damage to Small and Medium size monster by 20%, and reduces Fixed Casting Time by 0.2 seconds. ------------------------ Set Bonus: Great Magician's Ceremonial Crown-LT [1] Cannon Rapier-OSAD [2] MATK +70. Every 2 refine level of weapon, increases Hell Inferno damage by 7%. ------------------------ Set Bonus: Great Magician's Ceremonial Crown-LT [1] Rutilus Stick-OSAD [2] MATK +70. Every 2 refine level of weapon, increases Comet damage by 5%, increases Crimson Rock damage by 7%. ------------------------ Set Bonus: Great Magician's Ceremonial Crown-LT [1] Kuroiro-OSAD [2] increases water, wind and fire property magical damage by 7%. Every 2 refine level of weapon, increases Flaming Petals, Freezing Spear and Wind Blade damage by 5%. ------------------------ Def : 0 Location : Upper
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Green Dragon Plate

Green Dragon Plate [1]

#15392 · Armor · Armor
DEF
110
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
120
Buy value
0 z
Sell value
0 z
An armor imbued with immense draconic energy accumulated over a long time. Just wearing it makes you feel draconic speed. ------------------------ AGI +12, MHP +10%, MSP +10%. For every 2 refine level, Increases long ranged physical damage by 2%. For every 3 refine level, Increases physical damage against dragon monster by 7%. If refine rate is 11 or higher, increases physical damage against medium and large size monsters by 10%, reduces fixed casting time by 0.2 seconds. ------------------------ Set Bonus Green Dragon Plate Dragon Scale Hood Dragon Scale Boots DEF +50, MDEF +8, ranged physical damage +7%. For every 15 base AGI, Increases ASPD +4%. [Dragon's Shot] When attacked, has a chance to increase long-ranged physical damage +10% for 10 seconds. If base AGI is 120 or higher, [Dragon's Shot]'s activation rate increases, and ranged physical damage +10% is additionally increased. If the sum of refine rate of Green Dragon Plate, Dragon Scale Boots and Dragon Scale Hood is 33 or higher, increases ASPD by 20% and reduces global cooldown by 25%. ------------------------
Full item details & effects
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