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RENEWAL DATABASE

Ragnarok Online Renewal Equipment

Browse equipment in Ragnarok Online Renewal. Check item properties, requirements, effects and acquisition sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “DEF+15” in Renewal

Page 4 of 34
Bow Master Shadow Earring

Bow Master Shadow Earring

#1270011 · Shadow Gear · Shadow right accessory
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
A holy earring said to protect its wearer, drawing out their hidden potential. ------------------------ ATK +3%, ATK +7. ------------------------ For every 3 refine levels, ranged physical damage +2%. ------------------------ When refined to +10 or higher, P.ATK +3. ------------------------ Set Bonus: Bow Master Shadow Earring Bow Master Shadow Pendant P.ATK +2. If total refine is 15 or higher, MHP +3%, physical damage to all property enemies +5%. If total refine is 18 or higher, ignores 50% physical defense of all race enemies except players. ------------------------ Set Bonus: Bow Master Shadow Earring Bow Master Shadow Pendant Master Shadow Weapon Physical damage to all size enemies +5%, P.ATK +2. If total refine is 27 or higher, ignores 10% physical resistance of all race enemies except players. ------------------------ Location : Earring
Full item details & effects
Brave Heart (Hyper Novice)

Brave Heart (Hyper Novice) [1]

#490646 · Armor · Accessory
DEF
10
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A heart stone that holds the courage of a Hyper Novice. MDEF +10, MHP +15%, MSP +15%. Increases physical and magical damage to all sizes enemies by 15%. ------------------------ Set Bonus: Brave Heart (Hyper Novice) [1] Archi Card MaxHP +15.000, MaxSP +1.500. Increases physical and magical damage to all sizes enemies by additional 15%. When Shoes refined to +12 or higher, there is a 5% chance to gain POW +25, SPL +25 for 20 seconds when a physical/magical attack hits. ------------------------ Set Bonus: Brave Heart (Hyper Novice) [1] Circlet of Time(Super Novice) [1] MHP and MSP are increased by an additional 15%. Increases physical and magical damage to all sizes enemies by additional 15%. When Headgear refined to +11 or higher, ATK +175, MATK +175. When Headgear refined to +12 or higher, Increases Double Bowling Bash and Jupiter Thunderstorm damage by 60%. ------------------------ Def : 10
Full item details & effects
Brave Heart (Night Watch)

Brave Heart (Night Watch) [1]

#490647 · Armor · Accessory
DEF
10
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A heart stone that holds the courage of a Night Watch. MDEF +10, MHP +15%, MSP +15%. Increases physical and magical damage to all sizes enemies by 15%. ------------------------ Set Bonus: Brave Heart (Night Watch) [1] Blut Hase Card MaxHP +15.000, MaxSP +1.500. Increases physical damage to all sizes enemies by additional 15%. Increases ranged physical damage by 15%. When Shoes refined to +12 or higher, there is a 5% chance to gain POW +20, CON +20 for 20 seconds when a physical attack hits. ------------------------ Set Bonus: Brave Heart (Night Watch) [1] Circlet of Time(Rebellion) [1] MHP and MSP are increased by an additional 15%. Increases physical damage to all sizes enemies by additional 15%. Increases ranged physical damage by additional 15%. When Headgear refined to +11 or higher, ATK +175. When Headgear refined to +12 or higher, Increases Only One Bullet and Magazine for One damage by 50%. ------------------------ Def : 10
Full item details & effects
Brave Heart (Sky Emperor)

Brave Heart (Sky Emperor) [1]

#490663 · Armor · Accessory
DEF
10
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A heart stone that holds the courage of a Sky Emperor. ------------------------ MHP + 15%, MSP 15%. ------------------------ Increase physical and magic damage against all size enemies by 15%. ------------------------ Set Bonus: Brave Heart (Sky Emperor) [1] Geffen Thug Card MHP + 15.000, MSP + 1.500. Increase physical damage against all size enemies by 15%. Increase melee and long-range physical damage by 15%. When Shoes is refined to +12 or higher, there's a 5% chance to gain POW + 20 and CON + 20 for 20 seconds when performing physical attack. ------------------------ Set Bonus: Brave Heart (Sky Emperor) [1] Circlet of Time (Star Emperor) [1] MHP + 15%, MSP + 15%. Increase physical damage against all size enemies by 15%. Increase melee and long-range physical damage by 15%. When Headgear is refined to +11 or higher, ATK + 175. When Headgear is refined to +12 or higher, increase Star Cannon and Midnight Kick damage by 50%. ------------------------ Def : 10
Full item details & effects
Brillance

Brillance [1]

#450247 · Armor · Armor
DEF
100
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
An omnipotent armor clad in radiance worn by the God of Sky. The omniscient being is ready to bring down a divine punishment. ------------------------ ASPD + 10% ------------------------ For every level of Knuckle Arrow learned, increases physical damage to all race monster by 7%. ------------------------ When learned level 5 Lightning Walk, for every 1 base level (Up to level 250), increases Lightning Ride damage by 2% ------------------------ When learned level 10 Rising Dragon, reduces Variable Casting time by 15%, recover HP +150, SP +15, when defeated a monster with physical attack, ------------------------ When refined to +7 or higher, for every 2 base level (Up to level 250), increases ATK by 1 ------------------------ When refined to +9 or higher, for every 2 base level (Up to level 250), additional increases ATK by 1 ------------------------ When refined to +11 or higher, Indestructible in battle. Perfect hit + 25% ------------------------ When refined to +12 or higher, POW + 10. ------------------------ When refined to +13 or higher, ATK + 30%. ------------------------ Def : 100
Full item details & effects
Brilliant Light Amethyst Necklace

Brilliant Light Amethyst Necklace [1]

#490059 · Armor · Accessory (Left)
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A glittering necklace adorned with violet amethyst. It is sending out bright and warm energy from the deep. ATK + 7%, MATK + 7%, reduces variable casting time by 7%. ------------------------ Set Bonus Brilliant Light Amethyst Necklace Brilliant Light Amethyst Ring Global cooldown reduced by 5%, Fixed Cast time reduced by 0,2 seconds. Increase physical damage to Angel type and Demon Type monster by 15%. ------------------------
Full item details & effects
Brilliant Light Aquamarine Necklace

Brilliant Light Aquamarine Necklace [1]

#490067 · Armor · Accessory (Left)
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A brilliantly shining necklace decorated with sea-colored aquamarine. It is sending out bright and warm energy from the deep. ATK + 10%, reduces variable casting time by 7%. ------------------------ Set Bonus Brilliant Light Aquamarine Necklace Brilliant Light Aquamarine Ring Global cooldown reduced by 5%, Fixed Cast time reduced by 0,2 seconds. Increase physical damage to Angel type and Demon Type monster by 15%. ------------------------
Full item details & effects
Brilliant Light Emerald Necklace

Brilliant Light Emerald Necklace [1]

#490061 · Armor · Accessory (Left)
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Brilliant Necklace decorated with green emeralds. It is sending out bright and warm energy from the deep. ATK + 7%, MATK + 7%, reduces variable casting time by 7%. ------------------------ Set Bonus Brilliant Light Emerald Necklace Brilliant Light Emerald Ring Global cooldown reduced by 5%, Fixed Cast time reduced by 0,2 seconds. Increase physical/magical damage to Angel type and Demon Type monster by 15%. ------------------------
Full item details & effects
Brilliant Light Ruby Necklace

Brilliant Light Ruby Necklace [1]

#490057 · Armor · Accessory (Left)
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
a brilliant necklace adorned with red rubies. It's radiating bright, warm energy from deep within. ATK + 10%, reduces variable casting time by 7%. ------------------------ Set Bonus Brilliant Light Ruby Necklace Brilliant Light Ruby Ring Global cooldown reduced by 5%, Fixed Cast time reduced by 0,2 seconds. Increase physical damage to Angel type and Demon Type monster by 15%. ------------------------
Full item details & effects
Brilliant Light Sapphire Necklace

Brilliant Light Sapphire Necklace [1]

#490065 · Armor · Accessory (Left)
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A brilliantly shining necklace decorated with blue sapphires. It is sending out bright and warm energy from the deep. MATK + 10%, reduces variable casting time by 7%. ------------------------ Set Bonus Brilliant Light Sapphire Necklace Brilliant Light Sapphire Ring Global cooldown reduced by 5%, Fixed Cast time reduced by 0,2 seconds. Increase magical damage to Angel type and Demon Type monster by 15%. ------------------------
Full item details & effects
Brilliant Light Zircon Necklace

Brilliant Light Zircon Necklace [1]

#490063 · Armor · Accessory (Left)
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A brilliantly shining necklace decorated with turquoise zircons. It is sending out bright and warm energy from the deep. ATK + 10%, reduces variable casting time by 7%. ------------------------ Set Bonus Brilliant Light Zircon Necklace Brilliant Light Zircon Ring Global cooldown reduced by 5%, Fixed Cast time reduced by 0,2 seconds. Increase physical damage to Angel type and Demon Type monster by 15%. ------------------------
Full item details & effects
Brisingamen

Brisingamen

#2630 · Armor · Accessory
DEF
1
Armor Lv.
1
Required Lv.
94
Slots
0
Weight
150
Buy value
20 z
Sell value
10 z
An imitation of the necklace worn by the beautiful goddess Freyja. Account Bound This can be made 30 day version that is tradable by talking with the Godly Item Confiscator in Prontera Castle. Str + 6 Agi + 6 Vit + 6 Int + 10 Dex + 6 Luk + 10 Mdef + 5 Increases the recovery rate of recovery skills by 6%.
Full item details & effects
Brisingamen

Brisingamen

#2831 · Armor · Accessory
DEF
1
Armor Lv.
1
Required Lv.
94
Slots
0
Weight
0
Buy value
20 z
Sell value
10 z
An imitation of the necklace worn by the beautiful goddess Freyja. Rental Item Str + 6 Agi + 6 Vit + 6 Int + 10 Dex + 6 Luk + 10 Mdef + 5 Increases the recovery rate of recovery skills by 6%.
Full item details & effects
Bull Crown

Bull Crown [1]

#400098 · Armor · Headgear (Top)
DEF
10
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
For every 2 refine levels, ATK +20. If refine rate is 7 or higher, ASPD +10%. If refine rate is 9 or higher, increases long ranged physical damage by 15%. If refine rate is 11 or higher, increases physical damage against all size enemies by 10%. ------------------------ Set Bonus: Biolab Taurus Crown Golden Wrench Increases physical damage against all size enemies by 10%. Increases Power Swing damage by 10% per refine rate of Golden Wrench. ------------------------ Set Bonus: Biolab Taurus Crown Engine Pilebunker Increases long ranged physical damage by 15%. Increases Arm Cannon damage by 10% per refine rate of Engine Pilebunker. ------------------------ Set Bonus: Biolab Taurus Crown Maxi Spanner Increases physical damage against all size enemies by 10%. Increases Axe Tornado damage by 10% per refine rate of Maxi Spanner. ------------------------ Def : 10 Location : Upper
Full item details & effects
Bull Hat

Bull Hat [1]

#19342 · Armor · Headgear (Top)
DEF
2
Armor Lv.
1
Required Lv.
130
Slots
1
Weight
50
Buy value
20 z
Sell value
10 z
Hat made from cowhide. Position: Upper Reduces damage taken from Wind property attacks by 10%. Increases physical and magical damage on [Rock Ridge] monsters by 15%. Decreases damage taken from [Rock Ridge] monsters by 15%. If upgrade level is +7 or higher, Increases physical and magical damage on [Rock Ridge] monsters by an additional 15%. Decreases damage taken from [Rock Ridge] monsters by an additional 15%. If upgrade level is +8 or higher, Reduces damage taken from Wind property attacks by an additional 15%. If upgrade level is +9 or higher, Increases physical and magical damage on [Rock Ridge] monsters by an additional 20%. Decreases damage taken from [Rock Ridge] monsters by an additional 20%.
Full item details & effects
Calming White Fox

Calming White Fox

#420314 · Armor · Headgear (Lower)
Armor Lv.
1
Required Lv.
1
Slots
0
Weight
10
Buy value
0 z
Sell value
0 z
A pure white fox clinging on its owner. Who knows, it might help you during the moonlight. ------------------------ Increase physical and magical damage against Illusion of Moonlight monsters by 20%. ------------------------ Set Bonus: Calming White Fox Illusion Long Mace [2] For every 2 refine level of weapon, MSP +200, increase damage against boss monsters by 5%. When weapon refined to +9 or higher, casting cannot be interrupted. When weapon refined to +11 or higher, increase Guillotine Fist damage by 35%. ------------------------ Set Bonus: Calming White Fox Illusion Apple of Archer [1] For every 2 refine level of helmet, ATK +10, DEX +3, physical damage against all size monsters +2%. ------------------------ Set Bonus: Calming White Fox Illusion Shoes [1] MHP + 10%, MSP + 10%. When shoes refined to +9 or higher, ASPD + 10%, reduce Fixed Casting Time by 0,5 seconds. ------------------------ Set Bonus: Calming White Fox Illusion Muffler [1] MATK + 50, ATK + 50. When garment refined to +9 or higher, reduce Variable Castin Time by 15%, reduce damage taken from Fire, Water, Earth, and Wind property by 10%. ------------------------ Def : 0 Location : Lower
Full item details & effects
Cancer Crown

Cancer Crown

#5582 · Armor · Headgear (Top)
DEF
3
Armor Lv.
1
Required Lv.
70
Slots
0
Weight
30
Buy value
20 z
Sell value
10 z
A magnificent crown created to pay tribute to the 4th sign of the zodiac, Cancer the Crab. Attached to the crown is a Ruby gemstone, the birthstone for those born under this sign. Position: Upper Str + 2 Reduces damage taken from Water property attacks by 5%. If upgrade level is +7 or higher, ATK + 15 Def + 1 Flee + 10
Full item details & effects
Cardinal Ring

Cardinal Ring [1]

#490244 · Armor · Accessory
Armor Lv.
1
Required Lv.
200
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A ring used as a proof of Cardinal. It can also be used as a seal. ------------------------ SPL + 3. ------------------------ MATK + 10%. ------------------------ Increase healing skill recovery by 15%. ------------------------ Reduce damage taken from Doram and Human Player by 3%. ------------------------ Reduce Fixed Casting Time of Oratio by 100%. ------------------------ For every 10 Base Level, increase Arbitrium, Pneumaticus Procella, and Flamen damage by 1%. ------------------------ Def : 0
Full item details & effects
Cat Ears Beret

Cat Ears Beret [1]

#400187 · Armor · Headgear (Top)
DEF
10
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
50
Buy value
20 z
Sell value
10 z
A hat made by a witch who likes cute things. It seems that the soul of life dwells in the production process. Reduce after cast delay by 10%. Increase physical damage to all enemies by 10% Reduce cooldown of Hiss by 9 sec per 1 skill level. When Power of Flock Lv. 5 is learned, stones enemies in 17x17 cell. Increase physical and magic damage by 5% to all property type monsters per 1 skill level of Spirit of Savage that player has learned. When Spirit Of Life Lv. 1 is learned, adds Occult Impaction penetration effect. Reduce after cast delay by 2% per 1 refine rate. When refined to +7 or higher, increase physical damage to all monsters by additional 10%, Increase damage of Scratch and Bite by 2% per 1 Base level. When refined to +9 or higher, increase physical damage to all monsters by additional 15%, Increase damage of Scratch and Bite by additional 2% per 1 Base level. Location : Upper Weight : 50
Full item details & effects
Celestial Jewel Crown

Celestial Jewel Crown [1]

#400116 · Armor · Headgear (Top)
DEF
10
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
For every 2 refine levels, ATK +20. If refine rate is 7 or higher, ASPD +10%. If refine rate is 9 or higher, increases long ranged physical damage by 15%. If refine rate is 11 or higher, increases physical damage against all size enemies by 10%. ------------------------ Set Bonus: Biolab Virgo Diadem Sharp Star Increases Critical damage by 20%. Increases Focused Arrow Strike damage by 10% per refine rate of Sharp Star. ------------------------ Set Bonus: Biolab Virgo Diadem Aiming Bow Increases long ranged physical damage by 10%. Increases Aimed Bolt damage by 10% per refine rate of Aiming Bow. ------------------------ Set Bonus: Biolab Virgo Diadem Falken Shooter Reduces cooldown of Arrow Storm by 1.8 Seconds. Increases Arrow Storm damage by 10% per refine rate of Falken Shooter. ------------------------ Def : 10 Location : Upper
Full item details & effects
Celine's Dress

Celine's Dress [1]

#450179 · Armor · Armor
DEF
40
Armor Lv.
1
Required Lv.
130
Slots
1
Weight
50
Buy value
0 z
Sell value
0 z
A dress worn by Celine. There are marks that look like old blood. MATK + 50. When Refined to 7, Variable Casting Time decreased by 10%. When Refined to 9, all element magic damage increased by 10%. When Refined to 11, Delay After Skill decreased by 10%. When Refined to 12, Delay After Skill additionally decreased by 5%. When worn together with Evilspirit Gloves, MATK + 10%, probability of Perfect Hit increased by 10%, magical damage given to enemies of all sizes increased by 15%, When attacking with physical attacks, increases magic damage too all race monsters by 15% for 10 seconds with a fixed probability(excluding players). When worn together with Celine Ribbon, Holy, Shadow, Poison, Ghost element magic damage increased by % based on sum of Celine Ribbon and Celine Dress refine level. When the sum of Refine is higher than 19, MATK + 15%. When the sum of Refine is higher than 23, 20% increase in magic damage to enemies of all elements. When worn together with Celine Brooch Type K, Per each Refine of Celine Dress, MATK + 10. When Celine Dress is Refined to 9, Variable Casting Time decreased by 5%. When Celine Dress is Refined to 11, damage of Water, Wind, Earth, Fire, Neutral element magic attacks increased by 10%. When Celine Dress is Refined to 13, the armor is indesctructible.
Full item details & effects
Celine's Dress-LT

Celine's Dress-LT [1]

#450272 · Armor · Armor
DEF
40
Armor Lv.
2
Required Lv.
200
Slots
1
Weight
20
Buy value
0 z
Sell value
0 z
MATK+150. ------------------------ Every 2 level refine, MATK+15. ------------------------ When refined to +7 or higher,?MATK+10%. When refined to +9 or higher, increase magic damage to enemies of all sizes by 15%. When refined to +11 or higher, equipment is indestructible. When refined to +13 or higher, increase magic damage to enemies boss-level by 10%. ------------------------ Set Bonus: Bloody Celine Dress-LT Celine Kimi Card There is a 2% chance of transforming into "Celine Kimi" within 10 seconds when using magic attack. During transformation, reduce After cast delay skill by 50%, increase MATK+25%. There is a 8% chance of triggering "Vituperatum" when using magic attack. ------------------------ Set Bonus: Bloody Celine Dress-LT Evil Spirit Glove [1] MATK+100, there is a 5% chance of triggering "Soul Expansion" Lv.5 and "Soul Vulcan Strike" Lv.3 during physical attack. When attacking with magic attack, there is a 1% chance of triggering "Intensification" Lv.3 . ------------------------ Set Bonus: Bloody Celine Dress-LT Celine's Ribbon [1] Damage taken from Demi-Human and Player reduce by 12%. Every 2 level refine of Celine's Ribbon [1], S.MATK+1. When refined to +12 or higher, increase magic damage to enemies boss-level by 10%. ------------------------ Set Bonus: Bloody Celine Dress-LT Celine's Brooch [1] Every 1 level refine, MATK+8. When Armor refined to +9 or higher, increase all properties magic damage by 10%. When Armor refined to +11 or higher, increase magic damage to all properties targets by 10%. ------------------------ [Grade Bonus] [Grade D] Every 2 level refine, MATK+2. Every 4 level refine, increase magic damage to enemies boss-level by 1%. [Grade C] Every 2 level refine, MATK+3 and MATK+1%. Every 4 level refine, increase magic damage to enemies boss-level by 1%. [Grade B] Every 2 level refine, MATK+3 and MATK+1%. Every 4 level refine, increase magic damage to enemies boss-level by 1%. [Grade A] Every 2 level refine, S.MATK+1 and MATK+2%. Every 4 level refine, increase magic damage to enemies boss-level by 1%. ------------------------ Def: 40
Full item details & effects
Ceres Leather Armor-LT

Ceres Leather Armor-LT [1]

#450293 · Armor · Armor
DEF
30
Armor Lv.
2
Required Lv.
150
Slots
1
Weight
30
Buy value
0 z
Sell value
0 z
ATK/MATK+100. ------------------------ Every 2 level refine, ATK, MATK+10. Every 3 level refine, increase Metalic Sound/Aimed Bolt/Warg Strike skills by 20%. ------------------------ When refined to +9 or higher, ATK/MATK+10%. When refined to +11 or higher, increase physical/magic damage to all races by 15%. When refined to +13 or higher, reduce After cast delay skill by 15%. ------------------------ Set Bonus: Ceres Leather Armor-LT Ancient Mimic Card ATK/MATK+100, Increase range physical damage by 20%, increase all properties magic damage by 20%. ------------------------ Ceres Leather Armor-LT Clown Card or Gypsy Card ATK/MATK+100, Increase range physical damage by 20%, increase all properties magic damage by 20%. Immune to Frozen Increase resistance to all races by 10%. ------------------------ [Grade Bonus] [Grade D] Every 2 level refine, ATK/MATK+5. Every 3 level refine, increase physical/magic damage to all sizes by 4%. [Grade C] Every 3 level refine, increase Crescive Bolt/Metallic Fury damage by 5%. [Grade B] Every 2 level refine, P.ATK/S.MATK+1. Every 3 level refine, increase physical/magic damage to all sizes by 5%. [Grade A] Every 3 level refine, increase Crescive Bolt/Metallic Fury damage by 5%. When refined to +13 or higher, enable to use Skills Magic Strings Lv.5 (When equipped with a musical instrument/whip). Skills "No Limits" cooldown reduce by -30 seconds. ------------------------ Def: 30
Full item details & effects
Cherub Coronet

Cherub Coronet [1]

#410337 · Armor · Headgear (Mid)
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
STR +10, ATK +140. Increases heal effectiveness by 30%. Increase rate of incoming recovery skills and items by 15% Increases resistance to Bleeding, Chaos status by 100% ------------------------ When base INT is 120 or higher, additional ATK +200. Increase physical damage against boss class enemies by 10% Increases heal effectiveness by additional 50%. Increase rate of incoming recovery skills and items by additional 30% Decreases the variable casting time of the Coluseo Heal skill by 100%. ------------------------ Def: 0 Location: Middle
Full item details & effects
Christmas Guardian Tree

Christmas Guardian Tree [1]

#20955 · Armor · Garment
DEF
20
Armor Lv.
1
Required Lv.
Any
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Christmas tree that's worn at the back. It resonates with various items to give the wearer some special abilities. ATK + 1%, MATK + 1% per 2 refine rate. When refined to +9 or higher, ATK + 30, MATK + 30. When refined to +11 or higher, has a chance to increase holy and neutral property magical damage by 20% for 10 seconds when dealing melee physical attack. When equipped with Noble Cross and Hurt Mind, MATK + 30, increase Duple Light's damage by 40%. When refine rate of Noble Cross is +10 or higher, increase Duple Light's damage by additional 20%. When equipped with Noble Cross and Kind Heart, ATK + 30, increase Knuckle Arrow damage by 40%, When refine rate of Noble Cross is +10 or higher, increase Knuckle Arrow damage by additional 20%. When equipped with Old Parasol and Evil Spirit Glove, MATK + 80, has a chance to auto-cast Soul Strike level 10 when dealing melee physical damage, When refine rate of Old parasol is +10 or higher, has a chance to auto-cast Napalm Vulcan level 5 when dealing melee physical damage. When equipped with Evil Spirit Glove and Red Lantern, increase attack speed (reduce delay after attack by 10%), HIT + 10, MATK + 10%. When refine rate of Christmas Guardian Tree is +10 or higher, has a chance to auto-cast Psychic Wave level 3 when dealing melee physical damage. When equipped with Hurt Mind and Kind Heart, increase attack speed (reduce delay after attack by 10%), increase long ranged physical damage by 10%, ATK+10%. When refine rate of Christmas Guardian Tree is +10 or higher, HIT + 15, increase critical damage by 15%.
Full item details & effects
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