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RENEWAL DATABASE

Ragnarok Online Renewal Item Database

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Results for “Critical Damage Lv.3” in Renewal

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Malangdo Crab Box(7day)

Malangdo Crab Box(7day)

#16750 · Consumable
Weight
1
Buy value
20 z
Sell value
10 z
A box that has snow crab from malangdo area (7 days rental) Rental Item Crabs usually, live in sand or mud but this is used as a bow for some odd reason… LUK + 3, critical damage increase 50%. if base LV over100, ranged physical Attack +20% Box is trade/store/vend, once opened the item becomes account bound
Full item details & effects
Oriental Sword-LT

Oriental Sword-LT [2]

#600023 · Two-Handed Sword · Weapon (Two-Handed)
ATK
240
Weapon Lv.
5
Required Lv.
190
Slots
2
Weight
200
Buy value
0 z
Sell value
0 z
An improved version of an ancient treasured sword that is said to cut down even evil spirits in the East. ------------------------ Indestructible in battle. ATK + 5%. ------------------------ When character base level 210 or higher, POW + 2, P.ATK + 1. ------------------------ For every 2 refine level, ATK + 15. For every 3 refine level, increases Critical Damage + 5%. When refine level 7 or more, increases Sonic Wave and Storm Blast damage by 20%, attack speed (delay after attack reduced) by 10%. When refine level 9 or more, there is a 10% chance to cast Sonic Wave Lv.2(If user has higher level, that level will be auto-cast instead) when dealing melee physical damage, increases Sonic Wave and Storm Blast damage by an additional 20%. When refine level 11 or more, CRI + 25, increases melee/ranged physical damage by 15%. ------------------------ Set Bonus Oriental Sword-LT [2] Hero Boots-LT [1] ATK + 10%, P.ATK + 2. ------------------------ [Bonus By Grade] [Grade D] ATK + 3%. [Grade C] Increases melee/ranged physical damage by 15%, P.ATK + 1. [Grade B] POW + 3, P.ATK + 2. ------------------------ Weapon Lv : 5
Full item details & effects
Pisces Scroll

Pisces Scroll

#17113 · Consumable
Weight
1
Buy value
20 z
Sell value
10 z
Available from March 9 - April 3 Randomly Gives one of the 3 Marching hats. The Box is not tradable, but the hats inside may be traded and vended normally. Box Weight : 1 Parade Hat Description: A hat by those leading the way to celebrations. Mdef +2, Increases tolerance to Stun by 10%. When being physically attacked, has a chance of auto-casting Lv 5 Angelus or Lv 1 Assumptio on onself. If the user is an Acolyte, Priest , High Priest or Arch Bishop class, will auto-cast Lv 1 Lex Aeterna when using Heal Skill on an enemy. This item can be traded, stored, and put into a cart Location : Upper Holy Marching Hat Description: A marching hat with holy angel wings affixed to the sides made famous by a righteous Rune Midgardian band. Int +1, Dex +1, Mdef +5. If refined to +7 or higher, increases Heal effectieness by 5%. If refined to +9 or higher, MATK +5 and increases Heal effectiveness by 5%. Location: Upper Evil Marcher Hat Description: A dark marching hat worn by members of an undead band from Niffleheim. Str +2. Attack +2% to all monsters. If refined to +7 or higher, Critical +10%. If refined to +9 or higher, the Attack and ranged attack damage increases by 5%. Location: Upper
Full item details & effects
Royal Bow-LT

Royal Bow-LT [2]

#700045 · Bow · Weapon (Two-Handed)
ATK
205
Weapon Lv.
5
Required Lv.
190
Slots
2
Weight
120
Buy value
0 z
Sell value
0 z
An improved version of an ancient hero's bow from a forgotten royal family. ------------------------ ATK + 5%. ------------------------ When character base level 210 or higher, POW + 2, P.ATK + 1. ------------------------ For every 2 refine level, ATK +15 For every 3 refine level, increases ranged physical damage by 4%. When refined to 7, increases Arrow Storm damage by 20% and decreases Arrow Storm skill cooldown by 1 second. When refined to 9, increases Arrow Storm damage by an additional 30% and reduced global cooldown by 10%. When refined to 11, increases Arrow Storm damage by an additional 20%, Focused Arrow Strike damage by 35%, and critical damage by 15%. ------------------------ Set Bonus Royal Bow-LT [2] Hero Boots-LT [1] ATK + 10%, P.ATK + 2. ------------------------ [Bonus By Grade] [Grade D] ATK + 3%. [Grade C] Increases ranged physical damage by 15%, P.ATK + 1. [Grade B] POW + 3, P.ATK + 2. ------------------------ Weapon Lv : 5
Full item details & effects
Royal Payon Cape

Royal Payon Cape [1]

#480504 · Armor · Garment
DEF
100
Armor Lv.
2
Required Lv.
100
Slots
1
Weight
70
Buy value
0 z
Sell value
0 z
A cloak worn by Payon Royal Guards. ------------------------ Immune to Knockback. ------------------------ Increase long-range physical damage by 20%. ------------------------ For every 2 refine level, ATK + 20, CON + 2, POW + 2. ------------------------ For every 3 refine level, increase long-range physical damage and Critical damage by 7%. ------------------------ When refined to +7 or higher, increase long-range physical damage by 15%, ASPD + 10%. ------------------------ When refined to +9 or higher, increase physical damage against all property enemies by 20%. ------------------------ When refined to +10 or higher, CRI + 20. ------------------------ When refined to +11 or higher, All Basic Status + 15. ------------------------ When refined to +12 or higher, increase long-range physical damage by additional 15%, CON +10. ------------------------ When refined to +13 or higher, increase Arrow Storm and Severe Rainstorm damage by 50%. ------------------------ When refined to +14 or higher, enable to use Lv.3 Shield Spell. ------------------------ Set Bonus: Royal Payon Cape [1] Stormy Knight Card Increase physical damage against Boss class enemies by 40%. When Garment refined to +14 or higher, there's 5% chance to gain STR + 250, DEX + 250, and LUK + 250 for 10 seconds when performing physical attack. ------------------------ Set Bonus: Royal Payon Cape [1] Abysmal Merman Card MHP + 15%. Increase long-range physical damage by 15%. When Garment refined to +10 or higher, recover 250 HP and 25 SP when defeating enemies using physical attack. ------------------------ [Grade Bonus] [Grade D] ATK + 100. [Grade C] After Cast Delay - 15%. [Grade B] P.ATK + 20. [Grade A] When refined to +14 or higher, increase Arrow Storm and Severe Rainstorm damage by 70%. ------------------------ Def : 100
Full item details & effects
Royal Prontera Cape

Royal Prontera Cape [1]

#480479 · Armor · Garment
DEF
100
Armor Lv.
2
Required Lv.
100
Slots
1
Weight
70
Buy value
0 z
Sell value
0 z
A cloak worn by the Prontera Royal Knights. ATK +20%. Cannot be Knocked back. ------------------------ For every 2 refine level, ATK + 20, CON + 2, CRT + 2. For every 3 refine level, increases Long range physical damage and Increase Critical damage by 7%. ------------------------ If refine rate is 7 or higher, increases ATK by 15%, and attack speed (reduces delay after attack) by 10%. If refine rate is 9 or higher, increases physical damage against all attribute enemies by 20%. If refine rate is 10 or higher, CRI + 20. If refine rate is 11 or higher, All Basic Status + 15. If refine rate is 12 or higher, Increase long range physical damage by additional 15%, C.RATE + 10. If refine rate is 13 or higher, increases damage of Ignition Break and Cannon Spear by 50%. If refine rate is 14 or higher, Enable to use Shield Spell Lv.3. ------------------------ Set Bonus: Royal Prontera Cape [1] Baphomet Card Increases physical damage against boss monsters by 40%. If Garment refine rate is 14 or higher, has a 5% chance to increase STR, DEX, LUK + 250 for 10 seconds when dealing physical damage. ------------------------ Set Bonus: Royal Prontera Cape [1] Chaotic Baphomet Junior Card ATK + 15%, MHP + 15%. If Garment refine rate is 10 or higher, recover 250 HP and 25 SP when monsters are defeated by physical attack. ------------------------ [Grade Bonus] [Grade D] ATK + 100. [Grade C] Reduces After Cast delay by 15%. [Grade B] P.ATK + 20. [Grade A] When refined to +14 or higher, increases damage of Ignition Break and Cannon Spear by 70%. ------------------------ Def : 100
Full item details & effects
Rune of Luck Lv 3

Rune of Luck Lv 3

#29008 · Enchant
Weight
0
Buy value
20 z
Sell value
10 z
If upgrade level is +7 or higher, Luk + 7 If upgrade level is +12 or higher, Additional Luk + 1 Increases critical damage on targets by 8%. If upgrade level is +13 or higher, Additional Luk + 1 Increases critical damage on targets by an additional 6%.
Full item details & effects
Scroll of Time and Space

Scroll of Time and Space [1]

#490561 · Armor · Accessory
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A scroll filled with forbidden martial arts that was sealed inside time and space. It might resonate well with time-related equipment. ------------------------ ATK +5%, MATK +5%. ------------------------ ASPD + 5%. ------------------------ SPL +15, POW +15. ------------------------ Set Bonus: Scroll of Time and Space [1] Circlet of Time (Oboro) [1] MATK + 80. For every 2 refine level of Helmet, increase Wind, Water, and Fire property magical damage by 4%. ------------------------ Set Bonus: Scroll of Time and Space [1] Circlet of Time (Kagerou) [1] ATK +80. For every 2 refine level of Helmet, increase Cross Slash and Kunai Explosion damage by 8%. ------------------------ Set Bonus: Scroll of Time and Space [1] Circlet of Time (Kagerou) [1] Temporal Jewel (Luk) lv.2/lv.3 Increase melee and long-range physical damage by 8%. ------------------------ Set Bonus: Scroll of Time and Space [1] Circlet of Time (Kagerou) [1] Temporal Jewel (Str) lv.2/lv.3 CRI +10, Critical Damage +10%. ------------------------ Set Bonus: Scroll of Time and Space [1] Circlet of Time (Oboro) [1] Temporal Jewel(Int) lv.2/lv.3 ASPD +2. ------------------------ Set Bonus: Scroll of Time and Space [1] Circlet of Time (Oboro) [1] Temporal Jewel(Agi) lv.2/lv.3 Increase all property magical damage by 10%. ------------------------ Def: 0
Full item details & effects
Shiver Katar-LT

Shiver Katar-LT [2]

#610033 · Katar · Weapon (Two-Handed)
ATK
255
Weapon Lv.
5
Required Lv.
190
Slots
2
Weight
140
Buy value
0 z
Sell value
0 z
ATK +5%. When base level is 210 or higher, POW +2, P.ATK +1. For every 2 refine level ATK +15. For every 3 refine level, increases critical damage by 5%. When refined to +7 or higher, increases Cross Impact damage by 20% and ASPD by 10%. When refined to +9 or higher, increases Cross Impact damage by additional 25%, and increases physical damage against Demi-human, Brute, and Dragon race monsters by 25%. When refined to +11 or higher, CRI +15, reduces cooldown of Dark Claw by 10 seconds. ------------------------ Set Bonus: Shiver Katar-LT [2] Hero Boots-LT [1] ATK +10%, P.ATK +2. ------------------------ [Bonus by Grade] [Grade D] ATK +3%. [Grade C] Increases meele physical damage by 15%, P.ATK +1. [Grade B] POW +3, P.ATK +2. ------------------------ Weapon Lv: 5 Required Lv: 190
Full item details & effects
Sniping Shoes

Sniping Shoes

#470006 · Armor · Footgear
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
20
Buy value
0 z
Sell value
0 z
MaxHP + 3% MaxSP + 3% Enables Gloria Lv1. Reduce after cast delay by 8% per No Limits skill level learned. Increase physical damage to all size monsters by 5% per 1 Warg Ride skill level learned. When Aimed Bolt Lv 10 Increase critical damage by 25% Removes weapon size penalty. When Electric Shocker Lv 5 All stats + 10 Reduces SP consumption of Camouflage by 20 SP. When refined to +7 or higher MaxHP increased by an additional 7% MaxSP increased by an additional 7% Increase ranged damage dealt by 5%. When refined to +9 or higher MaxHP increased by an additional 10% MaxSP increased by an additional 10% Increase ranged damage dealt by an additional 5%.
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Star Cluster of Creative Lv3

Star Cluster of Creative Lv3

#310685 · Enchant
Weight
0
Buy value
0 z
Sell value
0 z
The essence of stars that strengthens the wearer. ------------------------ Increases critical damage by 3% and ATK + 15 per 15 base CRT of the user. If armor grade is D, increases critical damage by additional 1% and P.ATK + 1 per 15 base CRT. If armor grade is C, increases critical damage by additional 1% and additional P.ATK + 1 per 15 base CRT. If armor grade is B, increases critical damage by additional 2% and additional P.ATK + 3 per 15 base CRT. If armor grade is A, increases critical damage by additional 3% and additional P.ATK + 3 per 15 base CRT.
Full item details & effects
Temporal Agi Manteau

Temporal Agi Manteau [1]

#20964 · Armor · Garment
DEF
38
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
40
Buy value
0 z
Sell value
0 z
A curious manteau that was obviously made a long time ago but has no wear and tear. It boosts the power of AGI. ATK + 10 and increases critical damage by 3% per 2 refine rate. Increases physical damage against all size enemies by 5% per 4 refine rate. If refine rate is 7 or higher, additional ATK + 7%. If refine rate is 9 or higher, ignores physical and magical defense of brute and demon race monsters by 20%. If refine rate is 11 or higher, ignores physical and magical defense of brute and demon race monsters by additional 10%. When equipped with Temporal Agi Boots [1] or Modified Agi Boots [1], increases critical damage by 7%, if refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%. Required Lv: 100
Full item details & effects
Temporal Dex Manteau

Temporal Dex Manteau [1]

#20967 · Armor · Garment
DEF
38
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
40
Buy value
0 z
Sell value
0 z
A curious manteau that was obviously made a long time ago but has no wear and tear. It boosts the power of DEX. ATK + 10 and increases long ranged physical damage by 1% per 2 refine rate. Increases critical damage by 3% per 4 refine rate. If refine rate is 7 or higher, additional ATK + 7%. If refine rate is 9 or higher, ignores physical and magical defense of brute and demon race monsters by 20%. If refine rate is 11 or higher, ignores physical and magical defense of brute and demon race monsters by additional 10%. When equipped with Temporal Dex Boots [1] or Modified Dex Boots [1], increases long ranged physical damage by 7%, if refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%. Required Lv: 100
Full item details & effects
Temporal Luk Manteau

Temporal Luk Manteau [1]

#20968 · Armor · Garment
DEF
38
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
40
Buy value
0 z
Sell value
0 z
A curious manteau that was obviously made a long time ago but has no wear and tear. It boosts the power of LUK CRI + 3 and increases critical damage by 3% per 2 refine rate. Increases attack speed (reduces delay after attack by 5%) per 4 refine rate. If refine rate is 7 or higher, additional ATK + 7%. If refine rate is 9 or higher, ignores physical and magical defense of brute and demon race monsters by 20%. If refine rate is 11 or higher, ignores physical and magical defense of brute and demon race monsters by additional 10%. When equipped with Temporal Luk Boots [1] or Modified Luk Boots [1], ASPD + 1, if refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%. Required Lv: 100
Full item details & effects
Thanatos Bow-AD

Thanatos Bow-AD [2]

#700029 · Bow · Weapon (Two-Handed)
ATK
230
Weapon Lv.
5
Required Lv.
190
Slots
2
Weight
200
Buy value
0 z
Sell value
0 z
Thanatos Bow remodeled with Team Atnad's technology added. ------------------------ When dealing physical damage, has a chance to recovers 2500 HP and 50 SP every 1 second for 4 times. ATK + 10 per 2 refine rate. Increases Focused Arrow Strike damage by 5% per 3 refine rate. If refine rate is 7 or higher, increases critical damage by 15%, increases Focused Arrow Strike damage by additional 10%. If refine rate is 9 or higher, CRI + 15, reduces variable casting time by 10%. If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases long ranged physical damage by 15%. ------------------------ [Bonus By Grade] [Grade D] ATK + 2%, increases Crescive Bolt damage by 10%. [Grade C] Reduces global cooldown by 5%, P.ATK + 1. [Grade B] Increases Crescive Bolt damage by additional 10%. ------------------------ ATK : 230 Weapon Lv : 5
Full item details & effects
Tristan Imperial Cape-LT

Tristan Imperial Cape-LT [1]

#480453 · Armor · Garment
DEF
20
Armor Lv.
2
Required Lv.
190
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Cannot be Knocked back. ------------------------ Every 2 refine level, ATK +10, CON +1, CRT +1. Every 3 refine level, Increases Long range physical damage and critical damage by 5%. ------------------------ When refined to +7 or higher, ATK +15%, ASPD +10%. When refined to +9 or higher, Increases physical attack to all property by 12%. When refined to +11 or higher, CRI +20. When refined to +13 or higher, additional increases long range physical damage by 10%, C.RATE +7. ------------------------ Set Bonus: Tristan Imperial Cape-LT [1] Old Casket of Protection [1] Every 3 level refine of garment, increases Vanishing Point & Cannon Spear damage by 25%. When garment refined to +13 or higher, reduces Cannon Spear cooldown by 1.5 seconds. ------------------------ Set Bonus: Tristan Imperial Cape-LT [1] Beelzebub Card Increases physical damage to BOSS Monsters by 30%. Enable to use Reflect Damage Lv.3. Reduces damage taken from Undead race by 50%. Increases damage taken from Ghost property by 30%. ------------------------ [Grade Bonus] [Grade D] ATK +80. [Grade C] CRI +10. [Grade B] Increases physical damage to all size by 12%. [Grade A] Reduce after skill delay by 7%. If refined to +13, increases physical damage to all race by 12%. ------------------------ Def: 20
Full item details & effects
Varmundt Fire Rune Armor

Varmundt Fire Rune Armor [1]

#450200 · Armor · Armor
DEF
45
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
Armor imprinted with Varmund's Fire rune magic. It is imprinted with power. ------------------------ POW +1 per 25 base Str of the user. ------------------------ When armor refined to +7 or higher, ATK +5%. When armor refined to +9 or higher, Increases critical damage by 10%. When armor refined to +11 or higher, Increases melee physical damage by 10%. ------------------------ [Grade Bonus] [Grade D] ATK +3%. [Grade C] POW +3, ATK +3%. [Grade B] Increases melee physical damage by 10%. [Grade A] Reduces after cast delay by 10%. ------------------------ Def: 45 Armor Lv: 2 Req Level: 210
Full item details & effects
Varmundt Fire Rune Manteau

Varmundt Fire Rune Manteau [1]

#480146 · Armor · Garment
DEF
45
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
Manteau imprinted with Varmund's Fire rune magic. It is imprinted with power. ------------------------ When refined to +7 or higher, reduces variable casting time by 10%. When refined to +9 or higher, increases critical damage by 10%. When armor refined to +11 or higher, ATK +5%. ------------------------ Set Bonus: Varmund Fire Rune Manteau[1] Varmund Fire Rune Boots[1] Varmund Fire Rune Armor[1] increases melee physical damage by 5%, reduces variable casting time by additional 5%. ------------------------ [Grade Bonus] [Grade D] ATK +3%. [Grade C] ATK +3%, P.ATK +2. [Grade B] Increases melee physical damage by 5%. [Grade A] Reduces after cast delay by 10%. ------------------------ Def: 45 Armor Lv: 2 Req Level: 210
Full item details & effects
Varmundt Ice Rune Armor

Varmundt Ice Rune Armor [1]

#450203 · Armor · Armor
DEF
45
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
Armor imprinted with Varmund's Ice rune magic. It is imprinted with power. ------------------------ CON +1 per 25 base Dex of the user. ------------------------ When armor refined to +7 or higher, ATK +5%. When armor refined to +9 or higher, Increases critical damage by 10%. When armor refined to +11 or higher, Increases long ranged physical damage by 10%. ------------------------ [Grade Bonus] [Grade D] ATK +3%. [Grade C] CON +3, ATK +3%. [Grade B] Increases long ranged physical damage by 10%. [Grade A] Reduces after cast delay by 10%. ------------------------ Def: 45 Armor Lv: 2 Req Level: 210
Full item details & effects
Varmundt Ice Rune Boots

Varmundt Ice Rune Boots [1]

#470111 · Armor · Footgear
DEF
45
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
Boots imprinted with Varmund's Ice rune magic. It is imprinted with power. ------------------------ When refined to +7 or higher, ATK +5%. When refined to +9 or higher, increases critical damage by 5%, reduces fixed casting time by 0.3 seconds. When armor refined to +11 or higher, increases long ranged physical damage by 5%, reduces fixed casting time by additional 0.2 seconds. ------------------------ [Grade Bonus] [Grade D] ATK +2%. [Grade C] Reduces fixed casting time by additional 0.3 seconds. [Grade B] ATK +2%, P.ATK +2. [Grade A] C.Rate +1. ------------------------ Def: 45 Armor Lv: 2 Req Level: 210
Full item details & effects
Varmundt Ice Rune Manteau

Varmundt Ice Rune Manteau [1]

#480148 · Armor · Garment
DEF
45
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
Manteau imprinted with Varmund's Ice rune magic. It is imprinted with power. ------------------------ When refined to +7 or higher, ATK +5%. When refined to +9 or higher, increases critical damage by 10%. When armor refined to +11 or higher, increases long ranged physical damage by 5%. ------------------------ Set Bonus: Varmund Ice Rune Manteau[1] Varmund Ice Rune Boots[1] Varmund Ice Rune Armor[1] increases long ranged physical damage by 5%, reduces variable casting time by 10%. ------------------------ [Grade Bonus] [Grade D] ATK +3%. [Grade C] ATK +3%, P.ATK +2. [Grade B] Increases long ranged physical damage by 5%. [Grade A] Reduces after cast delay by 10%. ------------------------ Def: 45 Armor Lv: 2 Req Level: 210
Full item details & effects
Whike Black Tail

Whike Black Tail

#2855 · Armor · Accessory
Armor Lv.
1
Required Lv.
45
Slots
0
Weight
10
Buy value
20 z
Sell value
10 z
Morocc twon Hyuke's black tail style. It doesn't seem to be moving. ASPD + 3%, Critical + 7. Equip with [Whikebain's Black Ears], extra critical attack damage + 10%. Equip with [Whikebain's Black Ears], Critical +5 if [Whikebain's Black Ears]'s refined more than +7 Required lv : 45
Full item details & effects
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