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RENEWAL DATABASE

Equipment

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “Hit+10” in Renewal

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All Above Time (Range)

All Above Time (Range)

#15982 · Armor · Headgear (Lower)
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
60
Buy value
0 z
Sell value
0 z
A mysterious relic found in Old Glast Heim. It seems to shimmer with the flow of time itself. ------------------------ Reduces After Cast Delay by 10%. ------------------------ Increases long-range physical damage by 10%. ------------------------ Set Bonus: All Above Time (Range) Shard of Dexterity Jewel HIT + 50. ------------------------ Set Bonus: All Above Time (Range) Shard of Fatality Jewel ATK + 80. ------------------------ Def : 0 Location : Lower
Full item details & effects
Aquatic Spear-LT

Aquatic Spear-LT [2]

#530019 · One-Handed Spear · Weapon
ATK
205
Weapon Lv.
5
Required Lv.
190
Slots
2
Weight
140
Buy value
0 z
Sell value
0 z
ATK +5%. When base level is 210 or higher, POW +2, P.ATK +1. For every 2 refine level, ATK +15. For every 3 refine level, increases long range physical damage by 4%. When refined to +7 or higher, increases Cannon Spear and Vanishing Point damage by 15%, ASPD +10%. When refined to +9 or higher, increases Cannon Spear and Vanishing Point damage by additional 35%. When refined to +11 or higher, Perfect Hit +15%, increases physical damage to all size enemies by 15%. Set Bonus: Aquatic Spear-LT [2] Hero Boots-LT [1] ATK +10%, P.ATK +2. ------------------------ [Grade Bonus] [Grade D] ATK + 3%. [Grade C] Increases physical damage against all property enemies by 15%, P.ATK + 1. [Grade B] POW + 3, P.ATK + 2. ------------------------
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Arbitrator Shawl

Arbitrator Shawl

#420246 · Armor · Headgear (Lower)
Armor Lv.
1
Required Lv.
1
Slots
0
Weight
10
Buy value
0 z
Sell value
0 z
An elegant shawl that perfectly matches the Platinum Arbitrator. It can unlock the powerful possibilities sealed within the silver armor. ------------------------ ATK + 10% Reduce After Cast Delay by 5%. ------------------------ Set Bonus: Arbitrator Shawl Platinum Arbitrator [1] ATK + 5% Perfect Hit + 20 When armor refined to +8 or higher, MHP +5%, MSP +5%. When armor refined to +9 or higher, ATK +10%, MHP +10%, MSP +10%. When armor refined to +10 or higher, Reduce Cooldown of Cannon Spear by 1.5 seconds, Increase Cannon Spear damage by 30%. When armor refined to +11 or higher, For every 2 Base Level, increase Cannon Spear damage by 1% and Vanishing Point by 2%. ------------------------ Def : 0 Location : Lower
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Armor of Purple Thread

Armor of Purple Thread [1]

#15417 · Armor · Armor
DEF
60
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
80
Buy value
20 z
Sell value
10 z
An armor once belonged to a brave, righteous warrior. Property: Neutral ATK + 10 Perfect Hit + 5 If upgrade level is +7 or higher, Additional ATK + 20 Additional Perfect Hit + 5 If upgrade level is +8 or higher, Additional ATK + 20 Additional Perfect Hit + 10 Indestructible in battle. If upgrade level is +9 or higher, Additional ATK + 30 Additional Perfect Hit + 10
Full item details & effects
Ascendant Crown

Ascendant Crown [1]

#5897 · Armor · Headgear (Top)
DEF
20
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
5
Buy value
20 z
Sell value
10 z
A copy of the legendary artifact left behind by the greatest Super Novice to ever walk the earth. The real one has been lost for ages, but this replica can imitate some of its awesome power. Position: Upper ATK + 15% MATK + 15% Mdef + 20 Hit + 20 Flee + 20 Perfect Dodge + 10 Crit + 20 Aspd + 5 Reduces the variable casting time of skills by 20%. Reduces damage taken from Neutral property attacks by 5%. If upgrade level is +9 or higher, All Stats + 10 Max HP + 15% Max SP + 15% Concept by Team Inubashiri.
Full item details & effects
Assault Suits

Assault Suits [1]

#450251 · Armor · Armor
DEF
100
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
Suit worn by special forces during assault operations. Tough, light, and functional. MaxHP + 10% , MaxSP + 10% When physically attacking, increase damage to all race monsters by 7% per 1 skill level of Arrow Storm. When No Limits Lv. 5 is learned, increase attack speed by 10% Dex + 10 , ATK + 50 per 1 skill level of Warg Ride. When refined to +5 or higher, Perfect Hit + 25% When refined to +7 or higher, additional Perfect Hit + 25%
Full item details & effects
Astrologer's Dawn Boots

Astrologer's Dawn Boots [1]

#470291 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
190
Slots
1
Weight
80
Buy value
0 z
Sell value
0 z
All talent status +10. ------------------------ Every 2 refine level, ATK and MATK +10. Every 3 refine level, POW, SPL, CON +2. ------------------------ When refine +7 or higher, increases melee/ranged physical damage by 12%, increases all property magical damage by 12%. When refine +9 or higher, decreases after cast delay by 8%. When refine +11 or higher, reduces fixed casting time by 0.7 seconds. When refine +13 or higher, increases physical/magical damage to all race enemies by 12%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Power Lv2 When physically attacking, has 3% chance to increase STR by 100 for 10 seconds. when Shoes [C grade], POW +7, When Shoes [A grade], additional POW +12, and Perfect Hit +8%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Stamina Lv2 When physically attacking, has 3% chance to increase VIT by 120 for 10 seconds. when Shoes [C grade], MHP +8%, P.ATK +10, When Shoes [A grade], additional MHP +15%, P.ATK +15, and increases physical damage all sizes enemies by 25%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Wisdom Lv2 When magically attack, has 3% chance to increase MATK by 30% for 10 seconds. when Shoes [C grade], reduces variable casting time by 20%, S.MATK +10. When Shoes [A grade], reduces variable casting time by additional 35%, S.MATK +15, and increases magical damage to all sizes enemies by 25%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Spell Lv2 When magically attack, has 3% chance to increase INT by 120 for 10 seconds. when Shoes [C grade], SPL +10. When Shoes [A grade], additional SPL +20, and reduces fixed casting time by 0.2 seconds. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Concentration Lv2 When physically attacking, has 3% chance to increase DEX by 150 for 10 seconds. when Shoes [C grade], CON +10. When Shoes [A grade], additional CON +20, and increases ranged physical damage by 8%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Creative Lv2 When physically attacking, has 3% chance to increase ATK by 20% for 10 seconds. when Shoes [C grade], CRI +7. When Shoes [A grade], additional CRT +12, and C.RATE +10. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Power Lv3 When physically attacking, has 3% chance to increase STR by 120 for 10 seconds. when Shoes [C grade], POW +10, When Shoes [A grade], additional POW +18, and Perfect Hit +15%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Stamina Lv3 When physically attacking, has 3% chance to increase VIT by 150 for 10 seconds. when Shoes [C grade], MHP +10%, P.ATK +10, When Shoes [A grade], additional MHP +20%, P.ATK +15, and increases physical damage all sizes enemies by 30%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Wisdom Lv3 When magically attack, has 3% chance to increase MATK by 35% for 10 seconds. when Shoes [C grade], reduces variable casting time by 25%, S.MATK +10. When Shoes [A grade], reduces variable casting time by additional 45%, S.MATK +15, and increases magical damage to all sizes enemies by 30%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Spell Lv3 When magically attack, has 3% chance to increase INT by 150 for 10 seconds. when Shoes [C grade], SPL +12. When Shoes [A grade], additional SPL +27, and reduces fixed casting time by 0.3 seconds. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Concentration Lv3 When physically attacking, has 3% chance to increase DEX by 200 for 10 seconds. when Shoes [C grade], CON +12. When Shoes [A grade], additional CON +27, and increases ranged physical damage by 15%. ------------------------ Set Bonus: Astrologer's Dawn Boots [1] Star Cluster of Creative Lv3 When physically attacking, has 3% chance to increase ATK by 25% for 10 seconds. when Shoes [C grade], CRI +8. When Shoes [A grade], additional CRT +17, and C.RATE +12. ------------------------ [Grade Bonus] [Grade D] MHP and MSP +5%. [Grade C] ATK and MATK +7%. [Grade B] Reduced fixed casting time by 0.3 seconds. [Grade A] Increases physical/magical damage to all class enemies by 10%. ------------------------ Def : 20
Full item details & effects
Avareco

Avareco [1]

#480134 · Armor · Garment
DEF
12
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
It was a cape without any characteristics, but due to the mana interference equipment installed by Ilusion, it turned into an earful shape that fits the name of Greed. MaxHP + 5% Reduce incoming damage from players by 5%. When Hallucination Walk lv5, increase resistance against water property attack by 100%, holy property attack by 30%. Adds a chance to perfect hit by 2%, increase damage of Cross Impact by 20%, Dark Claw by 50% per 1 skill level of Cross Impact. When Cross Impact lv5, reduce cooldown of Hallucination Walk by 20 sec. When refined to +7 or higher, additional MaxHP + 5%, recovers SP+10 when monsters killed using physical attack, increase damage to all size monsters by 10%. When refined to +9 or higher, additional MaxHP + 10%, recovers additional SP+10 when monsters killed using physical attack, increase damage to all size monsters by additional 10%. -
Full item details & effects
Baby Boar Bib

Baby Boar Bib

#480075 · Armor · Garment
DEF
12
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
10
Buy value
0 z
Sell value
0 z
MaxHP +5%, decrease incoming damage from players by 5%, Reduce casting time of animal type skills by 10%. When refine rate is 9 or higher, MaxHP +10%, reduce casting time of animal type skills by 20%. When refine rate is 11 or higher, MaxHP +5%, reduce casting time of animal type skills by additional 20%. Reduce delay after attack by 2% per each level of Hiss learned. Increase a chance to perfect hit by 4% per 1 Power of Lock learned, increase damage dealt to all size monsters by 2%. Increase animal damage type skills by 15% for every level of Sprit Of Savage learned. Reduce cooldown of Lunatic Carrot Beat by 0.2 seconds per 1 Spirit of Life learned.
Full item details & effects
Battle Aura Manteau

Battle Aura Manteau [1]

#480149 · Armor · Garment
DEF
20
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Immune to Knockback. Able to use level 5 Call Spirit ------------------------ For every 2 refine level, ATK + 10. For every 3 refine level, melee/ranged physical damage +4%. When refined to 7 or higher, Perfect HIT +8. When refined to 9 or higher, increases physical damage against targets of all attributes by 10%. When refined to 11 or higher, Perfect HIT +15. ------------------------ Set Bonus Battle Aura Manteau Old Blazing Soul For every refine level of Old Blazing Soul, increases Earthshaker and Rampage Blast damage by 2%. For every 2 refine level of Old Blazing Soul, reduces skill cooldown of Earthshaker and Rampage Blast damage by 0.1 second. ------------------------ Set Bonus Battle Aura Manteau Ifrit Card Increases physical damage against Human and Human Player by 30%. Increases physical damage against Angel and Demon by 40%. Resistance to Fire property +50% Resistance to Water property -30% Able to use level 5 Fury When using Fury, ATK +150 for 10 sec. Increases Fury skill cooldown by 20 sec. ------------------------
Full item details & effects
Battle Aura Manteau-LT

Battle Aura Manteau-LT [1]

#480454 · Armor · Garment
DEF
20
Armor Lv.
2
Required Lv.
190
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
No Knockback. Can use skill Summon Spirit Sphere LV5. ------------------------ Every 2 refine level, ATK+10, POW+1, CON+1 Every 3 refine level, Increases ranged/melee physical damage by 8%. ------------------------ When refined to +7 or higher, ATK+15%, increases ASPD (delay after attack) by 10%. When refined to +9 or higher, Increases physical attack to all property by 12%. When refined to +11 or higher, Perfect Hit+25. When refined to +13 or higher, Increases ranged/melee physical damage by 10%. ------------------------ Set Bonus: Battle Aura Manteau-LT [1] Old Blazing Soul [1] Every 3 refine level, Increases Second Flame damage by 15%, increases Third Flame Bomb 10%. When headgear refined to +13 or higher, MaxHP+25%. ------------------------ Set Bonus: Battle Aura Manteau-LT [1] Ifrit Card Increases physical damage to human, angel, demon, and player race by 40%. Resistance to fire property by 50%. Resistance to water property -30%. Enable to use skill 'Fury' LV5, increases cooldown skill by 20 seconds. When using skill 'Fury', ATK+200 for 10 seconds. ------------------------ [Grade Bonus] [Grade D] ATK+80. [Grade C] Perfect Hit+10. [Grade B] Increases physical damage to all size by 12%. [Grade A] Reduce delay after cast skill by 7%. If refine +13, increases physical damage to all race by 12%. ------------------------ Def: 20
Full item details & effects
Bio Protector

Bio Protector

#19082 · Armor · Headgear (Mid)
DEF
3
Armor Lv.
1
Required Lv.
50
Slots
0
Weight
50
Buy value
0 z
Sell value
0 z
Protector used to protect the eyes of a bio scientist. Wear safety glasses when performing tests. Position: Middle Hit + 10 Perfect Hit + 5 Reduces the variable casting time of skills by 5%. Set Bonus Bio Protector Pipe Reduces the global delay of skills by 5%. Set Bonus Bio Protector Mechanical Plant Hat [1] Increases the damage of Spore Explosion by 5% per upgrade level of Mechanical Plant Hat [1]. Set Bonus Bio Protector Mechanical Plant Hat [1] Pipe Reduces the SP cost of Spore Explosion by 20.
Full item details & effects
Black Cat

Black Cat

#2747 · Armor · Accessory
DEF
1
Armor Lv.
1
Required Lv.
80
Slots
0
Weight
10
Buy value
20 z
Sell value
10 z
A pendant which symbolizes a well-known Rogue Guild among people in dark side. Dex + 3 When equipped with Ring of Rogue, inflicts additional damage to large sized monsters by 8% and Variable Casting Speed -3%. HIT +3, reduction in Variable Casting speed by 3%
Full item details & effects
Black Feather Hat

Black Feather Hat

#19409 · Armor · Headgear (Top)
DEF
18
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
100
Buy value
20 z
Sell value
10 z
A winged hat that is said to have been used by an executive of a certain organization. Brings out high performance on top secret missions. Position: Upper Dex + 10 Mdef + 15 Restores 50 SP to the user when a monster is killed. Increases the damage of Feint Bomb by 10%. If Invisibility is level 5, Increases physical damage on boss monsters by 50%. If Maelstrom is level 3, Enables Level 7 Flying Kick. If Reproduce is level 10, Reduces the SP cost of skills by 30%. If upgrade level is +7 or higher, Hit + 30 Increases the damage of Feint Bomb by an additional 15%. If upgrade level is +9 or higher, Additional Hit + 20 Increases the damage of Feint Bomb by an additional 25%. If upgrade level is +10 or higher, Bypass 100% of hard defense of all race targets when performing a physical attack.
Full item details & effects
Black Wing

Black Wing [1]

#13061 · Dagger · Weapon
ATK
142
Weapon Lv.
3
Required Lv.
102
Slots
1
Weight
60
Buy value
20 z
Sell value
10 z
A sawtooth dagger crafted by the Rogue Guild. Increases the damage of Fatal Menace by 30%. For every upgrade level of the item past the upgrade level of 5, Increases the damage of Fatal Menace by an additional 2%. MATK + 3 Set Bonus Black Cat Black Wing [1] MATK + 5 Hit + 5 Reduces the SP cost of Masquerade-Enervation and Masquerade-Groomy by 20.
Full item details & effects
Brave Heart (Hyper Novice)

Brave Heart (Hyper Novice) [1]

#490646 · Armor · Accessory
DEF
10
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A heart stone that holds the courage of a Hyper Novice. MDEF +10, MHP +15%, MSP +15%. Increases physical and magical damage to all sizes enemies by 15%. ------------------------ Set Bonus: Brave Heart (Hyper Novice) [1] Archi Card MaxHP +15.000, MaxSP +1.500. Increases physical and magical damage to all sizes enemies by additional 15%. When Shoes refined to +12 or higher, there is a 5% chance to gain POW +25, SPL +25 for 20 seconds when a physical/magical attack hits. ------------------------ Set Bonus: Brave Heart (Hyper Novice) [1] Circlet of Time(Super Novice) [1] MHP and MSP are increased by an additional 15%. Increases physical and magical damage to all sizes enemies by additional 15%. When Headgear refined to +11 or higher, ATK +175, MATK +175. When Headgear refined to +12 or higher, Increases Double Bowling Bash and Jupiter Thunderstorm damage by 60%. ------------------------ Def : 10
Full item details & effects
Brave Heart (Night Watch)

Brave Heart (Night Watch) [1]

#490647 · Armor · Accessory
DEF
10
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A heart stone that holds the courage of a Night Watch. MDEF +10, MHP +15%, MSP +15%. Increases physical and magical damage to all sizes enemies by 15%. ------------------------ Set Bonus: Brave Heart (Night Watch) [1] Blut Hase Card MaxHP +15.000, MaxSP +1.500. Increases physical damage to all sizes enemies by additional 15%. Increases ranged physical damage by 15%. When Shoes refined to +12 or higher, there is a 5% chance to gain POW +20, CON +20 for 20 seconds when a physical attack hits. ------------------------ Set Bonus: Brave Heart (Night Watch) [1] Circlet of Time(Rebellion) [1] MHP and MSP are increased by an additional 15%. Increases physical damage to all sizes enemies by additional 15%. Increases ranged physical damage by additional 15%. When Headgear refined to +11 or higher, ATK +175. When Headgear refined to +12 or higher, Increases Only One Bullet and Magazine for One damage by 50%. ------------------------ Def : 10
Full item details & effects
Brazil Twin Ribbon

Brazil Twin Ribbon

#410023 · Armor · Headgear (Mid)
DEF
2
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
30
Buy value
0 z
Sell value
0 z
Yellow and green twin ribbons said to have been given to each other by twins bound by an immortal bond. When physically attacking, increase damage to small, medium, and large monsters by 10%. Reduce incoming damage from players by 5%. Prevents sleep. When Infinite Humming lv5, Adds a chance to guide hit by 30%. When Gloomy Shyness lv5, When Music Lessons is learned, and equipped with instruments or whips, can cast Dance Lessons which has the same skill level. When Dance Lessons is learned, and equipped with instruments or whips, can cast Music Lessons which has the same skill level. Location : Middle Weight : 30
Full item details & effects
Bright Pendulum

Bright Pendulum [2]

#16096 · Mace · Weapon
ATK
210
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
130
Buy value
0 z
Sell value
0 z
A mace that creates a clear sound every time it hits something. Indestructible, Variable Cast Time -10% ATK +4 for every upgrade level +9 Effect: Throw Spirit Sphere and Occult Impaction damage +50% +11 Effect: ATK +10%
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Brillance

Brillance [1]

#450247 · Armor · Armor
DEF
100
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
An omnipotent armor clad in radiance worn by the God of Sky. The omniscient being is ready to bring down a divine punishment. ------------------------ ASPD + 10% ------------------------ For every level of Knuckle Arrow learned, increases physical damage to all race monster by 7%. ------------------------ When learned level 5 Lightning Walk, for every 1 base level (Up to level 250), increases Lightning Ride damage by 2% ------------------------ When learned level 10 Rising Dragon, reduces Variable Casting time by 15%, recover HP +150, SP +15, when defeated a monster with physical attack, ------------------------ When refined to +7 or higher, for every 2 base level (Up to level 250), increases ATK by 1 ------------------------ When refined to +9 or higher, for every 2 base level (Up to level 250), additional increases ATK by 1 ------------------------ When refined to +11 or higher, Indestructible in battle. Perfect hit + 25% ------------------------ When refined to +12 or higher, POW + 10. ------------------------ When refined to +13 or higher, ATK + 30%. ------------------------ Def : 100
Full item details & effects
Celine's Dress

Celine's Dress [1]

#450179 · Armor · Armor
DEF
40
Armor Lv.
1
Required Lv.
130
Slots
1
Weight
50
Buy value
0 z
Sell value
0 z
A dress worn by Celine. There are marks that look like old blood. MATK + 50. When Refined to 7, Variable Casting Time decreased by 10%. When Refined to 9, all element magic damage increased by 10%. When Refined to 11, Delay After Skill decreased by 10%. When Refined to 12, Delay After Skill additionally decreased by 5%. When worn together with Evilspirit Gloves, MATK + 10%, probability of Perfect Hit increased by 10%, magical damage given to enemies of all sizes increased by 15%, When attacking with physical attacks, increases magic damage too all race monsters by 15% for 10 seconds with a fixed probability(excluding players). When worn together with Celine Ribbon, Holy, Shadow, Poison, Ghost element magic damage increased by % based on sum of Celine Ribbon and Celine Dress refine level. When the sum of Refine is higher than 19, MATK + 15%. When the sum of Refine is higher than 23, 20% increase in magic damage to enemies of all elements. When worn together with Celine Brooch Type K, Per each Refine of Celine Dress, MATK + 10. When Celine Dress is Refined to 9, Variable Casting Time decreased by 5%. When Celine Dress is Refined to 11, damage of Water, Wind, Earth, Fire, Neutral element magic attacks increased by 10%. When Celine Dress is Refined to 13, the armor is indesctructible.
Full item details & effects
Chemical Glove

Chemical Glove [1]

#28533 · Armor · Accessory
Armor Lv.
1
Required Lv.
20
Slots
1
Weight
10
Buy value
20 z
Sell value
10 z
Make it possible to handle many kinds of chemicals. Hit + 20 Aspd + 5% Increases the recovery rate of the following consumables by 100%; Red Potion Orange Potion Yellow Potion White Potion For every known level of Cart Remodeling; ATK + 15 Max HP + 2% Aspd + 1% Reduces the SP cost of Cart Tornado by 1. For every base level, increases the damage of Cart Revolution by 1%. For every 20 base levels, increases the damage of Cart Cannon by 2%. For every 30 base levels, increases the damage of Cart Tornado by 2%. Has no effect in WoE TE
Full item details & effects
Chemical Resistant Glove

Chemical Resistant Glove [1]

#490428 · Armor · Accessory
Armor Lv.
1
Required Lv.
200
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
POW +3. ------------------------ ATK +10%. ------------------------ Perfect Hit + 25% ------------------------ Reduce damage taken from Players by 3%. ------------------------ For every 2 Base levels, Increases Cart Cannon and Cart Tornado damage by 1%. (Max bonus lv 250) ------------------------ For every 10 Base levels, Increases Acidfied Zone (Fire/Water/Wind/Ground) damage by 1%. ------------------------
Full item details & effects
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