Game version
RENEWAL DATABASE

Ragnarok Online Renewal Item Database

Browse Ragnarok Online Renewal items. Check equipment, weapons, cards, effects, requirements, slots, prices and drop sources.

“Immune Level 1” does not have a matching record in Renewal. Search this database for alternatives, or switch back above.
Reset

Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “Immune Level 1” in Renewal

Page 2 of 3
Kardui Robe

Kardui Robe [1]

#15169 · Armor · Armor
DEF
60
Armor Lv.
1
Required Lv.
90
Slots
1
Weight
80
Buy value
20 z
Sell value
10 z
A magical robe worn by the king of the Laphine tribe. Property: Neutral MATK + 10 Mdef + 5 Reduces damage taken from Demi-Human race enemies by 1%. Reduces damage taken from Human Player race enemies by 1%. If upgrade level is +7 or higher, Reduces damage taken from Demi-Human race enemies by an additional 2%. Reduces damage taken from Human Player race enemies by an additional 2%. If upgrade level is +8 or higher, Reduces damage taken from Demi-Human race enemies by an additional 2%. Reduces damage taken from Human Player race enemies by an additional 2%. This item is indestructible in battle. If upgrade level is +9 or higher, Reduces damage taken from Demi-Human race enemies by an additional 2%. Reduces damage taken from Human Player race enemies by an additional 2%. Set Bonus Angeling Card Kardui Robe [1] If upgrade level is +9 or higher, Immune to Frozen. Set Bonus Kardui Robe [1] Laphine Staff MATK + 3 per upgrade level of Laphine Staff. If Kardui Robe [1] upgrade level is +7 or higher, Additional MATK + 5 per upgrade level of Laphine Staff. If Kardui Robe [1] upgrade level is +8 or higher, Additional MATK + 7 per upgrade level of Laphine Staff.
Full item details & effects
Lunar Eclipse Armor

Lunar Eclipse Armor [1]

#15374 · Armor · Armor
DEF
120
Armor Lv.
1
Required Lv.
99
Slots
1
Weight
60
Buy value
0 z
Sell value
0 z
Armor said to contain the power of the Great Wolf that captured the moon. Can't be destroyed in Battle ------------------------ MaxHP + 15% , MaxSP + 15% ------------------------ Every refine level of Armor, After Cast Delay -1%. ------------------------ When refined to +7 or higher, Fix cast time -50%. When refined to +9 or higher, Additional Fix cast time reduction 20%. ------------------------ Set Bonus Lunar Eclipse Armor Hatii Card Immune to frozen. Max HP +50%. When receiving physical attack, there is 20% chance that the target will be frozen. Physical/magical damage received from medium and large sized enemy -15%. Incoming damage received from New Moon Kick and Full Moon Kick -20%. ------------------------ Def : 120
Full item details & effects
Mammoth Shadow Earring

Mammoth Shadow Earring

#24672 · Shadow Gear · Shadow right accessory
Required Lv.
Any
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
Increases critical damage by 1%. ------------------------ For every 2 refine level, additional increases critical damage by 1%. ------------------------ If refine rate is 9 or higher, increases melee/ranged physical damage by 3%. ------------------------ Set Bonus Mammoth Shadow Set (Armor, Shield, Shoes, Weapon, Earring, Pendant) ATK +1% if the sum of refine rate is 45 or higher, immune to knockback. Location : Earring
Full item details & effects
Medical Scrubs

Medical Scrubs [1]

#15205 · Armor · Armor
DEF
50
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
100
Buy value
20 z
Sell value
10 z
Clothing worn by medics working in the battlefields. Property: Neutral Required Jobs: All Jobs Mdef + 10 Reduces the cast delay of skills by 10%. Increases the recovery rate of recovery skills by 2%. Increases the recovery rate of incoming recovery skills by 1%. If upgrade level is +7 or higher, Def + 50 Increases the recovery rate of recovery skills by an additional 4%. Increases the recovery rate of incoming recovery skills by an additional 2%. This item is indestructible in battle. If upgrade level is +8 or higher, Additional Def + 100 Increases physical damage on Demi-Human race targets by 7%. Increases the recovery rate of recovery skills by an additional 6%. Increases the recovery rate of incoming recovery skills by an additional 3%. If upgrade level is +9 or higher, Additional Def + 150 Increases the recovery rate of incoming recovery skills by an additional 3%. Increases resistance to Stone Curse by 50%. Set Bonus Argiope Card Medical Scrubs If upgrade level is +9 or higher, Immune to Frozen.
Full item details & effects
Old Detachment Ring

Old Detachment Ring

#32242 · Armor · Accessory
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
0
Buy value
20 z
Sell value
10 z
A ring with ominous power. It seems that the spirit of the master is resonating with the power nearby. Mdef + 10 Reduces damage taken from Human Player race enemies by 3%. Set Bonus Old Detachments Ring Old Wind Whisper [1] Enables Level 3 Trample. Set Bonus Old Detachments Ring Old Shadow Handicraft [1] Increases the damage of Triangle Shot by 70%. Set Bonus Old Detachments Ring Old Casket of Protection [1] Increases the damage of Cannon Spear by 70%. Set Bonus Old Detachments Ring Old Driver Band (Red) [1] or Old Driver Band (Yellow) [1] Increases the damage of Flame Launcher and Ice Launcher by 70%. Set Bonus Old Detachments Ring Old Dying Swan [1] Immune to Stun. Set Bonus Old Detachments Ring Old Blazing Soul [1] Increases the damage of Lightning Ride by 70%. Set Bonus Old Detachments Ring Old Bone Circlet [1] Buffs the user for 10 second when using Counter Slash; Str + 200. Set Bonus Old Detachments Ring Old Magic Stone Hat [1] MATK + 100 Reduces the cooldown of Crimson Rock by 0.5 seconds. Set Bonus Old Detachments Ring Old Midas Whisper [1] Reduces the variable casting time of Mandragora Howl by 100%. Set Bonus Old Detachments Ring Old Mitra [1] Max HP + 50% Set Bonus Old Detachments Ring Old Maestro Song's Hat [1] Immune to Frozen. Set Bonus Old Detachments Ring Old Camouflage Bunny Hood [1] Crit + 70 Increases critical damage on targets by 70%. Set Bonus Old Detachments Ring Old Rune Circlet [1] Reduces the fixed casting time of Storm Blast by 100%.
Full item details & effects
Old Morocc Shawl

Old Morocc Shawl [1]

#20932 · Armor · Garment
DEF
10
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
30
Buy value
20 z
Sell value
10 z
Thing that used by presbyter of ancient Morocc It is absolutely light and well ventilated. Max HP + 5% Flee + 10 If upgrade level is +7 or higher, additional Flee + 20. If upgrade level is +8 or higher, additional Flee + 30 and restores 100% HP and SP to the user when resurrected. If upgrade level is +9 or higher, additional Flee + 40. If upgrade level is +10 or higher, Perfect Dodge + 25. Set Bonus Old Morroc Shawl [1] Osiris Card Additional Max HP + 15% Reduces damage taken from Fire property attacks by 50%. Reduces damage taken from Shadow property attacks by 100%. Immune to Curse.
Full item details & effects
Old Pink Poo Hat

Old Pink Poo Hat [1]

#18959 · Armor · Headgear (Top)
Armor Lv.
1
Required Lv.
1
Slots
1
Weight
120
Buy value
20 z
Sell value
10 z
Nobody knows why it's old and pink. You put it on your head anyway. Position: Upper Reduces damage taken from Players by 13%. This item cannot be upgraded. Set Bonus Old Pink Poo Hat [1] Steel Chonchon Card Immune to Frozen. Adds a chance of inflicting Frozen on any target within 11-11 cells of the user when receiving a physical or a magical attack. Set Bonus Old Pink Poo Hat [1] Sandals [1] Chonchon Card Max HP + 4% Max SP + 4%. Additional Max HP + 2% and Max SP + 2% per upgrade level of Sandals [1].
Full item details & effects
Pendant of Chaos

Pendant of Chaos

#2991 · Armor · Accessory
Armor Lv.
1
Required Lv.
130
Slots
0
Weight
10
Buy value
20 z
Sell value
10 z
A pendant with a sign that symbolizes chaos. Int - 5 ATK + 6% Reduces damage taken from Shadow property attacks by 5%. Immune to Chaos. Adds a chance of inflicting Chaos on the target when performing a physical attack. Adds a chance of inflicting Chaos on any target within 11-11 cells of the user when receiving a physical attack. Set Bonus Pendant of Chaos Pendant of Harmony All Stats + 5 Adds a chance of casting Level 1 Maelstrom on the user when receiving a magical attack.
Full item details & effects
Phreeoni Wings

Phreeoni Wings [1]

#20859 · Armor · Garment
DEF
10
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
30
Buy value
20 z
Sell value
10 z
A suit inspired by Phreeoni. You feel like you can fly! Max HP + 10% Hit + 10 If upgrade level is +7 or higher, Additional Hit + 20 If upgrade level is +8 or higher, Additional Hit + 30 If upgrade level is +9 or higher, Additional Hit + 40 If upgrade level is +10 or higher, Additional Hit + 100 Set Bonus Phreeoni Card Phreeoni Wings Perfect Hit + 50 Immune to Stone.
Full item details & effects
Professor's Mini Glasses

Professor's Mini Glasses [1]

#410067 · Armor · Headgear (Mid)
DEF
2
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
20 z
Sell value
10 z
A pair of mini glasses modeled after a girl who earned her doctorate at Juno Academy. ------------------------ Increase magical damage against all size enemies by 10%. ------------------------ Reduce damage taken from players by 5%. ------------------------ Immune to Sleep. ------------------------ When learned Psychic Wave Level 5, reduce Fixed Casting Time of Psychic Wave by 100%, reduce Earth Grave and Diamond Dust cooldown by 4 seconds. ------------------------ When learned Extreme Vacuum Level 5, reduce After Cast Delay by 15%. ------------------------ Def : 2 Location : Middle
Full item details & effects
Revelation of Aramazd

Revelation of Aramazd [1]

#450215 · Armor · Armor
DEF
150
Armor Lv.
1
Required Lv.
90
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
A revelation from heaven that will shake off all evil. ------------------------ MDEF +15. ------------------------ Cannot be destroyed. ------------------------ Increases ASPD by 10%. ------------------------ Increase physical and magical damage to undead and human race monsters by 40%. ------------------------ Increase physical and magical damage to players by 40%. ------------------------ Increase physical and magical damage to undead and shadow property monsters by 40%. ------------------------ For every refine level, increases ghost property resistance by 2%. ------------------------ When refined to +5 or higher, DEF +300, MDEF +30, resistance to players +7% When refined to +7 or higher, immune to knockback. ------------------------
Full item details & effects
Ritual Robe

Ritual Robe [1]

#15384 · Armor · Armor
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
40
Buy value
10 z
Sell value
5 z
An angel's raiment where the power of holy prayers once dwelt. It is worn during ritual ceremonies, etc. Max HP + 5% Reduces the global delay of skills by 10%. Increases the recovery rate of recovery skills by 5%. If upgrade level is +7 or higher, Additional Max HP + 5%. Increases the recovery rate of recovery skills by an additional 5%. If upgrade level is +8 or higher, Additional Max HP + 5%. Increases the recovery rate of recovery skills by an additional 10%. Reduces the SP cost of skills by 10%. Immune to Sleep. If upgrade level is +9 or higher, Additional Max HP + 5%. Increases the recovery rate of recovery skills by an additional 10%. Set Bonus Ritual Robe Bathory Card Immune to Freeze.
Full item details & effects
Royal Alberta Cape

Royal Alberta Cape [1]

#480540 · Armor · Garment
Armor Lv.
2
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A cloak worn by the merchant union of Alberta. ------------------------ Immune to Knockback. ------------------------ Increase long-range physical damage by 20%. ------------------------ For every 2 refine level, ATK + 20, CON + 2, POW + 2. ------------------------ For every 3 refine level, increase long-range physical damage and physical damage against all size enemies by 7%. ------------------------ When refined to +7 or higher, ASPD + 10%, increase long-range physical damage by 15%. ------------------------ When refined to +9 or higher, increase physical damage against all property enemies by 20%. ------------------------ When refined to +10 or higher, ATK + 100. ------------------------ When refined to +11 or higher, All Basic Status + 15. ------------------------ When refined to +12 or higher, CON + 10, increase long-range physical damage by 15%. ------------------------ When refined to +13 or higher, increase Cart Cannon and Arm Cannon damage by 50%. ------------------------ When refined to +14 or higher, enables to use Lv.3 Shield Spell. ------------------------ Set Bonus: Royal Alberta Cape [1] Drake Card Increase physical damage against Boss class enemies by 40%. When garment is refined to +14 or higher, there's a 5% chance to gain STR + 250, DEX + 250, LUK + 250 for 10 seconds when dealing melee or long-range physical attack. ------------------------ Set Bonus: Royal Alberta Cape [1] Pirate Skeleton Card MHP + 15%. Increase long-range physical damage by 20%. When garment is refined to +10 or higher, recover 250 HP and 25 SP when defeating enemies with physical attack. ------------------------ [Grade Bonus] [Grade D] ATK + 100. [Grade C] Reduce After Cast Delay by 15%. [Grade B] P.ATK + 20. [Grade A] When refined to +14 or higher, increase Cart Cannon and Arm Cannon damage by 70%. ------------------------ Def : 0
Full item details & effects
Royal Geffen Cape

Royal Geffen Cape [1]

#480520 · Armor · Garment
DEF
100
Armor Lv.
2
Required Lv.
100
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
A cloak worn by the Geffen Royal Wizard Association. ------------------------ Increase all property magic damage by 20%. ------------------------ Immune to Knockback. ------------------------ For every 2 refine level, MATK + 20, CON + 2, SPL + 2. ------------------------ For every 3 refine level, increase all property magic damage by 7%, increase magic damage against all size enemies by 7%. ------------------------ When refined to +7 or higher, ASPD + 10%, increase all property magic damage by 10%. ------------------------ When refined to +9 or higher, increase magic damage against all property enemies by 15%. ------------------------ When refined to +10 or higher, MATK + 100. ------------------------ When refined to +11 or higher, All Basic Status + 15. ------------------------ When refined to +12 or higher, SPL + 10, increase all property magic damage by 20%. ------------------------ When refined to +13 or higher, increase Psychic Wave and Chain Lightning damage by 50%. ------------------------ When refined to +14 or higher, enable to use Lv.3 Shield Spell. ------------------------ Set Bonus: Royal Geffen Cape [1] Dracula Card Increase magic damage against Boss enemies by 40%. When Garment is refined to +14 or higher, there's 5% chance to gain DEX + 250, INT + 250, and LUK + 250 for 10 seconds when performing magic attack. ------------------------ Set Bonus: Royal Geffen Cape [1] Nightmare Verit Card MHP + 15%. Increase all property magic damage by 15%. When Garment refined to +10 or higher, recover 250 HP and 25 SP when defeating enemies using magic attack. ------------------------ [Grade Bonus] [Grade D] MATK + 100. [Grade C] Reduce After Cast Delay by 15%. [Grade B] S.MATK + 20. [Grade A] When refined to +14 or higher, increase Psychic Wave and Chain Lightning damage by 50%. ------------------------ Def : 100
Full item details & effects
Royal Guard Necklace

Royal Guard Necklace

#19246 · Armor · Headgear (Lower)
Armor Lv.
1
Required Lv.
80
Slots
0
Weight
30
Buy value
20 z
Sell value
10 z
A necklace designed specifically for Royal Guards. It stands for the act of protecting others. Position: Lower Aspd + 1 Set Bonus Imperial Feather Royal Guard Necklace ATK + 40 Additional ATK + 60, if the users base Agi is 108 or higher. Additional ATK + 80, if the users base Agi is 120 or higher. Aspd + 3% Additional Aspd + 5%, if the users base Agi is 108 or higher. Additional Aspd + 7%, if the users base Agi is 120 or higher. Reduces damage taken from Human Player and Doram race enemies by 2%. Reduces damage taken from Human Player and Doram race enemies by an additional 2%, if the users base Agi is 108 or higher. Reduces damage taken from Human Player and Doram race enemies by an additional 4%, if the users base Agi is 120 or higher. Immune to Blind and Silence.
Full item details & effects
Royal Nightwatch Cape

Royal Nightwatch Cape [1]

#480539 · Armor · Garment
Armor Lv.
2
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A cloak worn by the Nightwatch. ------------------------ Immune to Knockback. ------------------------ Increase long-range physical damage by 20%. ------------------------ For every 2 refine level, ATK + 20, CON + 4. ------------------------ For every 3 refine level, increase long-range physical damage and physical damage against all size enemies by 7%. ------------------------ When refined to +7 or higher, ASPD + 10%, increase long-range physical damage by 15%. ------------------------ When refined to +9 or higher, increase physical damage against all property enemies by 20%. ------------------------ When refined to +10 or higher, ATK + 100. ------------------------ When refined to +11 or higher, All Basic Status + 15. ------------------------ When refined to +12 or higher, CON + 10, increase long-range physical damage by 15%. ------------------------ When refined to +13 or higher, increase Round Trip, Fire Dance, and Vanishing Buster damage by 100%. ------------------------ When refined to +14 or higher, enables to use Lv.3 Shield Spell. ------------------------ Set Bonus: Royal Nightwatch Cape [1] Turtle General Card Increase physical damage against Boss class enemies by 40%. When garment is refined to +14 or higher, there's a 5% chance to gain STR + 250, DEX + 250, LUK + 250 for 10 seconds when dealing melee or long-range physical attack. ------------------------ Set Bonus: Royal Nightwatch Cape [1] Cowraiders Class 1 Card MHP + 15%. Increase long-range physical damage by 20%. Increase Vanishing Buster damage by 30%. ------------------------ Set Bonus: Royal Nightwatch Cape [1] Cowraiders Class 2 Card MHP + 15%. Increase long-range physical damage by 20%. Increase Fire Dance damage by 30%. ------------------------ [Grade Bonus] [Grade D] ATK + 50. [Grade C] Reduce After Cast Delay by 15%. [Grade B] P.ATK + 10. [Grade A] When refined to +15 or higher, long-range physical damage + 40%. ------------------------ Def : 0
Full item details & effects
Royal Payon Cape

Royal Payon Cape [1]

#480504 · Armor · Garment
DEF
100
Armor Lv.
2
Required Lv.
100
Slots
1
Weight
70
Buy value
0 z
Sell value
0 z
A cloak worn by Payon Royal Guards. ------------------------ Immune to Knockback. ------------------------ Increase long-range physical damage by 20%. ------------------------ For every 2 refine level, ATK + 20, CON + 2, POW + 2. ------------------------ For every 3 refine level, increase long-range physical damage and Critical damage by 7%. ------------------------ When refined to +7 or higher, increase long-range physical damage by 15%, ASPD + 10%. ------------------------ When refined to +9 or higher, increase physical damage against all property enemies by 20%. ------------------------ When refined to +10 or higher, CRI + 20. ------------------------ When refined to +11 or higher, All Basic Status + 15. ------------------------ When refined to +12 or higher, increase long-range physical damage by additional 15%, CON +10. ------------------------ When refined to +13 or higher, increase Arrow Storm and Severe Rainstorm damage by 50%. ------------------------ When refined to +14 or higher, enable to use Lv.3 Shield Spell. ------------------------ Set Bonus: Royal Payon Cape [1] Stormy Knight Card Increase physical damage against Boss class enemies by 40%. When Garment refined to +14 or higher, there's 5% chance to gain STR + 250, DEX + 250, and LUK + 250 for 10 seconds when performing physical attack. ------------------------ Set Bonus: Royal Payon Cape [1] Abysmal Merman Card MHP + 15%. Increase long-range physical damage by 15%. When Garment refined to +10 or higher, recover 250 HP and 25 SP when defeating enemies using physical attack. ------------------------ [Grade Bonus] [Grade D] ATK + 100. [Grade C] After Cast Delay - 15%. [Grade B] P.ATK + 20. [Grade A] When refined to +14 or higher, increase Arrow Storm and Severe Rainstorm damage by 70%. ------------------------ Def : 100
Full item details & effects
Santa Suit

Santa Suit [1]

#450426 · Armor · Armor
DEF
120
Armor Lv.
2
Required Lv.
100
Slots
1
Weight
20
Buy value
0 z
Sell value
0 z
The red coat that Santa Claus wears every Christmas. ------------------------ Cannot be destroyed in battle. ------------------------ For every 2 refine level, S.MATK + 3. ------------------------ For every 3 refine level, MATK + 50. ------------------------ When refined to +10 or higher, immune to Frozen, Perfect Dodge + 20. ------------------------ When refined to +11 or higher, increase Arbitrium and Crystal Rain damage by 30%. ------------------------ When refined to +12 or higher, increase Water and Holy property magic damage by 20%. ------------------------ When refined to +13 or higher, enable to use Lv.10 Enchant Blade. When casting Enchant Blade, increase magic damage against all property enemies by 30% for 20 seconds. ------------------------ Set Bonus: Santa Suit [1] Stormy Knight Card INT +30, SPL+ 30. Increase Water and Holy property magic damage by 30%. ------------------------ [Grade Bonus] [Grade D] MHP +15%, MSP +15%. [Grade C] Reduce Variable Casting Time by 15%. [Grade B] Reduce After Cast Delay by 20%. [Grade A] Increase Arbitrium and Crystal Rain damage by 50%. ------------------------ Def : 120
Full item details & effects
Seraphim Coronet

Seraphim Coronet

#19138 · Armor · Headgear (Mid)
Armor Lv.
1
Required Lv.
70
Slots
0
Weight
30
Buy value
20 z
Sell value
10 z
A beautiful coronet decorated with seraphim feathers. Position: Middle Str + 2 For every 8 base Int, ATK + 5 Increases the recovery rate of recovery skills by 1%. Increases the variable casting time of skills by 1%. If the user's base Int is 108 or higher, Additional ATK + 50. Increases the recovery rate of recovery skills by an additional 5%. Increases the variable casting time of skills by an additional 4%. If the user's base Int is 120 or higher, Additional ATK + 125. Increases the recovery rate of recovery skills by an additional 10%. Increases the variable casting time of skills by an additional 6%. Set Bonus Seraphim Coronet Seraphim Feather Increases the recovery rate of recovery skills and recovery items by 5%. Increases the recovery rate of incoming recovery skills by 5%. Reduces damage taken from Demi-Human race enemies by 2%. Reduces the variable casting time of Coluseo Heal by 100%. Immune to Bleed and Chaos. Reduces the variable casting time of skills by 1% for every 8 base Int. If the user's base Int is 108 or higher, Reduces the variable casting time of skills by an additional 4%. Increases the recovery rate of recovery skills and recovery items by an additional 10%. Increases the recovery rate of incoming recovery skills by an additional 10%. Reduces damage taken from Demi-Human race enemies by an additional 2%. If the user's base Int is 120 or higher, Reduces the variable casting time of skills by an additional 6%. Increases the recovery rate of recovery skills and recovery items by an additional 15%. Increases the recovery rate of incoming recovery skills by an additional 15%. Reduces damage taken from Demi-Human race enemies by an additional 4%.
Full item details & effects
Seraphim Feather

Seraphim Feather

#19327 · Armor · Headgear (Lower)
Armor Lv.
1
Required Lv.
80
Slots
0
Weight
30
Buy value
20 z
Sell value
10 z
A feather dropped from a Seraphim. It gives off an odor similar to a lamington... no idea why though. Position: Lower Increases the recovery rate of recovery skills by 5%. Set Bonus Seraphim Coronet Seraphim Feather Reduces the variable casting time of skills by 1% for every 8 base Int. Reduces the variable casting time of skills by an additional 4%, if the users base Int is 108 or higher. Reduces the variable casting time of skills by an additional 6%, if the users base Int is 120 or higher. Reduces the variable casting time of Coluseo Heal by 100%. Reduces damage taken from Demi-Human race enemies by 2%. Reduces damage taken from Demi-Human race enemies by an additional 2%, if the users base Int is 108 or higher. Reduces damage taken from Demi-Human race enemies by an additional 4%, if the users base Int is 120 or higher. Increases the recovery rate of recovery skills by 5%. Increases the recovery rate of recovery skills by an additional 10%, if the users base Int is 108 or higher. Increases the recovery rate of recovery skills by an additional 15%, if the users base Int is 120 or higher. Increases the recovery rate of incoming recovery skills by 5%. Increases the recovery rate of incoming recovery skills by an additional 10%, if the users base Int is 108 or higher. Increases the recovery rate of incoming recovery skills by an additional 15%, if the users base Int is 120 or higher. Increases the recovery rate of recovery items by 5%. Increases the recovery rate of recovery items by an additional 10%, if the users base Int is 108 or higher. Increases the recovery rate of recovery items by an additional 15%, if the users base Int is 120 or higher. Immune to Bleed and Chaos.
Full item details & effects
Stability Shadow Shield

Stability Shadow Shield

#24090 · Shadowgear · Shadow shield
Weight
0
Buy value
0 z
Sell value
0 z
A shield worn to enhance status resistance. Account Bound Max HP + 10 per upgrade level of the item. Def + 3 Increases resistance to Bleed, Curse, Frozen and Stun by 1% per 2 upgrade levels of the item. Increases resistance to Blind, Silence, Sleep and Stone Curse by 1% per upgrade level of the item. Set Bonus Stability Shadow Shield Unfreezing Shadow Earring Unfreezing Shadow Pendant Unfreezing Shadow Weapon Def + 4 If the combined upgrade levels of Stability Shadow Shield, Unfreezing Shadow Earring, Unfreezing Shadow Pendant and Unfreezing Shadow Weapon are +30 or higher, Immune to Frozen.
Full item details & effects
Storm Stone

Storm Stone [1]

#28506 · Armor · Accessory
Armor Lv.
1
Required Lv.
90
Slots
1
Weight
50
Buy value
30,000 z
Sell value
15,000 z
A stone containing the power of the storms. Max SP + 5% ATK + 5% Aspd + 5% Set Bonus Gelerdria Storm Stone If Gelerdria upgrade level is +7 or higher, Increases physical damage on boss monsters by 30%. Increases physical damage on Water and Wind property targets by 30%. Increases physical damage on Insect and Fish race targets by 30%. Increases the damage of Wind Cutter by 30%. If Gelerdria upgrade level is +9 or higher, Increases physical damage on boss monsters by an additional 20%. Increases physical damage on Water and Wind property targets by an additional 20%. Increases physical damage on Insect and Fish race targets by an additional 20%. Increases the damage of Wind Cutter by an additional 20%. Set Bonus Peuz's Greaves Storm Stone Reduces damage taken from Demi-Human race enemies by 3%. If Peuz's Greaves upgrade level is +7 or higher, Aspd + 10% Reduces damage taken from Demi-Human race enemies by an additional 1%. If Peuz's Greaves upgrade level is +9 or higher, Additional Aspd + 10% Reduces damage taken from Demi-Human race enemies by an additional 1%. Set Bonus Peuz's Greaves Peuz's Manteau Peuz's Plate Peuz's Seal Storm Stone Adds a 100% chance of buffing the user for 10 seconds when using Aura Blade; Reduces the cast delay of skills by 70%. Set Bonus Peuz's Manteau Storm Stone Reduces damage taken from Demi-Human race enemies by 3%. Reduces the SP cost of Wind Cutter by 18. If Peuz's Manteau upgrade level is +7 or higher, Reduces damage taken from long-ranged attacks by 10%. Reduces damage taken from Demi-Human race enemies by an additional 1%. If Peuz's Manteau upgrade level is +9 or higher, Reduces damage taken from long-ranged attacks by an additional 10%. Reduces damage taken from Demi-Human race enemies by an additional 1%. Set Bonus Peuz's Plate Storm Stone Immune to Frozen. Reduces damage taken from Demi-Human race enemies by 3%. If Peuz's Plate upgrade level is +7 or higher, Max HP + 15% Reduces damage taken from Demi-Human race enemies by an additional 2%. If Peuz's Plate upgrade level is +9 or higher, Additional Max HP + 15% Reduces damage taken from Demi-Human race enemies by an additional 2%. Set Bonus Peuz's Seal Storm Stone Max SP + 5% ATK + 5% Aspd + 5% Reduces damage taken from Demi-Human race enemies by 4%.
Full item details & effects
Twinhead Dragon Mail

Twinhead Dragon Mail [1]

#450216 · Armor · Armor
DEF
100
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
Armor containing the power of a two-headed dragon worshiped in an unknown land. He seeks blood and flesh sacrifices in order to fulfill his revenge. ------------------------ MHP + 10%, MSP + 10%. ------------------------ For every level of Dragon's Water Breath learned, MHP + 4%, MSP + 4%. Increase Dragon's Water Breath damage by 10%. ------------------------ For every level of Dragon Training learned, reduce After Cast Delay by 6%. ------------------------ For every level of Dragon's Breath learned, Increase long ranged physical damage by 7%. Increase Dragon's Breath damage by 10%. ------------------------ When refined to +9 or higher, reduce damage taken from boss monsters by 5%. ------------------------ When refined to +10 or higher, immune to knockback and Armor will be indestructible. ------------------------ When refined to +12 or higher, DEF + 300, increase Dragon's Breath and Dragon's Water Breath by additional 50%. ------------------------ Def : 120
Full item details & effects
Unfreezing Shadow Earring

Unfreezing Shadow Earring

#24100 · Shadowgear · Shadow right accessory
Weight
0
Buy value
10 z
Sell value
5 z
An earring worn to enhance frozen resistance. Account Bound Max HP + 10 per upgrade level of the item. Def + 1 Increases resistance to Frozen by 1% per upgrade level of the item. Set Bonus Stability Shadow Shield Unfreezing Shadow Earring Unfreezing Shadow Pendant Unfreezing Shadow Weapon Def + 4 If the combined upgrade levels of Stability Shadow Shield, Unfreezing Shadow Earring, Unfreezing Shadow Pendant and Unfreezing Shadow Weapon are +30 or higher, Immune to Frozen.
Full item details & effects
Unfreezing Shadow Pendant

Unfreezing Shadow Pendant

#24101 · Shadowgear · Shadow left accessory
Weight
0
Buy value
10 z
Sell value
5 z
A pendant worn to enhance frozen resistance. Account Bound Max HP + 10 per upgrade level of the item. Def + 1 Increases resistance to Frozen by 1% per upgrade level of the item. Set Bonus Stability Shadow Shield Unfreezing Shadow Earring Unfreezing Shadow Pendant Unfreezing Shadow Weapon Def + 4 If the combined upgrade levels of Stability Shadow Shield, Unfreezing Shadow Earring, Unfreezing Shadow Pendant and Unfreezing Shadow Weapon are +30 or higher, Immune to Frozen.
Full item details & effects
Unfreezing Shadow Weapon

Unfreezing Shadow Weapon

#24099 · Shadowgear · Shadow weapon
Weight
0
Buy value
10 z
Sell value
5 z
A glove worn to enhance frozen resistance. Account Bound ATK + 1 per upgrade level of the item. Def + 1 Increases resistance to Frozen by 1% per upgrade level of the item. Set Bonus Stability Shadow Shield Unfreezing Shadow Earring Unfreezing Shadow Pendant Unfreezing Shadow Weapon Def + 4 If the combined upgrade levels of Stability Shadow Shield, Unfreezing Shadow Earring, Unfreezing Shadow Pendant and Unfreezing Shadow Weapon are +30 or higher, Immune to Frozen.
Full item details & effects
MAKE IT YOURS

Your server. Your rates.

See experience and drop chances adjusted to your server.

Drop chances are capped at 100%. These are base-rate estimates; server caps, level penalties, VIP and event bonuses can change the final result. MVP reward drops have their own multiplier.

PRIVACY

Cookie settings

A functional cookie remembers your database, theme, rates and notice acknowledgement for up to 180 days. Google Analytics and Google AdSense may use additional cookies and process usage information.

You can clear your saved site preferences below. This does not change choices made in a Google consent message or remove Google cookies. Read our Privacy & cookies page for Google privacy controls.