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RENEWAL DATABASE

Ragnarok Online Renewal Equipment

Browse equipment in Ragnarok Online Renewal. Check item properties, requirements, effects and acquisition sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “Magical Weapon (Shadow)” in Renewal

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Magnus Shadow Weapon

Magnus Shadow Weapon

#24497 · Shadow Gear · Shadow weapon
Required Lv.
99
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
The weapon worn over the armor provides additional defensive effects. It can be used as a single, but has little offense effect. Increase holy magical property damage by 3%. When refined to +7 or higher, increase holy magical property damage by 3%. When refined to +9 or higher, increase holy magical property damage by 4%. SET BONUS Magnus Shadow Weapon Magnus Shadow Pendant Magnus Shadow Earrings increase damage of Magnus Exorcismus as a percentage equivalent to the sum of refine level. SET BONUS Magnus Shadow Weapon Archbishop Shadow Shield Ignores 40% of all race's magical defense, additionally ignores magical defense as a percentage equivalent to the sum of refine level of Magnus Shadow Weapon/Archbishop Shadow Shield. Location: Weapon Weight: 0
Full item details & effects
Master Shadow Weapon

Master Shadow Weapon

#24792 · Shadow Gear · Shadow weapon
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
ATK + 2%, MATK + 2%. ------------------------ For every 2 refine level, increase melee, long-range physical, and all property magical damage by 1%. ------------------------ When refined to +7 or higher, MHP + 3%, MSP + 3%. ------------------------ When refined to +9 or higher, P.ATK + 2, S.MATK + 2. ------------------------ Location: Weapon
Full item details & effects
Metallic Shadow Shield

Metallic Shadow Shield

#24507 · Shadow Gear · Shadow shield
Required Lv.
99
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
Increase neutral property magical damage by 3%. ------------------------ If refine rate is 7 or higher, increase neutral property magical damage by 3%. ------------------------ If refine rate is 9 or higher, increase neutral property magical damage by 4%. ------------------------ Set Bonus: Metallic Shadow Weapon Metallic Shadow Armor Metallic Shadow Shield Increase Metallic Sound damage as percentage equal to the sum of refine rate of set. ------------------------ Set Bonus: Metallic Shadow Shield Maestro Shadow Weapon ------------------------ Metallic Shadow Shield Wanderer Shadow Weapon Ignores magical defense rate of all race monsters (except players) by 40%. Additionally, ignores magical defense rate equal to the sum of refine rate of set. ------------------------ Location: Shield
Full item details & effects
Muqaddas Dayats

Muqaddas Dayats [2]

#610054 · Katar · Weapon (Two-Handed)
ATK
300
Weapon Lv.
5
Required Lv.
250
Slots
2
Weight
125
Buy value
0 z
Sell value
0 z
A Katar created by combining holy relics and magical power. ATK + 5%. Increase Savage Impact damage by 10%. If refine rate is 7 or higher, increase melee physical damage by 10%. If refine rate is 9 or higher, increase Savage Impact damage by additional 10%. If refine rate is 11 or higher, increase Savage Impact damage by additional 10%. ------------------------ [Grade Bonus] [Grade D] Physical damage to small size enemies +15%. [Grade C] Physical damage to medium size enemies +15%. [Grade B] Physical damage to large size enemies +15%. [Grade A] P.Atk + 5. ------------------------ Weapon Lv : 5
Full item details & effects
Muqaddas Nazar

Muqaddas Nazar [2]

#510103 · Dagger · Weapon
ATK
200
Weapon Lv.
5
Required Lv.
250
Slots
2
Weight
150
Buy value
0 z
Sell value
0 z
A Dagger created by combining holy relics and magical power. Its true power is revealed only when equipped with the Muqaddas Kanjar When equipped with Muqaddas Kanjar, ATK + 5%. Increase The Shadow Flash damage by 10%. If refine rate is 7 or higher, increases melee physical damage by 10%. If refine rate is 9 or higher, increase Shadow Flash damage by additional 10%. If refine rate is 11 or higher, increase Shadow Flash damage by additional 10%. ------------------------ [Grade Bonus] [Grade D] Physical damage to small size enemies +15%. [Grade C] Physical damage to medium size enemies +15%. [Grade B] Physical damage to large size enemies +15%. [Grade A] P.Atk + 5. ------------------------ Weapon Lv : 5
Full item details & effects
Psychic Shadow Shield

Psychic Shadow Shield

#24555 · Shadow Gear · Shadow shield
Required Lv.
99
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
A small shield that can be attached to the arm provides additional defensive effects. It can also be used alone, but has little defensive effect. MaxHP +10 per 1 refine rate. Increase neutral property magic damage by 3%. When refined to +7 or higher, increase neutral property magic damage by additional 3%. When refined to +9 or higher, increase neutral property magic damage by additional 4%. SET BONUS Psychic Shadow Armor Psychic Shadow Shield Psychic Shadow Shoes Increase damage of Psychic Wave as a percentage equivalent of the sum of its refine rate. SET BONUS Psychic Shadow Armor Sorcerer Shadow Weapon Ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Psychic Shadow Shield and Sorcerer Shadow Weapon. Location : Shield Weight : 0
Full item details & effects
Royal Knight Bow

Royal Knight Bow [2]

#18191 · Bow · Weapon (Two-Handed)
ATK
180
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
150
Buy value
0 z
Sell value
0 z
Crossbow used by Glastheim soldiers. It's an ordinary bow with no special features, but it's influenced by Himelmez and has magical energy. ------------------------ Increases long ranged physical damage by 15%. ATK + 4 per refine rate. ------------------------ If refine rate is 9 or higher, increases Triangle Shot damage by 20%. ------------------------ If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%. ------------------------ Set Bonus Guardian Knight Crossbow King Schmidt's Suit King Schmidt's Manteau ATK + 30, Has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%. ------------------------ Weapon Lv : 4
Full item details & effects
Royal Magician Dagger

Royal Magician Dagger [2]

#28776 · Dagger · Weapon
ATK
200
MATK
170
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
150
Buy value
0 z
Sell value
0 z
A dagger used for self-defense by the wizards of Glastheim. It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy. ------------------------ MATK + 170, MATK + 5%. MATK + 4 per refine rate. ------------------------ If refine rate is 9 or higher, increases fire and neutral property magical damage by 15%. ------------------------ If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%. ------------------------ Set Bonus Royal Magician Dagger King Schmidt's Suit King Schmidt's Manteau MATK + 30, Has a chance to gain bonus fire and neutral property magical damage by 10% for 10 seconds when dealing magical damage. If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%. ------------------------ Weapon Lv : 4
Full item details & effects
Royal Magician Wand

Royal Magician Wand [2]

#26166 · One-Handed Staff · Weapon
ATK
80
MATK
180
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
80
Buy value
0 z
Sell value
0 z
A magic wand used by Glastheme mages. It's an ordinary staff with no special features, but it's influenced by Himelmes and has magical energy. ------------------------ Can't be destroyed, MATK + 180, increases fire property magical damage by 5%. MATK + 4 per refine rate. ------------------------ If refine rate is 9 or higher, increases Hell Inferno and Crimson Rock damage by 20%. ------------------------ If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%. ------------------------ Set Bonus Royal Magician Wand King Schmidt's Suit King Schmidt's Manteau MATK + 30, Has a chance to gain bonus fire and shadow property magical damage by 10% for 10 seconds when dealing magical damage. If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%. ------------------------ Weapon Lv : 4
Full item details & effects
Shadow Staff-LT

Shadow Staff-LT [2]

#550045 · One-Handed Staff · Weapon
ATK
40
MATK
195
Weapon Lv.
5
Required Lv.
190
Slots
2
Weight
75
Buy value
0 z
Sell value
0 z
Indestructible. MATK +195, MATK +5%. When base level is 210 or higher, SPL +2, S.MATK +1. For every 2 refine level, MATK +15. For every 3 refine level, increases Earth Grave damage by 12%. When refined to +7 or higher, increases neutral, earth, and poison magical damage by 15%. When refined to +9 or higher, increases Psychic Wave and Poison Buster damage by 35%, reduces variable casting by 15%. When refined to +11 or higher, increases Psychic Wave and Poison Buster damage by additional 15%, and reduce Psychic Wave cooldown by 1 second. Set Bonus: Shadow Staff-LT [2] Hero Boots-LT [1] MATK +10%, S.MATK +2. ------------------------ [Grade Bonus] [Grade D] MATK +3%. [Grade C] increases neutral, earth, and poison magical damage by 15%, S.MATK +1. [Grade B] SPL + 3, S.MATK + 2. ------------------------
Full item details & effects
Shadowspell Shadow Earring

Shadowspell Shadow Earring

#24529 · Shadow Gear · Shadow right accessory
Required Lv.
99
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
Sacred earrings that are said to protect the wearer. Increase damage of neutral/fire property magical damage by 2%. Increase damage of neutral/fire property magical damage by additional 2% per 3 refine rate. Increases Max HP by 10 per refine level SET BONUS Shadowspell Shadow Weapon Shadowspell Shadow Pendant Shadowspell Shadow Earring Increase damage of Psychic Wave as a percentage that is equivalent to the sum of its refine rate. Location : Accessory
Full item details & effects
Shadowspell Shadow Weapon

Shadowspell Shadow Weapon

#24527 · Shadow Gear · Shadow weapon
Required Lv.
99
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
Gloves that bring out potential capabilities of the wearer. When melee attacking, adds a chance to autocast Psychic Wave Lv. 3 When refined to +7 or higher, adds a chance to autocast Psychic Wave Lv. 3 or the highest level learned by additional 1%. When refined to +9 or higher, adds a chance to autocast Psychic Wave Lv. 3 or the highest level learned by additional 2%. SET BONUS Shadowspell Shadow Weapon Shadowspell Shadow Pendant Shadowspell Shadow Earring Increase damage of Psychic Wave as a percentage that is equivalent to the sum of its refine rate. SET BONUS Shadowchaser Shadow Shield Shadowspell Shadow Weapon Ignores magical defense by 40% for all race except players, ignores magical defense by additional percentage that is equivalent to sum of Shadowspell Shadow Weapon/Shadowchaser Shadow Shield's refine rate. Location: Weapon
Full item details & effects
Spell Circuit

Spell Circuit [1]

#19249 · Armor · Headgear (Top)
Armor Lv.
1
Required Lv.
Any
Slots
1
Weight
10
Buy value
20 z
Sell value
10 z
This circle of magic outlines the properties, it feels like you can use powerful magic by wearing it. Position: Upper MATK + 20 per 2 upgrade levels of the item. If upgrade level is +7 or higher, reduces the variable casting time of skills by 10%. If upgrade level is +9 or higher, increases the damage of Neutral and Shadow property magical attacks on targets by 10%. If upgrade level is +11 or higher, increases the damage of Water, Earth, Fire, and Wind property magical attacks on targets by 10%. Reduces the fixed casting time of skills by 0.1 second per upgrade level of the item past the upgrade level of 10 to a maximum upgrade level of 15. Set Bonus Spell Circuit [1] Mental Stick [1] Increases the damage of Psychic Wave by 5% per 2 upgrade levels of the weapon. Set Bonus Spell Circuit [1] Kronos Increases the damage of Hell Inferno by 10% per 2 upgrade levels of the weapon. Set Bonus Spell Circuit [1] Mikatsuki [1] Raksasa Dagger [1] Reduces the variable casting time of skills per combined sum of upgrade levels of the weapons. Increases the damage of Flaming Petals, Freezing Spear, and Wind Blade by 5% per 2 upgrade levels of the weapon.
Full item details & effects
Super Magic Shadow Shield

Super Magic Shadow Shield

#24616 · Shadow Gear · Shadow shield
Required Lv.
99
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
Increases magic damage to Neutral, Water, Wind, Earth and Fire property by 5%. ------------------------ When refined to +7 or higher, magic damage to Neutral, Water, Wind, Earth and Fire property increases 5% additionally. ------------------------ When refined to +9 or higher, enables to use Gravity Field which has the same skill level as Water Ball user learned. ------------------------ When equipped with Super Magic Shadow Armor, Shield and Shoes, enables to use Double Bolt level 5, Increases Fire Bolt, Cold Bolt, Lightning Bold, Storm Gust, Lord of Vermillion, Heaven's Drive, and Meteor Storm damage by 2x the sum of refinement level. ------------------------ When equipped with Super Novice Shadow Weapon, ignores magical defense rate of all race monsters (except players) by 40%, and ignores additional magic defense equal to the sum of the refinement levels of Super Magic Shield Shadow/Super Novice Weapon Shadow. ------------------------ Location : Shield
Full item details & effects
Talisman of Red Blue Shadow Earring

Talisman of Red Blue Shadow Earring

#1270043 · Shadow Gear · Shadow right accessory
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
A holy earring said to protect its wearer. It draws out the wearer's latent abilities. Damage of Talisman of Red Phoenix increased by 8%. ------------------------ For every 2 Refine Levels, MATK + 7. ------------------------ For every 3 Refine Levels, Damage of Talisman of Red Phoenix additionally increased by 2%. ------------------------ Set Bonus: Talisman of Red Blue Shadow Earring Talisman of Red Blue Shadow Pendant MATK + 2%, S.MATK + 2, If the sum of refine levels is 15 or higher, Increased magical damage to all size enemies by 7%, If the sum of refine levels is 18 or higher, Ignores 50% magical defense of all races (excluding players). ------------------------ Set Bonus: Talisman of Red Blue Shadow Earring Talisman of Red Blue Shadow Pendant Master Shadow Weapon Increase magical damage of all properties by 3%, S.MATK + 2. When total refine level of set is 27 or higher, Ignore magical resistance of all race enemies (except players) by 10%. ------------------------ Location: Earring
Full item details & effects
Thanos Dagger-AD

Thanos Dagger-AD [2]

#510030 · Dagger · Weapon
ATK
150
MATK
160
Weapon Lv.
5
Required Lv.
190
Slots
2
Weight
140
Buy value
0 z
Sell value
0 z
Thanatos Dagger remodeled with Team Atnad's technology added. ------------------------ MATK + 160. When dealing magical damage, has a chance to recovers 1000 HP and 100 SP every 1 second for 4 times. MATK + 10 per 2 refine rate. Increases fire and neutral property magical damage by 4% per 3 refine rate. If refine rate is 7 or higher, MATK + 5%, increases fire and neutral property damage by additional 10%. If refine rate is 9 or higher, when dealing normal melee physical damage, has a chance to auto-cast Meteor Storm level 7 and Psychic Wave level 4. If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, increases fire and neutral property magical damage by additional 15%. ------------------------ [Bonus By Grade] [Grade D] MATK + 2%, increases From the Abyss damage by 10%. [Grade C] Additional MATK + 3%, S.MATK + 1. [Grade B] Increases From the Abyss damage by additional 10%. ------------------------ ATK : 150 Weapon Lv : 5
Full item details & effects
Thorn Staff of Darkness

Thorn Staff of Darkness

#1636 · One-Handed Staff · Weapon
ATK
60
MATK
160
Weapon Lv.
4
Required Lv.
75
Slots
0
Weight
70
Buy value
20 z
Sell value
10 z
A staff which is covered with thorns, containing strong meanings of sorcery. Property: Shadow Int + 3 Dex + 3 Reduces the global delay of skills by 3% per 2 upgrade levels of the item. Bypass 1% of hard magic defense of normal monsters, boss monsters, and players when performing a magical attack per upgrade level of the item. Set Bonus Skull Cap [1] Thorn Staff of Darkness MATK +10 per upgrade level of Thorn Staff of Darkness. If Thorn Staff of Darkness upgrade level is +10 or higher, Reduces the variable casting time of skills by 10%.
Full item details & effects
Thorn Staff of Darkness

Thorn Staff of Darkness [1]

#1664 · Mace · Weapon
ATK
60
MATK
160
Weapon Lv.
4
Required Lv.
75
Slots
1
Weight
70
Buy value
10 z
Sell value
5 z
A staff which is covered with thorns, containing strong meanings of sorcery. Property: Shadow Int + 3 Dex + 3 Reduces the cooldown of skills by 3% per 2 upgrade levels of the item. Bypass 1% of Mdef of Normal, Boss and Player targets when performing a magical attack per upgrade level of the item. Set Bonus Skull Cap Thorn Staff of Darkness MATK + 10 per upgrade level of the Thorn Staff of Darkness. If Thorn Staff of Darkness upgrade level is +10 or higher, Reduces the variable casting time of skills by 10%.
Full item details & effects
Varetyr Shadow Weapon

Varetyr Shadow Weapon

#24557 · Shadow Gear · Shadow weapon
Required Lv.
99
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
Gloves that bring out potential capabilities of the wearer. Adds +1 ATK and MATK based on refine level. Increase wind property magic damage by 3%. When refined to +7 or higher, increase wind property magic damage by additional 3%. When refined to +9 or higher, increase wind property magic damage by additional 4%. SET BONUS Varetyr Shadow Weapon Varetyr Shadow Pendant Varetyr Shadow Earring Increase damage of Varetyr Spear as a percentage that is equivalent to sum of its refine rates. SET BONUS Varetyr Shadow Weapon Sorcerer Shadow Shield, Ignores magical defense of all race except players by 40%, additionally ignores magical defense as a percentage that is equivalent to sum of refine rates of Varetyr Shadow Weapon/Sorcerer Shadow Shield. Location: Weapon Weight: 0
Full item details & effects
Vibrating Shadow Weapon

Vibrating Shadow Weapon

#24509 · Shadow Gear · Shadow weapon
Required Lv.
99
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
Gloves that bring out potential capabilites of the wearer. Increase neutral property magic damage by 3%. When refined to +7 or higher, increase neutral property magic damage by additional 3%. When refined to +9 or higher, increase neutral property magic damage by additional 4%. SET BONUS Reverberation Shadow Weapon Reverberation Shadow Pendant Reverberation Shadow Earring Increase damage of Reverberation as a percentage that is equivalent to half the sum of its refine rate. SET BONUS Wanderer/Maestro Shadow Shield Reverberation Shadow Weapon Ignores physical/magical defense by 40% for all race except players, ignores physical/magical defense by additional percentage that is equivalent to sum of Reverberation Shadow Weapon and Wanderer/Maestro Shadow Shield refine rate. Location: Weapon Weight: 0
Full item details & effects
Vivatus Fides Dark Wand

Vivatus Fides Dark Wand [2]

#550063 · One-Handed Staff · Weapon
ATK
160
MATK
220
Weapon Lv.
5
Required Lv.
210
Slots
2
Weight
160
Buy value
0 z
Sell value
0 z
A Staff reborn through the power of true faith through a purification ritual. ------------------------ MATK + 220. Can't be destroyed. Increases Curse Explosion damage by 10%. MATK + 12 per 3 refine rate. If refine rate is 7 or higher, increases Curse Explosion damage by additional 20%. If refine rate is 9 or higher, increases magical damage againt all size enemies by 15%. If refine rate is 11 or higher, increases Curse Explosion damage by additional 25%. If refine rate is 12 or higher, increases shadow property magical damage by 15%. ------------------------ [Bonus By Grade] [Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%. [Grade C] Increases Curse Explosion damage by additional 15%. [Grade B] MATK +7%. [Grade A] SPL +1 and S.MATK +1 per 3 refine rate. ------------------------ Weapon Lv: 5 Required Lv: 210
Full item details & effects
Vivatus Fides Soul Stick

Vivatus Fides Soul Stick [2]

#550064 · One-Handed Staff · Weapon
ATK
160
MATK
205
Weapon Lv.
5
Required Lv.
210
Slots
2
Weight
190
Buy value
0 z
Sell value
0 z
A Staff reborn through the power of true faith through a purification ritual. ------------------------ MATK + 205. Can't be destroyed. Increases Eswhoo damage by 10%. MATK + 12 per 3 refine rate. If refine rate is 7 or higher, increases Eswhoo damage by additional 20%. If refine rate is 9 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, increases Eswhoo damage by additional 25%. If refine rate is 12 or higher, increases water, wind, earth, fire, ghost, shadow and holy property magical damage by 15%. ------------------------ [Bonus By Grade] [Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%. [Grade C] Increases Eswhoo damage by additional 15%. [Grade B] MATK +7%. [Grade A] SPL +1 and S.MATK +1 per 3 refine rate. ------------------------ Weapon Lv: 5 Required Lv: 210
Full item details & effects
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