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RENEWAL DATABASE

Equipment

Find the stats, drops and details for your next adventure.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “Will Master” in Renewal

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Advanced Ring Of Flame Lord

Advanced Ring Of Flame Lord

#2957 · Armor · Accessory
Armor Lv.
1
Required Lv.
85
Slots
0
Weight
10
Buy value
20 z
Sell value
10 z
Fire Spirit king's power ring. Once worn, your weapon will spout its boiling spirit power. A good pair with Advanced Ring Of Resonance Item. STR + 3 VIT + 2 ATK + 20 Resistance to fire damage + 10% When dealing physical damage, autocasts various skills. When equipped in combination with Advanced Ring of Resonance, the autocast skills increases.
Full item details & effects
Armor of Naga

Armor of Naga [1]

#2389 · Armor · Armor
DEF
45
Armor Lv.
1
Required Lv.
1
Slots
1
Weight
100
Buy value
20 z
Sell value
10 z
An armor made from the scales of Naga. It is very sharp and shiny and it seems like it will hurt anything that goes near it. Mdef +2 Adds a chance of buffing the user for 10 seconds when performing a physical attack; ATK + 20
Full item details & effects
Battlefield Textbook

Battlefield Textbook [1]

#1562 · Book · Weapon
ATK
110
Weapon Lv.
4
Required Lv.
80
Slots
1
Weight
70
Buy value
20 z
Sell value
10 z
A book containing the History of many wars and the dreams of the strategists that took part in them. Property: Neutral Adds a 1% chance of casting Level 3 Blessing on the user when performing a physical attack, if a higher level of this skill is known, it will be cast instead. This item cannot be upgraded.
Full item details & effects
Elemental Boots

Elemental Boots [1]

#470033 · Armor · Footgear
DEF
10
Armor Lv.
1
Required Lv.
99
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A magic boots imbued with four elemental powers. It is said if you can collect all elemental equipment, you will master the four elements. ------------------------ Increase Fire Bolt, Cold Bot, Lightning Bolt, and Earth Spike damage by 15%. ------------------------ For every refine level, increase Fire Bolt, Cold Bot, Lightning Bolt, and Earth Spike damage by additional 2%. ------------------------ When refined to +7 or higher, MATK + 20. ------------------------ When refined to +9 or higher, there's a chance to gain INT + 70, MATK + 10% for 5 seconds when performing physical attack. ------------------------ When refined to +11 or higher, increase Fire, Water, Wind, and Earth property magical damage by 10%. ------------------------ Set Bonus: Elemental Boots [1] Elemental Sword [3] ASPD + 2, MATK + 70. When the refine level of Elemental Sword is +10 or higher, increase all property magical damage by 10%. ------------------------ Def: 10
Full item details & effects
Encyclopedia

Encyclopedia [2]

#1564 · Book · Weapon
ATK
110
MATK
100
Weapon Lv.
3
Required Lv.
70
Slots
2
Weight
200
Buy value
20 z
Sell value
10 z
An encyclopedia distributed by a Prontera publisher that is famous for using solid binding in their books. Those struck by this book will swear the binding is diamond hard. Property: Neutral Int + 3 Dex + 2 Crit + 20 For every 5 base Luk, Additional Crit + 1 Set Bonus Encyclopedia [2] Revised Encyclopedia [1] Aspd + 1% per upgrade level of Encyclopedia [2].
Full item details & effects
Four of a Kind

Four of a Kind [1]

#450226 · Armor · Armor
DEF
100
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
A masterpiece of the magician guild. The power of fire resides in clovers, water in hearts, wind in spades, and earth in diamonds. ------------------------ MHP + 10% , MSP + 10% ------------------------ When learned Comet lv 5, reduce Tetra Vortex fixed casting time by 100%. ------------------------ For every level of Tetra Vortex learned, increase magic damage against all race monsters (except players) by 7%. ------------------------ For every level of Radius learned, INT + 10, MATK + 50. ------------------------ When refined to +10 or higher, MDEF + 25. ------------------------ When refined to +11 or higher, additional MDEF + 25. ------------------------ When refined to +12 or higher, Increase fire, water, wind, earth, and neutral property magic damage by 15%. Armor will be indestructible. ------------------------ Def : 100
Full item details & effects
Pursuiter Shoes

Pursuiter Shoes [1]

#470057 · Armor · Footgear
DEF
12
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
40
Buy value
0 z
Sell value
0 z
Signs. Brief Moment. Silence. You will see nothing but a glimpse of flash. ------------------------ MHP + 3% , MSP + 3%. ------------------------ Enables to use Teleport Lv 1. ------------------------ Reduce Fatal Menace SP consumption by 18. ------------------------ For every level of Urgent Escape learned, ignore physical defense of all race monsters (except players) by 20%. ------------------------ For every level of Sword Mastery learned, increase Fatal Menace damage by 10%. ------------------------ For every level of Fatal Menace learned, ATK + 2%. ------------------------ When learned Feint Bomb level 10, recovers all damage lost from size penalties. ------------------------ For every level of Urgent Escape, Fatal Menace, and Feint Bomb combined, FLEE + 4. ------------------------ When refined to +11 or higher, MHP + 7% , MSP + 7%, ASPD + 5%. ------------------------ When refined to +12 or higher, additional MHP + 7% , MSP + 7%, ASPD + 5%. ------------------------ Def : 12
Full item details & effects
Rebellion's Scarf

Rebellion's Scarf [1]

#28484 · Armor · Accessory
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
40
Buy value
20 z
Sell value
10 z
The scarf of a gunman who killed the four great gun masters. It is said he felt great remorse after he finished killing, so much so that he destroyed his gun and vanished. ------------------------ Physical damage against all class enemies + 5% Aspd + 2% per level of Mass Spiral known. Reduces the variable casting time of skills by 10%. Reduces the cast delay of skills by 1% per level of Fire Rain known. Reduces the cooldown of Hit Barrel by 4 seconds per level of Shattering Storm known. Reduces the cooldown of Shattering Storm by 0.1 seconds per level of Shattering Storm known. Increases critical damage on targets by 3% per level of Dragon Tail known. Increases the damage of Fire Rain by 5% per level of Fire Rain known. Increases the damage of Mass Spiral by 5% per level of Mass Spiral known. Increases the damage of Quick Draw Shot by 5% per level of Eternal Chain known. Increases the damage of Shattering Storm by 10% per level of Shattering Storm known. Reduces the SP cost of Fire Dance by 5. Reduces the SP cost of Fire Rain by 4 per level of Fire Rain known. Reduces the SP cost of Mass Spiral by 2 per level of Mass Spiral known. Adds a 100% chance of buffing the user for 50 seconds when using Crimson Marker; Adds a 1% chance of casting Level 1 Dragon Tail on the target when performing a physical attack per level of Dragon Tail known, if a higher level of this skill is known, it will be cast instead, if the user has a Grenade Launcher equipped. ------------------------
Full item details & effects
Sealed Evil Sword

Sealed Evil Sword [2]

#13461 · One-Handed Sword · Weapon
ATK
100
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
150
Buy value
0 z
Sell value
0 z
An evil sword in which magnificent power is sealed. It will not be easy to draw out it's power. Property: Neutral Def - 50 Mdef - 10 Adds a 10% chance of casting Level 5 Frost Nova on the target when performing a physical attack. If upgrade level is +7 or higher, Mdef + 10 Crit + 30 If upgrade level is +10 or higher, Def + 50 Additional Crit + 20 Aspd + 1
Full item details & effects
Sealed Magic Sword

Sealed Magic Sword [2]

#13460 · One-Handed Sword · Weapon
ATK
100
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
150
Buy value
0 z
Sell value
0 z
A magic sword in which magnificent power is sealed. It will not be easy to draw out it's power. Property: Neutral Max SP - 100 Adds a 10% chance of casting Level 5 Fire Bolt on the target when performing a physical attack. If upgrade level is +7 or higher, Max SP + 50 MATK + 85 If upgrade level is +10 or higher, Additional Max SP + 50 Additional MATK + 45 Aspd + 1
Full item details & effects
Sealed Maximum Sword

Sealed Maximum Sword [2]

#13462 · One-Handed Sword · Weapon
ATK
100
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
150
Buy value
0 z
Sell value
0 z
A maximum sword in which magnificent power is sealed. It will not be easy to draw out it's power. Property: Neutral Max HP - 1000 Adds a 10% chance of casting Level 5 Cold Bolt on the target when performing a physical attack. If upgrade level is +7 or higher, Max HP + 500 ATK + 65 If upgrade level is +10 or higher, Max HP + 500 ATK + 45 Aspd + 1
Full item details & effects
Shadow Walk

Shadow Walk

#2426 · Armor · Footgear
Armor Lv.
1
Required Lv.
75
Slots
0
Weight
200
Buy value
20 z
Sell value
10 z
Shadowy shoes made using dark forces, and enchanted with a spell to protect their wearer when danger approaches. Mdef + 10 Adds a chance of casting Level 3 Cloaking on the user when receiving a magical attack. If a higher level of this skill is known, it will be cast instead. Set Bonus Shadow Guard [1] Shadow Walk Adds a chance of inflicting Blind on the target when performing a physical attack. Flee + 20 for 10 seconds when receiving a physical attack.
Full item details & effects
Shadow Walk

Shadow Walk [1]

#2486 · Armor · Footgear
Armor Lv.
1
Required Lv.
75
Slots
1
Weight
200
Buy value
20 z
Sell value
10 z
A pair of shoes helps the user to melt into the dark easily because it was made up of darkness, the opponent of light. The wizard who made this Shadow Walk imbued a magic to protect the wearer of itself. Mdef + 10 Adds a chance of casting Level 2 Cloaking on the user when receiving a magical attack, if a higher level of this skill is known, it will be cast instead.
Full item details & effects
Tirnanog

Tirnanog [1]

#450411 · Armor · Armor
DEF
100
Armor Lv.
1
Required Lv.
200
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
Land of Eternal Youth. Paradise on Earth. Residence of Fairies. The promised land, Tir na nog. ------------------------ Reduce damage taken from Human and Doram Player by 7%. ------------------------ For every 10 Base Level, increase Conflagration, Diamond Storm, Lightning Land, Terra Drive, Venom Swamp, and Elemental Buster damage by 1%. ------------------------ For every refine level, increase magic damage against all size enemies by 7%. ------------------------ When refined to +7 or higher, ASPD + 10%, reduce damage taken from Normal and Boss enemies by 5%. ------------------------ When refined to +9 or higher, Armor will be indestructible in battle, reduce Call Agni, Call Aqua, Call Ventus, and Call Tera cooldown by 25 seconds. ------------------------ When refined to +10 or higher, increase magic damage against all property enemies by 15%. ------------------------ When refined to +12 or higher, MATK +150, SPL +15. ------------------------ Def : 100
Full item details & effects
Valkyrie Cape

Valkyrie Cape [1]

#20712 · Armor · Garment
DEF
10
Armor Lv.
1
Required Lv.
1
Slots
1
Weight
50
Buy value
10 z
Sell value
5 z
Rumor has it, if you wear this can it will transform you into a swan. Required Jobs: Lord Knight, Master Smith, Assassin Cross, High Priest, High Wizard, Paladin, Biochemist, Stalker, Champion, Scholar, Gypsy, Rune Knight, Mechanic, Guillotine Cross, Arch Bishop, Warlock, Royal Guard, Geneticist, Shadow Chaser, Sura, Sorcerer, Wanderer, Kagerou/Oboro, Rebel If used by Swordman, Merchant and Thief Classes, Reflects 5% of the received short-ranged damage back to the attacker. Reflects an additional 2% of the received short-ranged damage back to the attacker per upgrade 2 upgrade levels of the item up to a maximum upgrade level of 10. If used by Acolyte, Mage and Archer Classes, Perfect DODGE + 5 Additional Perfect DODGE + 2 per upgrade 2 upgrade levels of the item up to a maximum upgrade level of 10.
Full item details & effects
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