I feel the power of a flame dragon flowing inside me!
Increase resistance against Dragon and Demi-human by 8%
Increases healing effect of Meat by 200%
if refined to 12, increase MHP + 7%, MSP + 3%
Winner of pRO's Headgear-making contest 2012
Created by bladetip of pRO Valkyrie Server
Location : Upper Weight : 100
An eye patch worn by professional dragon knights.
Position: Middle
Increases physical damage on Dragon race targets by 5%.
Reduces damage taken from Dragon race enemies by 5%.
A hood made by weaving various parts of a powerful dragon.
Just wearing it makes you feel draconic presence.
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DEF +20, MDEF +2.
Incoming Healing Recovery and item effects +15%.
If refined to +7 or higher, reduces damage taken from dragon monster by 2%.
If refined to +9 or higher, has a chance to recover 2000 HP every second for 3 seconds
when attacked by physical/magical attacks.
If refined to +11 or higher, reduces damage taken from Dragon monsters by additional 3%.
A replica of the long sword said to have been used by Sigurd to defeat Fafnir.
Due to its detailed production and material, some say this sword has even surpassed the original.
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MATK + 150
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STR + 10, INT + 10.
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When Base Level is 99 or lower, for every refine level, ATK + 3%, Holy Property Magic Damage + 2%.
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When Base Level is 100 or higher, for every refine level, ATK + 10%, Holy Property Magic Damage + 5%.
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When refined to +11 or higher, Basic Status + 10.
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When refined to +12 or higher, ATK + 200, MATK + 200.
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Set Bonus:
Dragon Slayer's Longsword [1]
Randgris Card
Enable to use Clearance Lv.5.
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When Base Level is 99 or lower, Holy Property Magic Damage + 15%, Silence and Stun Resistance + 20%.
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When Base Level is 100 or higher, Holy Property Magic Damage + 50%, Silence and Stun Resistance + 50%.
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Property : Holy
Attack Range : 3
An old wind-key used in theater for many years.
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MDEF +5.
Restores 5 SP when defeating Formless monsters with a melee physical attack.
Restores 100 HP when defeating monsters with a melee physical attack.
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When refined to +5 or higher, reduces damage taken from Formless monsters by 5%.
When refined to +7 or higher, reduces damage taken from Formless monsters by an additional 5%.
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Def : 5
Location : Upper
A tiny and cute hat that can decorate a part of the head.
This hat, along with a pretty dress, makes the wearer want to go on a picnic.
Str +1, Int +1
MDef +7
Increases ATK, MATK 2%, effectiveness of Heal skill +5%.
If upgraded to +7 or higher,
Additional ATK, MATK and Heal effectiveness +1%.
Location : Upper Weight : 20
A cape worn by the drifting gunmen of the west. It looks pretty durable.
Required Jobs: All Jobs
Reduces damage taken from Neutral property attacks by 20%.
If upgrade level is +7 or higher,
Reduces damage taken from Neutral property attacks by an additional 5%.
If upgrade level is +9 or higher,
Reduces damage taken from Neutral property attacks by an additional 5%.
A hat made to resemble the monster, Nine tails. proud of its great heat-retainablity.
AGI + 1, Dex + 1
While damaged, Gloria LV 1 is casted with some chances.
Item Class : Headgear Def : 1
Head Position : Upper Weight : 30
Level limit : 20
One of the magical tools said to have been left behind by the Mage of Seven Luminaries.
The tales of his feats are so extraordinary, they seem almost unreal. There's even a theory that it wasn’t just one man?but seven individuals.
-Rumor from the Mage Academy-
SPL + 3, MATK 10%.
Increases magic damage to enemies of all sizes by 15%.
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Increases resistance to players and doram by 3%.
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Intensification skill cooldown reduced by 75 seconds.
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Every 5 base level, Soul Expansion damage increase by 1%.
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Intensification skill is canceled when the item is unequipped.
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Def : 0
All Basic Stat +5.
For every 2 refine level, All Basic Stat +1.
For every 3 refine level, ATK+3, ATK+1%, MATK+3, MATK+1%.
For every 4 refine level, increases physical and magical damage against all property enemies by 3%.
If refine rate is 9 or higher, ATK+3%, MATK+3%, reduces the global delay of skills by 5%,
reduces variable casting time by 5%.
If refine rate is 11 or higher, ATK+25, ATK+7%, MATK+25, MATK+7%, ASPD +5%.
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Set Bonus:
Dual Shadow World Cloak
Petal Card
POW +4.
Increases Critical Damage by 20%.
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Set Bonus:
Dual Shadow World Cloak
Menblatt Card
CRT +4.
Increases long ranged physical damage by 15%.
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Set Bonus:
Dual Shadow World Cloak
Cenere Card
CON +4.
Increases ASPD +15%.
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Set Bonus:
Dual Shadow World Cloak
Antique Book Card
SPL +4.
Increases magical damage to all property by 15%.
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Set Bonus:
Dual Shadow World Cloak
Wakwak Card
STA +4.
Increases physical damage to all property by 15%.
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Set Bonus:
Dual Shadow World Cloak
Jejeling Card
WIS +4.
Increases MHP by 20%.
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Def : 30
Position: Upper
Damage from fire property attack -10%
Damage to monster on [2nd Os Search] when physical or magical attacking +15%
Damage from monster on [2nd Os Search] - 15%
If its refine level is 7 or above, additionally
Damage to monster on [2nd Os Search] when physical or magical attacking +15%
Damage from monster on [2nd Os Search] - 15%
If its refine level is 9 or above, additionally
Damage from fire property attack -15%
If its refine level is 9 or above, additionally
Damage to monster on [2nd Os Search] when physical or magical attacking +20%
Damage from monster on [2nd Os Search] - 20\%
If its refine level is 10 or above, additionally damage to [Miguel] +100%%
Prevents knock-back effect.
Boots that are provided only for members of the Eden Group. These are designed to fit comfortably throughout long-walks.
Character Bound
Agi + 1
Vit + 1
HP Recovery + 28%
SP Recovery + 12%
This item cannot be upgraded.
A suit that is only provided for members of the Eden Group.
There are various sizes so tall people don't have to worry about it.
MaxHP +200, MaxSP +20.
Cannot be upgraded.
A manteau embroidered in an elegant pattern favored by the Doram.
Int + 1 per 2 upgrade levels of the item.
Dex + 1 per 2 upgrade levels of the item.
Luk + 1 per 2 upgrade levels of the item.
Flee + 10
Perfect Dodge + 1 per 2 upgrade levels of the item.
Reduces damage taken from Neutral property attacks by 5%.
Set Bonus
Elegant Doram Suit [1]
Elegant Doram Manteau [1]
Elegant Doram Shoes [1]
Max HP + 4000
Reduces the fixed casting time of skills by 25%.
Reduces the fixed casting time of skills by an additional 1% per upgrade level of Elegant Doram Suit [1], Elegant Doram Manteau [1], Elegant Doram Shoes [1].
The users casting cannot be interrupted outside of WoE.
Set Bonus
Elegant Doram Suit [1]
Elegant Doram Manteau [1]
Elegant Doram Shoes [1]
Charming Grass Necklace [1]
Advanced Leaf Charm [1]
Max HP + 20%
Max SP + 20%
Increases the damage of Catnip Meteor by 200%.
A pair of elegant shoes designed to fit the small feet of a Doram.
Max HP + 10%
Max HP + 100 per 2 upgrade levels of the item.
Max SP + 5%
Max SP + 20 per 2 upgrade levels of the item.
If upgrade level is +9 or higher,
Reduces the SP cost of Lope by 5.
Set Bonus
Elegant Doram Suit [1]
Elegant Doram Manteau [1]
Elegant Doram Shoes [1]
Max HP + 4000
Reduces the fixed casting time of skills by 25%.
Reduces the fixed casting time of skills by an additional 1% per upgrade level of Elegant Doram Suit [1], Elegant Doram Manteau [1], Elegant Doram Shoes [1].
The users casting cannot be interrupted outside of WoE.
Set Bonus
Elegant Doram Suit [1]
Elegant Doram Manteau [1]
Elegant Doram Shoes [1]
Charming Grass Necklace [1]
Advanced Leaf Charm [1]
Max HP + 20%
Max SP + 20%
Increases the damage of Catnip Meteor by 200%.
Elegant light outfit favored by the tidy Doram.
Property: Neutral
Int + 1 per upgrade level of the item.
Dex + 1 per upgrade level of the item.
Max HP + 15%
Max SP + 15%
If upgrade level is +9 or higher,
Reduces the SP cost of skills by 5%.
Set Bonus
Elegant Doram Suit [1]
Elegant Doram Manteau [1]
Elegant Doram Shoes [1]
Max HP + 4000
Reduces the fixed casting time of skills by 25%.
Reduces the fixed casting time of skills by an additional 1% per upgrade level of Elegant Doram Suit [1], Elegant Doram Manteau [1], Elegant Doram Shoes [1].
The users casting cannot be interrupted outside of WoE.
Set Bonus
Elegant Doram Suit [1]
Elegant Doram Manteau [1]
Elegant Doram Shoes [1]
Charming Grass Necklace [1]
Advanced Leaf Charm [1]
Max HP + 20%
Max SP + 20%
Increases the damage of Catnip Meteor by 200%.
A special muffler for your rapid growth.
Specialized in elemental Magic Attack.
Cannot be refined.
Reduces variable cast time by 5%.
For every 3 refine levels, increases MATK + 4.
If refined to +7, increases Water, Wind, Earth, Fire, Neutral property Magic Damage by 5%.
If refined to +9, reduces after cast delay by 10%.
A special set of shoes for your rapid growth.
Specialized in elemental Magic Attack.
Cannot be refined.
MATK + 20
FLEE + 20
For every 3 refine levels, increases MHP + 400.
If refined to +7, increases MHP + 1800.
If refined to +9, decreases fixed casting time by 0.5 seconds.
A magic boots imbued with four elemental powers.
It is said if you can collect all elemental equipment, you will master the four elements.
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Increase Fire Bolt, Cold Bot, Lightning Bolt, and Earth Spike damage by 15%.
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For every refine level, increase Fire Bolt, Cold Bot, Lightning Bolt, and Earth Spike damage by additional 2%.
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When refined to +7 or higher, MATK + 20.
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When refined to +9 or higher, there's a chance to gain INT + 70, MATK + 10% for 5 seconds when performing physical attack.
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When refined to +11 or higher, increase Fire, Water, Wind, and Earth property magical damage by 10%.
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Set Bonus:
Elemental Boots [1]
Elemental Sword [3]
ASPD + 2, MATK + 70.
When the refine level of Elemental Sword is +10 or higher, increase all property magical damage by 10%.
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Def: 10
A crystallized magical power of higher-level spirits over a long period of time.
It can command any spirits and exercise their powers.
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MATK + 50, SPL + 3, MATK + 10%.
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Reduce damage taken from players by 3%.
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Reduce Varetyr Spear cooldown by 1 second.
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For every 3 Base Level, increase Varetyr Spear damage by 1%, up to Base Level 249.
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For every 10 Base Level, increase Conflagration, Diamond Storm, Lightning Land, Terra Drive, and Venom Swamp damage by 1%.
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Def : 0
A legendary ring made of rare materials that are compatible with four elemental magic.
It was inlaid with rare magic stones that can store large amounts of magic power.
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MATK + 30, INT + 10.
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ASPD + 20%.
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Set Bonus:
Elemental Ring [1]
Elemental Boots [1]
MATK + 40, MATK + 3%, INT + 20.
Increase Water, Wind, Earth, and Fire property magic damage by 20%.
When refined to +13 or higher,
there's a 5% chance to ignore magic defense by 100% for 5 seconds when performing magic attack.
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Set Bonus:
Elemental Ring [1]
Elemental Sword [3]
MATK + 60, MATK + 5%, ASPD + 5.
Increase magical damage against all size enemies by 15%.
When refined to +12 or higher, there's a 30% chance to auto cast Lv.1 Summon Fire Ball, Summon Water Ball, Summon Lightning Ball, and Summon Stone when performing melee physical attack.
When refined to +14 or higher, there's a 30% chance to auto cast Lv.2 Release when performing melee physical attack.
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Set Bonus:
Elemental Ring [1]
Elemental Boots [1]
Elemental Sword [3]
MATK + 120,
increase magical damage against all Class enemies by 30%.
When the total refine level of Weapon and Shoes is 26 or higher,
MATK + 7%, SPL + 10, S.MATK + 10.
When performing melee physical attack, there's a 5% chance to auto cast Lv.1 Recognized Spell.
When performing melee physical attack, there's a 30% chance to auto cast Lv.10 Tetra Vortex.
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Def: 0
A pair of tights empowered with the four great elements.
Property: Neutral
Required Jobs: All Jobs
Increases long-ranged damage on targets by 2%.
If upgrade level is +7 or higher/lower,
This item is indestructible in battle.
If upgrade level is +8 or higher/lower,
Increases long-ranged damage on targets by an additional 2%.
If upgrade level is +9 or higher/lower,
Increases long-ranged damage on targets by an additional 3%.
Set Bonus
Elemental Tights
Burning Bow
Fire Arrow
Increases long-ranged damage on targets by an additional 20%.
Increases damage taken from Fire property attackers by 10%.
If Burning Bow is refined to +10 or higher,
ASPD + 1
Set Bonus
Elemental Tights
Earth Bow
Stone Arrow
Increases long-ranged damage on targets by an additional 20%.
Disables Earth Bow chance to inflict Stone Curse.
If Earth Bow is refined to +10 or higher,
ASPD + 1
Set Bonus
Elemental Tights
Frozen Bow
Crystal Arrow
Increases long-ranged damage on targets by an additional 20%.
Disables Frozen Bow chance to inflict Freeze.
If Frozen Bow is refined to +10 or higher,
ASPD + 1
Set Bonus
Elemental Tights
Gust Bow
Arrow of Wind
Increases long-ranged damage on targets by an additional 20%.
Disables Gust Bow chance to cast Wind Blade.
If Gust Bow is refined to +10 or higher,
ASPD + 1
A towel empowered with the four great elements.
Increases long-ranged damage on targets by 2%.
If upgrade level is +7 or higher,
Reduces the SP cost of Arrow Storm by 20.
Reduces the SP cost of Severe Rainstorm by 60.
If upgrade level is +8 or higher,
Increases long-ranged damage on targets by an additional 2%.
If upgrade level is +9 or higher,
Increases long-ranged damage on targets by an additional 3%.
Set Bonus
Elemental Towel [1]
Burning Bow [1]
Fire Arrow
Increases the damage of Arrow Storm by 5% per upgrade level of Elemental Towel [1].
Increases the damage of Severe Rainstorm by 5% per upgrade level of Elemental Towel [1].
If Burning Bow [1] upgrade level is +10 or higher,
Aspd + 1
Set Bonus
Elemental Towel [1]
Frozen Bow [1]
Crystal Arrow
Increases the damage of Arrow Storm by 5% per upgrade level of Elemental Towel [1].
Increases the damage of Severe Rainstorm by 5% per upgrade level of Elemental Towel [1].
If Frozen Bow [1] upgrade level is +10 or higher,
Aspd + 1
Set Bonus
Elemental Towel [1]
Earth Bow [1]
Stone Arrow
Increases the damage of Arrow Storm by 5% per upgrade level of Elemental Towel [1].
Increases the damage of Severe Rainstorm by 5% per upgrade level of Elemental Towel [1].
If Earth Bow [1] upgrade level is +10 or higher,
Aspd + 1
Set Bonus
Elemental Towel [1]
Gust Bow [1]
Arrow of Wind
Increases the damage of Arrow Storm by 5% per upgrade level of Elemental Towel [1].
Increases the damage of Severe Rainstorm by 5% per upgrade level of Elemental Towel [1].
If Gust Bow [1] upgrade level is +10 or higher,
Aspd + 1
Designed to be used by outstanding warriors who have remarkable attack skills. It gives off multiple effects when compounded as a set.
Account Bound
Max HP + 150
Mdef + 2
Reduces damage taken from Demi-Human race enemies by 2%.
Reduces damage taken from Human Player race enemies by 2%.
Set Bonus
Elite Engineer Armor [1]
Battle Greave [1]
Captain's Manteau [1]
Str + 3
Max HP + 12%
Increases damage taken from All Race enemies except Demi-Human by 300%.
Increases damage taken from All Race enemies except Human Player by 300%.
Increases the damage of Mammonite by 20%.
Increases the recovery rate of recovery skills and recovery items by 10%.
This item is indestructible in battle.