A dagger richly decorated with gold throughout the handle created for the 2012 RWC (Ragnarok World Championship).
ATK +20 and MATK +20 per 3 upgrade levels of RWC Memory Knife [1].
If upgrade level is +6 or higher, ATK + 5% and MATK + 5%.
If upgrade level is +9 or higher, ATK + 5% and MATK + 5%.
Adds a low chance of casting Level 1 Weapon Perfection on the user when performing a physical attack.
Set Bonus
RWC Memory Knife [1]
RWC 2012 Ring
+10 ATK per upgrade level of RWC Memory Knife [1].
Set Bonus
RWC Memory Knife [1]
RWC 2012 Pendant
+10 MATK per upgrade level of RWC Memory Knife [1].
These set bonuses do not work with the card-slotted RWC accessories.
Ear adornments that symbolize rebirth. They have the ability to change its effects depending on the job of the wearer.
Position: Middle
Novice Bonus
Max HP + 80
Max SP + 30
Swordman, Merchant, Thief, Taekwon Bonus
Str + 1
Mage, Acolyte, Ninja, Soul Linker Bonus
Int + 1
Archer, Gunslinger Bonus
Dex + 1
Concept by Eleotea.
Ear adornments that symbolize rebirth.
They have the ability to change its effects depending on the job of the wearer.
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Swordman, Merchant, Thief, Taekwon Class
ASPD + 1, AGI - 2.
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Magician, Acolyte, Ninja, Soul Linker Class
MATK + 5.
Increases Healing by 1%.
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Archer, Gunslinger Class
Increases Ranged Physical attack by 1%.
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Novice Bonus
HP + 60, SP + 30.
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Position : Middle
A specialty dagger made by a small and mysterious desert-dwelling tribe.
Property: Neutral
Increases physical damage on Earth and Wind property targets by 10%.
This item is indestructible in battle.
A dagger that has been
crafted in the ancient, traditional ways of
a small desert tribe.
Indestructible in battle, and inflicts 10% more
damage on Earth and
Wind property targets.
Attack Strength: 140
Archer, Merchant, and
Thief Classes; Soul
Linker and Ninja Jobs
A powerful dagger that is specially constructed to destroy the enemy's weapon by a low chance.
Property: Neutral
Required Job: Novice Jobs, Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs
A powerful dagger that
is specially constructed to destroy the enemy's weapon by a low chance.
Attack Strength: 70
Thief Classes, Soul Linker, and Ninja
Cannot be traded.
Rental Item
MATK + 100.
** Extra option available in WoE TE area
Physical Attack Power +40% against other adventurers.
Physical attacks have a high Silencing chance.
The royal knife of a powerful warrior maiden. Though its power is mighty, it is easy to handle, even by those less experienced.
Property: Neutral
Novice Bonus
ATK + 100
MATK + 150
Max HP + 300
Max SP + 300
Reduces the SP cost of skills by 5%.
This item is indestructible in battle.
For every upgrade level of Valkyrie Knife [4],
Int + 2
Dex + 2
Dex - 1 for every 10 base Dex.
Additional Max HP + 200.
Additional Max SP + 20.
Additional MATK + 15.
Crit + 7
Aspd + 10%
Increases critical damage on targets by 1%.
If upgrade level is +7 or higher,
Reduces damage taken from Demi-Human race enemies by 10%.
Mage Bonus
For every upgrade level of Valkyrie Knife [4],
Max HP + 200
Max SP + 20
If upgrade level is +7 or higher,
Reduces damage taken from Demi-Human race enemies by 10%.
Hunter Bonus
Max HP + 200
Reduces the SP cost of skills by 5%.
For every upgrade level of Valkyrie Knife [4],
Int + 2
Dex + 2
Dancer and Bard Bonus
ATK + 100
This item is indestructible in battle.
For every upgrade level of Valkyrie Knife [4],
Aspd + 10%
Dex - 1 for every 10 base Dex.
Thief Bonus
Max SP + 100
MATK + 150
For every upgrade level of Valkyrie Knife [4],
Increases critical damage on targets by 1%.
Additional options for PvP and siege areas
The option does not apply in the Siege of Herostraia.
A dagger that has been designed specifically for battles against players.
Skills are not counted as a physical attack for this item.
Property: Neutral
Stats during WoE, PvP
Aspd + 1% per upgrade level of the item.
Adds a 100% chance to reduce hard defense and hard magic defense to 1 on Human Player and Doram Player race targets for 5 seconds when performing a short-ranged attack.
The dagger of an evil spirit.
Property: Neutral
Required Jobs: Novice Jobs, Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs
ATK + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
MATK + 50
Additional MATK + ((upgrade level * upgrade level) / 2) up to a maximum upgrade level of 15.
A knife with resistance attributes.
AGI +2, MaxHP -2%.
Increase fire resistance by 2%.
Reduce water resistance by 5%.
When refined to +7 or higher, MaxHP +1%, additional fire resistance by 3%.
For each refine level above +7, additional MaxHP +1%.
A very useful dagger for clearing obstacles in the jungle.
Property: Neutral
Increases physical damage on Plant race targets by 15%.
Reduces damage taken from Plant race enemies by 15%.
Bypass 100% of Def of Plant race targets when performing a physical attack.
ATK + 50
Every 2 levels upgrade, ATK +10, ATK +1%.
Every 4 levels upgrade, Increases damage of skills Severe Rainstorm, Soul Destroyer by 15%
If refine rate is 9 or higher, Reduces fixed casting time by 0.5 seconds
If refine rate is 11 or higher, Reduces Delay after using skills by 10%
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Set Bonus:
Zodiac Boots(Thief)
Eremes Memory
reduces Cooldown of Soul Destroyer skill by 0.1 second
for every 4 upgrade level of weapon, Crit +15.
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Set Bonus:
Zodiac Boots(Thief)
Gertie Memory
Reduces delay after using skills by 15%
for every 4 upgrade level of weapon, increases ranged physical damage by 15%.
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Set Bonus:
Zodiac Boots(Thief)
Eremes Memory
Biolab Gemini Crown
If the sum of helmet, shoes, and weapon refinement level is 33 or higher,
Reduces Delay after using skills by 10%,
increases Soul Destroyer skill damage by 20%,
If the sum of helmet, shoes, and weapon refinement level is 35 or higher,
Remove penalty size of the weapon.
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Set Bonus:
Zodiac Boots(Thief)
Gertie Memory
Biolab Capricorn Crown
If the sum of helmet, shoes, and weapon refinement level is 33 or higher,
Can use skill Severe Rainstorm Lv. 5.
reduce the Cooldown of Severe Rainstorm skill by 6 seconds,
reduce the Cooldown of Feint Bomb by 1.8 seconds,
When physically attacking, has a 3% chance of DEX +200 for 10 seconds,
If the sum of helmet, shoes, and weapon refinement level is 35 or higher,
Ignores the physical defense of monsters of all races by 40% (except Player).
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Required Lv: 100