Ignore defense of all race monsters (except player) by 5%.
------------------------
For every 2 refine level, ignore defense of all race monsters (except player) by additional 1%.
------------------------
When refined to +10 or higher, increase physical damage against all race monsters (except player) by 3%.
------------------------
Set Bonus:
Full Penetration Shadow Armor
Full Penetration Shadow Shoes
ATK + 2%.
------------------------
If the sum of refine rate of set is 18 or higher,
ignore defense of all race monsters (except player) by 100%.
------------------------
Location : Armor
Ignore defense of all race monsters (except player) by 5%.
------------------------
For every 2 refine level, ignore defense of all race monsters (except player) by additional 1%.
------------------------
When refined to +10 or higher, increase physical damage against all race monsters (except player) by 3%.
------------------------
Set Bonus:
Full Penetration Shadow Earring
Full Penetration Shadow Pendant
ATK + 2%.
------------------------
If the sum of refine rate of set is 18 or higher,
ignore defense of all race monsters (except player) by 100%.
------------------------
Location : Earring
ATK + 3%.
For every 2 refine level, increase melee/ranged physical damage by 1%.
When refine level is 10, P.ATK + 2.
------------------------
Set Bonus:
Full Power Shadow Armor
Full Power Shadow Shoes
ATK + 2%, P.ATK + 2.
If the sum of refine rate is 18 or higher,
Increase melee/ranged physical damage by 5%, increase physical damage to all size enemies by 10%.
------------------------
Set Bonus:
Full Power Shadow Armor
Physical Power Shadow Weapon
ATK + 3%.
If the sum of refine rate is 18 or higher,
POW + 3, P.ATK + 3.
------------------------
Location : Armor
CRI + 3.
------------------------
For every 2 refine level, increase Critical Damage by 1%.
------------------------
When refined to +10 or higher, C.RATE + 2.
------------------------
Set Bonus:
Full Rate Shadow Armor
Full Rate Shadow Shoes
ATK + 2%, C.RATE + 2.
------------------------
When the total refine level of set is 18 or higher,
Critical Damage + 5%, Physical Damage against all size enemies + 10%.
------------------------
Set Bonus:
Full Rate Shadow Armor
Creative Shadow Weapon
ATK + 3%.
------------------------
When the total refine level of set is 18 or higher,
CRT + 3, C.RATE + 3.
------------------------
Location : Armor
A shield that contains the power of the earth.
Mdef + 10
Increases physical and magical damage on Earth property targets by 5%.
Reduces damage taken from Earth property attacks by 10%.
This item is indestructible in battle.
If upgrade level is +6 or higher,
Increases physical and magical damage on Earth property targets by an additional 10%.
Reduces damage taken from Earth property attacks by an additional 15%.
If upgrade level is +8 or higher,
ATK + 50, if the users base Str is 90 or higher.
MATK + 30, if the users base Int is 90 or higher.
Aspd + 5%, if the users base Agi is 90 or higher.
Reduces the variable casting time of skills by 5%, if the users base Dex is 90 or higher.
Increases critical damage on targets by 5%, if the users base Luk is 90 or higher.
Increases the recovery rate of recovery items by 10%, if the users base Vit is 90 or higher.
Increase Gale Storm damage by 5%.
------------------------
For every 2 refine level, ATK + 10.
------------------------
For every 3 refine level, increase Gale Storm damage by additional 1%.
------------------------
Set Bonus:
Gale Shadow Earring
Gale Shadow Pendant
ATK + 2%, P.ATK + 2.
When total refine level of set is 15 or higher, increase physical damage against all size enemies by 7%.
When total refine level of set is 18 or higher, ignore physical defense of all race enemies (except players) by 50%.
------------------------
Set Bonus:
Gale Shadow Earring
Gale Shadow Pendant
Master Shadow Weapon
P.ATK + 2, increase physical damage against all property enemies by 3%.
When total refine level of set is 27 or higher, ignore physical resistance of all race enemies (except players) by 10%.
------------------------
Location : Earring
Increase Gale Storm damage by 5%.
------------------------
For every 2 refine level, ATK + 10.
------------------------
For every 3 refine level, increase Gale Storm damage by additional 1%.
------------------------
Location : Pendant
A Seal once owned by a legendary gambler. Only those who know what true luck is, will be able to get the seal.
Position: Middle
Crit + 3
Increases critical damage on targets by 3%.
Reduces damage taken from Arrow Storm and Gates of Hell by 10%.
Reduces critical damage on targets by an additional 2% for every 10 base Dex.
Additional Crit + 1, ATK and MATK + 2 for every 10 base Luk.
Additional Crit + 5 and increases critical damage on targets by an additional 10%, if the users base Luk is 108 or higher.
Additional Crit + 10, increases critical damage on targets by an additional 17% and reduces damage taken from Arrow Storm and Gates of Hell by an additional 30%, if the users base Luk is 120 or higher.
Set Bonus
Gambler's Seal
Heart Card in Mouth
Aspd + 1
Additional Aspd + 1, if the users base Luk is 108 or higher.
Additional Aspd + 2, if the users base Luk is 120 or higher.
Increases critical damage on targets by 2%.
Increases critical damage on targets by an additional 2%, if the users base Luk is 108 or higher.
Increases critical damage on targets by an additional 4%, if the users base Luk is 120 or higher.
Increases critical damage on targets by an additional 2% for every 10 base Dex.
Reduces damage taken from Demi-Human race enemies by 2%.
Reduces damage taken from Demi-Human race enemies by an additional 2%, if the users base Luk is 108 or higher.
Reduces damage taken from Demi-Human race enemies by an additional 4%, if the users base Luk is 120 or higher.
Reduces damage taken from Critical Slash by 100%.
Enables Splash Attacks, if the users base Luk is 120 or higher.
A magnificent crown created to pay tribute to the 3rd sign of the zodiac, Gemini the Twins. Attached to the crown is an Alexandrite gemstone, the birthstone for those born under this sign.
Position: Upper
ATK + 2
Mdef + 5
If upgrade level is +7 or higher,
ATK + 15
Def + 1
Flee + 10
Reduces damage taken from Wind property attacks by 5%.
Holy pendant that protects the wearer.
ATK + 5.
ATK per 2 refine rate.
SET BONUS
Gemstone Shadow Armor
Gemstone Shadow Shield
Gemstone Shadow Shoes
Gemstone Shadow Weapon
Gemstone Shadow Earring
Gemstone Shadow Pendant
All Stats + 1.
When sum of refine rate is 45 or higher,
using skill does not consume any gemstones.
But SP consumption of skills is increased by 100%.
When using skills, SP consumption is reduced
by percentage equivalent to sum of refine rate.
Location : Pendant Weight : 0
A headgear said to be used by a brave general.
Position: Upper
ATK + 15 per 2 upgrade levels of the item.
If upgrade level is +7 or higher, reduces the global delay of skills by 10.
If upgrade level is +9 or higher, ATK + 5%, Aspd + 1.
If upgrade level is +11 or higher, increases critical damage on targets by 15%.
Reduces the fixed casting time of skills by 0.1 second per upgrade level of the item past the upgrade level of 10 to a maximum upgrade level of 15.
Set Bonus
General Helm [1]
Gungnir or Gungnir [2]
Increases the damage of Banishing Point by 7% per 2 upgrade levels of the weapon.
Set Bonus
General Helm [1]
Zweihander or Zweihander [2]
ATK + 20 per 2 upgrade levels of the weapon.
Set Bonus
General Helm [1]
Quadrille or Quadrille [2]
Increases the damage of Tiger Cannon by 7% per 2 upgrade levels of the weapon.
A beautiful demon horn.
It's decorated with ornamental ribbons.
------------------------
ASPD + 10%.
------------------------
For every base level, increase Meteor Assault damage by 1%, up to level 210.
------------------------
For every refine level, reduce after cast delay by 3%, up to refine level +12.
------------------------
When refined to +11 or higher, increase Soul Destroyer damage by 1% and Meteor Assault damage by additional 1% per base level, up to level 210.
------------------------
When refined to +12 or higher, increase Soul Destroyer and Meteor Assault damage by additional 1% per base level, up to level 210.
------------------------
When learned Weapon Blocking Lv 5, reduce after cast delay by 20%.
------------------------
When learned Weapon Crush Lv 5, increase physical damage against all property enemies by 25%.
------------------------
When learned Counter Slash Lv 10, ATK + 25%
------------------------
When learned Hallucination Walk Lv 5, reduce damage taken from normal and boss monsters by 20%.
------------------------
Def : 10
Location : Upper
An oversized bow with slow shooting speed and poor accuracy. Each and every arrow it shoots, though, is powerful enough to kill their victims at once.
Ranged Physical Attack Strength +40%.
Decreases Attack Speed (+15% post-attack delay).
Hit -50.
Equip To: Ranger
A mysterious amulet is said to provide protection to the wearer.
It's made from certain body parts of a giant.
------------------------
Reduce After Cast Delay by 5%.
------------------------
ATK + 100, ATK + 10%.
------------------------
P.ATK +15.
------------------------
Set Bonus:
Giant Protection [1]
Circlet of Time (ShadowChaser) [1]
Reduce After Cast Delay by additional 5%.
For every 2 refine level of Helmet, increase Fatal Menace and Triangle Shot damage by 15%.
For every 3 refine level of Helmet, increase physical damage against all size enemies by 4%.
When Helmet refined to +11 or higher, there's a 3% chance to gain ATK + 20% and AGI + 100 for 10 seconds when performing physical attack.
------------------------
Set Bonus:
Giant Protection [1]
Temporal Jewel (Str) lv.3
Increase melee physical damage by 15%.
For every 2 refine level of Helmet, increase Fatal Menace damage by 5%.
------------------------
Set Bonus:
Giant Protection [1]
Temporal Jewel (Dex) lv.3
Reduce Feint Bomb cooldown by 1.8 seconds.
For every 2 refine level of Helmet, increase Triangle Shot damage by 10%.
------------------------
Def : 0
A ring worn by the giant who was the protector of ancient temples.
------------------------
Max HP + 5% if the users base Str is 120 or higher.
Max SP + 5% if the users base Str is 120 or higher.
ATK + 50 if the users base Str is 120 or higher.
Physical damage against all class enemies + 5%
------------------------
Set Bonus
Giant Axe
Giant's Protection
Reduces damage taken from Demi-Human race enemies by 3%.
If Giant Axe upgrade level is +7 or higher,
Increases physical damage on boss monsters by 5%.
Increases the damage of High Speed Cart Ram by 5%.
If Giant Axe upgrade level is +9 or higher,
Increases the damage of High Speed Cart Ram by an additional 10%.
Increases physical damage on boss monsters by an additional 10%.
------------------------
A model that resembles a giant snake breath of fire. Wearing it would make you feel like a giant snake.
Position: Lower
Increases the damage of Fire property magical attacks on targets by 1%.
Set Bonus
Giant Snake Breath
Giant Faceworm Snake Skin or Giant Faceworm Snake Skin [1]
ATK + 5 for every 20 base Str.
Aspd + 3% for every 20 base Agi.
Reduces damage taken from Neutral property attacks by 1% for every 20 base Vit.
Reduces the variable casting time of skills by 4% for every 20 base Int.
Increases long-ranged damage on targets by 1% for every 20 base Dex.
Increases critical damage on targets by 3% for every 20 base Luk.
A gigantic blade with a makeshift hilt.
Property: Neutral
Required Job: Rune Knight, Royal Guard
ASPD - 15%
Increases critical damage on targets by 1% per upgrade level of the item.
This item is indestructible in battle.
If base STR is 110 or lower,
ATK - 250
A headgear made from the horns of Baphomet.
12% additional tolerance against Demi-Human monsters.
Increase certain amount of ATK based on wearer's Job lv.
Item Class : Headgear Defense : 5
Location : Upper Weight : 80
Armor forged by imbuing the glaciers of Jotunheim with the sacred power of holy cat whiskers.
Additional abilities can be granted by applying special magic imbued with legendary feline power.
------------------------
ATK + 120.
------------------------
Every 2 refine levels, ATK + 15, DEF + 15.
------------------------
At refine level 7, increases melee/ranged physical damage by 5% and increases ASPD by 10%.
------------------------
At refine level 9, P.ATK + 3 and further increases ASPD by 5%.
------------------------
At refine level 10, DEF + 100 and reduces after cast delay by 5%.
------------------------
Set Bonus:
Glacier Armor [1]
Glacier Manteau [1]
ATK + 50.
------------------------
[Grade Bonus]
[Grade D] POW + 3, CON + 3, after cast delay -5%.
[Grade C] ATK + 3%, P.ATK + 2.
------------------------
ATK + 5%, ATK + 75.
------------------------
When refine level is +7 or higher, melee physical damage + 5%.
------------------------
When refine level is +9 or higher, additional melee physical damage + 5%.
------------------------
When grade is D or higher, melee physical damage + 5%.
------------------------
When grade is C or higher, additional melee physical damage + 5%.
ATK + 5%, ATK + 75.
------------------------
When refine level is +7 or higher, long-ranged physical damage + 5%.
------------------------
When refine level is +9 or higher, additional long-ranged physical damage + 5%.
------------------------
When grade is D or higher, long-ranged physical damage + 5%.
------------------------
When grade is C or higher, additional long-ranged physical damage + 5%.
ATK + 50.
------------------------
When refine level is +7 or higher, long-ranged physical damage + 5%.
------------------------
When refine level is +9 or higher, additional long-ranged physical damage + 7%.
ATK + 50.
------------------------
When refine level is +7 or higher, melee physical damage + 5%.
------------------------
When refine level is +9 or higher, additional melee physical damage + 7%.
ATK + 45.
------------------------
Increases melee and long-ranged physical damage by 9%.
------------------------
When refined to +7, ASPD + 9%.
------------------------
When refined to +9, reduces Variable Casting Time and After Cast Delay by 9%.
------------------------
[Weapon Grade Bonus]
[Grade D] ATK + 3%, ATK + 45.
[Grade C] For every 5 refine level, P.ATK +3.
[Grade B] For every 4 refine level, POW +1, CON +1.
[Grade A] Increases physical damage against all property enemies by 14%. When refined to +11, increases physical damage against all size enemies by 14%.
ATK + 75.
------------------------
Increases melee and long-ranged physical damage by 15%.
------------------------
When refined to +7, ASPD + 15%.
------------------------
When refined to +9, reduces Variable Casting Time and After Cast Delay by 15%.
------------------------
[Weapon Grade Bonus]
[Grade D] ATK + 5%, ATK + 75.
[Grade C] For every 3 refine level, P.ATK +4.
[Grade B] For every 2 refine level, POW +1, CON +1.
[Grade A] Increases physical damage against all property enemies by 18%. When refined to +11, increases physical damage against all size enemies by 18%.
A shield crafted from the glaciers of Issgard, imbued with the sacred power of a divine cat's whiskers.
It can be enhanced with legendary feline magic, granting additional abilities.
------------------------
RES + 15, MRES + 15.
------------------------
For every 2 refine level, DEF + 10, MDEF + 2.
------------------------
When refined to +7 or higher, ASPD + 15%.
------------------------
When refined to +9 or higher, reduces variable casting time by 10%.
------------------------
When refined to +10 or higher, DEF + 50, MDEF + 10.
------------------------
[Grade Bonus]
[Grade D] RES + 10, MRES + 10.
[Grade C] P.ATK +2, S.MATK + 2.
------------------------
Def : 220
Atk + 20 and increases melee and long ranged physical damage by 5% per 3 refine rate.
If refine rate is 9 or higher, Atk + 10%.
If refine rate is 11 or higher, P.Atk + 5.
When enchanted on two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms, increases melee and long ranged physical damage by additional 10%.