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RENEWAL DATABASE

Ragnarok Online Renewal Item Database

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Results for “Energy (Magic)” in Renewal

Page 1 of 4
[Event] Power Drink

[Event] Power Drink

#23728 · Consumable
Weight
1
Buy value
0 z
Sell value
0 z
Cannot be traded. A drink that activates your body's energy and improves power. MHP, MSP - 10% ATK, MATK + 30 ASPD(Attack Delay) +5% Variable Casting Time -5% Low chance to trigger Lv 3 Auto-spell Improve Concentration with every physical or magic ATK. (or the highest level the player knows.) Duration: 30 minutes _
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[Event] Red Booster

[Event] Red Booster

#100061 · Consumable
Weight
1
Buy value
0 z
Sell value
0 z
Activates energy stored in the body. When overused, it can leave the user feeling drained. Effect is lost when the character becomes incapacitated. For 10 Minutes, ATK + 30, MATK + 30, ASPD +5%, Variable Cast Time Reduction 5%, MHP - 10%, MSP - 10%. When attacking with Physical or Magical Attacks, there is a chance to cast Improve Concentration Lv 3. (If a higher level is known, that will be cast instead.)
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[Not For Sale] Infinity Drink

[Not For Sale] Infinity Drink

#100333 · Consumable
Weight
1
Buy value
0 z
Sell value
0 z
An infinity drink that gives you a temporary surge of what feels like infinite energy MaxHP + 5%, MaxSP + 5% for 30 minutes +5% Critical Damage, Ranged Physical Damage, and All Property Magic Damage Casting never stops. If your character is incapacitated, the item's effects will also be lost.
Full item details & effects
Ancient Prontera Book

Ancient Prontera Book [1]

#460092 · Armor · Shield
DEF
70
Armor Lv.
2
Required Lv.
100
Slots
1
Weight
20
Buy value
0 z
Sell value
0 z
A magic book that was once used during the old Prontera era. You can feel a faint magic energy flow in it. ------------------------ Cannot be destroyed in battle. ------------------------ For every 2 refine level, S.MATK + 2. ------------------------ For every 3 refine level, MATK + 30. ------------------------ When refined to +10 or higher, increase magic damage against all property enemies by 20%. ------------------------ When refined to +12 or higher, reduce Variable Casting Time by 30%. ------------------------ When refined to +14 or higher, there's a 7% chance to gain INT + 70 and SPL + 70 for 20 seconds when performing physical or magic attack. ------------------------ Set Bonus: Ancient Prontera Book [1] White Lady Card INT + 30, SPL + 30. Increase magic damage against all property enemies by 20%. ------------------------ [Grade Bonus] [Grade D] MHP + 15%, MSP + 15%. [Grade C] Reduce damage taken from Ghost, Shadow, and Poison property attacks by 25%. [Grade B] Increase Genesis Ray damage by 100%. [Grade A] When performing melee or long-range physical attack, there's a 7% chance to autocast Lv.7 Genesis Ray. ------------------------ Def : 70
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Asteria's Helm

Asteria's Helm [1]

#400075 · Armor · Headgear (Top)
DEF
20
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
20
Buy value
0 z
Sell value
0 z
MHP +5%. ------------------------ When refined to +7 or higher, additional MHP +5%. When refined to +9 or higher, Reduces physical and magical damage taken from all property enemies by 5%. When refined to +10 or higher, Reduces physical and magical damage taken from all size enemies by 5%. When refined to +11 or higher, Reduces physical and magical damage taken by 5%. When refined to +12 or higher, Reduces physical and magical damage taken from all race by 5%. ------------------------ Set Bonus: Astraea Helm [1] Astraea Shoes [1] Reduces fixed casting time by 0.5 seconds. Perfect evasion +10 ------------------------ Set Bonus: Astraea Helm [1] Astraea Armor [1] When receiving a melee physical attack, has a 5% chance to activated the "Muscle Fool". Increases healing skill recovery by 20%. Muscle Fool effect, VIT +200, reduces physical and magical damage taken by 50%, MATK -50%, ------------------------ Set Bonus: Astraea Helm [1] Astraea Manteau [1] Reduces damage taken from long ranged physical attack by 15%, reduces magical and physical damage taken from all property enemies by 5%. ------------------------ Set Bonus: Astraea Helm [1] Astraea Ring [1] All basic status +3, reduces after cast delay by 7%. ------------------------ Set Bonus: Astraea Helm [1] Astraea Shoes [1] Astraea Armor [1] Astraea Manteau [1] Astraea Ring [1] When total refine level of the set is 48 and equipped by Archbishop, enables to use Energy Coat Lv.1 ------------------------ Location: Upper Armor lv: 1 Required Lv: 100
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Asteria's Helm-LT

Asteria's Helm-LT [1]

#400699 · Armor · Headgear (Top)
DEF
20
Armor Lv.
2
Required Lv.
150
Slots
1
Weight
20
Buy value
0 z
Sell value
0 z
MaxHP+5%. ------------------------ Every 2 refine level, ATK & MATK +15, Every 4 refine level, Reduces damage taken from enemies of all class (Normal/Boss Monsters), Races, Properties by 2%. reduces physical/magical damage taken from enemies of all sizes by 2%. ------------------------ When refined to +7 or higher, MaxHP +7%, MRES +20. When refined to +9 or higher, reduces variable casting 15%. When refined to +11 or higher, increases ATK & MATK by 10% to all sizes enemies. When refined to +13 or higher, reduces fixed casting by 0.3 seconds. ------------------------ Set Bonus: Astraea Helm-LT Astraea Shoes-LT MaxHP+7000, reduces fixed casting time by 0.5 seconds, perfect dodge +12. ------------------------ Set Bonus: Astraea Helm-LT Astraea Cape-LT Increases melee/ranged damage by 15% and all property magic damage by 15%, reduces damage taken from ranged physical ATK by 15%, reduces physical/magical damage taken from all properties by 5%. ------------------------ Set Bonus: Astraea Helm-LT Astraea Armor-LT when receiving physical ATK, there is a 3% chance to gain VIT+200 for 10 seconds, and the effectiveness of heal and recovery items increases by 20%. When equiped by Arch Bishop, can use 'Energy Coat' skill. ------------------------ [Grade Bonus] [Grade D] RES+30, MRES+30. [Grade C] POW,SPL,CON +5. [Grade B] Physical/magical damage to targets of all races +15%. [Grade A] After Cast Delay -15%. ------------------------ Def: 20 Location: Upper
Full item details & effects
Blue Dragon Plate

Blue Dragon Plate [1]

#15395 · Armor · Armor
DEF
110
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
120
Buy value
0 z
Sell value
0 z
An armor imbued with immense draconic energy accumulated over a long time. Just wearing it makes you feel draconic wisdom. ------------------------ INT +12, MHP +5%, MSP +20%. For every 2 refine level, MATK +2%, healing recovery +4%. For every 3 refine level, Increases magical damage against dragon monster by 7%. If refine rate is 11 or higher, increases magical damage against medium and large size monsters by 10%, reduces fixed casting time by 0.2 seconds. ------------------------ Set Bonus Blue Dragon Plate Dragon Scale Hood Dragon Scale Boots DEF +50, MDEF +8, MATK +7%, healing recovery +15%. For every 15 base INT, Reduces variable casting time by 4%, MATK +8 and Healing Recovery +1%. [Dragon's Wisdom] When attacked, has a chance to increase magical damage of all properties by 20% and heal amount by 40% for 10 seconds. If the base INT is 120 or higher,increases the activation rate of [Dragon's Wisdom], additional increase magical damage of all properties by 10%. If the sum of refine rate of Blue Dragon Plate, Dragon Scale Boots and Dragon Scale Hood is 33 or higher, reduces variable casting time by 20% reduces global cooldown by 25%. ------------------------
Full item details & effects
Blue Mental Pendant

Blue Mental Pendant [1]

#490101 · Armor · Accessory (Right)
Armor Lv.
1
Required Lv.
Any
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A customized blue Thanatos Necklace. It has been modified to restore spirit energy to the user. ------------------------ ATK + 5%, MATK + 5%. ------------------------ Set Bonus: Blue Mental Pendant The Agony of Thanatos [1] For every 4 refine level of Headgear, reduce After Cast Delay by 2%. When the refine level of Headgear is +7 or higher, There's a 1% chance to restore 3% of damage as SP when performing physical attack. There's a 4% chance to restore 70 SP per second for 4 times when performing magical attack. When the refine level of Headgear is +9 or higher, ATK + 5%, MATK + 5%. When the refine level of Headgear is +11 or higher, reduce Fixed Casting Time by 0.5 seconds. ------------------------ This item can be enchanted with Dark Stone. ------------------------ Def: 0
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Brilliant Light Emerald Necklace

Brilliant Light Emerald Necklace [1]

#490061 · Armor · Accessory (Left)
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Brilliant Necklace decorated with green emeralds. It is sending out bright and warm energy from the deep. ATK + 7%, MATK + 7%, reduces variable casting time by 7%. ------------------------ Set Bonus Brilliant Light Emerald Necklace Brilliant Light Emerald Ring Global cooldown reduced by 5%, Fixed Cast time reduced by 0,2 seconds. Increase physical/magical damage to Angel type and Demon Type monster by 15%. ------------------------
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Brilliant Light Sapphire Necklace

Brilliant Light Sapphire Necklace [1]

#490065 · Armor · Accessory (Left)
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A brilliantly shining necklace decorated with blue sapphires. It is sending out bright and warm energy from the deep. MATK + 10%, reduces variable casting time by 7%. ------------------------ Set Bonus Brilliant Light Sapphire Necklace Brilliant Light Sapphire Ring Global cooldown reduced by 5%, Fixed Cast time reduced by 0,2 seconds. Increase magical damage to Angel type and Demon Type monster by 15%. ------------------------
Full item details & effects
Carp Skewer

Carp Skewer

#22776 · Restorative
Weight
1
Buy value
10 z
Sell value
5 z
Grilled skewer of Carp which was used as a medicine from long time ago in the far east. Energy of Carp soars to decrease 30% of Magic Damage from all type monsters for 5 seconds.
Full item details & effects
Circulation of Life: Autumn

Circulation of Life: Autumn [1]

#480351 · Armor · Garment
DEF
80
Armor Lv.
2
Required Lv.
250
Slots
1
Weight
70
Buy value
0 z
Sell value
0 z
A mantle that amplifies the energy of autumn in accordance with the truth of life's cycle. Its true power has awakened through the authority of the constellations. ------------------------ SPL + 4, CON + 4. ------------------------ Increases SP consumption by 15% when using skills. ------------------------ For every 2 refine levels, MATK + 10. ------------------------ For every 3 refine levels, All Property Magic Damage + 2%. ------------------------ When refined to +7 or higher, reduce Variable Casting Time by 10%. ------------------------ When refined to +9 or higher, reduce Variable Casting Time by 5%, ASPD + 5%. ------------------------ When refined to +11 or higher, S.MATK + 7, reduce After Cast Delay by 10%. ------------------------ [Grade Bonus] [Grade D] RES + 25, MRES + 25. [Grade C] MATK + 10%, All Property Magic Damage + 7%. [Grade B] SPL + 5, CON + 5, S.MATK + 7, DEF + 50. [Grade A] S.MATK + 9, Magic Damage to All Property + 7%. ------------------------ Def : 80
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Divine Protect Shield

Divine Protect Shield

#410348 · Armor · Headgear (Mid)
Armor Lv.
1
Required Lv.
1
Slots
0
Weight
10
Buy value
0 z
Sell value
0 z
A flying shield designed to provide absolute protection to the wearer. It is said to be fueled by the purest form of magical energy. ------------------------ MHP + 10% , MSP + 10%. ------------------------ Immune to Confusion and Hallucination. ------------------------ DEF + 100, MDEF + 20 ------------------------ Enables to use Lv.3 Shield Spell. ------------------------ Reduce damage taken from Player by 10%. ------------------------ When Base VIT is 60 or higher, Every 5 seconds, restore 300 HP and 30 SP. Reduce Variable Casting Time by 30%. ------------------------ When Base VIT is 90 or higher, Every 5 seconds, restore additional 300 HP and 30 SP.] DEF + 200, MDEF + 40. Reduce Fixed Casting Time by 0.5 seconds. ------------------------ Def: 0 Location: Middle
Full item details & effects
Flush Detecting Staff

Flush Detecting Staff [2]

#640035 · Two-Handed Staff · Weapon (Two-Handed)
ATK
180
MATK
350
Weapon Lv.
5
Required Lv.
250
Slots
2
Weight
120
Buy value
0 z
Sell value
0 z
Detecting Staff strengthened by the energy of Mjolnir. MATK +350, Can't be destroyed. Matk + 10%. Increases Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane damage by 20%. If refine rate is 7 or higher, Matk + 90, reduces variable casting time by 15%. If refine rate is 9 or higher, Increases fire and wind property magical damage by 15%, increases Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane damage by additional 10%, increases magical damage against all size enemies by 20%, increases SP consumption of Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane by 25. If refine rate is 11 or higher, reduces global cooldown by 15%, increases Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane damage by additional 10%, increases SP consumption of Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane Soul by 25. ------------------------ [Grade Bonus] [Grade D] S.Matk + 10. [Grade C] Increases Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane damage by 10%. [Grade B] Increases magical damage against all property enemies by 10%. [Grade A] Increases Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane damage by additional 10%. ------------------------ Weapon Lv : 5
Full item details & effects
Flush Jewel Detector Mk47

Flush Jewel Detector Mk47 [2]

#510077 · Dagger · Weapon
ATK
200
MATK
200
Weapon Lv.
5
Required Lv.
250
Slots
2
Weight
125
Buy value
0 z
Sell value
0 z
Jewel Detector strengthened by the energy of Mjolnir. Matk + 200. Matk + 10%. Increases fire and neutral property magical damage by 20%, increase Abyss Square damage by 20%. If refine rate is 7 or higher, Matk + 70, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases fire and neutral property magical damage by additional 15%, increases Abyss Square damage by additional 10%, increases magical damage against all size enemies by 15%, increases SP consumption of Abyss Square by 25. If refine rate is 11 or higher, reduces global cooldown by 15%, increases fire and neutral property magical damage by additional 10%, increases Abyss Square damage by additional 10%, increases SP consumption of Abyss Square by 25. ------------------------ [Grade Bonus] [Grade D] S.Matk + 10. [Grade C] Increases fire and neutral property magical damage by 10%, increases Abyss Square damage by 10%. [Grade B] Increases magical damage against all property enemies by 10%. [Grade A] Increases fire and neutral property magical damage by additional 10%, increases Abyss Square damage by additional 10%. ------------------------ Weapon Lv : 5
Full item details & effects
Flush Rubber Hammer

Flush Rubber Hammer [2]

#590049 · Mace · Weapon
ATK
170
MATK
210
Weapon Lv.
5
Required Lv.
250
Slots
2
Weight
190
Buy value
0 z
Sell value
0 z
Rubber Hammer strengthened by the energy of Mjolnir. Matk + 210, can't be destroyed. Matk + 10%. Increases heal effectiveness by 15%, increases Adoramus damage by 20%, increases Arbitrium damage by 20%. If refine rate is 7 or higher, increases holy property magical damage by 10%, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Adoramus damage by additional 15%, increases Arbitrium damage by additional 10%, increases magical damage against all size enemies by 15%, increases SP consumption of Adoramus and Arbitrium by 25. If refine rate is 11 or higher, reduces global cooldown by 15%, increases Adoramus damage by additional 10%, increases Arbitrium damage by additional 10%, increases SP consumption of Adoramus and Arbitrium Soul by 25. ------------------------ [Grade Bonus] [Grade D] S.Matk +10 [Grade C] Increases Adoramus damage by 10%, increases Arbitrium damage by 10%. [Grade B] Increases magical damage against all property enemies by 10%. [Grade A] Increases Adoramus damage by additional 10%, increases Arbitrium damage by additional 10%. ------------------------ Weapon Lv : 5
Full item details & effects
Flush Safety Foxtail

Flush Safety Foxtail [2]

#550091 · One-Handed Staff · Weapon
ATK
320
MATK
370
Weapon Lv.
5
Required Lv.
250
Slots
2
Weight
125
Buy value
0 z
Sell value
0 z
Safety Foxtail strengthened by the energy of Mjolnir. Matk + 370, can't be destroyed. Atk + 10%, Matk + 10%. Increases Catnip Meteor and Picky Peck damage by 20%, increases Hogogong Strike and Hyunrok Breeze damage by 20%. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%), reduces variable casting time by 10%. If refine rate is 9 or higher, increases Catnip Meteor and Picky Peck damage by additional 20%, increases Hogogong Strike and Hyunrok Breeze damage by additional 10%, increases physical and magical damage against all size enemies by 15%, increases SP consumption of Catnip Meteor, Picky Peck, Hogogong Strike and Hyunrok Breeze by 25. If refine rate is 11 or higher, reduces global cooldown by 15%, increases Catnip Meteor and Picky Peck damage by additional 10%, increases Hogogong Strike and Hyunrok Breeze damage by additional 10%, increases SP consumption of Catnip Meteor, Picky Peck, Hogogong Strike and Hyunrok Breeze by additional 25. ------------------------ [Grade Bonus] [Grade D] P.Atk +10, S.Matk +10 [Grade C] Increases Catnip Meteor and Picky Peck damage by 10%, increases Hogogong Strike and Hyunrok Breeze damage by 10%. [Grade B] Increases physical and magical damage against all property enemies by 10%. [Grade A] Increases Catnip Meteor and Picky Peck damage by additional 10%, increases Hogogong Strike and Hyunrok Breeze damage by additional 10%. ------------------------ Weapon Lv : 5
Full item details & effects
Flush Welding Wand

Flush Welding Wand [2]

#550092 · One-Handed Staff · Weapon
ATK
160
MATK
220
Weapon Lv.
5
Required Lv.
250
Slots
2
Weight
120
Buy value
0 z
Sell value
0 z
Welding Wand strengthened by the energy of Mjolnir. Matk + 220, can't be destroyed. Matk + 10%. Increases all property magical damage by 10%, increases Exorcism of Malicious Soul damage by 20%. If refine rate is 7 or higher, Matk + 70, reduces variable casting time by 10%. If refine rate is 9 or higher, increases all property magical damage by additional 15%, increases Exorcism of Malicious Soul damage by additional 10%, increases magical damage against all size enemies by 15%, increases SP consumption of Exorcism of Malicious Soul by 25. If refine rate is 11 or higher, reduces global cooldown by 15%, increases Exorcism of Malicious Soul damage by additional 10%, increases SP consumption of Exorcism of Malicious Soul by 25. ------------------------ [Grade Bonus] [Grade D] S.Matk +10 [Grade C] Increases Exorcism of Malicious Soul damage by 10%. [Grade B] Increases magical damage against all property enemies by 10%. [Grade A] Increases Exorcism of Malicious Soul damage by additional 10%. ------------------------ Weapon Lv : 5
Full item details & effects
Garden of Eden

Garden of Eden [1]

#19272 · Armor · Headgear (Top)
DEF
5
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
40
Buy value
20 z
Sell value
10 z
A hat modeled after the Garden of Eden. Colorful magic energy flows from it. ------------------------ INT + 5, DEX + 5. ------------------------ Increase all property magic damage by 10%. ------------------------ Ignore 20% MDEF of all race monsters (except players). ------------------------ When refined to +7 or higher, Increase all property magic damage by additional 15%. Ignore additional 30% MDEF of all race monsters (except players). ------------------------ When refined to +9 or higher, Ignore additional 50% MDEF of all race monsters (except players). Reduce Variable Casting Time by 15%. ------------------------ Set Bonus: Garden of Eden [1] High Wizard Card Reduce Variable Casting Time by 100%. Reduce cooldown of Intensification by 120 seconds. Intensification effect will be removed when unequipped. ------------------------ Def : 5 Location : Upper
Full item details & effects
Gold Dragon Plate

Gold Dragon Plate [1]

#15393 · Armor · Armor
DEF
110
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
120
Buy value
0 z
Sell value
0 z
An armor imbued with immense draconic energy accumulated over a long time. Just wearing it makes you feel draconic vitality. ------------------------ VIT +12, MHP +20%, MSP +5%. For every 2 refine level, Reduces variable casting time by 3%. For every 2 refine level, Increases ASPD by 3%. For every 3 refine level, Increases physical and magical damage against dragon monster by 7%. If refine rate is 11 or higher, increases physical and magical damage against medium and large size monsters by 6%, reduces fixed casting time by 0.2 seconds. ------------------------ Set Bonus Gold Dragon Plate Dragon Scale Hood Dragon Scale Boots DEF +80, MDEF +15, MHP +10%. For every 30 base VIT, Reduces physical and magical damage taken from medium and large size monsters by 1%. [Dragon's Stamina] When attacked, has a chance to reduce damage received from all size monster by 7% for 10 seconds. If the base VIT is 120 or higher, the activation rate of [Dragon's Stamina] increases, and additional reduce damage received from all size monster by 5%. If the sum of refine rate of Gold Dragon Plate, Dragon Scale Boots and Dragon Scale Hood is 33 or higher, increases ASPD by 20% and reduces global cooldown by 25%. ------------------------
Full item details & effects
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