A bag that resembles the homunculus, Amistr.
All Stats + 1
Enables Level 1 Endure.
Increases the experience given from monsters by 1% per 2 upgrade levels of the item.
Increases the drop rate of items by 1% per 2 upgrade levels of the item.
If upgrade level is +9 or higher,
Restores 3 SP to the user when a monster is killed by a physical or magical attack.
If upgrade level is +12 or higher,
The users casting cannot be interrupted outside of WoE.
This armor is made from Naga scales and is dazzling in its sharpness and sparkle.
If you get close, it looks like you will get seriously hurt by the scales.
Enhanced by Varmund's rune engraving.
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Reflects 5% of melee physical damage taken back to the attackers.
MRES +3.
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When armor refined to +7 or higher,
reflects additional 5% of melee physical damage taken back to the attackers.
When armor refined to +9 or higher,
increases melee physical damage by 10%.
When armor refined to +11 or higher,
has a chance to transform into Naga for 7 seconds when dealing physical damage, gains P.ATK +15 while in Naga form.
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Set Bonus:
Engraved Naga's Scale Armor
Engraved Naga's Scale Shield
increases melee physical damage by additional 10%.
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Def: 450
Armor Lv: 2
Req Level: 210
A uniform said to be worn by a court cook who suffered from extreme myopathy. When he was preaching about cooking, no one could stop him from talking.
Enhanced by Varmund's rune engraving.
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Increases variable casting time by 15%, skill casting can't be interrupted.
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If refine rate is 7 or higher, MATK +50.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases neutral and fire property magical damage by 20%.
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Set Bonus:
Engraved Orlean's Gown
Engraved Orlean's Glove
MATK +1% per 3 refine rate of Engraved Orlean's Gown,
When armor refined to +9 or higher,
reduces variable casting time by 10%,
When armor refined to +11 or higher,
increases water, wind and earth property magical damage by 20%,
When armor refined to +13 or higher,
The armor can't be destroyed in battle.
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Def: 50
Armor Lv: 2
Req Level: 210
Gold Winged hat that is a symbol for the great Sun God. Don't ask how to walk in this hat.
STR +3, INT +2, ATK +10, MATK +10.
When refined to +7 or higher, ATK + 15, MATK + 15
When refined to +9 or higher, ATK + 15, MATK + 15
Location : Upper Middle
Awkwardly designed shoes though you can see the creator's intention to make these shoes with higher quality.
MaxHP/MaxSP +12%
Extra DEF/MDEF based on refine rate
A staff that causes enemy mental distraction.
Int + 3
Dex + 2
SP Recovery + 8%
Adds a 0.5% chance to drain 20% SP from any target within 11-11 cells of the user when performing a magical attack.
If upgrade level is +10 or higher,
Adds a 0.5% chance to drain 60% SP from any target within 19-19 cells of the user when performing a magical attack.
This undershirt belonged to the ancient Laphine, Etran.
Max HP + 2%
Mdef + 10
If upgrade level is +7 or higher,
Additional Max HP + 4%
If upgrade level is +8 or higher,
Additional Max HP + 6%
If upgrade level is +9 or higher,
Additional Max HP + 8%
If upgrade level is +10 or higher,
Prevents the user from being knocked back.
Set Bonus
Etran's Undershirt [1]
Pantie [1]
Int + 15
Max HP + 5%
Max SP + 5%
If Pantie [1] upgrade level is +7 or higher,
The user's casting cannot be interrupted outside of WoE.
Set Bonus
Etran's Undershirt [1]
Deviling Card
Disables the following effects of Deviling Card, Increases damage taken from Water, Earth, Fire, Wind, Poison, Holy, Shadow, Ghost and Undead property attacks by 50%.
Since evil spirits possess this wand of human bone, its suffocatingly accursed aura can be sensed by those who wield it.
Property: Undead
Int + 4
Set Bonus
Evil Bone Wand
Skull Cap [1]
MATK + 10 per upgrade level of Evil Bone Wand.
If Evil Bone Wand upgrade level is +10 or higher,
Reduces the variable casting time of skills by 10%.
A perfectly balanced hat worn by the Evil Snake Lord.
The yin yang symbol and magic orbs harness the balance necessary to wear this hat.
Str+ 1, Int +1, Agi +2
Location: Upper
The symbol of good student, it represents the enthusiastic in helping.
VIT+2, INT+2, LUK+1.
If equipped with Red Pencil In Mouth and School Uniform, MATK increase according to Base Lv, (BaseLv 1/3, Maxmimum Lv150), EXP from monster +5%.
Series : Headgear Defense : 4
Location : Upper Weight : 10
A beautiful wing
shaped hat made by
glueing angel feathers
to a circlet. It makes
your actions swifter
and more agile.
Dex +1, Int +1,
MDEF +3. Reduces
damage from Demon
class monsters by 3%.
Cannot be traded or
dropped, but can be
placed in Kafra Storage. Class : Headgear Defense: 4
Location : Upper
A hare accessory
that looks just
like bunny ears.
This may seem like
This may seem like
inappropriate, risque
attire, but only if
you travel in those
kinds of circles.
Int +2. Cannot be
traded or dropped,
but can be placed
in Kafra Storage.
Location : Upper
The one-handed sword of Arthurian legend, it supposedly selects its owner by its own will to wield its holy powers.
Property: Holy
Int + 5
Dex - 1
Luk + 10
Rental Item
The one-handed sword
of Arthurian legend that supposedly chooses
its owner to wield its
holy powers.
Int +10, Luk +10
Attack Strength: 199
Property: Holy
Scarce eyes from the exiled ninja clan.
All talent status +5.
ATK +20%, MATK +20%.
Increases physical & magical damage to boss monsters by 5%.
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When base STR is 120 or higher,
ATK +30%,
increases physical damage to boss monsters by additional 15%.
When equipped by Ninja class,
enable to use Cross Impact Lv. 5,
All talent status +10.
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When Base INT is 120 or higher,
MATK +30%,
Increases magical damage to boss monsters by additional 15%.
When equipped by Ninja class,
enable to use Crimson Rock Lv. 5,
All talent status +10.
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Location: Middle
Armor lv: 1
Required Lv: 100
A thick book that contains basic skills for the clergy.
Int + 1
HP Recovery + 3%
SP Recovery + 3%
Set Bonus
Exorcism Bible
Holy Stick [1]
Adds a 2% chance of casting Level 1 Turn Undead on the attacker when receiving a physical attack.
Increases the damage of Magnus Exorcismus by 20%.
A book on eradication of demons, which is said to have been used by high-ranking ancient clergymen.
It seems to resonate with Ancient Hero Boots.
MATK +160.
Every 2 Refine levels MATK+ 10.
Every 3 Refine levels Duple Light damage increased by 25%.
When Refine level is 9 attack speed increased (delay after attack decreased by 10% ).
When Refine level is 11 Duplex Light damage increased additionally by 30%.
When equipped together with Ancient Hero Boots and attacking with magic attacks, with a fixed rate for 7s INT + 20, MATK+ 15% .
Weapon Lv : 4
Required Lv : 100
Required Job: Arch Bishop Jobs
A pair of boots said to be acquired from the different dimensions.
It looks old, but there's no sign of aging from it.
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MDEF + 15.
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When refined to +10 or higher,
All Basic Status + 2.
When Base STR is 108 or higher, ATK + 50.
When Base AGI 108 or higher, ASPD + 1.
When Base VIT 108 or higher, MHP + 8%.
When Base INT 108 or higher, MATK + 60.
When Base DEX 108 or higher, Fixed Casting Time - 0.5 seconds, Long-range Physical Damage + 5%.
When Base LUK 108 or higher, Critical Damage + 30%.
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Set Bonus:
Exotic Temporal Boots [1]
Giant Faceworm Snake Skin [1]
OR
Giant Faceworm Snake Skin
MHP + 15%, MSP + 5%.
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Def : 25
MHP +15%, MSP +5%.
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When refine level 10 or more,
When pure STR is 108 or higher, ATK +80.
When pure AGI is 108 or higher, ASPD +2.
When pure VIT is 108 or higher, MHP +10%.
When pure INT is 108 or higher, MATK +80.
When pure DEX is 108 or higher, fixed casting time -0.5 sec.
[=[long range physical damage +10%.
When pure LUK is 108 or higher, critical damage +35%.
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When refine level 13 or more,
When pure POW is 60 or higher, physical damage to all size enemies +15%.
When pure STA is 60 or higher, after cast delay -5%. P.ATK +15.
When pure WIS is 60 or higher, after cast delay -5%. S.MATK +15.
When pure SPL is 60 or higher, magical damage to all size enemies +15%.
When pure CON is 60 or higher, ASPD +10%.
When pure CRT is 60 or higher, fixed casting time -0.2 sec. critical damage +10%.
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[Grade Bonus]
[Grade D] RES & MRES +30.
[Grade C] ATK & MATK +50.
[Grade B] physical/magical damage to all size enemies +15%.
[Grade A] P.ATK & S.MATK +7.
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Def : 20
A mysterious cape said to be acquired from the different dimensions.
It looks old, but there's no sign of aging from it.
------------------------
MDEF + 10.
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For every 2 refine level, ATK + 1%, MATK + 1%, CRI + 3, Long-range physical damage + 1%, Critical Damage + 1%.
------------------------
For every 4 refine level, MHP + 3%, ASPD + 3%, After Cast Delay - 3%, Critical Damage + 3%, Physical damage against all size enemies + 3%, All property magic damage + 3%.
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When refined to +9 or higher, ATK + 7%, MATK + 7%.
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Set Bonus:
Exotic Temporal Manteau [1]
Exotic Temporal Ring [1]
Bear's Power
ATK + 25.
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Set Bonus:
Exotic Temporal Manteau [1]
Exotic Temporal Ring [1]
Speed of Light
Reduce After Cast Delay by 4%.
------------------------
Set Bonus:
Exotic Temporal Manteau [1]
Exotic Temporal Ring [1]
Muscle Fool
MHP + 7%.
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Set Bonus:
Exotic Temporal Manteau [1]
Exotic Temporal Ring [1]
Runaway Magic
MATK + 25.
------------------------
Set Bonus:
Exotic Temporal Manteau [1]
Exotic Temporal Ring [1]
Hawkeye
Increase long-range physical damage by 5%.
------------------------
Set Bonus:
Exotic Temporal Manteau [1]
Exotic Temporal Ring [1]
Lucky Day
Critical Damage + 5%.
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Set Bonus:
Exotic Temporal Manteau [1]
Exotic Temporal Boots [1]
MDEF + 5.
When total refine level of set is 22 or higher,
When Base STR is 108 or higher, ATK + 50.
When Base AGI is 108 or higher, ASPD + 1.
When Base VIT is 108 or higher, After Cast Delay - 5%.
When Base INT is 108 or higher, MATK + 50.
When Base DEX is 108 or higher, Long-range physical damage + 7%.
When Base LUK is 108 or higher, Critical Damage + 7%.
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Def : 40
MDEF+10.
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For every 2 refine level, ATK & MATK +15.
For every 3 refine level, ATK +4%, MATK +4%, CRI +3.
For every 4 refine level,
melee/ranged physical damage +5%,
all property magical damage +5%,
MHP +5%, ASPD +5%, critical damage +5%, after skill delay -5%.
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When refine level 7 or more, ATK & MATK +7%.
When refine level 9 or more, physical/magical damage to all size enemies +15%.
When refine level 12 or more, physical/magical damage to all property enemies +15%.
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Set Bonus:
Exotic Temporal Manteau-LT [1]
Exotic Temporal Boots-LT [1]
MDEF +5, fixed casting time -0.2 sec.
If the sum of refinement is 25 or higher,
When pure STR is 108 or higher, ATK +120.
When pure AGI is 108 or higher, ASPD +1.
When pure VIT is 108 or higher, after skill delay -8%.
When pure INT is 108 or higher, MATK +120.
When pure DEX is 108 or higher, long range physical damage +15%.
When pure LUK is 108 or higher, critical damage +20%.
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[Grade Bonus]
[Grade D] ATK & MATK +5%.
[Grade C] POW & SPL +5.
[Grade B] P.ATK & S.MATK +7.
[Grade A] When refine level 13 or more, physical/magical damage to all race enemies +15%.
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Def : 40
A mysterious bracelet said to be acquired from the different dimensions.
It looks old, but there's no sign of aging from it.
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All Basic Status + 2.
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MDEF + 5.
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Set Bonus:
Exotic Temporal Bracelet [1]
Exotic Temporal Boots [1]
MDEF + 5.
When Base STR is 120 or higher, ATK + 8%, Physical damage against all size enemies + 8%.
When Base AGI is 120 or higher, ASPD + 4%, Critical Damage + 15%.
When Base VIT is 120 or higher, MHP + 8%, After Cast Delay - 8%.
When Base INT is 120 or higher, MATK + 8%, All property magic damage + 8%.
When Base DEX is 120 or higher, long-range physical damage + 5%, ATK + 8%.
When Base LUK is 120 or higher, Critical Damage + 10%, ASPD + 1.
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Set Bonus:
Exotic Temporal Bracelet [1]
Exotic Temporal Manteau [1]
MDEF + 5.
When garment is refined to +9 or higher,
ignore physical and magic defense of all race enemies (except players) by 5%.
When garment is refined to +12 or higher,
ignore physical and magic defense of all race enemies (except players) by additional 10%.
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Def : 0
A horn imbued with spirit of devil. Could feel full of vital force from it.
MDEF + 2.
If worn by Swordman/Merchant/Thief Class, AGI + 2, decrease damage of Neutral , Water property by (Job Lv / 14), increase VIT.
If worn by Wizard/Acolyte/Archer Class, INT + 2, DEX + 2, damage of Neutral , Water property by (Job Lv / 14).
Item Class : Headgear Defense : 2
Location : Upper Weight : 40
A hare accessory
that looks just
like bunny ears.
This may seem like
This may seem like
inappropriate, risque
attire, but only if
you travel in those
kinds of circles.
Int +2. Cannot be
traded or dropped,
but can be placed
in Kafra Storage.
Location : Upper
Rental Item
A fashion accessory
that gives ears that
vaunted, elvish look.
For some, it is an
incredible turn-on.
Int +1
This item cannot be Dropped or Traded.
Location : Middle Weight : 0
A headgear that looks
like flapping angel
wings. It makes you
feel might lighter
when you wear it,
though it also makes
you feel pretty dizzy.
+3% Attack Speed
and Casting Speed
Int +1. Cannot be
traded or dropped,
but can be placed
in Kafra Storage.
Location : Upper
A flower said to
be as beautiful as
a fairy in a far east
country, and usually
used as a medicinal
herb. Dex +1, Int +1
MDEF +5.
Cannot be upgraded.
Cannot be Dropped,
or Tradable
Can be placed in Kafra Storage
Location: Upper Weight : 20
A crude looking
hat that lends a
look of cheerfulness
and agility, and is
coveted by most
skilled magic users.
Int +2, SP +150.
Position: Upper
and Soul Linker Job
A broken razor-like leg that was severed from a Faceworm. It's sustained with potent time-warping energy.
Property: Neutral
Int + 3
MATK + 120
Creates a low chance of casting the illusion of Faceworm Queen while you are attacking.