Set Bonus:
M. Windhawk Shadow Armor
Master Shadow Shield
All talent status +2.
------------------------
Set Bonus:
M. Windhawk Shadow Armor
M. Windhawk Shadow Shoes
Master Shadow Shield
P.ATK +1, S.MATK +1.
When the total refine level of set is 27 or higher,
ignore physical and magical defense of all race monsters (except Player) by 50%.
------------------------
Set Bonus:
M. Windhawk Shadow Armor
M. Windhawk Shadow Shoes
M. Windhawk Shadow Earring
M. Windhawk Shadow Pendant
Master Shadow Weapon
Master Shadow Shield
Ignore physical and magical resistance of all race monsters (except Player) by 20%.
------------------------
Location : Armor
Set Bonus:
M. Windhawk Shadow Earring
Master Shadow Weapon
All talent status +2.
------------------------
Set Bonus:
M. Windhawk Shadow Earring
M. Windhawk Shadow Pendant
Master Shadow Weapon
P.ATK +1, S.MATK +1.
When the total refine level of set is 27 or higher,
ignore physical and magical defense of all race monsters (except Player) by 50%.
------------------------
Location : Earring
A dagger used by a wizard who admired a magic knight.
It seems to resonate with Ancient Hero Boots.
MATK +150.
For each 2 refine levels, MATK +10.
For each 3 refine levels, increase attack speed (reduces delay after attack by 2%).
When refined to +9 or higher, increase all elemental magic damage by 10%.
When refined to +11 or higher, adds a random chance to autospell Psychic Wave 3Lv when melee physical attakcs.
When equipped with Ancient Hero Boots, adds random chance to increase INT+20, MATK+15% for 7 sec when wearer physical attacks.
Weapon Lv : 4
Required Lv : 100
Required Job: Shadow Chaser Jobs
MATK +195, MATK +5%.
When base level is 210 or higher, SPL +2, S.MATK +1.
For every 2 refine level, MATK +15.
For every 3 refine level increases ASPD by 2%.
When refined to +7 or higher, when performing melee physical attack, there is a chance to auto-cast Level 7 Meteor Storm.
When refined to +9 or higher, increases all property magical damage by 15% and increases magical damage against all property enemies by 15%.
When refined to +11 or higher, when performing melee physical attack, there is a chance to auto-cast Level 5 Psychic Wave.
Set Bonus:
Madogum-LT [2]
Hero Boots-LT [1]
MATK + 10%, S.MATK + 2.
------------------------
[Grade Bonus]
[Grade D] MATK +3%.
[Grade C] Increases all property magical damage by 15%, S.MATK +1.
[Grade B] SPL + 3, S.MATK + 2.
------------------------
An earring worn to enhance magical attack.
Max HP + 10 per upgrade level of the item.
Reduces the variable casting time of skills by 1%.
If upgrade level is +7 or higher,
Reduces the variable casting time of skills by an additional 2%.
Set Bonus
Magical Shadow Earring
Magical Shadow Pendant
Magical Shadow Weapon
MATK + 1 per upgrade level of Magical Shadow Earring, Magical Shadow Pendant, and Magical Shadow Weapon.
If the combined upgrade levels of Magical Shadow Earring, Magical Shadow Pendant and Magical Shadow Weapon are +23 or higher,
MATK + 1%
A holy earring said to protect its wearer. It draws out the wearer's latent abilities.
------------------------
MATK +3%, FLEE +10.
------------------------
For every 3 refine levels, Water, Wind, Earth, Fire, and Shadow property magic damage +2%.
------------------------
When refined to +10 or higher, S.MATK +3.
------------------------
Set Bonus:
Magical Master Shadow Earring
Magical Master Shadow Pendant
S.MATK +2.
When total refine sum is 15 or higher, MSP +3%, magic damage to all property enemies +5%.
When total refine sum is 18 or higher, ignores 50% magic defense of all race enemies (excluding players).
------------------------
Set Bonus:
Magical Master Shadow Earring
Magical Master Shadow Pendant
Master Shadow Weapon
Increases magic damage to all size enemies by 5%, S.MATK +2.
When total refine sum is 27 or higher, ignores 10% magic resistance of all race enemies (excluding players).
------------------------
Location : Earring
A pendant worn to enhance magical attack.
Max HP + 10 per upgrade level of the item.
Max SP + 50
If upgrade level is +7 or higher,
Max SP + 1%
Set Bonus
Magical Shadow Earring
Magical Shadow Pendant
Magical Shadow Weapon
MATK + 1 per upgrade level of Magical Shadow Earring, Magical Shadow Pendant, and Magical Shadow Weapon.
If the combined upgrade levels of Magical Shadow Earring, Magical Shadow Pendant and Magical Shadow Weapon are +23 or higher,
MATK + 1%
A sacred Earrings that is said to protect the wearer.
Reduce SP consumption of Magnus Exorcismus by 2%.
Reduce SP consumption of Magnus Exorcismus by 1% per 2 refine level.
SET BONUS
Magnus Shadow Weapon
Magnus Shadow Pendant
Magnus Shadow Earrings
increase damage of Magnus Exorcismus as a percentage equivalent to the sum of refine level.
Location : Earrings Weight : 0
A sacred necklace that is said to protect the wearer.
Increase damage of Magnus Exorcismus by 5%.
Increase damage of Magnus Exorcismus by 2% per 2 refine level.
SET BONUS
Magnus Shadow Weapon
Magnus Shadow Pendant
Magnus Shadow Earrings
increase damage of Magnus Exorcismus as a percentage equivalent to the sum of refine level.
Location : PendantWeight : 0
All 6 types of Mammoth Shadow are packed into one cube.
Mammoth Shadow Armor
Mammoth Shadow Shield
Mammoth Shadow Shoes
Mammoth Shadow Weapon
Mammoth Shadow Earring
Mammoth Shadow Pendant
Increases critical damage by 1%.
------------------------
For every 2 refine level, additional increases critical damage by 1%.
------------------------
If refine rate is 9 or higher,
increases melee/ranged physical damage by 3%.
------------------------
Set Bonus
Mammoth Shadow Set
(Armor, Shield, Shoes, Weapon, Earring, Pendant)
ATK +1%
if the sum of refine rate is 45 or higher, immune to knockback.
Location : Earring
A holy earring said to protect its wearer. It draws out the wearer's latent abilities.
Damage of Shield Chain Rush increased by 8%.
------------------------
For every 2 Refine Levels, ATK + 10.
------------------------
For every 3 Refine Levels, Damage of Shield Chain Rush additionally increased by 2%.
------------------------
Set Bonus:
Max Chain Shadow Earring
Max Chain Shadow Pendant
ATK + 2%, P.ATK + 2,
If the sum of refine levels is 15 or higher, Increased physical damage to all size enemies by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% physical defense of all races (excluding players).
------------------------
Set Bonus:
Max Chain Shadow Earring
Max Chain Shadow Pendant
Master Shadow Weapon
Increase physical damage of all properties by 3%, P.ATK + 2.
When total refine level of set is 27 or higher,
Ignore physical resistance of all race enemies (except players) by 10%.
------------------------
Location: Earring
A device that will produce random shadow listed below:
Maximum Mammoth Shadow Armor
Maximum Mammoth Shadow Shoes
Maximum Mammoth Shadow Earring
Maximum Mammoth Shadow Pendant
Requirement :
Combine 6 of listed Mammoth Shadow below and refined 7 or higher:
"+7 Mammoth Shadow Armor"
"+7 Mammoth Shadow Shoes"
"+7 Mammoth Shadow Pendant"
"+7 Mammoth Shadow Earring"
"+7 Mammoth Shadow Weapon"
"+7 Mammoth Shadow Shield"
Refining Level of material items do not affect the result.
An additional defense effect can be obtained with a small shield that can be attached to the arm. Can be used singly, but has less defense effect.
Only for Mechanic Classes.
Add Flame Launcher 20% damage.
Each refine rate additionally Flame Launcher 5%.
-------------
With Mechanic Shadow Weapon, can get additional effects.
Add Vulcan Arm 20% damage, reduces Flame Launcher SP consumption 20%
-------------
With the all of Merchant Shadow 2type, Blacksmith Shadow 2type, Mechanic Shadow 2type, can get the below effect.
All State + 10, MaxHP + 5%, MaxSP + 5%.
Ignores 50% of normal enemy's physical and magic defense.
Location : Shield Weight : 0
Reduce incoming physical/magical damage from Medium monsters by 2%.
------------------------
When refined to +7 or higher, reduce incoming physical/magical damage from Medium monsters by 1%.
------------------------
When refined to +9 or higher, reduce incoming physical/magical damage from Medium monsters by additional 2%.
------------------------
Set Bonus
Medium Shadow Weapon
Medium Shadow Armor
MaxHP +1%, MaxSP +1%.
------------------------
Location : Armor
A magic book that strengthens Mega Blitz Shadow.
------------------------
Gives 1 to 2 random options without changing the refinement level.
Be careful because the existing options will disappear.
------------------------
[Applicable Items]
Mega Blitz Shadow Shield
Mega Blitz Shadow Weapon
------------------------
A box that can be used to synthesize Mega Blitz Shadow equipment.
------------------------
Put 6 of the following items with refine level 7 or higher to randomly create either Mega Blitz Shadow Shield or Mega Blitz Shadow Weapon.
------------------------
[Applicable Items]
Blitz Shadow Armor
Blitz Shadow Weapon
Blitz Shadow Shield
Blitz Shadow Shoes
Blitz Shadow Pendant
Blitz Shadow Earring
------------------------
The refining level of the item used as a material does not affect the result.
------------------------
Increases physical damage against all size enemies by 3%.
------------------------
When refined to 7 or higher, increases physical damage against all size enemies by 3%.
When refined to 9 or higher, increases physical damage against all size enemies by 4%.
------------------------
Set Bonus
Menace Shadow Shield
Menace Shadow Shoes
Menace Shadow Armor
Reduces global cooldown equal to the half of the sum of refine rate of set.
------------------------
Set Bonus
Shadow Chaser Shadow Weapon
Menace Shadow Shield
Ignores defense of all race monsters (except players) by 40%.
Additional Ignores defense (except players) equal to the sum of refine rate of set.
------------------------
Location : Shield
Increase neutral property magical damage by 3%.
------------------------
If refine rate is 7 or higher, increase neutral property magical damage by 3%.
------------------------
If refine rate is 9 or higher, increase neutral property magical damage by 4%.
------------------------
Set Bonus:
Metallic Shadow Weapon
Metallic Shadow Armor
Metallic Shadow Shield
Increase Metallic Sound damage as percentage equal to the sum of refine rate of set.
------------------------
Set Bonus:
Metallic Shadow Shield
Maestro Shadow Weapon
------------------------
Metallic Shadow Shield
Wanderer Shadow Weapon
Ignores magical defense rate of all race monsters (except players) by 40%.
Additionally, ignores magical defense rate equal to the sum of refine rate of set.
------------------------
Location: Shield
A holy earring said to protect its wearer. It draws out the wearer's latent abilities.
Damage of Midnight Kick increased by 8%.
------------------------
For every 2 Refine Levels, ATK + 10.
------------------------
For every 3 Refine Levels, Damage of Midnight Kick additionally increased by 2%.
------------------------
Set Bonus:
Midnight Kick Shadow Earring
Midnight Kick Shadow Pendant
ATK + 2%, P.ATK + 2,
If the sum of refine levels is 15 or higher, Increased physical damage to all size enemies by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% physical defense of all races (excluding players).
------------------------
Set Bonus:
Midnight Kick Shadow Earring
Midnight Kick Shadow Pendant
Master Shadow Weapon
Increase physical damage of all properties by 3%, P.ATK + 2.
When total refine level of set is 27 or higher,
Ignore physical resistance of all race enemies (except players) by 10%.
------------------------
Location: Earring
A Sacred earring said to protect its wearer. It draws out the wearer's potential.
------------------------
Damage of Mighty Smash increased by 8%.
------------------------
For every 2 Refine Levels, ATK + 10.
------------------------
For every 3 Refine Levels, Damage of Mighty Smash additionally increased by 2%.
------------------------
Set Bonus:
^4D4DMighty Smash Shadow Earring
^4D4DAxe Stomp Shadow Pendant
ATK + 2%, P.ATK + 2,
If the sum of refine levels is 15 or higher, Physical damage to all size enemies increased by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% physical defense of all races (excluding players).
------------------------
Set Bonus:
^4D4DMighty Smash Shadow Earring
^4D4DAxe Stomp Shadow Pendant
^4D4DMaster Shadow Weapon
Physical damage to enemies of all properties increased by 3%, P.ATK + 2,
If the sum of refine levels is 27 or higher, Ignores 10% physical resistance of all races (excluding players).
------------------------
Location : Earring
An additional defense effect can be obtained with a small shield that can be attached to the arm. Can be used singly, but has less defense effect..
Only for Minstrel Classes.
MaxSP + 3%.
Each refine additionally MDEF+1 for every 5 point of only-Maestro performance skill
Echo Song, Harmonize, Windmill Rush
-------------
With Maestro Shadow Weapon, can get the additional effect.
Every 2 point of MaxHP + 2%, MaxSP + 2%, Dance Lessons, add Ranged Physical Attack 1%.
-------------
With the all of Archer Shadow 2type, Bard Shadow 2type, Minstrel Shadow 2type, can get the below effect.
All State + 10, MaxHP + 5%, MaxSP + 5%.
Ignores 50% of normal enemy's physical and magic defense.
Location : Shield Weight : 0
A Katar created by combining holy relics and magical power.
ATK + 5%.
Increase Savage Impact damage by 10%.
If refine rate is 7 or higher, increase melee physical damage by 10%.
If refine rate is 9 or higher, increase Savage Impact damage by additional 10%.
If refine rate is 11 or higher, increase Savage Impact damage by additional 10%.
------------------------
[Grade Bonus]
[Grade D] Physical damage to small size enemies +15%.
[Grade C] Physical damage to medium size enemies +15%.
[Grade B] Physical damage to large size enemies +15%.
[Grade A] P.Atk + 5.
------------------------
Weapon Lv : 5
A Dagger created by combining holy relics and magical power.
Its true power is revealed only when equipped with the Muqaddas Kanjar
When equipped with Muqaddas Kanjar,
ATK + 5%.
Increase The Shadow Flash damage by 10%.
If refine rate is 7 or higher, increases melee physical damage by 10%.
If refine rate is 9 or higher, increase Shadow Flash damage by additional 10%.
If refine rate is 11 or higher, increase Shadow Flash damage by additional 10%.
------------------------
[Grade Bonus]
[Grade D] Physical damage to small size enemies +15%.
[Grade C] Physical damage to medium size enemies +15%.
[Grade B] Physical damage to large size enemies +15%.
[Grade A] P.Atk + 5.
------------------------
Weapon Lv : 5
A one-handed sword inspired by the legendary twig said to have killed Baldur, god of light.
Property: Shadow
Dex + 3
Increases physical damage on Ghost property targets by 15%.
Adds a 10% chance of casting Level 3 Stone Curse on the target when performing a physical attack.
Adds a 0.1% chance of inflicting Stone Curse on the target when performing a physical attack.
A bow containing the spirit of a Hero that fought in an ancient battle.
It seems to resonate with Ancient Hero Boots.
Every 2 Refine level ATK +10.
Every 3 Refine level distance physical damage increased by 4%.
When Refine level is 9, Sever Rainstorm damage increased by 10%.
When Refine level is 11, Severe Rainstorm cooltime decreased by 2s.
When equipped together with Ancient Hero Boots and attacking with physical attacks, with a fixed rate for 7s DEX +20, bow attack power increased by 20%.
Weapon Lv : 4
Required Lv : 100
Required Job: 3rd Archer / Shadow Chaser Jobs
A large silver mace, made for exorcisms.
Property: Holy
Increases physical damage on Demon race targets by 10%.
Increases physical damage on Shadow property targets by 10%.
Adds a 1% chance of casting Signum Crusis on the target when performing a physical attack, where the level of the skill is equal to per upgrade level of the item up to a maximum upgrade level of 10.
Adds a 10% chance of buffing the user for 20 seconds when performing a physical attack; ATK + 50.
A large silver mace made for exorcisms.
Property: Holy
Required Jobs: Acolyte, Priest, Monk, High Priest, Champion, Arch Bishop, Sura
Adds a chance of ATK + 50 for 20 seconds when performing a physical attack.
Increases physical damage on Shadow property targets by 10%.
Increases physical damage on Demon race targets by 10%.
Adds a chance of casting Signum Crusis on the target when performing a physical attack, where the level of the skill is equal to the upgrade level of the item up to a maximum upgrade level of 10.