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RENEWAL DATABASE

Ragnarok Online Renewal Equipment

Browse equipment in Ragnarok Online Renewal. Check item properties, requirements, effects and acquisition sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “STR+1” in Renewal

Page 4 of 25
Celine's Dress-LT

Celine's Dress-LT [1]

#450272 · Armor · Armor
DEF
40
Armor Lv.
2
Required Lv.
200
Slots
1
Weight
20
Buy value
0 z
Sell value
0 z
MATK+150. ------------------------ Every 2 level refine, MATK+15. ------------------------ When refined to +7 or higher,?MATK+10%. When refined to +9 or higher, increase magic damage to enemies of all sizes by 15%. When refined to +11 or higher, equipment is indestructible. When refined to +13 or higher, increase magic damage to enemies boss-level by 10%. ------------------------ Set Bonus: Bloody Celine Dress-LT Celine Kimi Card There is a 2% chance of transforming into "Celine Kimi" within 10 seconds when using magic attack. During transformation, reduce After cast delay skill by 50%, increase MATK+25%. There is a 8% chance of triggering "Vituperatum" when using magic attack. ------------------------ Set Bonus: Bloody Celine Dress-LT Evil Spirit Glove [1] MATK+100, there is a 5% chance of triggering "Soul Expansion" Lv.5 and "Soul Vulcan Strike" Lv.3 during physical attack. When attacking with magic attack, there is a 1% chance of triggering "Intensification" Lv.3 . ------------------------ Set Bonus: Bloody Celine Dress-LT Celine's Ribbon [1] Damage taken from Demi-Human and Player reduce by 12%. Every 2 level refine of Celine's Ribbon [1], S.MATK+1. When refined to +12 or higher, increase magic damage to enemies boss-level by 10%. ------------------------ Set Bonus: Bloody Celine Dress-LT Celine's Brooch [1] Every 1 level refine, MATK+8. When Armor refined to +9 or higher, increase all properties magic damage by 10%. When Armor refined to +11 or higher, increase magic damage to all properties targets by 10%. ------------------------ [Grade Bonus] [Grade D] Every 2 level refine, MATK+2. Every 4 level refine, increase magic damage to enemies boss-level by 1%. [Grade C] Every 2 level refine, MATK+3 and MATK+1%. Every 4 level refine, increase magic damage to enemies boss-level by 1%. [Grade B] Every 2 level refine, MATK+3 and MATK+1%. Every 4 level refine, increase magic damage to enemies boss-level by 1%. [Grade A] Every 2 level refine, S.MATK+1 and MATK+2%. Every 4 level refine, increase magic damage to enemies boss-level by 1%. ------------------------ Def: 40
Full item details & effects
Cello

Cello [3]

#1925 · Musical Instrument · Weapon
ATK
110
Weapon Lv.
3
Required Lv.
70
Slots
3
Weight
70
Buy value
20 z
Sell value
10 z
An instrument with a low tone. Its 4 strings play nice calm sounds so this instrument is good for both solo and concert play. Property: Neutral Agi + 2 Dex + 3 The target gets knocked back by 2 cells when using Melody Strike. The target gets knocked back by 3 cells when using Arrow Vulcan.
Full item details & effects
Ceres Leather Armor-LT

Ceres Leather Armor-LT [1]

#450293 · Armor · Armor
DEF
30
Armor Lv.
2
Required Lv.
150
Slots
1
Weight
30
Buy value
0 z
Sell value
0 z
ATK/MATK+100. ------------------------ Every 2 level refine, ATK, MATK+10. Every 3 level refine, increase Metalic Sound/Aimed Bolt/Warg Strike skills by 20%. ------------------------ When refined to +9 or higher, ATK/MATK+10%. When refined to +11 or higher, increase physical/magic damage to all races by 15%. When refined to +13 or higher, reduce After cast delay skill by 15%. ------------------------ Set Bonus: Ceres Leather Armor-LT Ancient Mimic Card ATK/MATK+100, Increase range physical damage by 20%, increase all properties magic damage by 20%. ------------------------ Ceres Leather Armor-LT Clown Card or Gypsy Card ATK/MATK+100, Increase range physical damage by 20%, increase all properties magic damage by 20%. Immune to Frozen Increase resistance to all races by 10%. ------------------------ [Grade Bonus] [Grade D] Every 2 level refine, ATK/MATK+5. Every 3 level refine, increase physical/magic damage to all sizes by 4%. [Grade C] Every 3 level refine, increase Crescive Bolt/Metallic Fury damage by 5%. [Grade B] Every 2 level refine, P.ATK/S.MATK+1. Every 3 level refine, increase physical/magic damage to all sizes by 5%. [Grade A] Every 3 level refine, increase Crescive Bolt/Metallic Fury damage by 5%. When refined to +13 or higher, enable to use Skills Magic Strings Lv.5 (When equipped with a musical instrument/whip). Skills "No Limits" cooldown reduce by -30 seconds. ------------------------ Def: 30
Full item details & effects
Cherub Coronet

Cherub Coronet [1]

#410337 · Armor · Headgear (Mid)
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
STR +10, ATK +140. Increases heal effectiveness by 30%. Increase rate of incoming recovery skills and items by 15% Increases resistance to Bleeding, Chaos status by 100% ------------------------ When base INT is 120 or higher, additional ATK +200. Increase physical damage against boss class enemies by 10% Increases heal effectiveness by additional 50%. Increase rate of incoming recovery skills and items by additional 30% Decreases the variable casting time of the Coluseo Heal skill by 100%. ------------------------ Def: 0 Location: Middle
Full item details & effects
Christmas Guardian Tree

Christmas Guardian Tree [1]

#20955 · Armor · Garment
DEF
20
Armor Lv.
1
Required Lv.
Any
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Christmas tree that's worn at the back. It resonates with various items to give the wearer some special abilities. ATK + 1%, MATK + 1% per 2 refine rate. When refined to +9 or higher, ATK + 30, MATK + 30. When refined to +11 or higher, has a chance to increase holy and neutral property magical damage by 20% for 10 seconds when dealing melee physical attack. When equipped with Noble Cross and Hurt Mind, MATK + 30, increase Duple Light's damage by 40%. When refine rate of Noble Cross is +10 or higher, increase Duple Light's damage by additional 20%. When equipped with Noble Cross and Kind Heart, ATK + 30, increase Knuckle Arrow damage by 40%, When refine rate of Noble Cross is +10 or higher, increase Knuckle Arrow damage by additional 20%. When equipped with Old Parasol and Evil Spirit Glove, MATK + 80, has a chance to auto-cast Soul Strike level 10 when dealing melee physical damage, When refine rate of Old parasol is +10 or higher, has a chance to auto-cast Napalm Vulcan level 5 when dealing melee physical damage. When equipped with Evil Spirit Glove and Red Lantern, increase attack speed (reduce delay after attack by 10%), HIT + 10, MATK + 10%. When refine rate of Christmas Guardian Tree is +10 or higher, has a chance to auto-cast Psychic Wave level 3 when dealing melee physical damage. When equipped with Hurt Mind and Kind Heart, increase attack speed (reduce delay after attack by 10%), increase long ranged physical damage by 10%, ATK+10%. When refine rate of Christmas Guardian Tree is +10 or higher, HIT + 15, increase critical damage by 15%.
Full item details & effects
Circuit Board-OS

Circuit Board-OS [2]

#28629 · Book · Weapon
ATK
180
Weapon Lv.
4
Required Lv.
130
Slots
2
Weight
120
Buy value
20 z
Sell value
10 z
A circuit board that has a mysterious pattern on it. It's strong enough to be used as a weapon. ATK +3% If upgrade level is +7 or higher, Aspd +7% If upgrade level is +9 or higher, Increases damage on Small and Medium targets by an additional 20%. If upgrade level is +11 or higher, Critical Damage +20%
Full item details & effects
Commander Manteau

Commander Manteau [1]

#20925 · Armor · Garment
DEF
20
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
30
Buy value
20 z
Sell value
10 z
Increases player's tolerance by 5% MaxHP+3% MaxSP+3% ATK+10 MATK+10 If refine rate is 5 or higher, additional MaxHP+7% MaxSP+7% ATK+20 MATK+20 When refine rate is 7 or higher, additional MaxHP+10% MaxSP+10% ATK+30 MATK+30 When equipped with Hero Nependess shoes Increase player's tolerance by 5% Reduce variable cast time for skill by 10% INT+10 Agi+10 When equipped with Hero Silverleather Boots Increases resistance to players by 5% Reduce after cast delay by 20% Str+10 Dex+10 When equipped with Hero Ungloiant Boots Increases resistance to players by 5% Reduce SP comsumption by 10% Luk+10 Vit+10 Increases the effect of the Healing skills by 20% Position: Garment DEF : 20
Full item details & effects
Counter Dagger

Counter Dagger

#13056 · Dagger · Weapon
ATK
209
Weapon Lv.
4
Required Lv.
1
Slots
0
Weight
0
Buy value
1 z
Sell value
0 z
Rental Item A dagger that has a high chance of inflicting critical damage to its target. Critical + 90% This item cannot be Dropped or Traded. Attack Strength: 209 Soul Linker Job
Full item details & effects
Crow Tengu Mask

Crow Tengu Mask

#5933 · Armor · Headgear (Mid)
Armor Lv.
1
Required Lv.
80
Slots
0
Weight
30
Buy value
20 z
Sell value
10 z
The mask carries the grudge of its previous owner. Position: Middle Increases physical damage on Small, Medium and Large size targets by 1%. Increases physical damage on Small, Medium and Large size targets by an additional 1%, if the users base Str is 108 or higher. Increases physical damage on Small, Medium and Large size targets by an additional 2%, if the users base Str is 120 or higher. Increases long-ranged damage on targets by 2%. Increases long-ranged damage on targets by an additional 2%, if the users base Str is 108 or higher. Increases long-ranged damage on targets by an additional 3%, if the users base Str is 120 or higher. Set Bonus Tengu Crow Mask Tengu Scroll Increases physical damage on Small, Medium and Large size targets by 1%. Increases physical damage on Small, Medium and Large size targets by an additional 2%, if the users base Str is 108 or higher. Increases physical damage on Small, Medium and Large size targets by an additional 3%, if the users base Str is 120 or higher. Increases long-ranged damage on targets by 1%. Increases long-ranged damage on targets by an additional 1%, if the users base Str is 108 or higher. Increases long-ranged damage on targets by an additional 1%, if the users base Str is 120 or higher.
Full item details & effects
Crown of Good and Evil (Arch Mage)

Crown of Good and Evil (Arch Mage) [1]

#400376 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
215
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Crown imbued with the power of good and evil. ------------------------ For every 3 refine level, increase magic damage against all races enemies by 5%. ------------------------ For every 4 refine level, increae Ghost, Shadow, and Water property magic damage by 7%. ------------------------ When refined to +7 or higher, RES + 50. ------------------------ When refined to +9 or higher, reduce Variable Casting Time by 10%. ------------------------ When refined to +11 or higher, MATK + 5%, reduce Fixed Casting Time by 0.3 seconds. ------------------------ Set Bonus: Crown of Good and Evil (Arch Mage) [1] Devil Wing Staff [2] For every 3 refine level of Weapon, increase Soul Vulcan Strike damage by 4%, increase Mystery Illusion damage by 5%. When weapon grade is B or higher, increase Soul Vulcan Strike damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Arch Mage) [1] Devil Wing Staff [2] Evil Spell Increase Soul Vulcan Strike damage by additional 15%, increase Mystery Illusion damage by additional 20%. ------------------------ Set Bonus: Crown of Good and Evil (Arch Mage) [1] Destiny Staff [2] For every 3 refine level of Weapon, increase Frozen Slash damage by 4%, increase Crystal Rain damage by 5%. When weapon grade is B or higher, increase Frozen Slash damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Arch Mage) [1] Destiny Staff [2] Good Spell Increase Frozen Slash damage by additional 15%, increase Crystal Rain damage by additional 20%. ------------------------ [Grade Bonus] [Grade D] MHP + 5%. [Grade C] P.ATK + 3, S.MATK + 3. [Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2. [Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds. ------------------------ Def : 10 Location : Upper
Full item details & effects
Crown of Good and Evil (Hyper Novice)

Crown of Good and Evil (Hyper Novice) [1]

#400389 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
215
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Crown imbued with the power of good and evil. ------------------------ For every 3 refinement levels, Increases physical and magical damage against all races enemies by 5%. ------------------------ For every 4 refinement levels, Increases long ranged physical damage, ghost and neutral property magical damage by 7%. ------------------------ When refined to +7 or higher, RES + 50. ------------------------ When refined to +9 or higher, reduces variable casting time by 5%, reduces global cooldown by 5%. ------------------------ When refined to +11 or higher, Atk + 5%, Matk + 5%, reduces fixed casting time by 0.3 seconds. ------------------------ Set Bonus: Crown of Good and Evil (Hyper Novice) [1] Devil Cursed Sword [2] For every 3 weapon refinements, increases Napalm Vulcan Strike damage by 4% and Ground Gravitation damage by 5%, When weapon grade is B or higher, increases Napalm Vulcan Strike damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Hyper Novice) [1] Devil Cursed Sword [2] Evil Spell increases Napalm Vulcan Strike damage by additional 15% and Ground Gravitation damage by additional 20%. ------------------------ Set Bonus: Crown of Good and Evil (Hyper Novice) [1] Guardian Saber [2] For every 3 weapon refinements, increases Shield Chain Rush damage by 4% and Spiral Pierce Max damage by 5%, When weapon grade is B or higher, increases Shield Chain Rush damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Hyper Novice) [1] Guardian Saber [2] Good Spell increases Shield Chain Rush damage by additional 15% and Spiral Pierce Max damage by additional 20%. ------------------------ [Bonus by Grade] [Grade D] MHP + 5%. [Grade C] P.ATK + 3, S.MATK + 3. [Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2. [Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by 0.2 seconds. ------------------------ Position : Upper
Full item details & effects
Crown of Good and Evil (Spirit Handler)

Crown of Good and Evil (Spirit Handler) [1]

#400390 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
215
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Crown imbued with the power of good and evil. ------------------------ For every 3 refinement levels, Increases physical and magical damage against all races enemies by 5%. ------------------------ For every 4 refinement levels, Increases long ranged physical damage, ghost and neutral property magical damage by 7%. ------------------------ When refined to +7 or higher, RES + 50. ------------------------ When refined to +9 or higher, reduces variable casting time by 5%, Cri + 5. ------------------------ When refined to +11 or higher, Atk + 5%, Matk + 5%, reduces fixed casting time by 0.3 seconds. ------------------------ Set Bonus: Crown of Good and Evil (Spirit Handler) [1] Darkness Foxtail Model [2] For every 3 weapon refinements, increases Hyunrok Cannon damage by 4% and Hyunrok Breeze damage by 5%, When weapon grade is B or higher, increases Hyunrok Cannon damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Spirit Handler) [1] Darkness Foxtail Model [2] Evil Spell increases Hyunrok Cannon damage by additional 15% and Hyunrok Breeze damage by additional 20%. ------------------------ Set Bonus: Crown of Good and Evil (Spirit Handler) [1] Lightforce Foxtail Wand [2] For every 3 weapon refinements, increases Chulho Sonic Claw damage by 4% and Hogogong Strike damage by 5%, When weapon grade is B or higher, increases Chulho Sonic Claw damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Spirit Handler) [1] Lightforce Foxtail Wand [2] Good Spell increases Chulho Sonic Claw damage by additional 15% and Hogogong Strike damage by additional 20%. ------------------------ [Bonus by Grade] [Grade D] MHP + 5%. [Grade C] P.ATK + 3, S.MATK + 3. [Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2. [Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by 0.2 seconds. ------------------------ Position : Upper
Full item details & effects
Cursed Diabolical Armor

Cursed Diabolical Armor [1]

#450427 · Armor · Armor
DEF
120
Armor Lv.
2
Required Lv.
100
Slots
1
Weight
20
Buy value
0 z
Sell value
0 z
An armor from ancient times that covered in miasma of curses. ------------------------ Cannot be destroyed in battle. ------------------------ For every 2 refine level, P.ATK + 3. ------------------------ For every 3 refine level, ATK + 50. ------------------------ When refined to +10 or higher, immune to Curse, Perfect Dodge + 20. ------------------------ When refined to +11 or higher, increase Savage Impact and Overslash damage by 30%. ------------------------ When refined to +12 or higher, increase physical damage against all property enemies by 20%. ------------------------ When refined to +13 or higher, enable to use Lv.5 Aura Blade. When casting Aura Blade, increase physical damage against all property enemies by 30% for 20 seconds. ------------------------ Set Bonus: Cursed Diabolical Armor [1] Phreeoni Card STR +30, POW + 30. Increase physical damage against all property enemies by 30%. ------------------------ [Grade Bonus] [Grade D] MHP +15%, MSP +15%. [Grade C] Reduce Variable Casting Time by 15%. [Grade B] Reduce After Cast Delay by 20%. [Grade A] Increase Savage Impact and Overslash damage by 50%. ------------------------ Def : 120
Full item details & effects
Cursed Knight's Shield

Cursed Knight's Shield [1]

#28942 · Armor · Shield
Armor Lv.
1
Required Lv.
1
Slots
1
Weight
80
Buy value
0 z
Sell value
0 z
The knight's shield that the cursed knight carried. It is said that purifying the curse will give you stronger natural power. Increases attack speed (reduces delay after attack by 10%). ATK + 3%, MATK + 3%. Reduces damage taken from all properties by 7%. When receiving damage, has a low chance to recovery 25 SP per second for 5 seconds. When dealing physical or magical damage, has a low chance to recovery 150 HP per second for 5 seconds. If refine rate is 7 or higher, ATK + 10, MATK + 10. If refine rate is 9 or higher, ASPD + 1. If refine rate is 12 or higher, reduces delay after skill by 3%.
Full item details & effects
Cutlus

Cutlus

#13402 · One-Handed Sword · Weapon
ATK
185
Weapon Lv.
4
Required Lv.
Any
Slots
0
Weight
0
Buy value
2 z
Sell value
1 z
Rental Item A one-handed sword popularized by its use by sea adventurers. Enables use of Level 5 Bash. Str + 2 DEF + 1 This item cannot be Dropped or Traded. Attack Strength: 185 Merchant, and Thief Classes
Full item details & effects
Cutlus

Cutlus

#13426 · One-Handed Sword · Weapon
ATK
185
Weapon Lv.
4
Required Lv.
Any
Slots
0
Weight
0
Buy value
2 z
Sell value
1 z
Rental Item A one-handed sword popularized by its use by sea adventurers. Enables use of Level 5 Bash. Str + 2 DEF + 1 This item cannot be Dropped or Traded. Attack Strength: 185 Merchant, and Thief Classes
Full item details & effects
Cylinder Hairband

Cylinder Hairband [1]

#19125 · Armor · Headgear (Top)
DEF
12
Armor Lv.
1
Required Lv.
90
Slots
1
Weight
30
Buy value
20 z
Sell value
10 z
Developed to hold the chemicals when fixing carts. The cylinders are made out of reinforced material but you still have to handle it with care. Position: Upper Str + 5 Int + 5 Reduces the variable casting time of Cart Cannon by 100%. Reduces the SP cost of Cart Cannon by 30. Reduces the SP cost of Cart Tornado by 5. Increases the damage of Cart Cannon by 10%. Increases the damage of Cart Tornado by 5%. If upgrade level is +5 or higher, Increases the damage of Cart Cannon by an additional 20%. Increases the damage of Cart Tornado by an additional 10%. If upgrade level is +8 or higher, Increases the damage of Cart Cannon by an additional 30%. Increases the damage of Cart Tornado by an additional 20%.
Full item details & effects
Dagger of Counter

Dagger of Counter

#13022 · Dagger · Weapon
ATK
209
Weapon Lv.
4
Required Lv.
1
Slots
0
Weight
0
Buy value
1 z
Sell value
0 z
Rental Item A dagger that has a high chance of inflicting critical damage to its target. Critical + 90% This item cannot be Dropped or Traded. Attack Strength: 209 Soul Linker Job
Full item details & effects
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