Assassins' Katar available in Herosria.
Increase critical damage by 15%, decrease melee physical damage by 7%.
Increase attack speed (decrease delay after attack by 15%), Increase global cooldown by 7%.
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Weapon Lv : 5
A two-handed spear that can be used in Herosria as well.
Increases long ranged physical damage by 15%, reduces critical damage by 7%.
HIT + 50, variable casting 7%.
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Weapon Lv : 5
Gunslinger's revolver that can also be used in Herosria.
Increases long ranged physical damage by 15%, reduces critical damage by 7%.
Increases attack speed (reduces delay after attack by 15%), Increase variable casting by 7%.
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Weapon Lv : 5
Gunslinger rifle that can be used in Herosria.
Increases long ranged physical damage by 15%, reduces critical damage by 7%.
HIT + 50, Increase global cooldown 7%.
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Weapon Lv : 5
Rogue's Bow that can be used in Herosria.
Increases long ranged physical damage by 10%, reduces critical damage by 5%.
Reduces variable casting by 15%, CRI - 7.
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Weapon Lv : 5
One-handed spear of the Crusader that can be used in Herosria.
Increases long ranged physical damage by 10%, reduces critical damage by 5%.
HIT + 30, reduces attack speed (delay after attack is reduced by 5%).
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Weapon Lv : 5
Two-handed sword of knights that can be used in Herosria.
Increases critical damage by 15%, reduces melee physical damage by 7%.
Increases attack speed (reduces delay after attack by 15%), Mdef - 80.
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Weapon Lv : 5
A pair of battle gloves worn by the Royal Guard.
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Reduce After Cast Delay by 5%.
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ATK + 100. ATK + 10%.
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P.ATK + 15.
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Set Bonus:
Imperial Glove [1]
Circlet of Time(Royal Guard) [1]
Increase melee and long-ranged physical damage by 10%.
For every 2 refine level of Helmet, increase Overbrand and Cannon Spear damage by 15%.
For every 3 refine level of Helmet, increase physical damage against all size enemies by 4%.
When Helmet refined to +11 or higher, there's a 3% chance to gain ATK + 20% and STR + 100 for 10 seconds when performing physical attack.
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Set Bonus:
Imperial Glove [1]
Temporal Jewel (Str) lv.3
Reduce After Cast Delay by 15%.
For every 2 refine level of Helmet, increase Overbrand damage by 10%.
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Set Bonus:
Imperial Glove [1]
Temporal Jewel (Luk) lv.3
CRI + 20, Critical Damage + 20%,
For every 2 refine level of Helmet, increase Cannon Spear damage by 5%.
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Def : 0
Katar specially made to inflict lethal damage, it was once used by famous assassin in the past..
It seems to resonate with Ancient Hero Boots.
Every 2 Refine levels ATK + 10.
Every 3 Refine levels increases Critical Damage by 4%.
When Refine level is , increases physical damage against Demi-Human and Brute race monsters by 15%.
When Refine level is 9, decreases After Attack Delay by 10%).
When Refine level is 11, increases physical damage against Demi-Human and Brute race monsters by 20%..
When equipped together with Ancient Hero Boots and using physical attacks, with a fixed rate for 7sLUK +20, Crital Damage + 10%.
Weapon Lv : 4
Required Lv : 100
Required Job: Guillotine Cross Jobs
Rental Item
Crabs usually, live in sand or mud but this is used as a bow for some odd reason…
LUK + 3, critical damage 50%.
if base LV over100, ranged physical Attack +20%
A box that has snow crab from malangdo area (1 hour rental)
Rental Item
Crabs usually, live in sand or mud but this is used as a bow for some odd reason…
LUK + 3, critical damage increase 50%.
if base LV over100, ranged physical Attack +20%
Box is trade/store/vend, once opened the item becomes account bound
A box that has snow crab from malangdo area (7 days rental)
Rental Item
Crabs usually, live in sand or mud but this is used as a bow for some odd reason…
LUK + 3, critical damage increase 50%.
if base LV over100, ranged physical Attack +20%
Box is trade/store/vend, once opened the item becomes account bound
An improved version of an ancient treasured sword that is said to cut down even evil spirits in the East.
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Indestructible in battle.
ATK + 5%.
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When character base level 210 or higher, POW + 2, P.ATK + 1.
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For every 2 refine level, ATK + 15.
For every 3 refine level, increases Critical Damage + 5%.
When refine level 7 or more, increases Sonic Wave and Storm Blast damage by 20%, attack speed (delay after attack reduced) by 10%.
When refine level 9 or more, there is a 10% chance to cast Sonic Wave Lv.2(If user has higher level, that level will be auto-cast instead) when dealing melee physical damage,
increases Sonic Wave and Storm Blast damage by an additional 20%.
When refine level 11 or more, CRI + 25, increases melee/ranged physical damage by 15%.
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Set Bonus
Oriental Sword-LT [2]
Hero Boots-LT [1]
ATK + 10%, P.ATK + 2.
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[Bonus By Grade]
[Grade D] ATK + 3%.
[Grade C] Increases melee/ranged physical damage by 15%, P.ATK + 1.
[Grade B] POW + 3, P.ATK + 2.
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Weapon Lv : 5
Available from March 9 - April 3
Randomly Gives one of the 3 Marching hats.
The Box is not tradable, but the hats inside may be traded and vended normally.
Box Weight : 1
Parade Hat Description:
A hat by those leading the way to celebrations.
Mdef +2,
Increases tolerance to Stun by 10%.
When being physically attacked, has a chance of auto-casting Lv 5 Angelus or Lv 1 Assumptio on onself.
If the user is an Acolyte, Priest , High Priest or Arch Bishop class, will auto-cast Lv 1 Lex Aeterna when using Heal Skill on an enemy.
This item can be traded, stored, and put into a cart
Location : Upper
Holy Marching Hat Description:
A marching hat with holy angel wings affixed to the sides made famous by a righteous Rune Midgardian band.
Int +1, Dex +1, Mdef +5.
If refined to +7 or higher, increases Heal effectieness by 5%.
If refined to +9 or higher, MATK +5 and increases Heal effectiveness by 5%.
Location: Upper
Evil Marcher Hat Description:
A dark marching hat worn by members of an undead band from Niffleheim.
Str +2. Attack +2% to all monsters.
If refined to +7 or higher, Critical +10%.
If refined to +9 or higher, the Attack and ranged attack damage increases by 5%.
Location: Upper
An improved version of an ancient hero's bow from a forgotten royal family.
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ATK + 5%.
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When character base level 210 or higher, POW + 2, P.ATK + 1.
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For every 2 refine level, ATK +15
For every 3 refine level, increases ranged physical damage by 4%.
When refined to 7, increases Arrow Storm damage by 20% and decreases Arrow Storm skill cooldown by 1 second.
When refined to 9, increases Arrow Storm damage by an additional 30% and reduced global cooldown by 10%.
When refined to 11, increases Arrow Storm damage by an additional 20%, Focused Arrow Strike damage by 35%, and critical damage by 15%.
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Set Bonus
Royal Bow-LT [2]
Hero Boots-LT [1]
ATK + 10%, P.ATK + 2.
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[Bonus By Grade]
[Grade D] ATK + 3%.
[Grade C] Increases ranged physical damage by 15%, P.ATK + 1.
[Grade B] POW + 3, P.ATK + 2.
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Weapon Lv : 5
A cloak worn by Payon Royal Guards.
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Immune to Knockback.
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Increase long-range physical damage by 20%.
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For every 2 refine level, ATK + 20, CON + 2, POW + 2.
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For every 3 refine level, increase long-range physical damage and Critical damage by 7%.
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When refined to +7 or higher, increase long-range physical damage by 15%, ASPD + 10%.
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When refined to +9 or higher, increase physical damage against all property enemies by 20%.
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When refined to +10 or higher, CRI + 20.
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When refined to +11 or higher, All Basic Status + 15.
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When refined to +12 or higher, increase long-range physical damage by additional 15%, CON +10.
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When refined to +13 or higher, increase Arrow Storm and Severe Rainstorm damage by 50%.
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When refined to +14 or higher, enable to use Lv.3 Shield Spell.
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Set Bonus:
Royal Payon Cape [1]
Stormy Knight Card
Increase physical damage against Boss class enemies by 40%.
When Garment refined to +14 or higher, there's 5% chance to gain STR + 250, DEX + 250, and LUK + 250 for 10 seconds when performing physical attack.
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Set Bonus:
Royal Payon Cape [1]
Abysmal Merman Card
MHP + 15%.
Increase long-range physical damage by 15%.
When Garment refined to +10 or higher, recover 250 HP and 25 SP when defeating enemies using physical attack.
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[Grade Bonus]
[Grade D] ATK + 100.
[Grade C] After Cast Delay - 15%.
[Grade B] P.ATK + 20.
[Grade A] When refined to +14 or higher, increase Arrow Storm and Severe Rainstorm damage by 70%.
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Def : 100
A cloak worn by the Prontera Royal Knights.
ATK +20%.
Cannot be Knocked back.
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For every 2 refine level,
ATK + 20, CON + 2, CRT + 2.
For every 3 refine level,
increases Long range physical damage and Increase Critical damage by 7%.
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If refine rate is 7 or higher,
increases ATK by 15%, and attack speed (reduces delay after attack) by 10%.
If refine rate is 9 or higher,
increases physical damage against all attribute enemies by 20%.
If refine rate is 10 or higher,
CRI + 20.
If refine rate is 11 or higher,
All Basic Status + 15.
If refine rate is 12 or higher,
Increase long range physical damage by additional 15%, C.RATE + 10.
If refine rate is 13 or higher,
increases damage of Ignition Break and Cannon Spear by 50%.
If refine rate is 14 or higher,
Enable to use Shield Spell Lv.3.
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Set Bonus:
Royal Prontera Cape [1]
Baphomet Card
Increases physical damage against boss monsters by 40%.
If Garment refine rate is 14 or higher,
has a 5% chance to increase STR, DEX, LUK + 250 for 10 seconds when dealing physical damage.
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Set Bonus:
Royal Prontera Cape [1]
Chaotic Baphomet Junior Card
ATK + 15%, MHP + 15%.
If Garment refine rate is 10 or higher,
recover 250 HP and 25 SP when monsters are defeated by physical attack.
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[Grade Bonus]
[Grade D] ATK + 100.
[Grade C] Reduces After Cast delay by 15%.
[Grade B] P.ATK + 20.
[Grade A] When refined to +14 or higher, increases damage of Ignition Break and Cannon Spear by 70%.
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Def : 100
A scroll filled with forbidden martial arts that was sealed inside time and space.
It might resonate well with time-related equipment.
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ATK +5%, MATK +5%.
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ASPD + 5%.
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SPL +15, POW +15.
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Set Bonus:
Scroll of Time and Space [1]
Circlet of Time (Oboro) [1]
MATK + 80.
For every 2 refine level of Helmet, increase Wind, Water, and Fire property magical damage by 4%.
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Set Bonus:
Scroll of Time and Space [1]
Circlet of Time (Kagerou) [1]
ATK +80.
For every 2 refine level of Helmet, increase Cross Slash and Kunai Explosion damage by 8%.
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Set Bonus:
Scroll of Time and Space [1]
Circlet of Time (Kagerou) [1]
Temporal Jewel (Luk) lv.2/lv.3
Increase melee and long-range physical damage by 8%.
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Set Bonus:
Scroll of Time and Space [1]
Circlet of Time (Kagerou) [1]
Temporal Jewel (Str) lv.2/lv.3
CRI +10, Critical Damage +10%.
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Set Bonus:
Scroll of Time and Space [1]
Circlet of Time (Oboro) [1]
Temporal Jewel(Int) lv.2/lv.3
ASPD +2.
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Set Bonus:
Scroll of Time and Space [1]
Circlet of Time (Oboro) [1]
Temporal Jewel(Agi) lv.2/lv.3
Increase all property magical damage by 10%.
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Def: 0
ATK +5%.
When base level is 210 or higher, POW +2, P.ATK +1.
For every 2 refine level ATK +15.
For every 3 refine level, increases critical damage by 5%.
When refined to +7 or higher, increases Cross Impact damage by 20% and ASPD by 10%.
When refined to +9 or higher, increases Cross Impact damage by additional 25%, and increases physical damage against Demi-human, Brute, and Dragon race monsters by 25%.
When refined to +11 or higher, CRI +15, reduces cooldown of Dark Claw by 10 seconds.
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Set Bonus:
Shiver Katar-LT [2]
Hero Boots-LT [1]
ATK +10%, P.ATK +2.
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[Bonus by Grade]
[Grade D] ATK +3%.
[Grade C] Increases meele physical damage by 15%, P.ATK +1.
[Grade B] POW +3, P.ATK +2.
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Weapon Lv: 5
Required Lv: 190
MaxHP + 3%
MaxSP + 3%
Enables Gloria Lv1.
Reduce after cast delay by 8% per No Limits skill level learned.
Increase physical damage to all size monsters by 5% per 1 Warg Ride skill level learned.
When Aimed Bolt Lv 10
Increase critical damage by 25%
Removes weapon size penalty.
When Electric Shocker Lv 5
All stats + 10
Reduces SP consumption of Camouflage by 20 SP.
When refined to +7 or higher
MaxHP increased by an additional 7%
MaxSP increased by an additional 7%
Increase ranged damage dealt by 5%.
When refined to +9 or higher
MaxHP increased by an additional 10%
MaxSP increased by an additional 10%
Increase ranged damage dealt by an additional 5%.
The essence of stars that strengthens the wearer.
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Increases critical damage by 2% and ATK + 7 per 15 base CRT of the user.
If armor grade is D, increases critical damage by additional 1% and P.ATK + 1 per 15 base CRT.
If armor grade is C, increases critical damage by additional 1% and additional P.ATK + 1 per 15 base CRT.
If armor grade is B, increases critical damage by additional 1% and additional P.ATK + 2 per 15 base CRT.
If armor grade is A, increases critical damage by additional 2% and additional P.ATK + 2 per 15 base CRT.
The essence of stars that strengthens the wearer.
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Increases critical damage by 3% and ATK + 15 per 15 base CRT of the user.
If armor grade is D, increases critical damage by additional 1% and P.ATK + 1 per 15 base CRT.
If armor grade is C, increases critical damage by additional 1% and additional P.ATK + 1 per 15 base CRT.
If armor grade is B, increases critical damage by additional 2% and additional P.ATK + 3 per 15 base CRT.
If armor grade is A, increases critical damage by additional 3% and additional P.ATK + 3 per 15 base CRT.
A curious manteau that was obviously made a long time ago but has no wear and tear.
It boosts the power of AGI.
ATK + 10 and increases critical damage by 3% per 2 refine rate.
Increases physical damage against all size enemies by 5% per 4 refine rate.
If refine rate is 7 or higher, additional ATK + 7%.
If refine rate is 9 or higher, ignores physical and magical defense of brute and demon race monsters by 20%.
If refine rate is 11 or higher, ignores physical and magical defense of brute and demon race monsters by additional 10%.
When equipped with Temporal Agi Boots [1] or Modified Agi Boots [1],
increases critical damage by 7%, if refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%.
Required Lv: 100
A curious manteau that was obviously made a long time ago but has no wear and tear.
It boosts the power of DEX.
ATK + 10 and increases long ranged physical damage by 1% per 2 refine rate.
Increases critical damage by 3% per 4 refine rate.
If refine rate is 7 or higher, additional ATK + 7%.
If refine rate is 9 or higher, ignores physical and magical defense of brute and demon race monsters by 20%.
If refine rate is 11 or higher, ignores physical and magical defense of brute and demon race monsters by additional 10%.
When equipped with Temporal Dex Boots [1] or Modified Dex Boots [1],
increases long ranged physical damage by 7%, if refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%.
Required Lv: 100