All talent status +10.
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Every 2 refine level, ATK and MATK +10.
Every 3 refine level, POW, SPL, CON +2.
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When refine +7 or higher,
increases melee/ranged physical damage by 12%,
increases all property magical damage by 12%.
When refine +9 or higher,
decreases after cast delay by 8%.
When refine +11 or higher,
reduces fixed casting time by 0.7 seconds.
When refine +13 or higher,
increases physical/magical damage to all race enemies by 12%.
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Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Power Lv2
When physically attacking, has 3% chance to increase STR by 100 for 10 seconds.
when Shoes [C grade], POW +7,
When Shoes [A grade], additional POW +12, and Perfect Hit +8%.
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Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Stamina Lv2
When physically attacking, has 3% chance to increase VIT by 120 for 10 seconds.
when Shoes [C grade], MHP +8%, P.ATK +10,
When Shoes [A grade], additional MHP +15%, P.ATK +15,
and increases physical damage all sizes enemies by 25%.
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Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Wisdom Lv2
When magically attack, has 3% chance to increase MATK by 30% for 10 seconds.
when Shoes [C grade], reduces variable casting time by 20%, S.MATK +10.
When Shoes [A grade], reduces variable casting time by additional 35%, S.MATK +15,
and increases magical damage to all sizes enemies by 25%.
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Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Spell Lv2
When magically attack, has 3% chance to increase INT by 120 for 10 seconds.
when Shoes [C grade], SPL +10.
When Shoes [A grade], additional SPL +20, and reduces fixed casting time by 0.2 seconds.
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Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Concentration Lv2
When physically attacking, has 3% chance to increase DEX by 150 for 10 seconds.
when Shoes [C grade], CON +10.
When Shoes [A grade], additional CON +20, and increases ranged physical damage by 8%.
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Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Creative Lv2
When physically attacking, has 3% chance to increase ATK by 20% for 10 seconds.
when Shoes [C grade], CRI +7.
When Shoes [A grade], additional CRT +12, and C.RATE +10.
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Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Power Lv3
When physically attacking, has 3% chance to increase STR by 120 for 10 seconds.
when Shoes [C grade], POW +10,
When Shoes [A grade], additional POW +18, and Perfect Hit +15%.
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Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Stamina Lv3
When physically attacking, has 3% chance to increase VIT by 150 for 10 seconds.
when Shoes [C grade], MHP +10%, P.ATK +10,
When Shoes [A grade], additional MHP +20%, P.ATK +15,
and increases physical damage all sizes enemies by 30%.
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Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Wisdom Lv3
When magically attack, has 3% chance to increase MATK by 35% for 10 seconds.
when Shoes [C grade], reduces variable casting time by 25%, S.MATK +10.
When Shoes [A grade], reduces variable casting time by additional 45%, S.MATK +15,
and increases magical damage to all sizes enemies by 30%.
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Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Spell Lv3
When magically attack, has 3% chance to increase INT by 150 for 10 seconds.
when Shoes [C grade], SPL +12.
When Shoes [A grade], additional SPL +27, and reduces fixed casting time by 0.3 seconds.
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Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Concentration Lv3
When physically attacking, has 3% chance to increase DEX by 200 for 10 seconds.
when Shoes [C grade], CON +12.
When Shoes [A grade], additional CON +27, and increases ranged physical damage by 15%.
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Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Creative Lv3
When physically attacking, has 3% chance to increase ATK by 25% for 10 seconds.
when Shoes [C grade], CRI +8.
When Shoes [A grade], additional CRT +17, and C.RATE +12.
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[Grade Bonus]
[Grade D] MHP and MSP +5%.
[Grade C] ATK and MATK +7%.
[Grade B] Reduced fixed casting time by 0.3 seconds.
[Grade A] Increases physical/magical damage to all class enemies by 10%.
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Def : 20
Rental Item
A legendary dagger
that is said to have
been given to mankind by the gods.
MATK + 15%.
This item cannot be Dropped or Traded.
Attack Strength: 120
A massive sword wielded by Atroce that is much too large to be handled by ordinary warriors.
Property: Neutral
Crit + 10
If the users base Str is 80 or higher,
Adds a 5% chance of damaging the targets armor when performing a physical attack.
A special set of greaves for your rapid growth.
Specialized in Melee Physical Attack.
Cannot be refined.
ATK + 20
FLEE + 20
For every 3 refine levels, increases MHP + 1%.
If refined to +7, increases MHP + 5%.
If refined to +9, decreases Fixed Casting Time by 0.5 seconds.
A special manteau for your rapid growth.
Specialized in Melee Physical Attack.
Cannot be refined.
ASPD + 5%
For every 3 refine levels, increases CRI + 2.
If refined to +7, increases Critical Damage by 5%.
If refined to +9, reduces after cast delay by 10%.
A special armor for your rapid growth.
Specialized in Melee Physical Attack.
Cannot be refined.
ATK + 100
Reduces after cast delay by 5%.
For every 2 refine levels, increases ATK + 1%.
For every 3 refine levels, increases Critical Damage 1%.
If refined to +7, increases ATK + 50.
If refined to +9, decreases after cast delay by an additional 5%.
A special ring for your rapid growth.
Specialized in Melee Physical Attack.
ASPD + 10%
MaxHP + 3%
Reduces Variable Cast Time by 10%.
Increases Critical Damage by 5%.
Hidden within this monster's tooth is the ability to extract energy.
Account Bound
Increases the experience given from monsters by 5%.
Increases damage taken from all monsters by 5%.
Sandals given only to those who honor them.
It carries the favor of an ancient sun god, said to be the Lord of the Gods.
All Basic Status + 10.
Ignores physical and magical defense of all monsters (except players) by 50%.
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When refined to +10 or higher, additional All Basic Status + 10.
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When refined to +11 or higher, additional All Basic Status + 10.
Def : 10
HIT + 10.
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For every 2 refine level, HIT + 1.
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When refined to +9 or higher, Perfect Hit + 5.
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Location : Armor
HIT + 10.
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For every 2 refine level, HIT + 1.
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When refined +9 or higher, Perfect Hit + 5.
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Location : Pendant
MATK + 15.
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For every 2 refine level, MATK + 1.
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When refined to +9 or higher, there's a 7% chance to cast Napalm Beat Level 7 when performing normal melee physical attack.
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When refined to +10 or higher, there's a 10% chance to cast Napalm Beat Level 10 when performing normal melee physical attack.
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Set Bonus:
Auto Spell Shadow Shield
Auto Spell Shadow Armor
Auto Spell Shadow Shoes
MATK + 1%,
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When the total refine level of set is 21 or higher,
there's a 4% chance to cast Napalm Vulcan Level 3 when performing normal melee physical attack.
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When the total refine level of set is 27 or higher,
there's a 8% chance to cast Napalm Vulcan Level 5 when performing normal melee physical attack.
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Location : Shield
ATK + 15.
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For every 2 refine level, ATK + 1.
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When refined to +9 or higher, there's a 7% chance to cast Bash Level 7 when performing normal melee physical attack.
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When refined to +10 or higher, there's a 10% chance to cast Bash Level 10 when performing normal melee physical attack.
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Set Bonus:
Auto Spell Shadow Weapon
Auto Spell Shadow Pendant
Auto Spell Shadow Earring
ATK + 1%,
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When the total refine level of set is 21 or higher,
there's a 4% chance to cast Sonic Blow Level 7 when performing normal melee physical attack.
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When the total refine level of set is 27 or higher,
there's a 8% chance to cast Sonic Blow Level 10 when performing normal melee physical attack.
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Location : Weapon
Combat armor improved with the technology of Barmund Mansion, Type A.
Various modules can be used for additional abilities.
ATK +125
ATK +10 for every 2 refine levels
When refined to +7 or higher, Increased ASPD (ASPD +15%)
If equipped with Automatic Engine Wing Type A,
ATK +50
If equipped with Illusion Engine Wing Type B,
Post-skill delay -10%
Combat armor improved with the technology of Barmund Mansion, Type B.
Various modules can be used for additional abilities.
MATK +125
MATK +10 for every 2 refine levels
When refined to +7 or higher, Variable Cast Time -15%
If equipped with Automatic Engine Wing Type A,
increased ASPD (ASPD +10%)
If equipped with Illusion Engine Wing Type B,
MATK +50