A hat for a real sailor who is not afraid of the water.
Position: Upper
Int + 1
Increases physical damage on Demi-Human race targets by 5%.
Increases physical damage on Human Player race targets by 5%.
This is something that many sailors of Alberta wear when sailing through the seven seas. It helps prevent seasickness and its bright color makes it easier to see men who have fallen overboard.
DEX + 1.
Provides 20% resistance to poison.
Indestructable.
Item Class : Headgear Defense : 1
Location : Upper Weight : 1
For every 2 refine levels, ATK +20, MATK +20.
If refine rate is 7 or higher, ASPD +10% and reduces variable casting time by 10%.
If refine rate is 9 or higher, ATK +15% and MATK +15%.
If refine rate is 11 or higher, increases all property magical damage by 10%,
increases physical damage against all size enemies by 10%.
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Set Bonus:
Biolab Cancer Diadem
Adorare Staff
Increases Holy property magical damage by 10%.
increases Adoramus damage by 5% per refine rate of Adorare Staff.
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Set Bonus:
Biolab Cancer Diadem
Penitentia
Increases Holy property magical damage by 10%.
increases Judex damage by 10% per refine rate of Penitentia.
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Set Bonus:
Biolab Cancer Diadem
Lucis Flail
Increases physical damage against all size enemies by 10%.
Increases Duple Light damage by 10% per refine rate of Lucis Flail.
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Def : 10
Location : Upper
Cute, feminine shoes that are a part of the standard schoolgirl's uniform. Fortunately, these are unisex.
Set Bonus
Old Pink Poo Hat [1]
Sandals [1]
Chonchon Card
Max HP + 4%
Max SP + 4%.
Additional Max HP + 2% and Max SP + 2% per upgrade level of Sandals [1].
A pair of boots used by a certain Santa Claus.
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MHP + 5%, MSP + 5%.
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For every 2 refine level, ATK + 10, MATK + 10.
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For every 3 refine level, increase physical and magic damage against all race enemies by 3%.
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When refined to +7 or higher, increase melee, long-range physical, and all property magic damage by 10%.
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When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds.
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When refined to +13 or higher, when performing physical or magic attack, there's 1% chance to transform into Antonio for 5 seconds.
While transformed, LUK + 200, Drop Rate + 10%, EXP + 10%.
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Set Bonus:
Santa Red Boots [1]
Santa Poring Card
Increase physical and magic damage against Normal class enemies by 18%.
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Set Bonus:
Santa Red Boots [1]
Celine Kimi Card
Increase physical and magic damage against Boss class enemies by 30%.
Ignore physical and magic defense of Boss class enemies by 50%.
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[Grade Bonus]
[Grade D] ATK + 100, MATK + 100.
[Grade C] Reduce Fixed Casting Time by 0.3 seconds.
[Grade B] EXP Gain from Monster + 8%.
[Grade A] Item Drop Rate + 8%.
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Def : 20
A Santa Poring balloon that floating over your head.
Somehow you feel really lucky just by wearing this.
Increases item drop rate and experience gained from defeating a monster by 5%.
Increases Candy restoration by 200%.
The red coat that Santa Claus wears every Christmas.
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Cannot be destroyed in battle.
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For every 2 refine level, S.MATK + 3.
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For every 3 refine level, MATK + 50.
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When refined to +10 or higher, immune to Frozen, Perfect Dodge + 20.
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When refined to +11 or higher, increase Arbitrium and Crystal Rain damage by 30%.
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When refined to +12 or higher, increase Water and Holy property magic damage by 20%.
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When refined to +13 or higher, enable to use Lv.10 Enchant Blade.
When casting Enchant Blade, increase magic damage against all property enemies by 30% for 20 seconds.
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Set Bonus:
Santa Suit [1]
Stormy Knight Card
INT +30, SPL+ 30.
Increase Water and Holy property magic damage by 30%.
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[Grade Bonus]
[Grade D] MHP +15%, MSP +15%.
[Grade C] Reduce Variable Casting Time by 15%.
[Grade B] Reduce After Cast Delay by 20%.
[Grade A] Increase Arbitrium and Crystal Rain damage by 50%.
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Def : 120
A manteau that contains the reliquary remains of an ancient Assassin.
Flee + 12
--Inflict 1% more damage with Critical attacks per refine level.
Increases critical damage on targets by 1% per upgrade level of Sapha Hood.
Set Bonus
Sapha's Cloth [1]
Sapha Hood
Sapha Shoes [1]
Sapha Ring
Flee +10
Crit +15
Increases critical damage on targets by 40%.
Increases the damage of Cross Impact by 20%.
Increases the SP cost of skills by 10%.
Shoes that have long been known to be from the world of darkness.
Luk + 3
Max SP + 30
Set Bonus
Sapha's Cloth [1]
Sapha Hood
Sapha Shoes [1]
Sapha Ring
Flee +10
Crit +15
Increases critical damage on targets by 40%.
Increases the damage of Cross Impact by 20%.
Increases the SP cost of skills by 10%.
Armor that contains the reliquary remains of an ancient Assassin.
Luk + 3
Adds a chance of casting Level 1 Meteor Assault on the target when performing a physical attack.
If higher level of this skill is learned then it will be cast instead.
Set Bonus
Sapha's Cloth [1]
Sapha Hood
Sapha Shoes [1]
Sapha Ring
Flee +10
Crit +15
Increases critical damage on targets by 40%.
Increases the damage of Cross Impact by 20%.
Increases the SP cost of skills by 10%.
Armor worn over armor for additional defensive effects. Can be used alone, but defensive effects are small.
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Damage of Savage Impact increased by 5%.
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For every 2 Refine Levels, CRI + 1, ATK + 4.
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For every 3 Refine Levels, Damage of Savage Impact additionally increased by 1%.
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Set Bonus:
Savage Shadow Armor
Savage Shadow Shoes
ATK + 2%, P.ATK + 2,
If the sum of refine levels is 15 or higher, Increased physical damage to all size enemies by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% physical defense of all races (excluding players).
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Set Bonus:
Savage Shadow Armor
Savage Shadow Shoes
Master Shadow Shield
CRI + 3, C.RATE + 1,
If the sum of refine levels is 27 or higher, Ignores 10% physical resistance of all races (excluding players).
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Location : Armor
When equipped with Durga,
Ignores boss monster's DEF by 100%.
When refine rate of Durga is +7 or higher,
damage to boss monsters increased by 20%, and an additional 8% damage to boss monsters when casting Rolling Cutter.
When refine rate of Durga is +9 or higher,
damage to boss monsters increased by 30%, and an additional 12% damage to boss monsters when casting Rolling Cutter.
When equipped with Carga Mace,
Casting cannot be cancelled.
When refine rate of Carga Mace is +7 or higher,
MaxSP+400, increased damage to boss monsters by 20%.
When refine rate of Carga Mace is +9 or higher,
MaxSP+600, increased damage to boss monsters by 30%.
When refine rate of Scaraba High Heels is +7 or higher, and equipped with Rafini Staff,
reduced casting time by 20%
When refine rate of Rafini Staff is +8 or higher,
increased magic damage to boss monsters by 30%, ignores magic defense of all races by 20%
When refine rate of Rafini Staff is +10 or higher,
increased magic damage to boss monsters by 40%, ignores magic defense of all races by 30%
When refine rate of Scaraba High Heels is +7 or higher, and equipped with Elven Bow,
Reduced cooldown of Severe Rainstorm by 2 sec.
When refine rate of Elven Bow is +8 or higher,
increased damage of Severe Rainstorm by 8%, damage to boss monsters by 20%.
When refine rate of Elven Bow is +10 or higher,
increased damage of Severe Rainstorm by 12%, damage to boss monsters by 30%.
The cloak worn by a scientist skilled in handling explosives.
Perfect dodge + 5
Reduce incoming damage from fire,
wind property damage by 10%.
Reduce incoming damage from players damage by 5%.
MaxHP + 1500 per 1 skill level of Crazy Vines learned
Increase damage of Spore Explosion by 20%
per 1 skill level of Fire Expansion learned.
Increases accuracy by 50% when
Mandragora Howl's skill level learned is 5.
Reduce spell casting time of Spore Explosion by
100% when Hell Plant skill level learned is 5.
When refined to +7 or higher,
additional perfect dodge +8.
Increase ranged attack damage by additional 10%.
Reduce incoming damage from fire
and wind property damage by additional 20%
When refined to +9 or higher,
additional perfect dodge + 12
Increase ranged attack damage by additional 10%.
Reduce incoming damage from fire
and wind property damage by additional 20%
A crown representing Scorpio.
MATK + 20 per 2 refine rate.
If upgrade level is +7 or higher, reduces variable casting time by 10%.
If upgrade level is +9 or higher, increase all property magical damage by 15%.
If refine rate is 11 or higher, increases magical damage against small and medium size enemies by 15%, reduces fixed casting time by 0.2 seconds.
When equipped with Cannon Rapier-OS, increases holy property magical damage by 5%, increases Genesis Ray damage by 4% per 2 refine rate of weapon.
When equipped with Rutilus Stick-OS, MATK + 30, increases Psychic Wave damage by 3% per 2 refine rate of weapon.
When equipped with Ultio-OS, increases holy property magical damage by 5%, increases Judex damage by 3% per 2 refine rate of weapon.
Location: Upper Weight: 10
Required Lv: 130
A crown representing the 8th constellation of the zodiac, the Celestial Palace.
It has been modified to fit upgraded OS weapons.
Every 2 refine level, MATK +20.
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When refined to +7 or higher, decreases Variable Casting Time by 15%.
When refined to +9 or higher, increases all property magical damage by 20%.
When refined to +10 or higher, increases damage to Small and Medium size monster by 20%,
and reduces Fixed Casting Time by 0.2 seconds.
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Set Bonus:
Scorpio Celestial Coronet-LT [1]
Cannon Rapier-OSAD [2]
Reduces Genesis Ray skill cooldown by 1 second.
Every 2 refine level of weapon, increases Genesis Ray damage by 7%.
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Set Bonus:
Scorpio Celestial Coronet-LT [1]
Rutilus Stick-OSAD [2]
Reduces Psychic Wave skill cooldown by 1 second.
Every 2 refine level of weapon, increases Psychic Wave damage by 7%.
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Set Bonus:
Scorpio Celestial Coronet-LT [1]
Ultio-OSAD [2]
increases Holy property magical damage by 7%.
Every 2 refine level of weapon, increases Judex damage by 5%.
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Def : 0
Location : Upper
A robe that was corroded by fragments of the cursed orb.
The unsaved souls that were taken into the orb continue to cry out in pain and despair.
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Reduce damage taken from normal and boss monsters by 5%.
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Reduce damage taken from players by 7%.
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For every refine level, ATK + 30, MATK + 30.
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When refined to +7 or higher, ASPD + 10%, increase magic and physical damage against all race monsters by 15%.
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When refined to +9 or higher, Perfect Hit + 25%, increase magic and physical damage against all race monsters by additional 25%.
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When refined to +12 or higher, All Basic Status + 15.
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When refined to +13 or higher, ATK + 150, MATK + 150, reduce After Cast Delay by 20%.
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Def : 100
A mysterious scroll that no one is sure who wrote it, when it was written, or even whether it even exists.
It is said that it can only be bestowed upon those who have perfected their arts.
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SPL + 3.
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MATK + 10%.
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MATK + 100.
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Reduce damage taken from Human and Doram Player by 3%.
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Reduce 16th Night cooldown by 25 seconds.
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For every Base Level, increase Exploding Dragon, Snow Flake Draft, and Wind Blade damage by 1%.
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For every 10 Base Level, increase Red Flame Cannon, Cold Blooded Cannon, Thundering Cannon, Golden Dragon Cannon, Darkening Cannon, and Dark Dragon - Nightmare damage by 1%.
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Def : 0
The eyes of naval crews everywhere.
Position: Upper
Reduces the cooldown of Axe Boomerang by 1 second.
If upgrade level is +9 or higher,
Increases the damage of Axe Boomerang and Axe Tornado by 40%.
This is a good companion to have when spending months sailing on a ship. Sailors of Alberta also believe that it is a good luck charm against bad luck and curses.
DEX + 1.
20% resistance to Curse
Indestructable.
Item Class : Headgear Defense : 1
Location : Upper Weight : 1
An evil sword in which magnificent power is sealed. It will not be easy to draw out it's power.
Property: Neutral
Def - 50
Mdef - 10
Adds a 10% chance of casting Level 5 Frost Nova on the target when performing a physical attack.
If upgrade level is +7 or higher,
Mdef + 10
Crit + 30
If upgrade level is +10 or higher,
Def + 50
Additional Crit + 20
Aspd + 1
A muffler worn by a rebellious priest who betrayed the gods.
Required Jobs: All Jobs
Max HP + 10%
Increases the damage of Neutral property magical attacks on targets by 5%.
Increases damage taken from Holy property attacks by 3% per level of Faith known.
If upgrade level is +7 or higher,
Increases the damage of Neutral property magical attacks on targets by an additional 10%.
Reduces damage taken from Holy and Shadow property attacks by 20%.
If upgrade level is +9 or higher,
Increases the damage of Neutral property magical attacks on targets by an additional 10%.
Reduces damage taken from Holy and Shadow property attacks by an additional 20%.
A small-sized black shield you can wear on your arm.
Set Bonus
Shadow Guard [1]
Shadow Walk
Adds a chance of inflicting Blind on the target when performing a physical attack.
Flee + 20 for 10 seconds when receiving a physical attack.
Shadowy shoes made using dark forces, and enchanted with a spell to protect their wearer when danger approaches.
Mdef + 10
Adds a chance of casting Level 3 Cloaking on the user when receiving a magical attack.
If a higher level of this skill is known, it will be cast instead.
Set Bonus
Shadow Guard [1]
Shadow Walk
Adds a chance of inflicting Blind on the target when performing a physical attack.
Flee + 20 for 10 seconds when receiving a physical attack.
A pair of shoes helps the user to melt into the dark easily because it was made up of darkness, the opponent of light. The wizard who made this Shadow Walk imbued a magic to protect the wearer of itself.
Mdef + 10
Adds a chance of casting Level 2 Cloaking on the user when receiving a magical attack, if a higher level of this skill is known, it will be cast instead.
A magical manteau containing the power of fire.
Required Jobs: All Jobs
Reduces damage taken from Fire property enemies by 5%.
Reduces damage taken from Demon race enemies by 5%.
Set Bonus
Sharel Manteau
Sharel Shield
Reduces damage taken from Demon race enemies by an additional 1% per upgrade level of the item.
Increases damage taken from Fire property enemies by 1% per upgrade level of the item.
Set Bonus
Sharel Manteau
Sharel Shoes
Max HP + 1% per upgrade level of Sharel Manteau.
Max SP + 1% per upgrade level of Sharel Manteau.
Increases physical damage on Fire property targets by 5%.