Angel Idol gives 2 random option to [Cursed Knight's Shield].
If the curse is lifted with a low probability, [Bloody Knight's Shield] can be obtained.
There is a saying that it can be completely purified with an extremely rare probability, and thus obtain a shield of immense power...
Caution! - When used, the refining level and card slot of [Cursed Knight's Shield] are reset. Also, with low probability, [Cursed Knight's Shield] can be transformed into [Bloody Knight's Shield] or [Purified Knight's Shield].
A magical manteau endowed with the power of earth.
Required Jobs: All Jobs
Reduces damage taken from Earth property enemies by 5%.
Increases damage taken from Fish race enemies by 5%.
Set Bonus
Sol Manteau
Sol Shield
Increases damage on Earth property targets by 1% per upgrade level of Sol Shield.
Reduces damage taken from Fish race enemies by 1% per upgrade level of Sol Manteau.
Set Bonus
Sol Manteau
Sol Shoes
Max HP + 1% per upgrade level of Sol Manteau.
Max SP + 1% per upgrade level of Sol Manteau.
Increases damage on Earth property targets by 5%.
A magical shield endowed with the power of earth.
Reduces damage taken from Earth property enemies by 5%.
Increases damage taken from Plant race enemies by 5%.
Increases the experience given from monsters by 10% if the user has active VIP.
Set Bonus
Sol Manteau
Sol Shield
Increases physical damage on Earth property targets by 1% per upgrade level of Sol Shield.
Reduces damage taken from Fish race enemies by 1% per upgrade level of Sol Manteau.
Set Bonus
Sol Shield
Sol Shoes
Reduces damage taken from Earth property enemies by 5%.
Reduces damage taken from Earth property attacks by 2% per upgrade level of Sol Shield.
A pair of magical shoes endowed with the power of earth.
Required Jobs: All Jobs
Max HP + 1% per upgrade level of the item.
Max SP + 1% per upgrade level of the item.
Mdef + 3
Reduces damage taken from Earth property attacks by 5%.
Increases the drop rate of items by 10% if the user has active vip.
Set Bonus
Sol Manteau
Sol Shoes
Max HP + 1% per upgrade level of Sol Manteau.
Max SP + 1% per upgrade level of Sol Manteau.
Increases physical damage on Earth property targets by 5%.
Set Bonus
Sol Shield
Sol Shoes
Reduces damage taken from Earth property attacks by 5%.
Reduces damage taken from Earth property attacks by an additional 2% per upgrade level of Sol Shield.
A grimoire containing the records of King Solomon's secrets. It is so thick that you can even use it as a shield.
Int + 2
MATK + 5
If the users base Int is 120 or higher,
Additional MATK + 25
Set Bonus
Ring of the Ancient Wise King
Solomon's Key
Reduces the SP cost of skills by 5%.
An additional defense effect can be obtained with a small shield that can be attached to the arm. Can be used singly, but has less defense effect..
Only for Sorcerer Classes.
Reduces Earth Grave cool down time 1 second.
Each refine rate additionally reduces Earth Grave cool down time 0.3 seconds.
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With Sorcerer Shadow Weapon, can get the additional effect.
Add Diamond Dust and Earth Grave 20% damage.
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With the all of Mage Shadow 2type, Sage Shadow 2type, Sorcerer Shadow 2type, can get the below effect.
All State + 10, MaxHP + 5%, MaxSP + 5%.
Ignores 50% of normal enemy's physical and magic defense.
Location : Shield Weight : 0
An outer armor worn over regular armor to grant additional defense. It can be used alone, but its defensive effect is lower.
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MATK +3%, FLEE +10.
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For every 3 refine levels, Fire, Water, Wind, Poison, and Neutral property magic damage +2%.
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When refined to +10 or higher, S.MATK +3.
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Set Bonus:
Sorcery Master Shadow Armor
Sorcery Master Shadow Shoes
S.MATK +2.
If the total refine level is +15 or higher, MSP +3%, magic damage to all property enemies +5%.
If the total refine level is +18 or higher, ignore 50% of magic defense of all race enemies (excluding players).
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Set Bonus:
Sorcery Master Shadow Armor
Sorcery Master Shadow Shoes
Master Shadow Shield
S.MATK +2. Magic damage to all size enemies +5%.
If the total refine level is +27 or higher, ignore 10% of magic resistance of all race enemies (excluding players).
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Location : Armor
An outer armor worn over regular armor, granting additional defensive effects.
It can be used alone, but the defensive effect is small.
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MATK +3%, FLEE +10.
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For every 3 refine levels, Neutral, Holy, Shadow, Ghost, and Undead property magic damage +2%.
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When refined to +10 or higher, S.MATK +3.
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Set Bonus:
Spell Master Shadow Armor
Spell Master Shadow Shoes
S.MATK +2.
When total refine sum is 15 or higher, MSP +3%, magic damage to all attribute enemies +5%.
When total refine sum is 18 or higher, ignores 50% magic defense of all race enemies (excluding players).
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Set Bonus:
Spell Master Shadow Armor
Spell Master Shadow Shoes
Master Shadow Shield
Increases magic damage to all size enemies by 5%, S.MATK +2.
When total refine sum is 27 or higher, ignores 10% magic resistance of all race enemies (excluding players).
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Location : Armor
Divine devotion. When good people do good deeds, they are said to show up to help and rescue people.
Reduce damage taken from normal and boss monsters by 40%.
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For every refine level,
MHP and MSP +3%.
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When refined to +9 or higher,
Reduces damage taken from Holy property attacks by 25%.
(When learned Faith lv 1 or higher)
increases damage taken from Holy property attacks by 25%.
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When refined to +11 or higher,
Reduce damage taken from Neutral property attacks by 15%.
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Def : 60
Armor worn over the armor provides an additional defensive effect. It can also be used alone, but has little defensive effect.
MaxHP +10 per 1 refine rate.
Increase damage of Spore Explosion by 5%.
Increase damage of Spore Explosion by additional 2% per 2 refine rates.
SET BONUS
Spore Bomb Shadow Armor
Spore Bomb Shadow Shield
Spore Bomb Shadow Shoes
Increases Spore Explosion damage as percentage equal to the sum of refine rate of set.
Location: Armor Weight: 0
Shoes that can be worn in addition to shoes. It can also be used alone, but the effect is small.
MaxHP +10 per 1 refine rate.
Reduce cooldown of Spore Explosion by 0.2 sec.
Reduce cooldown of Spore Explosion by additional 0.1 sec per 3 refine rates.
SET BONUS
Spore Bomb Shadow Armor
Spore Bomb Shadow Shield
Spore Bomb Shadow Shoes
Increases Spore Explosion damage as percentage equal to the sum of refine rate of set.
Location : Shoes Weight : 0
A shield worn to enhance status resistance.
Account Bound
Max HP + 10 per upgrade level of the item.
Def + 3
Increases resistance to Bleed, Curse, Frozen and Stun by 1% per 2 upgrade levels of the item.
Increases resistance to Blind, Silence, Sleep and Stone Curse by 1% per upgrade level of the item.
Set Bonus
Stability Shadow Shield
Unfreezing Shadow Earring
Unfreezing Shadow Pendant
Unfreezing Shadow Weapon
Def + 4
If the combined upgrade levels of Stability Shadow Shield, Unfreezing Shadow Earring, Unfreezing Shadow Pendant and Unfreezing Shadow Weapon are +30 or higher,
Immune to Frozen.
A stone shield which Thor obtained by killing Hrungnir, king of giants. It possesses the powers of giants which rival the might of the gods.
Reduces damage taken from Large size enemies by 5%.
Set Bonus
Stone Buckler [1]
Magni's Cap
Odin's Blessing [1]
Str + 2
Def + 5
Mdef + 5
Swordsman Bonus
Additional Def + 6
Armor worn over armor for additional defensive effects. Can be used alone, but defensive effects are small.
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Damage of Tornado Storm increased by 8%.
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For every 2 Refine Levels, MATK + 7.
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For every 3 Refine Levels, Damage of Tornado Storm additionally increased by 2%.
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Set Bonus:
Storm Hurricane Shadow Armor
Storm Hurricane Shadow Shoes
MATK + 2%, S.MATK + 2,
If the sum of refine levels is 15 or higher, Increased magical damage to all size enemies by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% magical defense of all races (excluding players).
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Set Bonus:
Storm Hurricane Shadow Armor
Storm Hurricane Shadow Shoes
Master Shadow Shield
Increase magical damage of all properties by 3%, S.MATK + 2.
When total refine level of set is 27 or higher,
Ignore magical resistance of all race enemies (except players) by 10%.
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Location: Armor
DEF + 30.
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For every 2 refine level, RES + 3.
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When refined to +10 or higher, RES + 15.
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Set Bonus:
Stout Shadow Earring
Stamina Shadow Shield
RES + 15.
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When the total refine level of set is 18 or higher,
STA + 3, MHP + 5%.
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Location : Earring
A gauntlet decorated with historic family crest.
It was once used by a legendary bow user known for his unparalleled bravery.
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For every refine level,
MaxHP + 3%, MaxSP + 3%
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When refined to +6 or higher,
Agi + 5 , Dex + 5
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When refined to +8 or higher,
Agi + 10 , Dex + 10
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Set Bonus:
Striking Armguard [1]
Striking Hat [1]
Reduce damage taken from normal and boss monsters by 20%.
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Striking Armguard [1]
Striking Mail [1]
For every refine level of armor, increase long ranged physical damage by 2%.
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Striking Armguard [1]
Striking Mikoshi [1]
Reduces damage taken from Neutral property attacks by 10%.
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Striking Armguard [1]
Striking Shoes
For every refine level of shoes, ATK + 4%.
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Def : 60
A massive shield that can withstand any attack, but it lacks shock absorption.
Prevents the user from being knocked back.
Increases damage taken from physical and magical attacks by 20%.
Increases magic damage to Neutral, Water, Wind, Earth and Fire property by 5%.
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When refined to +7 or higher, magic damage to Neutral, Water, Wind, Earth and Fire property increases 5% additionally.
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When refined to +9 or higher, enables to use Gravity Field which has the same skill level as Water Ball user learned.
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When equipped with Super Magic Shadow Armor, Shield and Shoes, enables to use Double Bolt level 5,
Increases Fire Bolt, Cold Bolt, Lightning Bold, Storm Gust, Lord of Vermillion, Heaven's Drive, and Meteor Storm damage by 2x the sum of refinement level.
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When equipped with Super Novice Shadow Weapon,
ignores magical defense rate of all race monsters (except players) by 40%, and ignores additional magic defense equal to the sum of the refinement levels of Super Magic Shield Shadow/Super Novice Weapon Shadow.
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Location : Shield
A small shield that can be mounted on the arm can provide additional defensive effects. It can be used as a single, but has little defensive effect.
Max HP + 1000
Max SP + 200
For every level of Double Attack learned, increases ASPD by 2%.
For every level of Owl's Eye learned, reduces Variable Casting Time by 2%.
For every refine level, increases ASPD by 1% and reduces Variable Casting Time by 1%.
If the refine level is 7 or higher, increases ATK and MATK by an additional 2%.
If the refine level is 9 or higher, increases ATK and MATK by an additional 3%.
Super Novice Shadow Weapon
All Stats + 3
Max HP + 2%
Max SP + 2%
Reduces SP consumption by 10%.
Increases Shield Boomerang and Rapid Smiting damage by 10%.
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For every 2 refine level, Increases Shield Boomerang and Rapid Smiting damage by 4% additionally.
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Location : Earring
Increases melee and ranged physical damage by 5%
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When refined to +7 or higher, increases melee and ranged physical damage increases 5% additionally.
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When refined to +9 or higher, enables to use Shattering Strike which has the same skill level as Weaponry Research user learned.
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When equipped with Super Power Shadow Weapon, Earring and Pendant, enables to use Rapid Smiting level 5,
increases Back Stab, Sightless Mind, Shield Boomerang and Rapid Smiting damage as percentage equal to 2x of the sum of refine rate of set.
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When equipped with Super Novice Shadow Shield,
ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Super Power Shadow Weapon and SUper Novice Shadow Shield.
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Location : Weapon
An additional defense effect can be obtained with a small shield that can be attached to the arm. Can be used singly, but has less defense effect..
Only for Sura Classes
Add Sky Blow 20% damage.
Each refine rate additionally Sky Blow 5% damage.
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With Sura Shadow Weapon, can get the additional effect.
Add Rampage Blast 20% damage, reduces Sky Blow SP consumption 20%.
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With the all of Acolyte Shadow 2type, Monk Shadow 2type, Sura Shadow 2type, can get the below effect.
All State + 10, MaxHP + 5%, MaxSP + 5%.
Ignores 50% of normal enemy's physical and magic defense.
Location : Shield Weight : 0
An additional armor worn over regular armor to provide extra defense. Can be worn alone, but the defensive effect is small.
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ATK +3%, ATK +7.
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For every 3 refine levels, melee physical damage +2%.
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When refined to +10 or higher, P.ATK +3.
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Set Bonus:
Sword Master Shadow Armor
Sword Master Shadow Shoes
P.ATK +2.
If total refine level is 15 or higher, MHP +3%, physical damage against all property enemies +5%.
If total refine level is 18 or higher, ignore 50% of all race physical defense (excluding players).
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Sword Master Shadow Armor
Sword Master Shadow Shoes
Master Shadow Shield
Physical damage to all size enemies +5%, P.ATK +2.
If total refine level is 27 or higher, ignore 10% of all race physical resistance (excluding players).
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Location : Armor
A shield modeled after the Garden of Eden.
Colorful magic energy flows from it.
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For every refine level, MHP + 3% , MSP + 3%.
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When refined to +6 or higher, INT + 5 , DEX + 5
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When refined to +8 or higher, additional INT + 10 , DEX + 10
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Set Bonus:
Symbol of Eden [1]
Garden of Eden [1]
Reduce damage taken from normal and boss monsters by 20%.
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Set Bonus:
Symbol of Eden [1]
Fairy of Eden [1]
Reduce damage taken from Neutral property attack by 10%.
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Def : 60
A small shield that can be mounted on the arm can provide additional defensive effects. It can be used as a single, but has little defensive effect.
Taekwon Classes Only.
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ATK, MATK + 3%.
Ignores physical defense rate of normal enemies by 3% per Skill level of [Peaceful Break]
Ignores magical defense rate of normal enemies by 3% per Skill level of [Happy Break]
Ignores physical and magical defense rate of normal enemies by 3% per every refine level.
If the refine level is 7 or higher, ATK, MATK + 2%.
If the refine level is 9 or higher, ATK, MATK + 3%.
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If equipped with Taekwon Shadow Weapon, it gives additional effect below.
All State + 3, MaxHP + 2%, MaxSP + 2%.
Reduce SP consumption by 10%.
Location : Shield
Ignore magical defense of all race monsters (except players) by 5%.
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For every 2 refine levels, ignore magical defense of all race monsters (except players) by additional 1%.
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Location : Shield
Ignore magical defense of all race monsters (except players) by 5%.
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For every 2 refine levels, ignore magical defense of all race monsters (except players) by additional 1%.
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Set Bonus:
Tempest Shadow Weapon
Tempest Shadow Shield
Tempest Shadow Armor
Tempest Shadow Shoes
Tempest Shadow Earring
Tempest Shadow Pendant
When the total refine level of set is 54 or higher,
ignore magical defense of all race monsters (except players) by 20%.
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Location : Weapon