A rare pistol that
is only produced when
it is specially ordered. The engraving of its
creator's name can be
used by experts to
authenticate this gun.
Hit - 10.
A rare pistol that
is only produced when
it is specially ordered. The engraving of its
creator's name can be
used by experts to
authenticate this gun.
Hit - 10.
A hat which is very unique and rare, made from the feathers of a legendary bird Garuda.
Position: Upper
Luk + 5
Mdef + 3
Hit + 10
Reduces the global delay of skills by 5%.
Reduces damage taken from All property attacks by 5%.
If upgrade level is +7 or higher,
Adds a chance of gaining Mastela Fruit when a monster is killed; Adds an additional 1% chance per upgrade level of the item.
This giant axe seems like it's impossible to pick up and wave.
Property: Neutral
Increases the damage of High Speed Cart Ram by 15%.
If the user's base Str is 95 or higher,
Hit + 10
Aspd + 3%
Set Bonus
Giant Axe [1]
Giant's Protection [1]
Reduces damage taken from Demi-Human race enemies by 3%.
If Giant Axe [1] upgrade level is +7 or higher,
Increases physical damage on Boss monsters by 5%.
Increases the damage of High Speed Cart Ram by 5%.
If Giant Axe [1] upgrade level is +9 or higher,
Increases physical damage on Boss monsters by an additional 10%.
Increases the damage of High Speed Cart Ram by an additional 10%.
It was an ordinary cloak, but with the magical interference device installed by the Illusions, it turned into a terrible shape worthy of the name, Gluttony.
MaxHP + 3%
Reduce resistance versus players by 5%.
When refined to +7 or higher, additional MaxHP + 5%, AGI + 10, DEX + 10.
When refined to +9 or higher, additional MaxHP + 7%, AGI + 10, DEX + 10.
Increase physical damage to small, medium, large monsters by 1% per Lv. of Shadow Spell, perfect hit +2%.
When Triangle Shot Lv.10, increase resistance to Wind, Earth property attacks by 50%.
When Feint Bomb Lv.10, recovers HP 100, SP 10 when monster is killed using physical attack. Recovers 2 SP per attack hit.
Increase damage of Triangle Shot by 50%, Feint Bomb by 15% per Lv. of Maelstrom.
A golden fish-shaped hat that opens and closes its mouth, releasing a faint fishy odor with every gulp.
------------------------
When performing physical attacks, grants a chance to endow your weapon with Holy property for 60 seconds.
------------------------
When performing magical attacks, grants a chance to increase Holy property magical damage by 10% for 60 seconds.
------------------------
When refined to +7 or higher, greatly increases the chance to trigger the above effects.
------------------------
When refined to +9 or higher, when hit by normal physical attacks, has a low chance to auto-cast Lv.1 Quagmire.
------------------------
Def : 2
Location : Upper
A decorative, beautiful golden pistol that
commands attention.
Enables a low chance
of automatically casting Coin Flip with each
attack. Autocast Coin
Flip will be equal to
the Coin Flip skill
level that the user
has learned.
Hit - 10.
Noble shoes with the Rune-Midgarts crest engraved on them.
ATK +20, HIT +20
If refined to 7 or higher,
Fixed Cast Time -0.5 sec.
If refined to 9 or higher,
Long-ranged Physical damage +10%
Earrings with the power of heaven.
It is said that the owner will have the power to judge those who disturb the order.
------------------------
Enables the use of Item Appraisal Lv. 1.
------------------------
For every 18 base STR, HIT +2, MaxHP +2%.
------------------------
For every 18 base AGI, FLEE +2, decreases after cast delay by 2%.
------------------------
For every 18 base VIT, MDEF +2, decreases variable cast time by 2%
------------------------
For every 18 base INT, MaxSP +2%, decreases SP Consumption by 2%.
------------------------
For every 18 base DEX, Critical +2, ASPD +2%.
------------------------
For every 18 base LUK, DEF +20, ATK +15, MATK +15.
------------------------
Def: 0
Location: Middle
Weight 0
An improved version of the boots said to have been worn by great heroes.
It resonates with the improved hero's weapons.
------------------------
MHP + 1500, MSP + 150.
------------------------
When character base level 210 or higher, P.ATK + 1, S.MATK + 1.
------------------------
For every 3 refine level, MHP + 1%, MSP + 1%.
When refine level 7 or more, ATK + 5%, MATK + 5%.
When refine level 9 or more, CRI + 5, Perfect Hit + 10%, reduces variable casting by 5%.
When refine level 11 or more, reduces fixed casting by 0.8 seconds, reduces global cooldown by 5%.
------------------------
[Bonus By Grade]
[Grade D] RES + 50, MRES + 50.
[Grade C] Increases physical and magical damage against all property enemies by 10%.
[Grade B] STA + 5, WIS + 5.
[Grade A] P.ATK + 5, S.MATK + 5,
When refine level 13, reduced fixed casting by an additional 0.2 seconds.
------------------------
Def : 15
Honorable robe given to those who fought Satan Morroc. The robe is enhanced with powers to increase concentration and spirit, occasionally it will release unpredictable attacks.
Max HP + 5%
Max SP + 5%
ATK + 10
MATK +10
Hit + 10
Flee + 10
Increases the damage of Dragon Combo by 10%.
Increases the damage of Sky Blow by 10%.
Increases the damage of Earth Shaker by 10%.
Increases the damage of Judex by 10%.
Increases the damage of Adoramus by 10%.
Adds a chance of casting Level 1 Lex Aeterna on the target when performing a magical attack.
Adds a chance of casting Level 10 Kyrie Eleison on the user when performing a physical attack.
The chance of casting the skills is increased per upgrade level of Hero Judgement Shawl [1].
Set Bonus
Brooch of Hero [1]
Hero Judgement Shawl [1]
Disables the following effect of Hero Judgement Shawl [1], chance of casting Level 10 Kyrie Eleison.
Increases the damage of Judex by 5% per upgrade level of the armor.
Increases the damage of Adoramus by 5% per upgrade level of the armor.
Increases the damage of Sky Blow by 5% per upgrade level of the armor.
Increases the damage of Dragon Combo by 5% per upgrade level of the armor.
Increases the damage of Earth Shaker by 5% per upgrade level of the armor.
Max HP + 5%
Max SP + 5%
ATK + 10
MATK + 10
Mdef + 5
Hit + 10
Flee + 10
Increases the damage of Vanishing Point by 10%.
Increases the damage of Storm Blast by 10%.
Adds a chance of casting Level 10 Heal and Level 10 Storm Gust when performing a physical attack.
Adds an additional chance of casting Level 10 Heal and Level 10 Storm Gust per upgrade level of the armor.
Set Bonus
Brooch of Hero [1]
Hero Plate [1]
Disables the following effects of Hero Plate [1], chance of casting Level 10 Heal and Level 10 Storm Gust.
Increases the damage of Storm Blast by 5% per upgrade level of the armor.
Increases the damage of Vanishing Point by 5% per upgrade level of the armor.
One-handed sword of the Novices that can be used in Herosria.
Melee physical damage increased by 10%, critical damage decreased by 5%.
HIT + 30, CRI - 5.
------------------------
Weapon Lv : 5
Shoes that can be used in Herosria. Specialized in critical hits.
MDEF + 3.
CRI + 8, Fixed casting time increased by 1 second.
------------------------
Summoner's Puppy Grass Model that can be used in Herosria.
Indestructible.
Increases long ranged physical damage by 10%, reduces critical damage by 5%.
HIT + 30, CRI - 5.
------------------------
Weapon Lv : 5
Books of the Powers that can be used in Herosria.
Melee physical damage increased by 10%, damage received from players reduced by 5%.
Variable casting decreased by 10%, HIT - 15.
------------------------
Weapon Lv : 5
Hunter's Knife that can be used in Herosria.
Melee physical damage increased by 10%, damage received from players increased by 10%.
HIT + 30, variable casting 5%.
------------------------
Weapon Lv : 5
Monk's Knuckles that can be used in Herosria.
Melee physical damage increased by 10%, ranged physical damage decreased by 5%.
HIT + 30, MHP - 5%.
------------------------
Weapon Lv : 5
A book of martial arts that can be used in Herosria.
Increase melee physical damage by 10%, decrease ranged physical resistance by 5%.
HIT + 30, decrease attack speed (increase delay after attack by 5%).
------------------------
Weapon Lv : 5
A muffler that can be used in Herosria.
MDEF + 2.
Reduces damage taken from players by 4%, HIT + 10.
Increases long ranged physical damage by 3%, reduces melee physical damage/all attribute magic damage by 5%.
------------------------
One-handed spear of the Crusader that can be used in Herosria.
Increases long ranged physical damage by 10%, reduces critical damage by 5%.
HIT + 30, reduces attack speed (delay after attack is reduced by 5%).
------------------------
Weapon Lv : 5
Tights available in Herosria.
MDEF + 3.
Damage taken from players reduced by 7%, HIT + 10.
Increases long ranged physical damage by 5%, reduces melee physical damage/all attribute magic damage by 5%.
------------------------
Cannot be refined.
MHP + 300
MSP + 100
When worn with High Adventurer Hood and High Adventurer Sandals, additional ATK + 10, MATK + 10, MHP + 150, MSP + 50, HIT + 10.
A dagger with a wide variety of applications. Particularly useful for hunting in the mountains.
Luk + 2
Hit + 10
Crit + 5 when performing a long-ranged attack.
Enables Level 1 Hiding.
If the users base Luk is 100 or higher,
Additional Hit + 5
Additional Crit + 10 when performing a long-ranged attack.
Set Bonus
Sharp 1
Hunting Knife [1]
Hit + 15
Crit + 10 when performing a long-ranged attack.
Set Bonus
Sharp 2
Hunting Knife [1]
Hit + 15
Crit + 10 when performing a long-ranged attack.
A dagger is said to have been used in ancient sacrifices and ceremonies.
You can feel its mysterious power when holding it.
------------------------
MATK + 180, MSP + 100.
------------------------
Increase SP recovery rate by 10%.
------------------------
There's a chance to gain MATK + 10% and MATK + 70 for 10 seconds when dealing physical attacks.
------------------------
When refined to +7 or higher, increase all property magical damage by 15%.
------------------------
When refined to +9 or higher, increase magical damage against Medium and Large size enemies by 20%.
------------------------
When refined to +11 or higher,
there's a chance to increase magical damage against all race monsters by 15% for 10 seconds when dealing magical attacks.
------------------------
Set Bonus:
Illusion Ancient Dagger [2]
Illusion Guard [1]
MATK + 50.
------------------------
When the refine level of each item in the set is 7 or higher, Perfect Hit + 10.
------------------------
When the total refine level of set is 18 or higher,
increase all property magical damage by 15%,
there's a chance to cast Killing Cloud Level 3 when dealing melee physical attacks.
------------------------
When the total refine level of set is 22 or higher,
upon casting Killing Cloud, there's a chance to cast Poison Burst Level 4 when dealing magical attacks for 30 seconds.
------------------------
A Gate Keeper made of oridecon.
It's durable enough to deflect bullets that hit it.
Splashes damage, DEX +1.
Increases long ranged physical damage by 5% per 2 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 15%).
If refine rate is 9 or higher, increases long ranged physical damage by additional 5%.
If refine rate is 11 or higher, when dealing long ranged physical damage, has a chance to auto-cast Spread Attack level 6.
(If user has higher level, that level will be auto-cast instead).
If equipped with Illusion Passion Hairband, ATK +10%.
If both Illusion Gate Keeper-DD and Passion Hairband are +7 or higher, ASPD +2.
If their combined upgrade levels are 18 or higher, Long-ranged Physical damage +10%.
If their combined upgrade levels are 22 or higher, Spread Shot damage +30%.
A dazzling golden revolver that emphasizes the decorative aspect rather than the functional aspect.
If you carry it around, it will definitely attract attention.
------------------------
HIT + 10.
------------------------
For every 2 refine level, increase long ranged physical damage by 3%.
------------------------
When refined to +7 or higher, increase Desperado damage by 40%.
------------------------
When refined to +9 or higher, reduce Heat Barrel cooldown by 5 seconds.
------------------------
When refined to +11 or higher, increase Fire Dance damage by 30%.
------------------------
Set Bonus:
Illusion Gold Lux [2]
Illusion Passion Hairband [1]
ATK + 30.
------------------------
When the both items are refined to +7 or higher,
ATK + 5%.
------------------------
When the total refine level of set are 18 or higher,
Reduce damage taken from Small and Medium sized enemies by 20%.
------------------------
When the total refine level of set are 22 or higher,
When using Fire Dance, there's a chance to gain ATK + 100 and increase long ranged physical damage by 15% for 10 seconds.
------------------------
A spear with a curved blade modeled after a lightning.
It can cut and stab at the same time.
------------------------
For every refine level, ATK + 4.
------------------------
For every 2 refine level, increase long ranged physical damage by 3%.
------------------------
When refined to +7 or higher, increase Clashing Spiral damage by 20%.
------------------------
When refined to +9 or higher, increase long ranged physical damage by additional 5%.
------------------------
When refined to +11 or higher, HIT + 10, increase physical damage against Medium and Large size monsters by 10%.
------------------------
Set Bonus:
Illusion Zephyrus [2]
Illusion Chain Mail [1]
ATK + 30.
------------------------
When the refine level of each item in the set is 7 or higher, increase long ranged physical damage by 5%.
------------------------
When the total refine level of set is 18 or higher, increase Clashing Spiral damage by 20%.
------------------------
When the total refine level of set is 22 or higher, increase physical damage against Water property and Fish race monsters by 15%.
------------------------
An eye patch of great power from a nameless warrior.
Increased attack speed by 15%.
MaxHP +15%.
------------------------
Set Bonus:
Injured Eyepatch
Lord Knight Card
Increased movement speed,
When a Physical Attack hits, there is a high probability (20%) when in Berserk state that ATK + 1000 for 5 seconds.
Def : 0
Location : Middle