Enables Level 1 Greed.
MHP +2500.
For every 2 refine level,
ATK and MATK +10.
When refined to +7 or higher,
ASPD +10%, reduces variable casting time by 15%,CRI +10.
When refined to +9 or higher,
Increase melee and long ranged physical damage by 10%.
MATK +10%.
When refined to +11 or higher,
Increase melee and long ranged physical damage by additional 7%.
MATK +10%.
------------------------
Set Bonus:
Automatic Engine Wing Type C
Automatic Armor Type A/B
If the sum of refine rate of set is 21 or higher,
ignore defense and magical defense of Dragon,Fish and Demon monsters by 30%.
------------------------
Def : 35
Combat engine improved with the technology of Barmund Mansion, Type A.
Various modules can be used for additional abilities.
MaxHP +1,500
MaxHP +100 for every 2 refine levels
When refined to +7 or higher, Increased ASPD (ASPD +7%)
If equipped with Automatic Leg Type A,
Critical damage +15%
If equipped with Automatic Leg Type B,
Variable Cast Time -15%
Combat engine improved with the technology of Barmund Mansion, Type B.
Various modules can be used for additional abilities.
MaxHP +1,500
MaxHP +100 for every 2 refine levels
When refined to +7 or higher, Variable Cast Time -7%,
If equipped with Automatic Leg Type A,
Long-ranged Physical damage +7%
If equipped with Automatic Leg Type B,
All elemental Magic damage +15%
Combat boots improved with the technology of Barmund Mansion, Type A.
Various modules can be used for additional abilities.
MaxSP +250
MaxSP +20 for every 2 refine levels
When refined to +7 or higher, Long-ranged Physical damage +7%
If equipped with Automatic Armor Type A,
ATK +7%
If equipped with Automatic Armor Type B,
increased ASPD (ASPD +7%)
Combat boots improved with the technology of Barmund Mansion, Type B.
Various modules can be used for additional abilities.
MaxSP +250
MaxSP +20 for every 2 refine levels
When refined to +7 or higher, All elemental Magic damage +7%
If equipped with Automatic Armor Type A,
MaxSP +7%
If equipped with Automatic Armor Type B,
MATK +7%
MHP +15% , MSP +15%.
If Base Level 170 or higher, Additional MHP +15% , MSP +15%.
For every refine level, ignores physical and magical defense of all monsters by 5%.
Def : 95
A hairband with an array of autumn leaves attached to it. It displays the beauty of an autumn forest for all to see.
Position: Upper
ATK + 2 for every 5 base Dex.
Reduces the variable casting time of Arrow Storm by 100%.
Adds a 4% chance of restoring 1% of damage as SP when performing a physical attack.
If upgrade level is +9 or higher,
Increases the damage of Arrow Storm by 1% for every 5 base levels.
It has the appearance of a Maple Leaf in autumn. You have a feeling of sorrow when you equip it.
MHP + 40, MSP + 40.
Item Class: Headgear Defense: 0
Head Position: Upper
It was a cape without any characteristics, but due to the mana interference equipment installed by Ilusion, it turned into an earful shape that fits the name of Greed.
MaxHP + 5%
Reduce incoming damage from players by 5%.
When Hallucination Walk lv5, increase resistance against water property attack by 100%, holy property attack by 30%.
Adds a chance to perfect hit by 2%, increase damage of Cross Impact by 20%, Dark Claw by 50% per 1 skill level of Cross Impact.
When Cross Impact lv5, reduce cooldown of Hallucination Walk by 20 sec.
When refined to +7 or higher, additional MaxHP + 5%, recovers SP+10 when monsters killed using physical attack, increase damage to all size monsters by 10%.
When refined to +9 or higher, additional MaxHP + 10%, recovers additional SP+10 when monsters killed using physical attack, increase damage to all size monsters by additional 10%.
-
A mass of fragments that got fallen apart from broken robots.
It has been horribly distorted by the magic-jamming device that Illusion has installed.
Rolling Cutter damage +10%.
ATK +12 for every 3 refine levels.
When refined to +7 or higher, Cross Ripper Slasher damage +10%.
When refined to +9 or higher, Increased ASPD (ASPD +10%).
When refined to +11 or higher, Additional Rolling Cutter and Cross Ripper Slasher damage +15%.
A two-handed axe that a leading blacksmith reportedly used for his revenge..
It seems to resonate with Ancient Hero Boots.
Cannot be destroyed in battle.
Every 2 Refine level ATK +10.
Every 3 Refine level increase the damage of Axe Tornado by 10%.
When Refine level is 9, Axe Boomerang damage increased by 40% .
When Refine level is 11, increase damage given to enemies of all sizes 15%.
When equipped together with Ancient Hero Boots and using physical/magical attacks, with a fixed rate for 7s STR +20, ATK +15%.
Weapon Lv : 4
Required Lv : 100
Required Job: Mechanic Jobs
A grenade launcher with the nickname 'Avenger'.
Increases long-ranged physical damage on targets by 20%.
If refined to 7 or higher,
Increases the damage of Dragon Tail by 15%.
If refined to 9 or higher,
Reduces the cooldown of Howling Mine by 1 second.
Property: Neutral
Indestructible.
ATK +5%.
When base level is 210 or higher, POW +2, P.ATK +1.
For every 2 refine level, ATK +15.
For every 3 refine level, increases Axe Tornado damage by 10%.
When refined to +7 or higher, increases Axe Boomerang damage by 40%, reduces cooldown of Axe Tornado by 1 second.
When refined to +9 or higher, Increases meele and long range physical damage by 15%,
increases physical damage against all size enemies by 20%.
When refined to +11 or higher, Reduces physical/magical damage received from enemies of all attributes by 20%
------------------------
Set Bonus:
Avenger-LT [2]
Hero Boots-LT [1]
ATK +10%, P.ATK +2.
------------------------
[Bonus by Grade]
[Grade D] ATK +3%.
[Grade C] Increases meele and long ranged physical damage by 15%, P.ATK +1.
[Grade B] POW +3, P.ATK +2.
------------------------
Weapon Lv: 5
Required Lv: 190
A hat that was worn by Santos-Dumont, Brazil's father of aviation.
AGI + 3, INT + 3.
Creates a chance of adding Wind Attribute to your weapon for 3 minutes while you are Physically attacking.
Location : Upper Weight : 10
A hat that was worn by Santos-Dumont, Brazil's father of aviation.
AGI + 3, INT + 3.
Creates a chance of adding Wind Attribute to your weapon for 3 minutes while you are Physically attacking.
Location : Upper Weight : 10
The cape was worn by the priest who tried to heal his ally.
MaxHP + 2% , MaxSP + 2%
Reduce after cast delay by 5%
Reduce incoming damage from human, doram players by 5%
Flee + 10 , Perfect dodge + 5 per 1 skill level of Sacrament that player has learned.
When Praefatio lv 10,
reduce incoming neutral property damage by 50%,
reduce fixed casting time of Renovatio by 100%
When High Heal lv5
reduce incoming water, shadow property damage by 75%
When refined to +5 or higher,
additional MaxHP + 3% , MaxSP + 3% , reduce after cast delay by additional 5%
When refined to +7 or higher,
additional MaxHP + 5% , MaxSP + 5% , reduce after cast delay by additional 5%