A foxtail crafted by the Paradise Group. A basic item for experienced summoners.
Character Bound
Property: Neutral
Required Jobs: Doram
INT + 4
DEX + 4
MATK + 165
Increases long-ranged damage on targets by 6%.
This item cannot be upgraded.
A foxtail crafted by the Paradise Group. A basic item for advanced summoners.
Character Bound
Property: Neutral
Required Jobs: Doram
INT + 5
DEX + 5
MATK + 195
Increases long-ranged damage on targets by 7%.
This item cannot be upgraded.
A hat that is provided only for members of the Eden Group.
It's designed to go well with a suit.
Has a chance of adding 10 ATK or 10 MATK power for 5 seconds while doing physical or magic damage.
Location : Upper
Egir, the God of Sea's Ring. It has the power to see all things.
All Stats + 1
ATK + 5%
MATK + 5%
Mdef + 5
Reduces damage taken from Water property attacks by 10%.
MATK +15.
When refined to +7 or higher, Magic damage +10% on Fish and Demi-Human enemies.
When refined to +11 or higher, Post-skill delay -3%.
Location: Shoes
A staff created by the natives ancestors of Rockridge.
Property: Neutral
Required Jobs: Acolyte Jobs
MATK + 150
Increases the recovery rate of recovery skills by 10%.
If upgrade level is +7 or higher,
Increases the recovery rate of recovery skills by an additional 5%.
If upgrade level is +9 or higher,
Increases the recovery rate of recovery skills by an additional 10%.
A foxtail-shaped machine that consists of numerous cables.
These ultra-thin cables sometimes rub against each other and generate dangerous static electricity.
This item is indestructible in battle.
MATK +350
MATK +5%
If upgrade level is +7 or higher,
Increases damage dealt by Silvervine Stem Spear by an additional 20%.
If upgrade level is +9 or higher,
Reduces the variable casting time of skills by 10%.
Increases Earth, Fire, Water, Wind, Ghost, and Neutral Magic damage on targets by/by an additional 15%.
If upgrade level is +11 or higher,
Increases damage dealt by Catnip Meteor by an additional 30%.
Electric Fox-OS remodeled with Team Atnad's technology added.
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Can't be destroyed in battle.
MATK + 350.
MATK +10%.
If refine rate is 7 or higher, increases Silvervine Stem Spear damage by 30%.
If refine rate is 9 or higher, reduces variable casting time by 10%, increases earth, fire, water, wind, ghost and neutral property magical damage by 20%.
If refine rate is 11 or higher, increases Catnip Meteor damage by 45%.
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ATK : 250
Weapon Lv : 5
A sacred earring that is said to protect the wearer. eliciting the potential ability of the wearer.
MATK + 5
Max HP + 1%
For every 2 refine levels, increases Max HP by 50.
A sacred pendant that is said to protect the wearer. eliciting the potential ability of the wearer.
MATK + 5
Increases HP recovery by Heal and items by 2%.
For every 3 refine levels, increases HP recovery by Heal and items by an additional 1%.
A special muffler for your rapid growth.
Specialized in elemental Magic Attack.
Cannot be refined.
Reduces variable cast time by 5%.
For every 3 refine levels, increases MATK + 4.
If refined to +7, increases Water, Wind, Earth, Fire, Neutral property Magic Damage by 5%.
If refined to +9, reduces after cast delay by 10%.
A special robe for your rapid growth.
Specialized in elemental Magic Attack.
Cannot be refined.
MATK + 100
Variable Cast Time reduced by 5%.
For every 2 refine levels, increases MATK + 1%.
For every 3 refine levels, reduces Variable Cast Time by 1%.
If refined to +7, increases MATK + 50.
If refined to +9, reduces Variable Cast Time by 5%.
A special set of shoes for your rapid growth.
Specialized in elemental Magic Attack.
Cannot be refined.
MATK + 20
FLEE + 20
For every 3 refine levels, increases MHP + 400.
If refined to +7, increases MHP + 1800.
If refined to +9, decreases fixed casting time by 0.5 seconds.
A magic boots imbued with four elemental powers.
It is said if you can collect all elemental equipment, you will master the four elements.
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Increase Fire Bolt, Cold Bot, Lightning Bolt, and Earth Spike damage by 15%.
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For every refine level, increase Fire Bolt, Cold Bot, Lightning Bolt, and Earth Spike damage by additional 2%.
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When refined to +7 or higher, MATK + 20.
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When refined to +9 or higher, there's a chance to gain INT + 70, MATK + 10% for 5 seconds when performing physical attack.
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When refined to +11 or higher, increase Fire, Water, Wind, and Earth property magical damage by 10%.
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Set Bonus:
Elemental Boots [1]
Elemental Sword [3]
ASPD + 2, MATK + 70.
When the refine level of Elemental Sword is +10 or higher, increase all property magical damage by 10%.
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Def: 10
A cape imbued with the power of nature.
Required Jobs: Sorcerer
Flee + 10
Additional Flee + 5 per 3 upgrade levels.
Reduces damage taken from Neutral property attacks by 10%.
If upgrade level is +9 or higher,
Aspd + 5%
Set Bonus
Elemental Cape
Elemental Origin
Elemental Robe
Adds a 5% chance of casting Level 5 Fire Ball on the target when performing a magical attack, if a higher level of this skill is known, it will be cast instead.
Adds a 100% chance of buffing the user for 1 minute when using Double Bolt; MATK + 50.
A crystallized magical power of higher-level spirits over a long period of time.
It can command any spirits and exercise their powers.
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MATK + 50, SPL + 3, MATK + 10%.
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Reduce damage taken from players by 3%.
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Reduce Varetyr Spear cooldown by 1 second.
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For every 3 Base Level, increase Varetyr Spear damage by 1%, up to Base Level 249.
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For every 10 Base Level, increase Conflagration, Diamond Storm, Lightning Land, Terra Drive, and Venom Swamp damage by 1%.
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Def : 0
A grimoire that explains the origin of elemental magic and compiles all elemental spells.
Property: Neutral
Required Jobs: Sorcerer
Int + 4
MATK + 150
Increases the damage of Cold Bolt, Fire Bolt and Lightning Bolt by 10%.
If upgrade level is +7 or higher,
Increases the damage of Cold Bolt, Fire Bolt and Lightning Bolt by an additional 10%.
If upgrade level is +9 or higher,
Increases the damage of Cold Bolt, Fire Bolt and Lightning Bolt by an additional 10%.
Set Bonus
Elemental Cape
Elemental Origin
Elemental Robe
Adds a 5% chance of casting Level 5 Fire Ball on the target when performing a magical attack, if a higher level of this skill is known, it will be cast instead.
Adds a 100% chance of buffing the user for 1 minute when using Double Bolt; MATK + 50.
Robes made for experienced Sorcerers. It contains special enchantments favored by spirits.
MHP +10%, MSP +10%.
When refined to +5 or higher, INT +15.
When refined to +7 or higher, Additional INT +15.
When refined to +10 or higher :
Armor will be indestructible.
Increase neutral,fire,water,wind,earth, and poison property magical damage by 15%.
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When learned Varetyr Spear lv 10 :
Reduce cooldown of Varetyr Spear by 1 sec.
Reduce cooldown of Call Ventus by 25 sec.
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Every level of Total level learned : Call Agni, Call Aqua, Call Tera, and Call Ventus :
ASPD +1%, MATK +15.
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For every level of Spirit Sympathy learned,
Increase magic damage against all races by 14%,
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Def : 100
A legendary ring made of rare materials that are compatible with four elemental magic.
It was inlaid with rare magic stones that can store large amounts of magic power.
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MATK + 30, INT + 10.
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ASPD + 20%.
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Set Bonus:
Elemental Ring [1]
Elemental Boots [1]
MATK + 40, MATK + 3%, INT + 20.
Increase Water, Wind, Earth, and Fire property magic damage by 20%.
When refined to +13 or higher,
there's a 5% chance to ignore magic defense by 100% for 5 seconds when performing magic attack.
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Set Bonus:
Elemental Ring [1]
Elemental Sword [3]
MATK + 60, MATK + 5%, ASPD + 5.
Increase magical damage against all size enemies by 15%.
When refined to +12 or higher, there's a 30% chance to auto cast Lv.1 Summon Fire Ball, Summon Water Ball, Summon Lightning Ball, and Summon Stone when performing melee physical attack.
When refined to +14 or higher, there's a 30% chance to auto cast Lv.2 Release when performing melee physical attack.
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Set Bonus:
Elemental Ring [1]
Elemental Boots [1]
Elemental Sword [3]
MATK + 120,
increase magical damage against all Class enemies by 30%.
When the total refine level of Weapon and Shoes is 26 or higher,
MATK + 7%, SPL + 10, S.MATK + 10.
When performing melee physical attack, there's a 5% chance to auto cast Lv.1 Recognized Spell.
When performing melee physical attack, there's a 30% chance to auto cast Lv.10 Tetra Vortex.
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Def: 0
A robe imbued with the power of nature.
Property: Neutral
Required Jobs: Sorcerer
MATK + 5 per 2 upgrade levels of the item.
Aspd + 10%
If upgrade level is +9 or higher,
Adds a 5% chance of casting Level 5 Thunder Storm on the target when performing a short-ranged attack, if a higher level of this skill is known, it will be cast instead.
Set Bonus
Elemental Cape
Elemental Origin
Elemental Robe
Adds a 5% chance of casting Level 5 Fire Ball on the target when performing a magical attack, if a higher level of this skill is known, it will be cast instead.
Adds a 100% chance of buffing the user for 1 minute when using Double Bolt; MATK + 50.
A magical sword that bears 4 different properties of nature. Very effective to enemies without the properties of Water, Wind, Earth and Fire.
Str +2, Int +4,
Dex +1, MATK +95
10% additional damage to Monsters with Neutral property.
When attacking, has a chance of adding an additional elemental magic attack.
A pair of earrings each crafted from large emeralds.
Agi + 5
Int + 5
Dex + 5
Increases the damage of Arrow Vulcan, Melody Strike and Slinging Arrow by 1% for every base level.
Increases the damage of Metallic Sound by 2% for every 5 base levels.
Reduces the variable casting time of Metallic Sound by 1% for every 5 base levels.
Additional Agi + 1 per 2 levels of Voice Lessons known.
Additional Int + 1 per 2 levels of Voice Lessons known.
Additional Dex + 1 per 2 levels of Voice Lessons known.
MATK + 20 per 2 levels of Voice Lessons known.
A sacred pendant that is said to protect the wearer. eliciting the potential ability of the wearer.
MATK + 5
Increases SP Recovery Amount by 2%.
For every 3 refine levels, increases SP Recovery Amount by an additional 1%.
Position: Upper
ATK + 10 and MATK + 10 per 2 refine rate. If refine rate is 7 or higher, reduces damage taken from Formless races by 5%. If refine rate is 9 or higher, increases physical and magical damage against Formless race by 5%. If refine rate is 11 or higher, ATK + 5%, MATK + 5%. Each refine rate above 10, increases physical and magical damage against Formless race by 1% per refine rate (up to 15).
Gloves used by the best court chefs. I feel like I can imitate his hand movements when I wear it.
Enhanced by Varmund's rune engraving.
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SPL +2, CRT +2, S.MATK +3.
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Def: 0
Armor Lv: 2
Req Level: 210
A uniform said to be worn by a court cook who suffered from extreme myopathy. When he was preaching about cooking, no one could stop him from talking.
Enhanced by Varmund's rune engraving.
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Increases variable casting time by 15%, skill casting can't be interrupted.
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If refine rate is 7 or higher, MATK +50.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases neutral and fire property magical damage by 20%.
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Set Bonus:
Engraved Orlean's Gown
Engraved Orlean's Glove
MATK +1% per 3 refine rate of Engraved Orlean's Gown,
When armor refined to +9 or higher,
reduces variable casting time by 10%,
When armor refined to +11 or higher,
increases water, wind and earth property magical damage by 20%,
When armor refined to +13 or higher,
The armor can't be destroyed in battle.
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Def: 50
Armor Lv: 2
Req Level: 210
A wide circular iron plate that appears to have been used to transport food. Polished well and shiny.
Enhanced by Varmund's rune engraving.
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MRES +2.
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If refine rate is 7 or higher, MRES +3, S.MATK +1.
If refine rate is 11 or higher, MATK +5%, increases all property magical damage by 5%.
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Set Bonus:
Engraved Orlean's Server
Engraved Orlean's Glove
Reduces variable time by 5%, S.MATK +2,
If refine rate of Orlean's Server is 9 or higher,
reduces variable time by additional 5%, SPL +1.
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Def: 75
Armor Lv: 2
Req Level: 210
Gold Winged hat that is a symbol for the great Sun God. Don't ask how to walk in this hat.
STR +3, INT +2, ATK +10, MATK +10.
When refined to +7 or higher, ATK + 15, MATK + 15
When refined to +9 or higher, ATK + 15, MATK + 15
Location : Upper Middle
MATK +10.
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Every 2 refine levels, MATK +1%.
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Set Bonus
Enhance Spirit Shadow Weapon
Spirit Shadow Earring
Spirit Shadow Pendant
MATK +1%,
If sum total refine level of the set is +20 or higher, MATK + 1%,
If sum total refine level of the set is +25 or higher, MATK + 1%.
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Location : Weapon