Ceremonial shoes eroded by an unknown force.
------------------------
Every 2 refine level, ATK + 15.
------------------------
Every 3 refine level, MHP + 110, MSP + 10.
------------------------
When refined to +9 or higher, ASPD + 7%.
------------------------
When refined to +11 or higher,
When performing magic attack, there's a chance DEX + 175 for 10 seconds.
------------------------
When refined to +13 or higher, reduce fixed casting time by 0.5 seconds.
------------------------
[Grade Bonus]
[Grade D] DEX gained from the effect is increased by additional 25.
[Grade C] DEX gained from the effect is increased by additional 25.
------------------------
Def : 60
Ceremonial shoes eroded by an unknown force.
------------------------
Every 2 refine level, MATK + 15, healing effectiveness + 2%.
------------------------
Every 3 refine level, MHP + 80, MSP + 20.
------------------------
When refined to +9 or higher, reduce variable casting time by 7%.
------------------------
When refined to +11 or higher,
When performing magic attack, there's a chance INT + 175 for 10 seconds.
------------------------
When refined to +13 or higher, increase all property magical damage by 7%.
------------------------
[Grade Bonus]
[Grade D] INT gained from the effect is increased by additional 25.
[Grade C] INT gained from the effect is increased by additional 25.
------------------------
Def : 50
Ceremonial shoes eroded by an unknown force.
------------------------
Every 2 refine level, ATK + 15.
------------------------
Every 3 refine level, MHP + 100, MSP + 8.
------------------------
When refined to +9 or higher, ASPD + 7%.
------------------------
When refined to +11 or higher,
When performing physical attack, there's a chance LUK + 175 for 10 seconds.
------------------------
When refined to +13 or higher, CRI + 7, Critical Damage + 7%, ATK + 7%.
------------------------
[Grade Bonus]
[Grade D] LUK gained from the effect is increased by additional 25.
[Grade C] LUK gained from the effect is increased by additional 25.
------------------------
Def : 65
Ceremonial shoes eroded by an unknown force.
------------------------
Every 2 refine level, ATK + 15.
------------------------
Every 3 refine level, MHP + 120, MSP + 8.
------------------------
When refined to +9 or higher, ASPD + 7%.
------------------------
When refined to +11 or higher,
When performing physical attack, there's a chance STR + 175 for 10 seconds.
------------------------
When refined to +13 or higher, increase melee physical damage by 7%.
------------------------
[Grade Bonus]
[Grade D] STR gained from the effect is increased by additional 25.
[Grade C] STR gained from the effect is increased by additional 25.
------------------------
Def : 60
Ceremonial shoes eroded by an unknown force.
------------------------
Every 2 refine level, ATK + 10, MATK + 10.
------------------------
Every 3 refine level, MHP + 150, MSP + 15.
------------------------
When refined to +9 or higher, variable casting time - 5%, ASPD + 5%.
------------------------
When refined to +11 or higher,
When performing physical or magic attack, there's a chance VIT + 175 for 10 seconds.
------------------------
When refined to +13 or higher, reduce after cast delay by 5%.
------------------------
[Grade Bonus]
[Grade D] VIT gained from the effect is increased by additional 25.
[Grade C] VIT gained from the effect is increased by additional 25.
------------------------
Def : 65
ASPD +2, MATK +20%.
------------------------
For every refine level, MATK +4.
For every 3 refine level, increase all property magical damage by 2%.
------------------------
When refined +7 or higher, increase attack speed (reduces delay after attack) by 10%.
When refined +9 or higher, MATK+10%.
When refined +11 or higher, There's a 5% chance to cast Thunder Storm Lv. 5 and Heaven's Drive lv.5, when doing melee physical attacks.
------------------------
When learned Shadow Spell Lv.10.
MATK+150.
Increase magic damage against all property enemies by 10%.
When refined +9 or higher, there's a 5% chance to cast Hell Inferno Lv. 3 and Diamond Dust lv.3, when doing melee physical attacks.
When refined +11 or higher, there's a 5% chance to cast Earth Grave Lv. 3 and Chain Lightning lv.3, when doing melee physical attacks.
When refined +13 or higher, ignore magic defense of Normal and Boss monster by 15%.
------------------------
Def : 40
Physical?Magical attack DMG + 5%
-------------
When Physical?Magical attack,
DMG to wind?earth type monster increases by?+?10%
-------------
DMG taken from wind?earth element attack reduced by 5%
-------------
[UnrivaledDagger], [UnrivaledGun], [UnrivaledStaff],
[UnrivaledMace], [UnrivaledSpear],
[UnrivaledBow] if equip together with
one of above
Physical?Magical attack,
DMG to animal?plant type monster
increased by?+?20%
DMG to wind?earth element monster
increased by?+?20%
-------------
If equip with [Sky Ground]
Physical?Magical attack,
to animal?plant type monster
give additional DMG of?15%
to wind?earth type monster
give additional DMG of?15%
Equip To : All Classes
Designed to significantly improve movement speed, this madogear part is easy to assemble and disassemble.
Reduces the SP cost of Hover by 15.
If upgrade level is +7 or higher,
Reduces the SP cost of Acceleration by 20.
Set Bonus
Upgrade Part - Plate
Upgrade Part - Engine [1]
Upgrade Part - Booster [1]
Upgrade Part - Gun Barrel [1]
Increases the damage of Arm Cannon by 50%.
Set Bonus
Upgrade Part - Plate [1]
Upgrade Part - Engine [1]
Upgrade Part - Booster [1]
Upgrade Part - Gun Barrel [1]
Increases the damage of Arm Cannon by 50%.
Designed to maximize the outputs of Madogears, this part is easy to assemble and disassemble.
Reduces the global delay of skills by 10%.
If upgrade level is +7 or higher, Reduces damage taken from Neutral property attacks by 10%.
If upgrade level is +9 or higher, Reduces the global delay of skills by an additional 10%.
Set Bonus
Upgrade Part - Plate
Upgrade Part - Engine [1]
Upgrade Part - Booster [1]
Upgrade Part - Gun Barrel [1]
Increases the damage of Arm Cannon by 50%.
Set Bonus
Upgrade Part - Plate [1]
Upgrade Part - Engine [1]
Upgrade Part - Booster [1]
Upgrade Part - Gun Barrel [1]
Increases the damage of Arm Cannon by 50%.
Never underestimate the power of love
MaxHP + 5%, 1% HP increase for each 2 refine success.
Temporary bonus stats
All Stats + 7.
Bonus stats depart on April 15, 2015
Location: Upper
A manteau once owned by Vali, son\ of Odin. It represents Vali's fighting spirit which allowed him to defeat Hoedr the warrior despite his blindness.
Reduces damage taken from Neutral property attacks by 15%.
Set Bonus
Vali's Manteau
Vidar's Boots
Odin's Blessing [1]
Vit + 5
HP Recovery + 10%
SP Recovery + 10%
A manteau that is worn by the Valkyries, Odin's battle maidens.
Acolyte, Mage and Archer Bonus
Perfect Dodge + 5
Additional Perfect Dodge + 2 per upgrade level of the item up to a maximum upgrade level of 10.
Swordman, Merchant and Thief Bonus
Reflects 5% of the received short-ranged damage back to the attacker.
Reflects an additional 2% of the received short-ranged damage back to the attacker per upgrade level of the item up to a maximum upgrade level of 10.
This item is indestructible in battle.
Set Bonus
Valkyrie Helm [1]
Valkyrian Armor [1]
Valkyrian Shoes [1]
Valkyrian Manteau [1]
All Stats + 1
Set Bonus
Abusive Robe [1]
Valkyrie Manteau [1]
Max HP + 10%
Additional Max HP + 1% per upgrade level of Abusive Robe.
ATK + 2%
Additional ATK + 1% per upgrade level of Abusive Robe.
Bypass 15% of hard defense of Demi-Human, Demon and Undead race targets when performing a physical attack.
Crystallization of lost life force that was sucked into the cursed orb.
It contains the power of desolation.
------------------------
Reduce damage taken from normal and boss monsters by 5%.
------------------------
Reduce damage taken from players by 5%.
------------------------
For every refine level,
MHP + 2%, MSP + 2%.
Reduce damage taken from Ghost property attack by 7%.
------------------------
When refined to +9 or higher,
All Basic Status + 10.
Increases physical and magic damage against all property monsters by 10%.
------------------------
When refined to +11 or higher,
Immune to Knockback.
Increases physical and magic damage against all property monsters by additional 15%.
When learned Spell Breaker Lv 5, recover 100 HP and 10 SP when defeating monsters with physical or magic attack.
Enables to use Spell Breaker Lv 5.
------------------------
When refined to +13 or higher, reduce After Cast Delay by 20%.
------------------------
Def : 38
Vanargand is a another name of Fenrir: the God Biter, which inspired the design of this helmet.
Position: Upper
If upgrade level is +4 or less, adds a chance of restoring 1% of damage as HP/SP when performing a physical attack.
If upgrade level is +5 or higher, adds a chance of restoring additional 2% of damage as HP when performing a physical attack.
If upgrade level is +7 or higher, adds an additional chance of restoring additional 2% of damage as HP and additional 1% of damage as SP when performing a physical attack.
If upgrade level is +8 or higher, adds an additional chance of restoring additional X% of damage as HP and X% of damage as SP when performing a physical attack.
If upgrade level is +9 or higher, adds an additional chance of restoring additional 3% of damage as HP and additional 2% of damage as SP when performing a physical attack.
Set Malus
Evil Dragon Armor [1]
Vanargand Helm [1]
Disables the following effect of Vanargand Helm [1],
Restoring damage as HP/SP when performing a physical attack.
Set Bonus
Fenrir Chain [1]
Vanargand Helm [1]
If Vanargand Helm [1] upgrade level is +6 or higher,
ATK + 5%
Aspd + 5%
Reduces the global delay of skills by 5%.
Bypass 25% of hard defense of all race targets when performing a physical attack.
If Vanargand Helm [1] upgrade level is +8 or higher,
Additional ATK + 5%.
Additional Aspd + 10%.
Reduces the global delay of skills by an additional 10%.
Bypass an additional 25% of hard defense of all race targets when performing a physical attack.
Pauldron imprinted with Varmund's runic magic.
It doesn't seem to have any special power, but it contains magical power.
------------------------
Def: 15
Armor Lv: 2
Req Level: 210
Additional options for PvP and siege areas
The option does not apply in the Siege of Herostraia.
A two-handed staff that has been designed specifically for battles against players.
Property: Neutral
This item is indestructible in battle.
Stats during WoE, WoE TE, PvP
Increases magical damage on Human Player and Doram Player race targets by 25%.
Bypass 25% of hard magic defense of Human Player and Doram Player race targets when performing a magical attack.
If upgrade level is +6 or higher,
MATK + 15%
If upgrade level is +9 or higher,
Reduces the variable casting time of skills by 20%.
Reduces the fixed casting time of skills by 0.2 seconds.
Additional options for PvP and siege areas
The option does not apply in the Siege of Herostraia.
A mace that has been designed specifically for battles against players.
Skills are not counted as a physical attack for this item.
Property: Neutral
This item is indestructible in battle.
Stats during WoE, PvP
Adds a 100% chance to reduce hard defense and hard magic defense to 1 on players for 5 seconds when performing a short-ranged attack.
Per upgrade level of the item,
Aspd + 1%
Adds a 3% chance of inflicting Stun on the target when performing a short-ranged or long-ranged attack.
A ring that has been infused with venom rune energy.
The shape has been transformed by Varmundt's magic.
------------------------
Increase melee physical damage by 15%.
------------------------
Reduce Variable Casting Time by 5%.
------------------------
ASPD + 5%.
------------------------
Def : 10
A ring engraved with Varmundt's venom rune magic.
The engraving is amplified with the essence of the venom.
------------------------
Increase melee physical damage by 15%.
------------------------
Reduce Variable Casting Time by 5%.
------------------------
ASPD + 5%.
------------------------
Def : 10
ATK/MATK+100.
------------------------
Every 2 level refine, ATK/MATK+10.
Every 3 level refine, increase Rampage Blast/Lightning Ride/Duple Strike/Duple Magic/Adoramus skills damage by 20%.
------------------------
When refined to +9 or higher, ATK/MATK+10%.
When refined to +11 or higher, increase physical/magic damage to all races by 15%.
When refined to +13 or higher, reduce After cast delay skill by 15%.
------------------------
Set Bonus:
Venus Feather Armor-LT
Firelock Soldier Card
ATK+100,
Damage taken from all races -5%.
Increase physical damage to boss-level by 10%.
------------------------
Set Bonus:
Venus Feather Armor-LT
Lady Tanee Card
MaxHP+50%,
ATK+100,
Damage taken from all races -5%.
Increase physical damage to boss-level by 30%.
------------------------
[Grade Bonus]
[Grade D] Clearance skills cooldown time -5 seconds, Silentium skills cooldown time -5 seconds and Crescent Elbow skills cooldown time -1 second.
Every 3 level refine, increase physical/magic damage to enemies of all sizes by 4%.
[Grade C] Every 3 level refine, increase Flamen/Explosion Blaster skills damage by 5%.
[Grade B] Every 2 level refine, P.ATK+1/S.MATK+1.
Every 3 level refine, increase physical/magic damage to enemies of all sizes by 5%.
[Grade A] Every 3 level refine, increase Flamen/Explosion Blaster skills damage by 5%.
When refined to +13 or higher, Clearance skills cooldown time -5 seconds, Silentium skills cooldown time -5 seconds and Knuckle Arrow skills cooldown time -1 second.
------------------------
Def: 30
MaxHP + 10% , MaxSP + 10%
Cannot be confused.
Increase magical damage to small, medium, large size monsters by 10%
When Adoramus is learned to lv10,
Casting will no longer consume gemstones.
When casting Praefatio lv10, reduce after skill delay by 15%
Location: Middle Weight: 30
A divine armor worn by the arbiter of good and evil, who records humans' good and bad deeds.
His virtuous judgment will now be handed down.
------------------------
Indestructible in battle.
------------------------
POW +15, SPL +15.
------------------------
Reduces damage taken from normal and boss monsters by 5%.
------------------------
Reduces damage taken from player by 7%.
------------------------
For every refine level (Up to refine level 15),
Increases MaxHP and MaxSP by 3%.
------------------------
When refine level is 10 or higher,
Increases ASPD by 10%, Increases physical and magical damage to all sizes enemy by 15%
------------------------
When refine level is 12 or higher,
Additionaly increases physical and magical damage to all sizes enemy by 25%.
Reduces damage taken from Undead and Demon race monster by 15%.
------------------------
When refine level is 14 or higher,
Increases Holy magical damage by 60%.
------------------------
Def : 100
Formal wear was worn by the priest who revered Odin's vitality.
It's imbued with a blessing that enhances the wearer's vitality.
------------------------
MaxHP +15%, MaxSP +5%
ASPD +7%
Reduces variable casting by 7%
------------------------
For every 2 refine levels, Increases MaxHP by 2%.
For every 3 refine levels, VIT +5.
For every 4 refine levels, Increases physical/magical damage against angel and demon race monsters by 10%
------------------------
Set Bonus
Soutane of Vitality
Clergy's Manteau
Clergy's Boots
VIT +8, DEF +50, MDEF +20.
Reduces physical/magical damage taken from angel and demon race by 20%.
If the sum of refine rate of the Soutane of Vitality, Clergy's Manteau, and Clergy's Boots is 27 or higher.
ATK +4%, MATK +4%, reduces global cooldown by 20%, reduces fixed casting by 20%.
------------------------
ATK+150.
------------------------
Every 2 level refine, ATK+15.
Every 3 level refine, increase Arm Cannon/Axe Tornado/Crazy Vines/Cart Tornado skills damage by 20%.
------------------------
When refined to +9 or higher, increase melee/range physical damage by 10%.
When refined to +11 or higher, increase physical damage to all races by 15%.
When refined to +13 or higher, reduce After cast delay skill by 15%.
------------------------
Set Bonus:
Vulcanus Armor-LT
Porcellio Card
ATK+100,
Increase physical damage to all sizes enemies +15%.
Ignores 20% of the physical defense of normal-class enemies.
------------------------
Set Bonus:
Vulcanus Armor-LT
Gloom Under Night Card
ATK+100,
Increase physical damage to all sizes enemies +30%.
Ignores 20% of the physical defense of normal-class enemies.
------------------------
[Grade Bonus]
[Grade D] Every 2 level refine, ATK+8.
Every 3 level refine, increase physical damage to enemies of all sizes by 4%.
[Grade C] Every 3 level refine, increase Axe Stomp/Acidified Zone (Fire) skills damage by 5%.
[Grade B] Every 2 level refine, P.ATK+1.
Every 3 level refine, increase physical damage to enemies of all sizes by 5%.
[Grade A] Every 3 level refine, increase Axe Stomp/Acidified Zone (Water) skills damage by 8%.
When refined to +13 or higher, increase melee/range physical damage by 25%.
------------------------
Def: 30
A Battle Robe that helps increase the possibility of survival. It gives off multiple effects when compounded as a set.
Account Bound
Max HP + 150
Mdef + 2
Reduces damage taken from Demi-Human race enemies by 2%.
Reduces damage taken from Human Player race enemies by 2%.
Set Bonus
Warlock's Battle Robe [1]
Combat Boots [1]
Commander's Manteau [1]
Int + 3
Max HP + 12%
Increases resistance to Stun by/by an additional 20%.
Increases damage taken from All Race enemies except Demi-Human by 300%.
Increases damage taken from All Race enemies except Human Player by 300%.
Adds a chance for the user's property to become Level X Ghost for 10 seconds when receiving a physical attack.
A very useful dagger for clearing obstacles in the jungle.
Property: Neutral
Increases physical damage on Plant race targets by 15%.
Reduces damage taken from Plant race enemies by 15%.
Bypass 100% of Def of Plant race targets when performing a physical attack.