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RENEWAL DATABASE

Ragnarok Online Renewal Equipment

Browse equipment in Ragnarok Online Renewal. Check item properties, requirements, effects and acquisition sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “SP+200” in Renewal

Page 5 of 8
Intuiabis

Intuiabis [1]

#490410 · Armor · Accessory
Armor Lv.
1
Required Lv.
200
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A mysterious ring filled with dark energy. It is said that a corrupted world will drag all life into the abyss. ------------------------ SPL + 3 ------------------------ MATK + 10% ------------------------ Perfect Hit + 25% ------------------------ Reduce damage taken from Players by 3%. ------------------------ Enables to use Fire Wall Lv 10. ------------------------ Every 10 Base Level, increase damage of Abyss Square, Omega Abyss Strike, and From the Abyss by 1%. ------------------------ Def : 0
Full item details & effects
Khalitzburg Knight White Helm

Khalitzburg Knight White Helm [1]

#400454 · Armor · Headgear (Top)
DEF
10
Armor Lv.
1
Required Lv.
200
Slots
1
Weight
50
Buy value
0 z
Sell value
0 z
A helm worn by the Knights of Khalitzburg. It seems to have been purified during the dimension investigation. ------------------------ SPL + 3 ------------------------ Reduce damage taken from Players by 13%. ------------------------ Reduce damage taken from normal and boss monsters by 20%. ------------------------ MATK + 40% ------------------------ Every 10 Base Level, increase damage of Cross Rain and Judgement Cross by 1%. ------------------------ Every refine level, SPL + 1. ------------------------ Def : 10 Location : Upper
Full item details & effects
Knight's Boots of Midgard

Knight's Boots of Midgard [1]

#470247 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
130
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
For every 2 refine level, ATK, MATK + 10. ------------------------ For every 3 refine level, SPL, POW, CON + 1. ------------------------ When refined to +7 or higher, ATK, MATK + 7%. ------------------------ When refined to +9 or higher, reduce Fixed Casting Time by 0.3 seconds. ------------------------ When refined to +11 or higher, Increase melee and long ranged physical damage by 10%. Increase all property magic damage by 10%. ------------------------ When refined to +13 or higher, increase physical and magic damage against all size enemies by 10%. ------------------------ Set Bonus: Midgard Knight Shoes [1] Cursed Knight's Shield [1] OR Midgard Knight Shoes [1] Bloody Knight's Shield [1] Increase physical and magic damage against Boss monsters by 15%. When shoes refined to +13 or higher, there's a 5% chance to increase STR, INT, DEX + 150 for 10 seconds. ------------------------ Set Bonus: Midgard Knight Shoes [1] Purified Knight's Shield [1] Increase physical and magic damage against Boss monsters by 30%. When shoes refined to +13 or higher, there's a 5% chance to increase STR, INT, DEX + 200 for 10 seconds. ------------------------ [Grade Bonus] [Grade D] RES + 50, MRES + 50. [Grade C] Increase physical and magic damage against all property monsters by 8%. [Grade B] P.ATK, S.MATK + 7. [Grade A] When refined to +13 or higher, reduce Fixed Casting Time by additional 0.7 seconds. ------------------------ Def : 20
Full item details & effects
Light Power Spark

Light Power Spark [2]

#580038 · Whip · Weapon
ATK
200
Weapon Lv.
5
Required Lv.
215
Slots
2
Weight
200
Buy value
0 z
Sell value
0 z
A whip imbued with the power of light, releasing it in radiant bursts. ------------------------ ATK + 5%, CON + 2. ------------------------ Increases Rhythm Shooting damage by 5%. ------------------------ When refined to +5 or higher, increases Rhythm Shooting damage by 10%. ------------------------ When refined to +7 or higher, increases long-range physical damage by 5%. ------------------------ When refined to +9 or higher, increases Rhythm Shooting damage by 10%. ------------------------ When refined to +10 or higher, reduces variable casting time by 10%. ------------------------ When refined to +11 or higher, increases Rhythm Shooting damage by 5%, and Rose Blossom damage by 15%. ------------------------ [Grade Bonus] [Grade D] Increases long-range physical damage by 10%. [Grade C] Increases physical damage against all size enemies by 10%. [Grade B] Increases physical damage against all race enemies by 10%. [Grade A] Increases physical damage against all property enemies by 10%. ------------------------
Full item details & effects
Lord of Elemental

Lord of Elemental [1]

#490359 · Armor · Accessory
Armor Lv.
1
Required Lv.
200
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A ring received from the Spirit King as proof of the bond with the spirits. You can use all higher-level spirits to exercise their power. ------------------------ SPL + 3 ------------------------ MATK + 10% ------------------------ Reduce damage taken from players by 3%. ------------------------ Enable to use Cure Level 1. ------------------------ Reduce Fixed Casting Time of Call Aqua and Call Tera by 100%. ------------------------ Every 10 Base Level, increase damage of Conflagration, Diamond Storm, Lightning Land, Terra Drive, and Venom Swamp by 1%. ------------------------ Def : 0
Full item details & effects
Loud Park

Loud Park [1]

#450258 · Armor · Armor
DEF
100
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
Gorgeous costumes worn by the legendary band that caused earthquakes with loud music and blew holes in the ceiling of live houses with their superb singing. Increases ASPD +10%. ------------------------ For every level of Frigg's Song learned, INT + 6, MATK 30. ------------------------ For every level of Gloomy Shyness learned, Increase magic damage against all race enemies by 14%. ------------------------ When learning Lv5 Deep Sleep Lullaby, DEF +300. When defeating monster with magic damage, recover HP +200 and SP +20 ------------------------ When refined to +9 or higher, Increase damage of Metallic Sound by 50%. ------------------------ When refined to +11 or higher, Increase damage of Metallic Sound by additional 50%. Def : 100
Full item details & effects
Luna Bow

Luna Bow [2]

#1723 · Bow · Weapon (Two-Handed)
ATK
100
Weapon Lv.
3
Required Lv.
30
Slots
2
Weight
200
Buy value
20 z
Sell value
10 z
A bow crafted out of moonstone with an attached blade that allows its user to block and counter enemy attacks. The drawback is that this bow is quite heavy. Property: Neutral Def + 2 If upgrade level is +6 or higher, Additional Def + 3. If upgrade level is +9 or higher, Additional Def + 5 Set Bonus Luna Bow [2] Lunatic Brooch [1] Dex + 1 Max SP + 50 SP Recovery + 10%
Full item details & effects
Lyrica Hat

Lyrica Hat [1]

#5905 · Armor · Headgear (Top)
DEF
10
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
20
Buy value
0 z
Sell value
0 z
A finely crafted hat designed just for Maestros. You can't see from the outside, but on the inside is written every song a Maestro needs to make it big! Position: Upper Max SP + 200 Reduces the fixed casting time of skills by 5% per level of Voice Lessons known. Reduces the SP cost of Severe Rainstorm by 10. If upgrade level is +9 or higher, Increases the damage of Severe Rainstorm by 25%.
Full item details & effects
M. Spirit Handler Shadow Armor

M. Spirit Handler Shadow Armor

#24852 · Shadow Gear · Shadow armor
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
Set Bonus: M. Spirit Handler Shadow Armor Master Shadow Shield All Talent Status + 2. ------------------------ Set Bonus: M. Spirit Handler Shadow Armor M. Spirit Handler Shadow Shoes Master Shadow Shield P.ATK + 1, S.MATK + 1. When the total refine level of set is 27 or higher, ignore physical and magical defense of all race monsters (except Player) by 50%. ------------------------ Set Bonus: M. Spirit Handler Shadow Armor M. Spirit Handler Shadow Shoes M. Spirit Handler Shadow Earring M. Spirit Handler Shadow Pendant Master Shadow Shield Master Shadow Weapon Ignore physical and magical resistance of all race monsters (except Player) by 20%. ------------------------ Location: Armor
Full item details & effects
M. Spirit Handler Shadow Earring

M. Spirit Handler Shadow Earring

#24854 · Shadow Gear · Shadow right accessory
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
Set Bonus: M. Spirit Handler Shadow Earring Master Shadow Weapon All Talent Status + 2. ------------------------ Set Bonus: M. Spirit Handler Shadow Earring M. Spirit Handler Shadow Pendant Master Shadow Weapon P.ATK + 1, S.MATK + 1. When the total refine level of set is 27 or higher, ignore physical and magical defense of all race monsters (except Player) by 50%. ------------------------ Location: Earring
Full item details & effects
Mace Of Judgement

Mace Of Judgement [2]

#16013 · Mace · Weapon
ATK
140
MATK
180
Weapon Lv.
3
Required Lv.
100
Slots
2
Weight
120
Buy value
20 z
Sell value
10 z
A mace that strikes like the Judges gavel in deciding the fate of evil. Property: Holy Str + 1 Int + 1 Adds a chance of buffing the user for 7 seconds when performing a physical or a magical attack; Increases physical and magical on Demon race targets by 20%. Set Bonus Mace of Judgement [2] Robe of Judgement Shoes of Judgement Shawl of Judgement Increases physical and magical damage on Undead race targets by 15%. Increases the damage of Adoramus by 200%. Increases the SP cost of Adoramus by 30.
Full item details & effects
Magic Barrier Cloth

Magic Barrier Cloth [1]

#480331 · Armor · Garment
DEF
38
Armor Lv.
1
Required Lv.
200
Slots
1
Weight
40
Buy value
0 z
Sell value
0 z
An improved version of cloth that was given out at certain magic contest. It doesn't seem to be a genuine product, but safety is guaranteed. ------------------------ ASPD + 5%. ------------------------ Reduce after cast delay by 5%. ------------------------ ATK + 50, MATK + 50 ------------------------ Reduce damage taken from players by 5%. ------------------------ When refined to +6 or higher, Increase ASPD and reduce after cast delay by additional 5%. ------------------------ When refined to +8 or higher, Increase ASPD and reduce after cast delay by additional 10%. ------------------------ Set Bonus: Magic Barrier Cloth [1] Anti Conjurer Suit [1] MHP + 25%, MDEF + 50. ------------------------ Set Bonus: Magic Barrier Cloth [1] Magic Protector Robe [1] When using recovery skills, HP recovery amount + 30%. Reduce SP consumption when using skills by 10%. ------------------------ Def : 38
Full item details & effects
Master Soul Rifle-LT

Master Soul Rifle-LT [2]

#810009 · Rifle · Weapon (Two-Handed)
ATK
200
Weapon Lv.
5
Required Lv.
190
Slots
2
Weight
100
Buy value
0 z
Sell value
0 z
MATK + 250. When base level is 210 or higher, SPL +2, S.MATK +1. For every 2 refine level, MATK +15. For every 3 refine level, increases Soul Strike and Napalm Vulcan damage by 20%. When refined to +7 or higher, increases Soul Expansion damage by 40%, increases ghost property magic damage by 25%. When refined to +9 or higher, when performing long range physical damage, there is a 15% chance to auto cast Soul Strike level 10, Soul Expansion level 5, Napalm Vulcan level 5. When refined to +11 or higher, increases Soul Expansion damage by additional 30%, increases magic damage aginst all size enemies by 15%. ------------------------ Set Bonus: Master Soul Rifle-LT [2] Hero Boots-LT [1] MATK +10%, S.MATK +2. ------------------------ [Bonus by Grade] [Grade D] MATK +3%. [Grade C] Increases ghost property magical damage by 15%, S.MATK +1. [Grade B] SPL +3, S.MATK +2. ------------------------ Weapon Lv: 5 Required Lv: 190
Full item details & effects
Max Chain Shadow Pendant

Max Chain Shadow Pendant

#1270088 · Shadow Gear · Shadow left accessory
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
A holy pendant said to protect its wearer. It draws out the wearer's latent abilities. Damage of Spiral Pierce Max increased by 8%. ------------------------ For every 2 Refine Levels, ATK + 10. ------------------------ For every 3 Refine Levels, Damage of Spiral Pierce Max additionally increased by 2%. ------------------------ Location: Pendant
Full item details & effects
Old Detachment Ring

Old Detachment Ring

#32242 · Armor · Accessory
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
0
Buy value
20 z
Sell value
10 z
A ring with ominous power. It seems that the spirit of the master is resonating with the power nearby. Mdef + 10 Reduces damage taken from Human Player race enemies by 3%. Set Bonus Old Detachments Ring Old Wind Whisper [1] Enables Level 3 Trample. Set Bonus Old Detachments Ring Old Shadow Handicraft [1] Increases the damage of Triangle Shot by 70%. Set Bonus Old Detachments Ring Old Casket of Protection [1] Increases the damage of Cannon Spear by 70%. Set Bonus Old Detachments Ring Old Driver Band (Red) [1] or Old Driver Band (Yellow) [1] Increases the damage of Flame Launcher and Ice Launcher by 70%. Set Bonus Old Detachments Ring Old Dying Swan [1] Immune to Stun. Set Bonus Old Detachments Ring Old Blazing Soul [1] Increases the damage of Lightning Ride by 70%. Set Bonus Old Detachments Ring Old Bone Circlet [1] Buffs the user for 10 second when using Counter Slash; Str + 200. Set Bonus Old Detachments Ring Old Magic Stone Hat [1] MATK + 100 Reduces the cooldown of Crimson Rock by 0.5 seconds. Set Bonus Old Detachments Ring Old Midas Whisper [1] Reduces the variable casting time of Mandragora Howl by 100%. Set Bonus Old Detachments Ring Old Mitra [1] Max HP + 50% Set Bonus Old Detachments Ring Old Maestro Song's Hat [1] Immune to Frozen. Set Bonus Old Detachments Ring Old Camouflage Bunny Hood [1] Crit + 70 Increases critical damage on targets by 70%. Set Bonus Old Detachments Ring Old Rune Circlet [1] Reduces the fixed casting time of Storm Blast by 100%.
Full item details & effects
Oriental Sword-LT

Oriental Sword-LT [2]

#600023 · Two-Handed Sword · Weapon (Two-Handed)
ATK
240
Weapon Lv.
5
Required Lv.
190
Slots
2
Weight
200
Buy value
0 z
Sell value
0 z
An improved version of an ancient treasured sword that is said to cut down even evil spirits in the East. ------------------------ Indestructible in battle. ATK + 5%. ------------------------ When character base level 210 or higher, POW + 2, P.ATK + 1. ------------------------ For every 2 refine level, ATK + 15. For every 3 refine level, increases Critical Damage + 5%. When refine level 7 or more, increases Sonic Wave and Storm Blast damage by 20%, attack speed (delay after attack reduced) by 10%. When refine level 9 or more, there is a 10% chance to cast Sonic Wave Lv.2(If user has higher level, that level will be auto-cast instead) when dealing melee physical damage, increases Sonic Wave and Storm Blast damage by an additional 20%. When refine level 11 or more, CRI + 25, increases melee/ranged physical damage by 15%. ------------------------ Set Bonus Oriental Sword-LT [2] Hero Boots-LT [1] ATK + 10%, P.ATK + 2. ------------------------ [Bonus By Grade] [Grade D] ATK + 3%. [Grade C] Increases melee/ranged physical damage by 15%, P.ATK + 1. [Grade B] POW + 3, P.ATK + 2. ------------------------ Weapon Lv : 5
Full item details & effects
Overdrive Rampage

Overdrive Rampage [1]

#490545 · Armor · Accessory (Left)
Armor Lv.
1
Required Lv.
200
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A torrent of great power waiting for liberation from the sealed altar that no one knew about. Will it be prosperity or destruction for those who obtain it? ------------------------ Increases MHP and MSP by 10%. Increase attack speed (reduces delay after attack) by 15%. Reduced damage received from players by 3%. Increases physical/magical damage against all size enemies by 15%. For every 5 base level, increase physical damage to all class enemies by 1% and MATK by 1% (up to level 250). ------------------------ Def : 0
Full item details & effects
Patent Oriental Sword

Patent Oriental Sword [2]

#600009 · Two-Handed Sword · Weapon (Two-Handed)
ATK
240
Weapon Lv.
4
Required Lv.
150
Slots
2
Weight
200
Buy value
0 z
Sell value
0 z
An ancient sword that is said to cut down evil spirits in an east. He regained his past glory and began to show his natural ability. It seems to resonate with the boots of the great hero. ATK + 15 per 2 refine rates. Increase damage of Sonic Wave by 10% per 3 refine rates. When refined to +7 or h igher, weapon cannot be destroyed. Reduce delay after attack by 10%. When refined to +9 or higher, when melee physical attack, adds a chance to autocast Sonic Wave slv 2. (If you have learned a higher level, activate it according to the level you have learned) When refined to +11 or higher, CRI + 15, increase critical damage by 15%. When equipped with Great Hero's Boots, STR + 10, ATK + 7%.
Full item details & effects
Patent Red Lotus Sword

Patent Red Lotus Sword [2]

#500013 · One-Handed Sword · Weapon
ATK
200
Weapon Lv.
4
Required Lv.
150
Slots
2
Weight
100
Buy value
0 z
Sell value
0 z
A sword with a blue flame when pulled out of a sword. Started to show off his natural abilities with a more intense flame. It seems to resonate with the boots of the great hero. ATK +15 per 2 refine rates Increase ranged physical damage 4% per 3 refine rates. When refined to +7 or higher, reduce SP consump tion of Cart Cannon by 10%, reduce variable casting by 7%. When refined to +9 or higher, increase damage of Cart Cannon by 20% When refined to +11 or higher, increase damage of Acid Demonstration by 10%, reduce variable casting by 5%. When equipped with Great Hero's Boots, DEX +10, increase ranged physical damage by 5%.
Full item details & effects
Patent Saint Mace

Patent Saint Mace [2]

#590012 · Mace · Weapon
ATK
170
MATK
200
Weapon Lv.
4
Required Lv.
150
Slots
2
Weight
100
Buy value
0 z
Sell value
0 z
The hall is said to have been used by a saint Seeing the divine power, he began to exert his natural power. It seems to resonate with the boots of the great hero. Cannot be destroyed. MATK + 200, MATK + 3%. Increase holy property magic damage by 1% per 2 refine rates. Increase damage of Adoramus by 5% per 3 refine rates. When refined to +7 or higher, reduce variable casting by 10%, increase holy property magic damage by 10%. When refined to +9 or higher, increase magic damage to all race mononsters by 15% (except players). When refined to +11 or higher, increase damage of Adoramus by 15%. When equipped with Great Hero's Boots, INT + 10, MATK + 7%. Can upgrade the weapon through [Special Equipment Researcher].
Full item details & effects
Poenitentia Jana

Poenitentia Jana [2]

#510057 · Dagger · Weapon
ATK
180
MATK
200
Weapon Lv.
5
Required Lv.
230
Slots
2
Weight
110
Buy value
0 z
Sell value
0 z
A blue oriental dagger filled with the pain of grief. ------------------------ MATK + 200, MATK + 7%. Increase Thundering Cannon and Golden Dragon Cannon damage by 7%. ------------------------ For every 2 refine level, increase Flaming Petals, Freezing Spear and Wind Blade damage by 2%. ------------------------ When refined to +7 or higher, reduce variable casting time by 10%. ------------------------ When refined to +9 or higher, increase Flaming Petals, Freezing Spear and Wind Blade damage by additional 20%. ------------------------ When refined to +11 or higher, increase magical damage against all race monsters (except players) by 10%. ------------------------ [Grade Bonus] [Grade D] Increase Thundering Cannon and Golden Dragon Cannon damage by additional 5%. [Grade C] Increase Thundering Cannon and Golden Dragon Cannon damage by additional 3%. S.MATK + 1. [Grade B] Increase Thundering Cannon and Golden Dragon Cannon damage by additional 5%. SPL + 1. ------------------------
Full item details & effects
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