A stone containing the power of Leo Constellation that can be inserted in an empty slot of shoes.
Has to be mounted in the Angel Poring Shoes to fully demonstrate its power.
STR +1.
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When equpped together with Angel Poring Shoes,
MaxHP +5%, MaxSP +5%.
When Refined to 7, ATK +2%
When Refined to 9, additional ATK +3%
When Refined to 12, After Cast Delay decresaed by 5%
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Warning: this item is excluded from all destruction protection given by Card items, Card separation etc.'
For every 2 refine levels, ATK +20, MATK +20.
If refine rate is 7 or higher, ASPD +10% and reduces variable casting time by 10%.
If refine rate is 9 or higher, Increases long ranged physical damage by 10%,
increases Neutral property magical damage by 10%.
If refine rate is 11 or higher, increases all property magical damage by 10%,
increases physical damage against all size enemies by 10%.
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Set Bonus:
Biolab Libra Crown
Black Circle or Heart Whip
Increases Neutral property magical damage by 10%.
increases Metallic Sound damage by 5% per refine rate of Black Circle or Heart Whip.
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Set Bonus:
Biolab Libra Crown
Antique Cello or Scarlet Ribbon
Increases long ranged physical damage by 10%.
Increases Severe Rainstorm damage by 10% per refine rate of Antique Cello or Scarlet Ribbon.
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Set Bonus:
Biolab Libra Crown
Wind Gale
Increases long ranged physical damage by 10%.
Increases Severe Rainstorm damage by 10% per refine rate of Wind Gale.
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Def : 10
Location : Upper
A magnificent diadem created to pay tribute to the 7th sign of the zodiac, Libra the Balance. Attached to the crown is an Opal gemstone, the birthstone for those born under this sign.
ATK +7
If refined to 7 or higher,
has a chance of casting Lv 2 Mild Wind while physically attacking.
If refined to 9 or higher,
Flee +5 and physical attack power +3%.
Location: Upper
A box that contains 1 Libra Diadem.
Cancellation of purchase or refund for this item is not available.
ATK +7
If refined to 7 or higher,
has a chance of casting Lv 2 Mild Wind while physically attacking.
If refined to 9 or higher,
Flee +5 and physical attack power +3%.
Location: Upper
A box that contains 1 Libra Diadem.
Cancellation of purchase or refund for this item is not available.
ATK +7
If refined to 7 or higher,
has a chance of casting Lv 2 Mild Wind while physically attacking.
If refined to 9 or higher,
Flee +5 and physical attack power +3%.
Location: Upper
Compounds On: Accessory
DEF + 30, MDEF + 10.
Has a chance to inflict Silence status on attacker when receiving physical or magical attack.
When equipped with Guardian Ring of King: ATK +5%, MATK +5%.
When dealing physical or magical attack, has a low chance to possess the wearer with Death Lord for 7 seconds.
When possessed, all physical and magical defense of targets will be pierced by 100%.
An instrument that absorbs light and releases it through music.
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ATK + 5%, CON + 2.
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Increases Rhythm Shooting damage by 5%.
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When refined to +5 or higher, increases Rhythm Shooting damage by 10%.
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When refined to +7 or higher, increases long-range physical damage by 5%.
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When refined to +9 or higher, increases Rhythm Shooting damage by 10%.
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When refined to +10 or higher, reduces variable casting time by 10%.
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When refined to +11 or higher, increases Rhythm Shooting damage by 5%, and Rose Blossom damage by 15%.
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[Grade Bonus]
[Grade D] Increases long-range physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
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A whip imbued with the power of light, releasing it in radiant bursts.
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ATK + 5%, CON + 2.
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Increases Rhythm Shooting damage by 5%.
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When refined to +5 or higher, increases Rhythm Shooting damage by 10%.
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When refined to +7 or higher, increases long-range physical damage by 5%.
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When refined to +9 or higher, increases Rhythm Shooting damage by 10%.
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When refined to +10 or higher, reduces variable casting time by 10%.
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When refined to +11 or higher, increases Rhythm Shooting damage by 5%, and Rose Blossom damage by 15%.
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[Grade Bonus]
[Grade D] Increases long-range physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
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A foxtail wand that radiates the power of light.
Indestructible in battle.
ATK + 5%, POW + 2.
Chulho Sonic Claw damage +5%.
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When refine level 5 or more, Chulho Sonic Claw damage +10%.
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When refine level 7 or more, Ranged physical damage +5%.
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When refine level 9 or more, Chulho Sonic Claw damage +10% additional.
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When refine level 10 or more, CRI +10.
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When refine level 11 or more, Chulho Sonic Claw damage +5% additional, Hogogong Strike damage +15%.
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[Bonus by Grade]
[Grade D] Ranged physical damage +10%.
[Grade C] Physical damage to all size enemies +10%.
[Grade B] Physical damage to all race enemies +10%.
[Grade A] Physical damage to all property enemies +10%.
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A Gatling Gun once used by the Order of Light.
ATK + 5%, CON + 2.
Magazine for One damage +5%.
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When refine level 5 or more, Magazine for One damage +10%.
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When refine level 7 or more, Ranged physical damage +5%.
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When refine level 9 or more, Magazine for One damage +10% additional.
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When refine level 10 or more, Global Cooldown -10%.
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When refine level 11 or more, Magazine for One damage +5% additional, Ranged physical damage +15%.
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[Bonus by Grade]
[Grade D] Ranged physical damage +10%.
[Grade C] Physical damage to all size enemies +10%.
[Grade B] Physical damage to all race enemies +10%.
[Grade A] Physical damage to all property enemies +10%.
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ATK +10, P.ATK +1
Increases Ranged Physical Damage by 3%.
Increases SP Consumption by 7%.
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When headgear refined to +9 or higher,
Increases Ranged Physical Damage by additional 2%.
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When headgear refined to +11 or higher,
Reduce variable casting time by 5%.
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A stylish stack of geology text books.
Int +1
Gives the Wearer 5% resistance to Water Property Attacks
For every refine level up to +9 gives the wearer an atk/matk bonus of 1% with a maximum of +9%
Location : Upper
For every 2 refine levels, ATK +20.
If refine rate is 7 or higher, ASPD +10%.
If refine rate is 9 or higher, MHP +10%.
If refine rate is 11 or higher, increases physical damage against all size enemies by 10%.
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Set Bonus:
Biolab Lion Crown
Combo Fist
Increases physical damage against all size enemies by 10%.
Increases Chain Crush Combo damage by 10% per refine rate of Combo Fist.
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Set Bonus:
Biolab Lion Crown
Asura Bandage
Increases long ranged physical damage by 10%.
Increases Knuckle Arrow damage by 10% per refine rate of Asura Bandage.
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Set Bonus:
Biolab Lion Crown
Bright Mace
Increases long ranged physical damage by 10%.
Increases Throw Spirit Sphere damage by 10% per refine rate of Bright Mace.
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Def : 10
Location : Upper
A shotgun accompanied by brilliant glory.
ATK + 5%, CON + 2.
Splash attack.
The Vigilante at Night damage +5%.
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When refine level 5 or more, The Vigilante at Night damage +10%.
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When refine level 7 or more, Ranged physical damage +5%.
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When refine level 9 or more, The Vigilante at Night damage +10% additional.
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When refine level 10 or more, ASPD +10%.
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When refine level 11 or more, The Vigilante at Night damage +5% additional, Ranged physical damage +15%.
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[Bonus by Grade]
[Grade D] Ranged physical damage +10%.
[Grade C] Physical damage to all size enemies +10%.
[Grade B] Physical damage to all race enemies +10%.
[Grade A] Physical damage to all property enemies +10%.
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A glove worn to enhance luck.
Luk + 1
ATK + 1 per upgrade level of the item.
MATK + 1 per upgrade level of the item.
If upgrade level is +7 or higher,
Additional Luk + 1
If upgrade level is +9 or higher,
Additional Luk + 1
Set Bonus
Lucky Shadow Armor
Lucky Shadow Weapon
Luk + 1
A Grenade Launcher wielded by the mercenaries who used to guard the mansion.
It has been horribly distorted by the magic-jamming device that Illusion has installed.
Howling Mine damage +10%.
ATK +6 and increased ASPD (ASPD +3%) for every 3 refine levels.
When refined to +7 or higher, Additional Howling Mine damage +10%, Dragon Tail damage +10%.
When refined to +9 or higher, Howling Mine cooldown -1 sec., Dragon Tail cooldown -1 sec.
When refined to +11 or higher, Additional Howling Mine damage +25%, additional Dragon Tail damage +25% for 10 sec. upon casting Crimson Marker.
ATK: 330
A Gatling Gun wielded by the mercenaries who used to guard the mansion.
It has been horribly distorted by the magic-jamming device that Illusion has installed.
Fire Rain damage +10%.
ATK +6 and increased ASPD (ASPD +3%) for every 3 refine levels.
When refined to +7 or higher, Additional Fire Rain damage +15%, Round Trip damage +10%.
When refined to +9 or higher, Fire Rain cooldown -2 sec.
When refined to +11 or higher, Additional Fire Rain damage +25%, additional Round Trip damage +15% for 10 sec. upon casting Fire Rain.
A Rifle wielded by the mercenaries who used to guard the mansion.
It has been horribly distorted by the magic-jamming device that Illusion has installed.
God's Hammer damage +10%.
ATK +6 and increased ASPD (ASPD +3%) for every 3 refine levels.
When refined to +7 or higher, Additional God's Hammer damage +15%.
When refined to +9 or higher, God's Hammer cooldown -3 sec.
When refined to +11 or higher, Additional God's Hammer cooldown -4 sec., God's Hammer damage +25% for 10 sec. upon casting Crimson Marker.
A Shotgun wielded by the mercenaries who used to guard the mansion.
It has been horribly distorted by the magic-jamming device that Illusion has installed.
Splash damage.
Slug Shot damage +10%.
ATK +6 and increased ASPD (ASPD +3%) for every 3 refine levels.
When refined to +7 or higher, Additional Slug Shot damage +15%, Shattering Storm damage +10%.
When refined to +9 or higher, Slug Shot cooldown -2 sec., Shattering Storm cooldown -1 sec.
When refined to +11 or higher, Additional Slug Shot damage +25%, Shattering Storm damage +25% for 10 sec. upon casting Slug Shot.
A science instrument that was stored in Barmund Mansion.
It has been horribly distorted by the magic-jamming device that Illusion has installed.
Hundred Spears damage +10%.
ATK +12 for every 3 refine levels.
When refined to +7 or higher, Additional Hundred Spears damage +15%.
When refined to +9 or higher, Hundred Spears cooldown -1.5 sec.
When refined to +11 or higher, Additional Hundred Spears damage +20%.
A cute and fluffy mantle that does not match its powerful name.
It's said something like, 'Release your inner fury!!'?
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Reduce damage taken from Normal and Boss enemies by 7%.
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For every 10 Base Level, increasse Triangle Shot and Frenzy Shot damage by 10%, up to Base Level 250.
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For every 2 refine level, MHP + 3%, MSP + 3%.
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When refined to +11 or higher, increase melee and long-range physical damage by 20%.
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When refined to +13 or higher,
ATK + 50,
increase melee and long-range physical damage by additional 30%.
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Set Bonus:
Lycanthrope Armor [1]
Atroce Card
Increase melee and long-range physical damage by 30%.
When performing physical attack, there's a 5% chance to gain POW + 40 and CON + 40 for 15 seconds.
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Set Bonus:
Lycanthrope Armor [1]
Wolf Card
All Basic Status + 10.
ATK + 50.
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[Grade Bonus]
[Grade D] MHP + 10%, MSP + 10%.
[Grade C] Increase melee and long-range physical damage by 20%.
[Grade B] Reduce After Cast Delay by 15%.
[Grade A] POW + 15, CON + 15.
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Def : 60
A rag doll that Piamette uses for both offense and defense. It looks so real and alive!
Required Jobs: All Jobs
ATK + 5%
MATK + 5%
Reflects 10% of the received short-ranged damage back to the attacker.
Adds a 10% chance of casting Level 8 Magic Mirror on the user when receiving a magical attack that lasts for 2 seconds.
If upgrade level is +7 or higher,
ATK + 5
MATK + 5
If upgrade level is +9 or higher,
Additional ATK + 15
Additional MATK + 15
If upgrade level is +12 or higher,
Crit + 10
The users casting cannot be interrupted outside of WoE.
A giant bunny modeled after the doll that Piamette always carries around.
It certainly looks more menacing than its costume counterpart.
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Reduce damage taken from Neutral property attacks by 10%.
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For every 2 refine level, ATK + 10, MATK + 10.
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For every 3 refine level, POW + 2, CON + 2, SPL + 2.
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When refined to +7 or higher, ATK + 10%, MATK + 10%.
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When refined to +9 or higher, increase melee, long-range physical, and all property magic damage by 12%.
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When refined to +11 or higher, reduce After Cast Delay by 10%.
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When refined to +13 or higher, increase physical damage against all race enemies by 15%.
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Set Bonus:
Giant Mad Bunny [1]
Mad Bunny Special
OR
Mad Bunny Special [1]
Increase physical and magic damage against Boss class enemies by 10%.
When performing physical or magic attack, there's a 1% chance to tranform into Piamette for 7 seconds.
During transformation, for every 2 level of total refine level of Garment and Shield, ATK + 20, MATK + 20.
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Set Bonus:
Giant Mad Bunny [1]
Mad Bunny-LT [1]
Increase physical and magic damage against Boss class enemies by 15%.
When performing physical or magic attack, there's a 2% chance to tranform into Piamette for 7 seconds.
During transformation, increase physical and magic damage against Boss class enemies by 2%,
for every 3 level of total refine level of Garment and Shield, ATK + 30, MATK + 30.
When Shield grade is B or higher, increase the chance of transformation by additional 1%.
When Shield grade is A, increase the chance of transformation by additional 1%.
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Def : 0
A plush toy that Piamette uses conveniently for attack and defense?
It clearly appears to be moving...
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ATK + 5%, MATK + 5%.
ASPD + 3
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For every 2 refine level, ATK + 2%, MATK + 2%.
When refine level 7 or more, increases attack speed (delay after attack reduced) by 5%, and variable casting reduced by 5%.
When refine level 9 or more, melee/ranged physical damage increases by 7%, and all property magical damage increases by 7%.
When refine level 12 or more, users casting cannot be interrupted, and CRI + 15
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[Bonus By Grade]
[Grade D] Reduces physical/magical damage received from enemies of all attributes by 10%.
[Grade C] POW + 2, SPL + 2.
[Grade B] S.MATK + 2, P.ATK + 2.
[Grade A] Reduced global cooldown by 5%.
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Def : 0
Armor worn over armor for additional defensive effects. Can be used alone, but defensive effects are small.
Damage of Madness Crusher increased by 8%.
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For every 2 Refine Levels, ATK + 10.
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For every 3 Refine Levels, Damage of Madness Crusher additionally increased by 2%.
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Set Bonus:
Madness Breath Shadow Armor
Madness Breath Shadow Shoes
ATK + 2%, P.ATK + 2,
If the sum of refine levels is 15 or higher, Increased physical damage to all size enemies by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% physical defense of all races (excluding players).
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Set Bonus:
Madness Breath Shadow Armor
Madness Breath Shadow Shoes
Master Shadow Shield
Increase physical damage of all properties by 3%, P.ATK + 2.
When total refine level of set is 27 or higher,
Ignore physical resistance of all race enemies (except players) by 10%.
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Location: Armor
A box that contains:
Rental Item
1 Baphomet Horns
Duration: 7 Days after opening.
A headgear made from the horns of Baphomet.
Inflicts 12% more damage to Demihumans.
Increases ATK based on the wearer's Job Lvl.
This item cannot be Dropped or Traded.
Location : Upper Weight : 80