A beautiful demon horn.
It's decorated with ornamental ribbons.
------------------------
ASPD + 10%.
------------------------
For every base level, increase Meteor Assault damage by 1%, up to level 210.
------------------------
For every refine level, reduce after cast delay by 3%, up to refine level +12.
------------------------
When refined to +11 or higher, increase Soul Destroyer damage by 1% and Meteor Assault damage by additional 1% per base level, up to level 210.
------------------------
When refined to +12 or higher, increase Soul Destroyer and Meteor Assault damage by additional 1% per base level, up to level 210.
------------------------
When learned Weapon Blocking Lv 5, reduce after cast delay by 20%.
------------------------
When learned Weapon Crush Lv 5, increase physical damage against all property enemies by 25%.
------------------------
When learned Counter Slash Lv 10, ATK + 25%
------------------------
When learned Hallucination Walk Lv 5, reduce damage taken from normal and boss monsters by 20%.
------------------------
Def : 10
Location : Upper
A Ghostring balloon that floating over your head.
Somehow you feel really lucky just by wearing this.
Increases item drop rate and experience gained from defeating a monster by 5%.
Adds a low chance of auto-casting Level 5 Soul Strike when dealing physical attacks.
A robe that was corroded by fragments of the cursed orb.
The unsaved souls that were taken into the orb continue to cry out in pain and despair.
------------------------
Reduce damage taken from normal and boss monsters by 5%.
------------------------
Reduce damage taken from players by 7%.
------------------------
For every refine level, ATK + 30, MATK + 30.
------------------------
When refined to +7 or higher, ASPD + 10%, increase magic and physical damage against all race monsters by 15%.
------------------------
When refined to +9 or higher, Perfect Hit + 25%, increase magic and physical damage against all race monsters by additional 25%.
------------------------
When refined to +12 or higher, All Basic Status + 15.
------------------------
When refined to +13 or higher, ATK + 150, MATK + 150, reduce After Cast Delay by 20%.
------------------------
Def : 100
A rod filled with false beliefs.
------------------------
MATK +340.
Can't be destroyed in battle
Increases Soul Expansion damage by 10%.
MATK + 18 per 3 refine rate.
If refine rate is 7 or higher,
increases Soul Expansion damage by additional 20%.
If refine rate is 9 or higher,
increases magical damage against all size enemies by 15%.
If refine rate is 11 or higher,
increases Soul Expansion damage by additional 25%.
If refine rate is 12 or higher,
increases ghost property magical damage by 15%.
------------------------
ATK : 200
Weapon Lv : 4
A stick filled with false beliefs.
MATK +205.
Can't be destroyed in battle
------------------------
Increases Eswhoo damage by 10%.
MATK + 12 per 3 refine rate.
If refine rate is 7 or higher,
increases Eswhoo damage by additional 20%.
If refine rate is 9 or higher,
reduces variable casting time by 10%.
If refine rate is 11 or higher,
increases Eswhoo damage by additional 25%.
If refine rate is 12 or higher,
increases water, wind, earth, fire, ghost, shadow and holy property magical damage by 15%.
------------------------
ATK : 160
Weapon Lv : 4
A magic book that was once used during the old Prontera era.
You can feel a faint magic energy flow in it.
------------------------
Cannot be destroyed in battle.
------------------------
For every 2 refine level, S.MATK + 2.
------------------------
For every 3 refine level, MATK + 30.
------------------------
When refined to +10 or higher, increase magic damage against all property enemies by 20%.
------------------------
When refined to +12 or higher, reduce Variable Casting Time by 30%.
------------------------
When refined to +14 or higher,
there's a 7% chance to gain INT + 70 and SPL + 70 for 20 seconds when performing physical or magic attack.
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Set Bonus:
Ancient Prontera Book [1]
White Lady Card
INT + 30, SPL + 30.
Increase magic damage against all property enemies by 20%.
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[Grade Bonus]
[Grade D] MHP + 15%, MSP + 15%.
[Grade C] Reduce damage taken from Ghost, Shadow, and Poison property attacks by 25%.
[Grade B] Increase Genesis Ray damage by 100%.
[Grade A] When performing melee or long-range physical attack, there's a 7% chance to autocast Lv.7 Genesis Ray.
------------------------
Def : 70
A replica of the coat Antonio is wearing. Once worn, you feel like you could become the NEW Antonio.
Property: Neutral
Reduces the variable casting time of skills by 10%.
If upgrade level is +7 or higher,
Mdef + 5
Perfect Dodge + 1
This item is indestructible in battle.
If upgrade level is +8 or higher,
Additional Mdef + 10
Additional Perfect Dodge + 1
Reduces damage taken from Demi-Human race enemies by 7%.
If upgrade level is +9 or higher,
Additional Mdef + 15
Additional Perfect Dodge + 1
Reduces damage taken from Critical Slash by 100%.
Set Bonus
Antonio Card
Antonio's Coat
Def + 250
Reduces damage taken from Neutral, Water, Earth, Fire, Wind, Poison, Holy, Shadow, Ghost and Undead property attacks by 5%.
Enables Level 1 Teleport.
Disables the following effects of Antonio Card: Adds a 50% chance of casting Level 1 Teleport on the user when receiving a physical attack.
If upgrade level is +7 or higher,
Immune to Frozen.
If upgrade level is +9 or higher,
Prevents the user from being knocked back.
The ring is said to have been worn by a noble being from a distant land.
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All basic status +1.
Enables to use Suffragium Lv.3.
Increses physical and magical damage to Boss monster by 5%.
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Set Bonus:
Astraea Ring [1]
High Priest Card
Or
Sealed High Priest Card
Removed the High Priest Card effect to autocast Assumptio.
Adds a permanent ghost property to the armor.
Increses physical and magical damage to Boss monster by additional 20%.
------------------------
Set Bonus:
Astraea Ring [1]
Astraea Shoes [1]
Reduces after skill delay by 5%,
MHP, MSP +8%.
------------------------
Def : 0
POW, CON, STA, WIS, SPL, CRT +3.
Enable to use skill 'Sacrament' LV5.
Increases physical/magic damage to enemies of all class by 10%.
Ignores physical/magic defense to enemies of all races by 10%.
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Set Bonus:
Astraea Ring-LT
High Priest Card
Change the armor to ghost properties and remove auto spell 'Asumptio'.
Increases physical/magic damage to enemies of all class by 30%.
------------------------
Set Bonus:
Astraea Ring-LT
Astraea Shoes-LT
Increases melee/ranged physical damage and all properties magic damage by 15%.
Reduce global cooldown skill by 8%, Max HP & Max SP +8%.
When refined to +13 or higher, reduces physical/magic damage taken from enemies of all sizes by 5% and reduces damage taken from players by 3%.
------------------------
Set Bonus:
Astraea Ring-LT
Astraea Helm-LT
All Status +5,
Reduces global cooldown skill by 7%
------------------------
Def: 0
A magical sword which releases a dismal black aura.
Property: Ghost
Restores 100 HP to the user when a monster is killed by a short-ranged attack.
Adds a 0.1% chance of buffing the user for 5 seconds when performing a physical attack; Crit + 100.
An improved version of the staff with the power of cold ice used by an archmage in the past.
------------------------
Indestructible in battle.
MATK + 235, MATK + 5%.
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When character base level 210 or higher, SPL + 2, S.MATK + 1.
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For every 2 refine level, MATK + 15.
For every 3 refine level, increases Jack Frost damage by 12%.
When refine level 7 or more, reduced variable casting by 10%, and increases Water, Wind, and Ghost magic damage by 15%.
When refine level 9 or more, reduced Jack Frost skill cooldown by 1 second, reduced global cooldown is by 5%,
and increased Soul Expansion damage is 30%.
When refine level 11 or more, increases magic damage to enemies of all sizes by 15%, chain lightning damage by 30%
------------------------
Set Bonus
Blue Crystal Staff-LT [2]
Hero Boots-LT [1]
MATK + 10%, S.MATK + 2.
------------------------
[Bonus By Grade]
[Grade D] MATK + 3%.
[Grade C] increases Water, Wind, and Ghost magic damage by 15%, S.MATK + 1.
[Grade B] SPL + 3, S.MATK + 2.
------------------------
Weapon Lv : 5
Boots imbued with the power of good and evil.
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MHP + 500, MSP + 100.
------------------------
For every 2 refine level MHP + 1%, MSP + 1%.
------------------------
When refined to +7 or higher, MATK + 7%.
------------------------
When refined to +9 or higher, increase Ghost, Shadow, and Water property magic damage by 10%.
------------------------
When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds.
------------------------
[Grade Bonus]
[Grade D] RES + 50, MRES + 50.
[Grade C] Increase magical damage against all size enemies by 10%.
[Grade B] P.ATK + 7, S.MATK + 7.
[Grade A] Reduce Fixed Casting Time by additional 0.5 seconds.
------------------------
Def : 20
A dress worn by Celine.
There are marks that look like old blood.
MATK + 50.
When Refined to 7, Variable Casting Time decreased by 10%.
When Refined to 9, all element magic damage increased by 10%.
When Refined to 11, Delay After Skill decreased by 10%.
When Refined to 12, Delay After Skill additionally decreased by 5%.
When worn together with Evilspirit Gloves,
MATK + 10%, probability of Perfect Hit increased by 10%, magical damage given to enemies of all sizes increased by 15%,
When attacking with physical attacks, increases magic damage too all race monsters by 15% for 10 seconds with a fixed probability(excluding players).
When worn together with Celine Ribbon,
Holy, Shadow, Poison, Ghost element magic damage increased by % based on sum of Celine Ribbon and Celine Dress refine level.
When the sum of Refine is higher than 19, MATK + 15%.
When the sum of Refine is higher than 23, 20% increase in magic damage to enemies of all elements.
When worn together with Celine Brooch Type K,
Per each Refine of Celine Dress, MATK + 10.
When Celine Dress is Refined to 9, Variable Casting Time decreased by 5%.
When Celine Dress is Refined to 11, damage of Water, Wind, Earth, Fire, Neutral element magic attacks increased by 10%.
When Celine Dress is Refined to 13, the armor is indesctructible.
The belief in the heart that one will fight to the very end makes the wearer feel the surge of magic.
------------------------
For every 2 refine level, MATK + 10.
------------------------
For every 3 refine level, reduce damage taken from Dragon race enemies by 4%.
------------------------
For every 4 refine level, increase magic damage against Dragon and Demi-human race enemies by 8%.
------------------------
When refined to +7 or higher, MATK+10%.
------------------------
When refined to +9 or higher, reduce After Cast Delay by 8%.
------------------------
When refined to +11 or higher, increase Water, Fire, and Ghost property magic damage by 10%.
------------------------
When refined to +12 or higher, increase magic damage against Neutral property enemies by 12%.
------------------------
When refined to +13 or higher, increase Water, Fire, and Ghost property magic damage by additional 15%.
------------------------
Set Bonus:
Spirit Cloak of Naght Sieger [1]
Naght Seiger Card
S.MATK + 10.
Increase magic damage against Boss enemies by 20%.
When performing magic attack, there's a 2% chance to transform into Naght Sieger for 10 seconds.
While transformed, increase magic damage against Boss enemies by additional 20%, increase Water, Fire, and Ghost property magic damage by 20%.
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Def : 0
Shoes that are comfortable and solidly made for battle.
Account Bound
Max HP + 100
Mdef + 1
Reduces damage taken from Demi-Human race enemies by 1%.
Reduces damage taken from Human Player race enemies by 1%.
Set Bonus
Elite Archer Suit [1]
Combat Boots [1]
Commander's Manteau [1]
Dex + 3
Max HP + 12%
Reduces damage taken from long-ranged attacks by 10%.
Reduces the global delay of skills by 25%.
Increases damage taken from All Race enemies except Demi-Human by 300%.
Increases damage taken from All Race enemies except Human Player by 300%.
Set Bonus
Medic's Robe [1]
Combat Boots [1]
Commander's Manteau [1]
Int + 3
Max HP + 12%
Reduces the variable casting time of Holy Light by 50%.
Increases the recovery rate of recovery skills by 6%.
Increases damage taken from All Race enemies except Demi-Human by 300%.
Increases damage taken from All Race enemies except Human Player by 300%.
Adds a chance for the user's property to become Level X Ghost for 10 seconds when receiving a physical attack.
Set Bonus
Warlock's Battle Robe [1]
Combat Boots [1]
Commander's Manteau [1]
Int + 3
Max HP + 12%
Increases resistance to Stun by/by an additional 20%.
Increases damage taken from All Race enemies except Demi-Human by 300%.
Increases damage taken from All Race enemies except Human Player by 300%.
Adds a chance for the user's property to become Level X Ghost for 10 seconds when receiving a physical attack.
A Manteau that is provided to any superior commander who has the outstanding ability to support their base.
Account Bound
Max HP + 50
Mdef + 1
Reduces damage taken from Demi-Human race enemies by 1%.
Reduces damage taken from Human Player race enemies by 1%.
Set Bonus
Elite Archer Suit [1]
Combat Boots [1]
Commander's Manteau [1]
Dex + 3
Max HP + 12%
Reduces damage taken from long-ranged attacks by 10%.
Reduces the global delay of skills by 25%.
Increases damage taken from All Race enemies except Demi-Human by 300%.
Set Bonus
Medic's Robe [1]
Combat Boots [1]
Commander's Manteau [1]
Int + 3
Max HP + 12%
Reduces the variable casting time of Holy Light by 50%.
Increases the recovery rate of recovery skills by 6%.
Increases damage taken from All Race enemies except Demi-Human by 300%.
Adds a chance for the user's property to become Level X Ghost for 10 seconds when receiving a physical attack.
Set Bonus
Warlock's Battle Robe [1]
Combat Boots [1]
Commander's Manteau [1]
Int + 3
Max HP + 12%
Increases resistance to Stun by/by an additional 20%.
Increases damage taken from All Race enemies except Demi-Human by 300%.
Adds a chance for the user's property to become Level X Ghost for 10 seconds when receiving a physical attack.
An elegant robe worn by ranking officials.
Property: Neutral
Vit + 5
Reduces damage taken from Fire and Shadow property attacks by 3% per upgrade level of the item.
Enables Level 1 Martyr's Reckoning.
Set Bonus
Consultation Robe
Morrigane's Manteau
Agi + 1 per upgrade level of Consultation Robe.
Flee + 2 per upgrade level of Consultation Robe.
The users property becomes Level 1 Ghost.
Set Bonus
Consultation Robe
Deviling Card
Valkyrie Manteau
Disables the effects of Deviling Card.
Set Bonus
Consultation Robe
Valkyrie Manteau
Vit + 5
Additional Vit + 1 per upgrade level of Consultation Robe.
Luk + 1 per upgrade level of Consultation Robe.
Reduces damage taken from Neutral, Fire and Shadow property attacks by 10%.
If Consultation Robe upgrade level is +10 or higher,
Reduces damage taken from Neutral property attacks by an additional 10%.
Crown imbued with the power of good and evil.
------------------------
For every 3 refine level, increase magic damage against all races enemies by 5%.
------------------------
For every 4 refine level, increae Ghost, Shadow, and Water property magic damage by 7%.
------------------------
When refined to +7 or higher, RES + 50.
------------------------
When refined to +9 or higher, reduce Variable Casting Time by 10%.
------------------------
When refined to +11 or higher, MATK + 5%, reduce Fixed Casting Time by 0.3 seconds.
------------------------
Set Bonus:
Crown of Good and Evil (Arch Mage) [1]
Devil Wing Staff [2]
For every 3 refine level of Weapon, increase Soul Vulcan Strike damage by 4%, increase Mystery Illusion damage by 5%.
When weapon grade is B or higher, increase Soul Vulcan Strike damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Arch Mage) [1]
Devil Wing Staff [2]
Evil Spell
Increase Soul Vulcan Strike damage by additional 15%, increase Mystery Illusion damage by additional 20%.
------------------------
Set Bonus:
Crown of Good and Evil (Arch Mage) [1]
Destiny Staff [2]
For every 3 refine level of Weapon, increase Frozen Slash damage by 4%, increase Crystal Rain damage by 5%.
When weapon grade is B or higher, increase Frozen Slash damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Arch Mage) [1]
Destiny Staff [2]
Good Spell
Increase Frozen Slash damage by additional 15%, increase Crystal Rain damage by additional 20%.
------------------------
[Grade Bonus]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds.
------------------------
Def : 10
Location : Upper
Crown imbued with the power of good and evil.
------------------------
For every 3 refinement levels, Increases physical and magical damage against all races enemies by 5%.
------------------------
For every 4 refinement levels, Increases long ranged physical damage, ghost and neutral property magical damage by 7%.
------------------------
When refined to +7 or higher, RES + 50.
------------------------
When refined to +9 or higher, reduces variable casting time by 5%, reduces global cooldown by 5%.
------------------------
When refined to +11 or higher, Atk + 5%, Matk + 5%, reduces fixed casting time by 0.3 seconds.
------------------------
Set Bonus:
Crown of Good and Evil (Hyper Novice) [1]
Devil Cursed Sword [2]
For every 3 weapon refinements, increases Napalm Vulcan Strike damage by 4% and Ground Gravitation damage by 5%,
When weapon grade is B or higher, increases Napalm Vulcan Strike damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Hyper Novice) [1]
Devil Cursed Sword [2]
Evil Spell
increases Napalm Vulcan Strike damage by additional 15% and Ground Gravitation damage by additional 20%.
------------------------
Set Bonus:
Crown of Good and Evil (Hyper Novice) [1]
Guardian Saber [2]
For every 3 weapon refinements, increases Shield Chain Rush damage by 4% and Spiral Pierce Max damage by 5%,
When weapon grade is B or higher, increases Shield Chain Rush damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Hyper Novice) [1]
Guardian Saber [2]
Good Spell
increases Shield Chain Rush damage by additional 15% and Spiral Pierce Max damage by additional 20%.
------------------------
[Bonus by Grade]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by 0.2 seconds.
------------------------
Position : Upper
Crown imbued with the power of good and evil.
------------------------
For every 3 refinement levels, Increases physical and magical damage against all races enemies by 5%.
------------------------
For every 4 refinement levels, Increases long ranged physical damage, ghost and neutral property magical damage by 7%.
------------------------
When refined to +7 or higher, RES + 50.
------------------------
When refined to +9 or higher, reduces variable casting time by 5%, Cri + 5.
------------------------
When refined to +11 or higher, Atk + 5%, Matk + 5%, reduces fixed casting time by 0.3 seconds.
------------------------
Set Bonus:
Crown of Good and Evil (Spirit Handler) [1]
Darkness Foxtail Model [2]
For every 3 weapon refinements, increases Hyunrok Cannon damage by 4% and Hyunrok Breeze damage by 5%,
When weapon grade is B or higher, increases Hyunrok Cannon damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Spirit Handler) [1]
Darkness Foxtail Model [2]
Evil Spell
increases Hyunrok Cannon damage by additional 15% and Hyunrok Breeze damage by additional 20%.
------------------------
Set Bonus:
Crown of Good and Evil (Spirit Handler) [1]
Lightforce Foxtail Wand [2]
For every 3 weapon refinements, increases Chulho Sonic Claw damage by 4% and Hogogong Strike damage by 5%,
When weapon grade is B or higher, increases Chulho Sonic Claw damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Spirit Handler) [1]
Lightforce Foxtail Wand [2]
Good Spell
increases Chulho Sonic Claw damage by additional 15% and Hogogong Strike damage by additional 20%.
------------------------
[Bonus by Grade]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by 0.2 seconds.
------------------------
Position : Upper
Increases physical damage against all class enemies by 10%.
------------------------
Enables to use [Aura Blade] level 2.
When using [Aura Blade],
Increases physical damage on Fire, Water, Holy, Ghost and Neutral property by 30% for 10 seconds.
------------------------
An otherwise normal ghost bandana with a red spiral insignia on the front. It demonstrates a strong connection between the wearer and the afterlife.
Position: Upper
MATK + 20
Reduces the variable casting time of skills by 4% per level of Esma known.
Reduces the SP cost of Esma and Estun by 5.
If upgrade level is +9 or higher,
Reduces the fixed casting time of skills by 7% per level of Esma known.