A helmet that can be used in Herosria.
Specialized in magic attacks.
MDEF + 10.
Increases all attribute magic damage by 5%, reduces melee/ranged physical damage by 10%.
Increases magic damage given to players by 10%, Increases damage received from players by 5%.
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Location : Upper
A book of martial arts that can be used in Herosria.
Increase melee physical damage by 10%, decrease ranged physical resistance by 5%.
HIT + 30, decrease attack speed (increase delay after attack by 5%).
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Weapon Lv : 5
A ninja dagger that can also be used in Herosria.
When equipped with Herosria Ninja Dagger II,
Increase melee physical damage by 15%, decrease ranged physical damage by 7%,
Increase attack speed (decrease delay after attack by 15%), HIT - 25.
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Weapon Lv : 5
Gunslinger's revolver that can also be used in Herosria.
Increases long ranged physical damage by 15%, reduces critical damage by 7%.
Increases attack speed (reduces delay after attack by 15%), Increase variable casting by 7%.
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Weapon Lv : 5
Dagger of the Rogues that can be used in Herosria.
MATK + 130.
Increase attributeless magic damage by 10%, decrease melee physical damage by 5%.
Decrease variable casting by 10%, decrease attack speed (increase delay after attack by 5%).
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Weapon Lv : 5
Shotgun of Gunslingers that can also be used in Herosria.
Splash attack.
Increases long ranged physical damage by 15%, reduces melee physical resistance by 7%.
Reduces variable casting by 15%, HIT - 25.
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Weapon Lv : 5
One-handed staff of Soul Linkers that can be used in Herosria.
Indestructible.
MATK + 130.
Increase attributeless magic damage by 10%, decrease long-range physical resistance by 5%.
Decrease variable casting by 10%, decrease SP consumption by 5% when using skills.
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Weapon Lv : 5
One-handed spear of the Crusader that can be used in Herosria.
Increases long ranged physical damage by 10%, reduces critical damage by 5%.
HIT + 30, reduces attack speed (delay after attack is reduced by 5%).
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Weapon Lv : 5
Shoes that can be used in Herosria. Specialized in attack speed.
MDEF + 3.
Increased attack speed (8% decrease in delay after attack), CRI - 10.
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One-handed staff of the Sages that can be used in Herosria.
Indestructible.
MATK + 110.
Damage received from players reduced by 10%, all attribute magic damage reduced by 5%.
Global cooldown reduced by 10%, variable casting + 5%.
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Weapon Lv : 5
Book of Powers that can be used in Herosria.
Melee physical damage increased by 10%, ranged physical resistance decreased by 5%.
Attack speed increased (post-attack delay decreased by 10%), global cooldown decreased by 5%.
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Weapon Lv : 5
Summoner's Puppy Pool available in Herosria.
Indestructible.
MATK + 110.
Healing amount increased by 10%, damage received from players increased by 5%.
Global cooldown decreased by 10%, SP consumption when using skills increased by 5%.
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Weapon Lv : 5
Two-handed sword of knights that can be used in Herosria.
Melee physical damage increased by 15%, ranged physical damage decreased by 7%.
CRI + 15, Attack speed decreased (delay after attack increased by 7%).
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Weapon Lv : 5
A single-handed staff of wizards that can be used in Herosria.
Indestructible.
MATK + 130.
Increase dark/immortal attribute magic damage by 10%, decrease fire/fire attribute magic damage by 5%.
MATK + 5%, decrease attack speed (increase delay after attack by 5%).
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Weapon Lv : 5
Two-handed sword of knights that can be used in Herosria.
Increases critical damage by 15%, reduces melee physical damage by 7%.
Increases attack speed (reduces delay after attack by 15%), Mdef - 80.
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Weapon Lv : 5
'If the flying kunai were like blooming flowers, how beautiful it would be.'
Under a cherry blossom, a ninja was muttering to himself as he put a mark of secret technique.
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MHP + 5%.
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Reduce After Cast Delay by 8%.
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For every 3 refine level, increase Kunai Explosion and Kunai Splash damage by 20%.
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When refined to +9 or higher, MHP + 5%, reduce physical and magic damage taken from all size enemies by 5%.
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When refined to +11 or higher, ATK + 100, long-range physical damage + 15%.
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When refined to +13 or higher, reduce Kunai Explosion cooldown by 3 seconds.
When using Kunai Explosion, auto cast Lv.1 Kunai Splash (higher skill level and required material is applied).
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[Grade Bonus]
[Grade D] For every 4 refine level, increase Kunai - Distortion, Rotation, Refraction, and Nightmare damage by 8%.
[Grade C] When refined to +9 or higher, increase physical damage against all property enemies by 15%.
[Grade B] When refined to +11 or higher, reduce After Cast Delay by 8%, enables to use Lv.5 Empty Shadow and Lv.5 Distorted Crescent.
[Grade A] When refined to +13 or higher and Base Level is 200 or higher, there's a 35% chance to auto cast Lv.1 Kunai - Rotation and Lv.1 Kunai - Refraction (higher skill level and required material is applied) when using Kunai - Distortion.
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Def : 100
A one-handed spear imbued with divine power to eridicate evil.
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ATK + 5%, POW + 2.
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Increase Overslash damage by 5%.
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When refined to +5 or higher, increase Overslash damage by additional 10%.
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When refined to +7 or higher, increase melee physical damage by 5%.
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When refined to +9 or higher, increase Overslash damage by additional 10%.
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When refined to +10 or higher, ASPD + 10%.
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When refined to +11 or higher, increase Overslash damage by additional 5% and melee physical damage by 15%.
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[Grade Bonus]
[Grade D] Increase melee physical damage by 10%.
[Grade C] Increase physical damage against all sizes enemies by 10%.
[Grade B] Increase physical damage against all races enemies by 10%.
[Grade A] Increase physical damage against all property enemies by 10%.
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A necklace with an enchanted hourglass pendant.
It's believed to loses its power when the hourglass runs out of sand.
POW, SPL, STA, WIS, CRT, and CON +6
POW, SPL, STA, WIS, CRT, and CON -1 for every 5 Job Levels
A popular clothing brand in Rune Midgard.
These wild pajama costumes are made of flexible materials, so even adults can wear them comfortably.
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Reduce damage taken from Human and Doram Player by 7%.
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For every 10 Base Level, increase Chulho Sonic Claw, Howling of Chulho, and Hogogong Strike damage by 1%.
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For every refine level, increase physical and magic damage against all size enemies by 7%.
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When refined to +7 or higher, ASPD + 10%, Immune to Knockback.
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When refined to +9 or higher, Armor will be indestructible in battle, reduce Hiss cooldown by 45 seconds.
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When refined to +10 or higher, increase physical damage against all property enemies by 15%.
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When refined to +12 or higher, ATK + 150, POW + 15.
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Def : 100
A desperately broken gem bearing both spell power and a grudge.
Max SP + 200
Enables Level 3 Scream.
Set Bonus
Hurt Mind
Kind Heart
Adds a 1% chance of casting Level 10 Frost Nova on the target when performing a physical or magical attack.
Adds a 0.1% chance of casting Level 1 Mystical Amplification on the user when performing a magical attack.
Adds a 0.1% chance of casting Level 1 Psychic Wave on the target when performing a physical attack.
Adds a 0.1% chance of casting Level 1 Scream on the attacker when receiving a short-ranged or magical attack.
Armor worn over armor for additional defensive effects. Can be used alone, but defensive effects are small.
Damage of Hyunrok Spirit Power increased by 8%.
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For every 2 Refine Levels, MATK + 7.
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For every 3 Refine Levels, Damage of Hyunrok Spirit Power additionally increased by 2%.
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Hyunrok Spirit Power skill is currently unavailable.
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Set Bonus:
Hyunrok Breeze Shadow Armor
Hyunrok Breeze Spirit Shadow Shoes
MATK + 2%, S.MTK + 2,
If the sum of refine levels is 15 or higher, Increased magical damage to all size enemies by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% magical defense of all races (excluding players).
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Set Bonus:
Hyunrok Breeze Shadow Armor
Hyunrok Breeze Spirit Shadow Shoes
Master Shadow Shield
Increase magical damage of all properties by 3%, S.MATK + 2.
When total refine level of set is 27 or higher,
Ignore magical resistance of all race enemies (except players) by 10%.
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Location: Armor
Shoes that can be worn over regular footwear. They can be used alone, but their effect is limited.
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Hyunrok Breeze damage +8%.
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For every 2 refine levels, MATK + 7.
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For every 3 refine levels, Damage of Hyunrok Breeze additionally increased by 2%.
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Location: Shoes
A holy earring said to protect its wearer. It draws out the wearer's latent abilities.
Damage of Hyunrok Cannon increased by 5%.
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For every 2 Refine Levels, MATK + 10.
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For every 3 Refine Levels, Damage of Hyunrok Cannon additionally increased by 1%.
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Set Bonus:
Hyunrok Cannon Shadow Earring
Hyunrok Cannon Shadow Pendant
MATK + 2%, S.MATK + 2,
If the sum of refine levels is 15 or higher, Increased magical damage to all size enemies by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% magical defense of all races (excluding players).
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Set Bonus:
Hyunrok Cannon Shadow Earring
Hyunrok Cannon Shadow Pendant
Master Shadow Weapon
Increase magical damage of all properties by 3%, S.MATK + 2.
When total refine level of set is 27 or higher,
Ignore magical resistance of all race enemies (except players) by 10%.
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Location: Earring
A holy pendant said to protect its wearer. It draws out the wearer's latent abilities.
Damage of Hyunrok Cannon increased by 5%.
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For every 2 Refine Levels, MATK + 10.
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For every 3 Refine Levels, Damage of Hyunrok Cannon additionally increased by 1%.
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Location: Pendant
A large one-handed spear that shakes the earth and also stimulate user's metabolism.
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MHP + 10%, CRI + 15.
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For every 3 refine level, ATK + 20, ASPD + 2%.
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When refined to +7 or higher,
increase Cannon Spear damage by 25%,
increase Critical Damage by 30%.
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When refined to +9 or higher,
increase Vanishing Point damage by 25%,
increase long ranged physical damage by 15%.
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When refined to +11 or higher, increase Cannon Spear and Vanishing Point damage by additional 25%.
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Set Bonus:
Illusion Gelerdria [2]
Illusion Passion Hairband [1]
When casting Shield Spell, increase Cannon Spear and Vanishing Point damage by 25% for 60 seconds.
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When the refine level of each item in the set is 7 or higher, increase long ranged physical damage by 15%.
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When the total refine level of set is 18 or higher, increase physical damage against all race monsters by 15%.
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When the total refine level of set is 22 or higher, increase Cannon Spear and Vanishing Point damage by twice the total refine rate set as a percentage.
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A blunt instrument that is said to have been used in certain athletic competitions has rounded ends and high hardness carbon steel increases the killing force.
Unbreakable.
Increases the damage of Duple Light by 3% per refine rate.
ASPD + 1 per 2 refine rate.
If equipped with Illusion Muffler,
Increases attack speed by 10% (reduces after attack delay by 10%).
If refine rate of both is 7 or higher, increases the damage of Duple Light by 25%.
If the sum of their refine rates is 18 or higher, CRI + 15.
If the sum of their refine rates is 22 or higher, increases critical damage by 20%.
Large one-handed Spear.
A spear with a long body and a weapon like a sickle,
so that it can have various attack patterns.
STR +3, INT+ 2, DEX +2.
If refine rate is 9 or higher, reduces the cooldown of Hundred Spear by 1 second.
If refine rate is 13 or higher, further reduces the cooldown of Hundred Spear by 1 second.
If equipped with Illusion Shoes,
ATK + 40.
If refine rate of both is 7 or higher, increases the damage of Hundred Spear by 20%.
If the sum of their refine rates is 18 or higher, ATK + 10%.
If the sum of their refine rates is 22 or higher, further increases the damage of 2004.png Hundred Spear by 20%.
The creator of this formidable Two-Handed Spear sacrificed his own life to forge it, resulting in a curse that will try to dominate the wearer's soul.
Property: Neutral
Increases physical damage on Demon race targets by 20%.
Increases physical damage on Demon race targets by an additional 3% per 2 upgrade levels of the item.
Increases physical damage on Shadow and Undead property targets by 20%.
Increases physical damage on Shadow and Undead property targets by an additional 3% per 2 upgrade levels of the item.
Reduces damage taken from Demon and Undead race enemies by 10%.
Reduces damage taken from Demon and Undead race enemies by an additional 3% per 2 upgrade levels of the item.
Reduces damage taken from Shadow property attacks by 10%.
Reduces damage taken from Shadow property attacks by an additional 3% per 2 upgrade levels of the item.
Restores 50 HP to the user when a monster is killed by a physical attack.
Restores 1 SP to the user when a monster is killed by a physical attack per 2 upgrade levels of the item.
Adds a 10% chance of inflicting Chaos on the user when performing a short-ranged attack.
Set Bonus
Illusion Shoes
Illusion Spectral Spear
Aspd + 8%
If Illusion Shoes and Illusion Spectral Spear upgrade level is +7 or higher,
Increases the damage of Banishing Point by 20%.
If the combined upgrade levels of Illusion Shoes and Illusion Spectral Spear are +18 or higher,
Increases long-ranged damage on targets by 10%.
If the combined upgrade levels of Illusion Shoes and Illusion Spectral Spear are +22 or higher,
Increases the damage of Banishing Point by an additional 30%.
A legendary sword of a brave general from the East.
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Perfect Dodge + 10.
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For every refine level, increase long ranged physical damage by 2%.
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When refined to +7 or higher, reduce SP consumption of skills by 20%.
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When refined to +9 or higher, reduce after cast delay by 20%.
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When refined to +11 or higher, MHP + 10%, MSP + 10%.
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Set Bonus:
Illusion Tae Goo Lyeon [2]
Illusion Boots [1]
Increase long ranged physical damage by 3%.
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When the both items are refined to +7 or higher,
Reduce variable casting time by 10%.
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When the total refine level of set are 18 or higher,
Reduce fixed casting time by 0.5 second.
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When the total refine level of set are 22 or higher,
Increase Dragon Breath and Dragon Breath - Water damage by 20%.
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