Armor of Sea God Egir.
Can't be destroyed.
MHP + 500, MSP + 50.
------------------------
Set Bonus
Egir Armor
Egir Helm"
Reduces damage taken from fish type monster by 10%.
Reduces damage taken from fish type monster by additional 1% per 1 refine rate of armor.
------------------------
Def : 25
Shoes of Sea God Egir.
Can't be destroyed.
MHP + 500, MSP + 50.
------------------------
Set Bonus
Egir Shoes
Egir Helm"
Critical +10 to fish-type monster.
Critical +1 to fish-type enemies per refine of shoes.
------------------------
Def : 13
Newly crafted shoes based on Egir's manteau.
MHP + 10%, MSP + 5%.
------------------------
If refine rate is 9 or higher, reduces variable casting time by 10%.
------------------------
Set Bonus
Aegirnion Manteau
Aegirnion Helm"
increases physical and magical damage against fish and demihuman race monsters by 10%.
Increases physical and magical damage against fish and demihuman race monsters by additional % per refine rate of garment.
------------------------
Def : 40
A super-duper-exclusive-limited edition of body pillow with a cute Alice image on it.
Everyone will have no choice but to acknowledge you as a hero when you equip it in your adventure.
------------------------
MHP + 10%, MSP + 10%.
MDEF + 10.
------------------------
For every 2 refine level, P.ATK + 1, S.MATK + 1.
------------------------
For every 3 refine level, ATK + 5%, MATK + 5%.
------------------------
When refined to +11 or higher,
There's a 6% chance to gain INT +70 for 20 seconds when performing magical attack.
There's a 6% chance to gain STR +70 for 20 seconds when performing physical attack.
------------------------
When refined to +12 or higher, reduce Fixed Cast Time by 50%.
------------------------
Set Bonus:
Alice Body Pillow [1]
Alice Card
Reduce damage taken from Normal monsters by 40%.
When Shield refined to +10 or higher, P.ATK +10, S.MATK + 10.
------------------------
Set Bonus:
Alice Body Pillow [1]
Alice Egg
ATK +30, MATK +30.
When performing a physical attack, there's a 3% chance of restoring 5% of damage as HP.
When pet relation is Loyal, ASPD +2, Variable Casting Time -10%.
------------------------
[Grade Bonus]
[Grade D] MHP +10%, MSP +10%.
[Grade C] After Cast Delay -15%.
[Grade B] POW +12, SPL +12.
------------------------
Def: 50
A pair of greaves said to have been worn by ancient rangers.
------------------------
MDEF + 10.
------------------------
For every 2 refine level, CON + 3.
------------------------
For every 3 refine level, MHP + 3%, After Cast Delay - 2%.
------------------------
When refined to +10 or higher, ATK + 15%.
------------------------
When refined to +11 or higher, All Basic Status + 7, increase Movement Speed.
------------------------
When refined to +12 or higher, increase physical damage against all property enemies by 20%.
------------------------
When refined to +13 or higher, increase long-range physical damage by 30%.
------------------------
When refined to +14 or higher,
reduce Aimed Bolt Variable Casting Time by 100%,
reduce Aimed Bolt cooldown by 1 second,
increase Aimed Bolt and Arrow Storm damage by 100%.
------------------------
Set Bonus:
Ancient Ranger Shoes [1]
Goblin Archer Card
ATK + 75.
Increase Aimed Bolt damage by 40%.
Increase long-range physical damage by 20%.
------------------------
Set Bonus:
Ancient Ranger Shoes [1]
Kobold Archer Card
ATK + 75.
Increase Arrow Storm damage by 40%.
Increase long-range physical damage by 20%.
------------------------
Set Bonus:
Ancient Ranger Shoes [1]
Angry Moonlight Flower Card
ATK + 100, CON + 20.
Reduce physical damage taken from Medium and Large enemies by 15%.
For every 2 refine level of Shoes, increase long-range physical damage by 6%.
When equipped by Archer classes, ATK + 200.
------------------------
[Grade Bonus]
[Grade D] Reduces Fixed Casting Time by 0.7 seconds.
[Grade C] Increases physical damage to all sizes enemies by 20%.
[Grade B] All talent stat +10.
[Grade A] Increases Aimed Bolt and Arrow Storm damage by 100%.
------------------------
Def : 50
A hairpiece that emits a strange energy obtained from infinite space.
------------------------
MHP + 1000.
------------------------
When refined to +7 or higher, MHP + 400.
------------------------
When refined to +9 or higher, MHP + 600.
------------------------
Def : 2
Location : Upper
It appears to have been one of the prize of the Geffen Magic Tournament, but somehow it was hidden in Kachua's secret box.
It seems to be matched with the equipment provided by the Geffen Magic Tournament in the past.
MHP + 300.
MaxHP + 100 per 2 refine rate.
MaxHP + 2% per 3 refine rate.
If refine rate is 7 or higher, ATK + 7%.
If refine rate is 9 or higher, reduces variable casting time by 10%.
When equipped with Anti Magic Suit,
ATK + 30.
If refine rate of Anti Magic Suit is 11 or higher,
additional ATK + 40, reduces delay after skill by 10%.
When equipped with Physical Enhancer Ring,
reduces delay after skill by 5%.
An armor modeled after one of the twelve legendary pantheon.
You can feel Apollo's divine power coming from it.
------------------------
MHP + 20%.
------------------------
For every 4 refine level, VIT + 3, MDEF + 5.
------------------------
When refined to +12 or higher,
For every level of Dragon's Breath and Dragon's Water Breath learned, MHP + 1%, up to 10%.
When receiving physical damage, there's a 5% chance to autocast Pneuma Lv.1.
------------------------
Set Bonus:
Apollo Armor [1]
Green Ferus Card
ASPD + 1.
Reduce After Cast Delay by 5%.
------------------------
Set Bonus:
Apollo Armor [1]
Eddga Card
When receiving magic damage, there's a 50% chance to inflict Frozen, Stun, and Stone Curse on enemies.
------------------------
Def : 0
MHP +5%.
------------------------
When refined to +7 or higher, additional MHP +5%.
When refined to +9 or higher,
Reduces physical and magical damage taken from all property enemies by 5%.
When refined to +10 or higher,
Reduces physical and magical damage taken from all size enemies by 5%.
When refined to +11 or higher,
Reduces physical and magical damage taken by 5%.
When refined to +12 or higher,
Reduces physical and magical damage taken from all race by 5%.
------------------------
Set Bonus:
Astraea Helm [1]
Astraea Shoes [1]
Reduces fixed casting time by 0.5 seconds.
Perfect evasion +10
------------------------
Set Bonus:
Astraea Helm [1]
Astraea Armor [1]
When receiving a melee physical attack, has a 5% chance to activated the "Muscle Fool".
Increases healing skill recovery by 20%.
Muscle Fool effect,
VIT +200,
reduces physical and magical damage taken by 50%,
MATK -50%,
------------------------
Set Bonus:
Astraea Helm [1]
Astraea Manteau [1]
Reduces damage taken from long ranged physical attack by 15%,
reduces magical and physical damage taken from all property enemies by 5%.
------------------------
Set Bonus:
Astraea Helm [1]
Astraea Ring [1]
All basic status +3,
reduces after cast delay by 7%.
------------------------
Set Bonus:
Astraea Helm [1]
Astraea Shoes [1]
Astraea Armor [1]
Astraea Manteau [1]
Astraea Ring [1]
When total refine level of the set is 48 and equipped by Archbishop,
enables to use Energy Coat Lv.1
------------------------
Location: Upper
Armor lv: 1
Required Lv: 100
All talent status +10.
------------------------
Every 2 refine level, ATK and MATK +10.
Every 3 refine level, POW, SPL, CON +2.
------------------------
When refine +7 or higher,
increases melee/ranged physical damage by 12%,
increases all property magical damage by 12%.
When refine +9 or higher,
decreases after cast delay by 8%.
When refine +11 or higher,
reduces fixed casting time by 0.7 seconds.
When refine +13 or higher,
increases physical/magical damage to all race enemies by 12%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Power Lv2
When physically attacking, has 3% chance to increase STR by 100 for 10 seconds.
when Shoes [C grade], POW +7,
When Shoes [A grade], additional POW +12, and Perfect Hit +8%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Stamina Lv2
When physically attacking, has 3% chance to increase VIT by 120 for 10 seconds.
when Shoes [C grade], MHP +8%, P.ATK +10,
When Shoes [A grade], additional MHP +15%, P.ATK +15,
and increases physical damage all sizes enemies by 25%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Wisdom Lv2
When magically attack, has 3% chance to increase MATK by 30% for 10 seconds.
when Shoes [C grade], reduces variable casting time by 20%, S.MATK +10.
When Shoes [A grade], reduces variable casting time by additional 35%, S.MATK +15,
and increases magical damage to all sizes enemies by 25%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Spell Lv2
When magically attack, has 3% chance to increase INT by 120 for 10 seconds.
when Shoes [C grade], SPL +10.
When Shoes [A grade], additional SPL +20, and reduces fixed casting time by 0.2 seconds.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Concentration Lv2
When physically attacking, has 3% chance to increase DEX by 150 for 10 seconds.
when Shoes [C grade], CON +10.
When Shoes [A grade], additional CON +20, and increases ranged physical damage by 8%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Creative Lv2
When physically attacking, has 3% chance to increase ATK by 20% for 10 seconds.
when Shoes [C grade], CRI +7.
When Shoes [A grade], additional CRT +12, and C.RATE +10.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Power Lv3
When physically attacking, has 3% chance to increase STR by 120 for 10 seconds.
when Shoes [C grade], POW +10,
When Shoes [A grade], additional POW +18, and Perfect Hit +15%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Stamina Lv3
When physically attacking, has 3% chance to increase VIT by 150 for 10 seconds.
when Shoes [C grade], MHP +10%, P.ATK +10,
When Shoes [A grade], additional MHP +20%, P.ATK +15,
and increases physical damage all sizes enemies by 30%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Wisdom Lv3
When magically attack, has 3% chance to increase MATK by 35% for 10 seconds.
when Shoes [C grade], reduces variable casting time by 25%, S.MATK +10.
When Shoes [A grade], reduces variable casting time by additional 45%, S.MATK +15,
and increases magical damage to all sizes enemies by 30%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Spell Lv3
When magically attack, has 3% chance to increase INT by 150 for 10 seconds.
when Shoes [C grade], SPL +12.
When Shoes [A grade], additional SPL +27, and reduces fixed casting time by 0.3 seconds.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Concentration Lv3
When physically attacking, has 3% chance to increase DEX by 200 for 10 seconds.
when Shoes [C grade], CON +12.
When Shoes [A grade], additional CON +27, and increases ranged physical damage by 15%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Creative Lv3
When physically attacking, has 3% chance to increase ATK by 25% for 10 seconds.
when Shoes [C grade], CRI +8.
When Shoes [A grade], additional CRT +17, and C.RATE +12.
------------------------
[Grade Bonus]
[Grade D] MHP and MSP +5%.
[Grade C] ATK and MATK +7%.
[Grade B] Reduced fixed casting time by 0.3 seconds.
[Grade A] Increases physical/magical damage to all class enemies by 10%.
------------------------
Def : 20
It has the appearance of a Maple Leaf in autumn. You have a feeling of sorrow when you equip it.
MHP + 40, MSP + 40.
Item Class: Headgear Defense: 0
Head Position: Upper
A replica of the alloy flower pot favored by fairies.
It can be modified into a lethal weapon that can be mounted on a shield or cart and fired.
MDEF+10.
------------------------
Every 2 refine level, STR +1, INT +1, MHP +2%.
Every 4 refine level, reduces damage from Neutral property by 5%.
------------------------
When refined to +9 or higher, STR +5, INT +5, MHP +3%.
When refined to +11 or higher, STR +5, INT +10, MHP +5%.
------------------------
When equipped by Geneticist class,
Every total level of Cart Remodeling and Geneticist Cart Boost,
increases damage of Acid Bomb and Hell Plant by 3%.
Every level of Cart Tornado,
increases damage of Cart Cannon by 3%.
------------------------
Set Bonus:
Fake Alloy Pot [1]
Scrap Remodel Shoes [1]
When equipped by Geneticist class,
Every 4 total refine level of Shoes and Shield,
increases physical damage to all size monster by +3%.
Every 6 total refine level of Shoes and Shield,
increases melee and ranged damage by +5%.
When total refine level of Shoes and Shield is 23,
Grants [Endure] Effect, MHP -15%.
When receiving a physical attack, there's a 40% chance to autocast Acid Bomb Lv. 1 and a 30% chance to autocast Spore Explosion Lv.1.
(If a higher level has been learned, it will be activated according to the level learned.)
(Material for each skill usage will be consumed.)
------------------------
Def : 100
An armor imbued with immense draconic energy accumulated over a long time.
Just wearing it makes you feel draconic wisdom.
------------------------
INT +12, MHP +5%, MSP +20%.
For every 2 refine level, MATK +2%, healing recovery +4%.
For every 3 refine level, Increases magical damage against dragon monster by 7%.
If refine rate is 11 or higher, increases magical damage against medium and
large size monsters by 10%, reduces fixed casting time by 0.2 seconds.
------------------------
Set Bonus
Blue Dragon Plate
Dragon Scale Hood
Dragon Scale Boots
DEF +50, MDEF +8, MATK +7%, healing recovery +15%.
For every 15 base INT, Reduces variable casting time by 4%,
MATK +8 and Healing Recovery +1%.
[Dragon's Wisdom]
When attacked, has a chance to increase magical damage of all properties by 20%
and heal amount by 40% for 10 seconds.
If the base INT is 120 or higher,increases the activation rate of [Dragon's Wisdom],
additional increase magical damage of all properties by 10%.
If the sum of refine rate of Blue Dragon Plate, Dragon Scale Boots and Dragon Scale Hood is 33 or higher,
reduces variable casting time by 20%
reduces global cooldown by 25%.
------------------------
Brynhild is one of the valiant valkyries, meaning 'the warrior's armor'.
Base level*20 MHP increase. Base Lv*5 MSP increase.
Physical attack power +10%,
Magic attack power +10%.
MDEF + 10
Cannot be knocked back.
Cannot be refined, or destroyed.
This God item can only have its ownership permanently changed by contacting the GM Team to facilitate the trade. This is to prevent scams, and thefts.
A pair of boots worn by Odin's priests.
The blessing imbued in the boots makes the wearer feel lighter.
------------------------
MHP +5%, DEF +30, ASPD +10%.
------------------------
For every 2 refine levels, increase physical damage to angel and demon race by 1%.
For every 3 refine levels, Reduces physical/magical damage taken from angel and demon race by 1%.
When refined to +7 or higher, ASPD +10%.
------------------------
Crown imbued with the power of good and evil.
------------------------
For every 3 refine level, increase physical damage against all races enemies by 5%.
------------------------
For every 4 refine level, increase melee and long-range physical damage by 7%.
------------------------
When refined to +7 or higher, RES + 50.
------------------------
When refined to +9 or higher, CRI + 5, ASPD + 5%.
------------------------
When refined to +11 or higher, ATK + 5%, reduce Fixed Casting Time by 0.3 seconds.
------------------------
Set Bonus:
Crown of Good and Evil (Abyss Chaser) [1]
Dark Angel Ray Bow [2]
For every 3 refine level of Weapon, increase Chain Reaction Shot damage by 4%, increase Frenzy Shot damage by 5%.
When weapon grade is B or higher, increase Chain Reaction Shot damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Abyss Chaser) [1]
Dark Angel Ray Bow [2]
Evil Spell
Increase Chain Reaction Shot damage by additional 15%, increase Frenzy Shot damage by additional 20%.
------------------------
Set Bonus:
Crown of Good and Evil (Abyss Chaser) [1]
Holy Light Dagger [2]
For every 3 refine level of Weapon, increase Abyss Dagger damage by 4%, increase Deft Stab damage by 5%.
When weapon grade is B or higher, increase Abyss Dagger damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Abyss Chaser) [1]
Holy Light Dagger [2]
Good Spell
Increase Abyss Dagger damage by additional 15%, increase Deft Stab damage by additional 20%.
------------------------
[Grade Bonus]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, CON + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds.
------------------------
Def : 10
Location : Upper
Crown imbued with the power of good and evil.
------------------------
For every 3 refine level, increase magic damage against all races enemies by 5%.
------------------------
For every 4 refine level, increae Ghost, Shadow, and Water property magic damage by 7%.
------------------------
When refined to +7 or higher, RES + 50.
------------------------
When refined to +9 or higher, reduce Variable Casting Time by 10%.
------------------------
When refined to +11 or higher, MATK + 5%, reduce Fixed Casting Time by 0.3 seconds.
------------------------
Set Bonus:
Crown of Good and Evil (Arch Mage) [1]
Devil Wing Staff [2]
For every 3 refine level of Weapon, increase Soul Vulcan Strike damage by 4%, increase Mystery Illusion damage by 5%.
When weapon grade is B or higher, increase Soul Vulcan Strike damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Arch Mage) [1]
Devil Wing Staff [2]
Evil Spell
Increase Soul Vulcan Strike damage by additional 15%, increase Mystery Illusion damage by additional 20%.
------------------------
Set Bonus:
Crown of Good and Evil (Arch Mage) [1]
Destiny Staff [2]
For every 3 refine level of Weapon, increase Frozen Slash damage by 4%, increase Crystal Rain damage by 5%.
When weapon grade is B or higher, increase Frozen Slash damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Arch Mage) [1]
Destiny Staff [2]
Good Spell
Increase Frozen Slash damage by additional 15%, increase Crystal Rain damage by additional 20%.
------------------------
[Grade Bonus]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds.
------------------------
Def : 10
Location : Upper
Crown imbued with the power of good and evil.
------------------------
For every 3 refine level, increase physical damage against all races enemies by 5%.
------------------------
For every 4 refine level, increase melee and long-range physical damage by 7%.
------------------------
When refined to +7 or higher, RES + 50.
------------------------
When refined to +9 or higher, CRI + 5, ASPD + 5%.
------------------------
When refined to +11 or higher, ATK + 5%, reduce Fixed Casting Time by 0.3 seconds.
------------------------
Set Bonus:
Crown of Good and Evil (Biolo) [1]
Blood Rapier [2]
For every 3 refine level of Weapon, increase Mayhemic Thorns damage by 4%, and Critical Damage by 10%.
When weapon grade is B or higher, increase Mayhemic Thorns damage by additional 10%.
When equipped with Evil Spell, increase Mayhemic Thorns damage by additional 15% and Critical Damage by additional 25%.
------------------------
Set Bonus:
Crown of Good and Evil (Biolo) [1]
Victory Sword [2]
For every 3 refine level of Weapon, increase Explosive Powder damage by 4%, and melee physical damage by 5%.
When weapon grade is B or higher, increase Explosive Powder damage by additional 10%.
When equipped with Good Spell, increase Explosive Powder damage by additional 15% and melee physical damage by additional 20%.
------------------------
[Grade Bonus]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds.
------------------------
Def : 10
Location : Upper
Crown imbued with the power of good and evil.
------------------------
For every 3 refine level, increase physical and magic damage against all races enemies by 5%.
------------------------
For every 4 refine level, increase melee physical damage and Holy property magic damage by 7%.
------------------------
When refined to +7 or higher, RES + 50.
------------------------
When refined to +9 or higher, reduce After Cast Delay by 5%, CRI + 5.
------------------------
When refined to +11 or higher, ATK + 5%, MATK + 5%, reduce Fixed Casting Time by 0.3 seconds.
------------------------
Set Bonus:
Crown of Good and Evil (Cardinal) [1]
Sealed Bible [2]
For every 3 refine level of Weapon, increase Petitio damage by 4%, increase Critical damage by 10%.
When weapon grade is B or higher, increase Petitio damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Cardinal) [1]
Sealed Bible [2]
Evil Spell
Increase Petitio damage by additional 15%, increase Critical damage by additional 25%.
------------------------
Set Bonus:
Crown of Good and Evil (Cardinal) [1]
Saint Bringer [2]
For every 3 refine level of Weapon, increase Flamen damage by 4%, increase Arbitrium damage by 5%.
When weapon grade is B or higher, increase Flamen damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Cardinal) [1]
Saint Bringer [2]
Good Spell
Increase Flamen damage by additional 15%, increase Arbitrium damage by additional 20%.
------------------------
[Grade Bonus]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds.
------------------------
Def : 10
Location : Upper
Crown imbued with the power of good and evil.
------------------------
For every 3 refine level, increase physical damage against all races enemies by 5%.
------------------------
For every 4 refine level, increase melee and long-range physical damage by 7%.
------------------------
When refined to +7 or higher, RES + 50.
------------------------
When refined to +9 or higher, reduce After Cast Delay by 5%, ASPD + 5%.
------------------------
When refined to +11 or higher, ATK + 5%, reduce Fixed Casting Time by 0.3 seconds.
------------------------
Set Bonus:
Crown of Good and Evil (Dragon Knight) [1]
Execution Great Sword [2]
For every 3 refine level of Weapon, increase Hack and Slash damage by 4%, and Storm Slash damage by 5%.
When weapon grade is B or higher, increase Hack and Slash damage by additional 10%.
When equipped with Evil Spell, increase Hack and Slash damage by additional 15% and Storm Slash damage by additional 20%.
------------------------
Set Bonus:
Crown of Good and Evil (Dragon Knight) [1]
Jupiter Spear [2]
For every 3 refine level of Weapon, increase Dragonic Breath damage by 4%, and Madness Crusher damage by 5%.
When weapon grade is B or higher, increase Dragonic Breath damage by additional 10%.
When equipped with Good Spell, increase Dragonic Breath damage by additional 15% and Madness Crusher damage by additional 20%.
------------------------
[Grade Bonus]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds.
------------------------
Def : 10
Location : Upper
Crown imbued with the power of good and evil.
------------------------
For every 3 refine level, increase magic damage against all races enemies by 5%.
------------------------
For every 4 refine level, increase Fire, Poison, Water, and Earth property magic damage by 7%.
------------------------
When refined to +7 or higher, RES + 50.
------------------------
When refined to +9 or higher, reduce Variable Casting Time by 10%.
------------------------
When refined to +11 or higher, MATK + 5%, reduce Fixed Casting Time by 0.3 seconds.
------------------------
Set Bonus:
Crown of Good and Evil (Elemental Master) [1]
Doom Bible [2]
For every 3 refine level of Weapon, increase Venom Swamp damage by 4%, increase Conflagration damage by 5%.
When weapon grade is B or higher, increase Venom Swamp damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Elemental Master) [1]
Doom Bible [2]
Evil Spell
Increase Venom Swamp damage by additional 15%, increase Conflagration damage by additional 20%.
------------------------
Set Bonus:
Crown of Good and Evil (Elemental Master) [1]
Blessed Bible [2]
For every 3 refine level of Weapon, increase Diamond Storm damage by 4%, increase Terra Drive damage by 5%.
When weapon grade is B or higher, increase Diamond Storm damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Elemental Master) [1]
Blessed Bible [2]
Good Spell
Increase Diamond Storm damage by additional 15%, increase Terra Drive damage by additional 20%.
------------------------
[Grade Bonus]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds.
------------------------
Def : 10
Location : Upper
Crown imbued with the power of good and evil.
------------------------
For every 3 refinement levels, Increases physical and magical damage against all races enemies by 5%.
------------------------
For every 4 refinement levels, Increases long ranged physical damage, ghost and neutral property magical damage by 7%.
------------------------
When refined to +7 or higher, RES + 50.
------------------------
When refined to +9 or higher, reduces variable casting time by 5%, reduces global cooldown by 5%.
------------------------
When refined to +11 or higher, Atk + 5%, Matk + 5%, reduces fixed casting time by 0.3 seconds.
------------------------
Set Bonus:
Crown of Good and Evil (Hyper Novice) [1]
Devil Cursed Sword [2]
For every 3 weapon refinements, increases Napalm Vulcan Strike damage by 4% and Ground Gravitation damage by 5%,
When weapon grade is B or higher, increases Napalm Vulcan Strike damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Hyper Novice) [1]
Devil Cursed Sword [2]
Evil Spell
increases Napalm Vulcan Strike damage by additional 15% and Ground Gravitation damage by additional 20%.
------------------------
Set Bonus:
Crown of Good and Evil (Hyper Novice) [1]
Guardian Saber [2]
For every 3 weapon refinements, increases Shield Chain Rush damage by 4% and Spiral Pierce Max damage by 5%,
When weapon grade is B or higher, increases Shield Chain Rush damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Hyper Novice) [1]
Guardian Saber [2]
Good Spell
increases Shield Chain Rush damage by additional 15% and Spiral Pierce Max damage by additional 20%.
------------------------
[Bonus by Grade]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by 0.2 seconds.
------------------------
Position : Upper
Crown imbued with the power of good and evil.
------------------------
For every 3 refine level, increase physical and magic damage against all races enemies by 5%.
------------------------
For every 4 refine level, increase melee physical and Holy property magic damage by 7%.
------------------------
When refined to +7 or higher, RES + 50.
------------------------
When refined to +9 or higher, reduce Variable Casting Time by 5%, ASPD + 5%.
------------------------
When refined to +11 or higher, ATK + 5%, MATK + 5%, reduce Fixed Casting Time by 0.3 seconds.
------------------------
Set Bonus:
Crown of Good and Evil (Imperial Guard) [1]
Devil Guardian Sword [2]
For every 3 refine level of Weapon, increase Cross Rain damage by 4%, increase Holy property magic damage by 5%.
When weapon grade is B or higher, increase Cross Rain damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Imperial Guard) [1]
Devil Guardian Sword [2]
Evil Spell
Increase Cross Rain damage by additional 15%, increase Holy property magic damage by additional 20%.
------------------------
Set Bonus:
Crown of Good and Evil (Imperial Guard) [1]
Holy Light Spear [2]
For every 3 refine level of Weapon, increase Overslash damage by 4%, increase melee physical damage by 5%.
When weapon grade is B or higher, increase Overslash damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Imperial Guard) [1]
Holy Light Spear [2]
Good Spell
Increase Overslash damage by additional 15%, increase melee physical damage by additional 20%.
------------------------
[Grade Bonus]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds.
------------------------
Def : 10
Location : Upper
Crown imbued with the power of good and evil.
------------------------
For every 3 refine level, increase physical damage against all races enemies by 5%.
------------------------
For every 4 refine level, increase melee and long-range physical damage by 7%.
------------------------
When refined to +7 or higher, RES + 50.
------------------------
When refined to +9 or higher, CRI + 10.
------------------------
When refined to +11 or higher, ATK + 5%, reduce Fixed Casting Time by 0.3 seconds.
------------------------
Set Bonus:
Crown of Good and Evil (Inquisitor) [1]
Demonic Claw [2]
For every 3 refine level of Weapon, increase Explosion Blaster damage by 4%, and Oleum Sanctum damage by 5%.
When weapon grade is B or higher, increase Explosion Blaster damage by additional 10%.
When equipped with Evil Spell, increase Explosion Blaster damage by additional 15% and Oleum Sanctum damage by additional 20%.
------------------------
Set Bonus:
Crown of Good and Evil (Inquisitor) [1]
Punish Scepter [2]
For every 3 refine level of Weapon, increase Third Punishment damage by 4%, and First Brand damage by 5%.
When weapon grade is B or higher, increase Third Punishment damage by additional 10%.
When equipped with Good Spell, increase Third Punishment damage by additional 15% and First Brand damage by additional 20%.
------------------------
[Grade Bonus]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds.
------------------------
Def : 10
Location : Upper
Crown imbued with the power of good and evil.
------------------------
For every 3 refine level, increase physical damage against all races enemies by 5%.
------------------------
For every 4 refine level, increase melee and long-range physical damage by 7%.
------------------------
When refined to +7 or higher, RES + 50.
------------------------
When refined to +9 or higher, CRI + 5, ASPD + 5%.
------------------------
When refined to +11 or higher, ATK + 5%, reduce Fixed Casting Time by 0.3 seconds.
------------------------
Set Bonus:
Crown of Good and Evil (Meister) [1]
Destruction Axe [2]
For every 3 refine level of Weapon, increase Triple Laser damage by 4%, and Critical Damage by 10%.
When weapon grade is B or higher, increase Triple Laser damage by additional 10%.
When equipped with Evil Spell, increase Triple Laser damage by additional 15% and Critical Damage by additional 25%.
------------------------
Set Bonus:
Crown of Good and Evil (Meister) [1]
Divine Buster [2]
For every 3 refine level of Weapon, increase Mighty Smash damage by 4%, and Axe Stomp damage by 5%.
When weapon grade is B or higher, increase Mighty Smash damage by additional 10%.
When equipped with Good Spell, increase Mighty Smash damage by additional 15% and Axe Stomp damage by additional 20%.
------------------------
[Grade Bonus]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds.
------------------------
Def : 10
Location : Upper
Crown imbued with the power of good and evil.
------------------------
For every 3 refinement levels, Increases physical damage against all races enemies by 5%.
------------------------
For every 4 refinement levels, Increases long ranged physical damage by 7%.
------------------------
When refined to +7 or higher, RES + 50.
------------------------
When refined to +9 or higher, reduces global cooldown by 5%, increases attack speed (reduces delay after attack by 5%).
------------------------
When refined to +11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.
------------------------
Set Bonus:
Crown of Good and Evil (Night Watch - Gatling Gun) [1]
RG-5649 [2]
For every 3 weapon refinements, increases The Vigilante at Night damage by 4% and long ranged physical damage by 5%,
When weapon grade is B or higher, increases The Vigilante at Night damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Night Watch - Gatling Gun) [1]
RG-5649 [2]
Evil Spell
increases The Vigilante at Night damage by additional 15% and long ranged physical damage by additional 20%.
------------------------
Set Bonus:
Crown of Good and Evil (Night Watch - Gatling Gun) [1]
Lightning Splatter [2]
For every 3 weapon refinements, increases Magazine for One damage by 4% and long ranged physical damage by 5%,
When weapon grade is B or higher, increases Magazine for One damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Night Watch - Gatling Gun) [1]
Lightning Splatter [2]
Good Spell
Increases Magazine for One damage by additional 15% and long ranged physical damage by additional 20%.
------------------------
[Bonus by Grade]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by 0.2 seconds.
------------------------
Position : Upper
Crown imbued with the power of good and evil.
------------------------
For every 3 refinement levels, Increases physical damage against all races enemies by 5%.
------------------------
For every 4 refinement levels, Increases long ranged physical damage by 7%.
------------------------
When refined to +7 or higher, RES + 50.
------------------------
When refined to +9 or higher, reduces global cooldown by 5%, increases attack speed (reduces delay after attack by 5%).
------------------------
When refined to +11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.
------------------------
Set Bonus:
Crown of Good and Evil (Night Watch - Grenade Launcher) [1]
Devil Lord Launcher [2]
For every 3 weapon refinements, increases Spiral Shooting damage by 4% and long ranged physical damage by 5%,
When weapon grade is B or higher, increases Spiral Shooting damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Night Watch - Grenade Launcher) [1]
Devil Lord Launcher [2]
Evil Spell
increases Spiral Shooting damage by additional 15% and long ranged physical damage by additional 20%.
------------------------
Set Bonus:
Crown of Good and Evil (Night Watch - Grenade Launcher) [1]
Justice Bomber [2]
For every 3 weapon refinements, increases Wild Fire damage by 4% and long ranged physical damage by 5%,
When weapon grade is B or higher, increases Wild Fire damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Night Watch - Grenade Launcher) [1]
Justice Bomber [2]
Good Spell
increases Wild Fire damage by additional 15% and long ranged physical damage by additional 20%.
------------------------
[Bonus by Grade]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by 0.2 seconds.
------------------------
Position : Upper
Crown imbued with the power of good and evil.
------------------------
For every 3 refinement levels, Increases physical damage against all races enemies by 5%.
------------------------
For every 4 refinement levels, Increases long ranged physical damage by 7%.
------------------------
When refined to +7 or higher, RES + 50.
------------------------
When refined to +9 or higher, reduces global cooldown by 5%, increases attack speed (reduces delay after attack by 5%).
------------------------
When refined to +11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.
------------------------
Set Bonus:
Crown of Good and Evil (Night Watch - Revolver) [1]
Devil's Bullet [2]
For every 3 weapon refinements, increases Only One Bullet damage by 4% and long ranged physical damage by 5%,
When weapon grade is B or higher, increases Only One Bullet damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Night Watch - Revolver) [1]
Devil's Bullet [2]
Evil Spell
increases Only One Bullet damage by additional 15% and long ranged physical damage by additional 20%.
------------------------
Set Bonus:
Crown of Good and Evil (Night Watch - Revolver) [1]
Devil Hunter [2]
For every 3 weapon refinements, increases Magazine for One damage by 4% and critical damage by 10%,
When weapon grade is B or higher, increases Magazine for One damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Night Watch - Revolver) [1]
Devil Hunter [2]
Good Spell
increases Magazine for One damage by additional 15% and critical damage by additional 25%.
------------------------
[Bonus by Grade]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by 0.2 seconds.
------------------------
Position : Upper
Crown imbued with the power of good and evil.
------------------------
For every 3 refinement levels, Increases physical damage against all races enemies by 5%.
------------------------
For every 4 refinement levels, Increases long ranged physical damage by 7%.
------------------------
When refined to +7 or higher, RES + 50.
------------------------
When refined to +9 or higher, reduces global cooldown by 5%, increases attack speed (reduces delay after attack by 5%).
------------------------
When refined to +11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.
------------------------
Set Bonus:
Crown of Good and Evil (Night Watch - Rifle) [1]
Screaming Rifle [2]
For every 3 weapon refinements, increases Hasty Fire in the Hole damage by 4% and Grenades Dropping damage by 5%,
When weapon grade is B or higher, Increases Hasty Fire in the Hole damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Night Watch - Rifle) [1]
Screaming Rifle [2]
Evil Spell
Increases Hasty Fire in the Hole damage by additional 15% and Grenades Dropping damage by additional 20%.
------------------------
Set Bonus:
Crown of Good and Evil (Night Watch - Rifle) [1]
Last Dawn [2]
For every 3 weapon refinements, increases Spiral Shooting damage by 4% and Only One Bullet damage by 5%,
When weapon grade is B or higher, increases Spiral Shooting damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Night Watch - Rifle) [1]
Last Dawn [2]
Good Spell
Increases Spiral Shooting damage by additional 15% and Only One Bullet damage by additional 20%.
------------------------
[Bonus by Grade]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by 0.2 seconds.
------------------------
Position : Upper