Ignores magical defense rate of brute race monsters by 15%.
For every 2 refine level, increases magical damage against brute race monsters by 5%.
Location : Weapon
A mysterious ring filled with dark energy.
It is said that a corrupted world will drag all life into the abyss.
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SPL + 3
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MATK + 10%
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Perfect Hit + 25%
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Reduce damage taken from Players by 3%.
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Enables to use Fire Wall Lv 10.
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Every 10 Base Level, increase damage of Abyss Square, Omega Abyss Strike, and From the Abyss by 1%.
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Def : 0
A katar made from a dragon's scale. Using it in battle causes enemies to be intimidated.
Property: Holy
Adds a 3% chance of casting Level 1 Dragon Fear on the target when performing a physical attack.
A katar made from a dragon's scale. Using it in battle causes enemies to be intimidated.
Property: Holy
Adds a 3% chance of casting Level 1 Dragon Fear on the target when performing a physical attack.
Hit + 10
For every 3 upgrade levels of compounded item, additional Hit + 5.
Set Bonus
Irene Elder Card
Sarah Card
ATK + 100
Adds a high chance of transforming into Sarah Irene for 60 seconds when performing a physical attack.
Compounds On: Headgear
Int + 2
Adds a chance of buffing the user for 5 seconds when performing a magical attack;
Flee + 30
Reduces the variable casting time of skills by 50%.
The Getting Lucky Box contains many items of pure win. It is advised to use with caution.
Getting Lucky Box is not meant to be consumed internally.
Opening this randomly give you one of the following item sets
- 1x Heroic Desocketing Book
- 1x Heroic Backpack
- 1x Elephant Hat
- 1x Scarlet Rose
- 1x Koneko Hat
- 1x Aquarius Crown
- 1x Aquarius Diadem
- 1x Heart Eyepatch
- 1x Party Hard Pack
- 1x Party Buff Scroll Pack
- 1x +20 Basic Food Pack
- 3x Battle Manual X3
- 10x Mental Potion
- 10x Spearman Scroll 10
- 1500x Prize Medal
This item cannot be traded, but may be stored.
MDEF + 15.
The users casting cannot be interrupted outside of WoE.
Reduces after cast delay by 15%
Reduces Cast Time of Acid Bomb by 50%
Reduces Cast Time of Crazy Vines by 50%
Reduces Cast Time of Full Chemical Protection by 50%
Increases damage of Acid Bomb by 10%
Increases damage of Crazy Vines by 10%
Reduces after cast delay by 6% per level of Crazy Vines Known
If Jejecap Type J is refined to +9 or higher
Increases damage of Acid Bomb by an additional 15%
Increases damage of Crazy Vines by an additional 15%
If Jejecap Type J is refined to +11 or higher
Increases damage of Acid Bomb by an additional 25%
Increases damage of Crazy Vines by an additional 25%
If Jejecap Type J is refined to +13 or higher
Bypass 100% of hard defense of normal monsters, boss monsters and players when performing a physical attack.
If Fire Expansion Lv 5 is learned
Increases damage to boss type monsters by 50%
If Mandragora Lv 5 is learned
Reduces after cast delay by 25%
Reduces cast delay of Crazy Vines by .45 seconds
Location: Upper Weight: 100
Compounds On: Headgear
All physical or magic damage taken from Neutral Monsters reduced by 10%.
Max HP +500
When equipped together with Singing Ferre and Performing Ferre Card, chance to transform into an Awakened Ferre for 6 sec on physical and magic attacks.
Upon transformation, restores 2,000 HP and increases physical and magic damage to Neutral Monsters by 200%.
Increases Holy, Poison, and Water property magical damage by 25%.
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When Base INT is 90 or higher, increases SP consumption of skills by 7%.
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MATK+150.
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Every 2 level refine, MATK+15.
Every 3 level refine, increase Skills Diamond Dust/Soul Expansion/Hell Inferno/Earth Grave damage by 20%.
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When refined to +9 or higher, MATK+15%.
When refined to +11 or higher, increase magic damage to all races by 15%.
When refined to +13 or higher, reduce After cast delay skill by 15%.
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Set Bonus:
Jupiter Light Armor-LT
Nightmare Verit Card
MATK+100, MDEF+10.
Increase magic damage to all races by +15%.
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Set Bonus:
Jupiter Light Armor-LT
Fallen Bishop Card
MATK+100, MaxSP+50%, MDEF+20.
Increase magic damage to all races by +30%.
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[Grade Bonus]
[Grade D] Every 2 level refine, MATK+8.
Every 3 level refine, increase physical/magic damage to all sizes by 4%.
[Grade C] Every 3 level refine, Intensification skill cooldown time -7 seconds and Diamond Dust skill cooldown time -0.2 seconds.
[Grade B] Every 2 level refine, S.MATK+1.
Every 3 level refine, increase physical/magic damage to all sizes by 5%.
[Grade A] Every 3 level refine, increase Soul Vulcan Strike/Diamond Storm skills damage by 7%.
When refined to +13 or higher, Intensification skill cooldown time -30 seconds and Diamond Dust skill cooldown time -1 second.
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Def: 30
Insignia used by King Schmidt.
MATK +10%.
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Set Bonus
King Schmidt's Insignia (Int)
King Schmidt's Suit
King Schmidt's Manteau
MATK +25,
Reduces variable casting time by 8%.
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For every 2 refine level, ATK, MATK + 10.
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For every 3 refine level, SPL, POW, CON + 1.
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When refined to +7 or higher, ATK, MATK + 7%.
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When refined to +9 or higher, reduce Fixed Casting Time by 0.3 seconds.
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When refined to +11 or higher,
Increase melee and long ranged physical damage by 10%.
Increase all property magic damage by 10%.
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When refined to +13 or higher, increase physical and magic damage against all size enemies by 10%.
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Set Bonus:
Midgard Knight Shoes [1]
Cursed Knight's Shield [1]
OR
Midgard Knight Shoes [1]
Bloody Knight's Shield [1]
Increase physical and magic damage against Boss monsters by 15%.
When shoes refined to +13 or higher, there's a 5% chance to increase STR, INT, DEX + 150 for 10 seconds.
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Set Bonus:
Midgard Knight Shoes [1]
Purified Knight's Shield [1]
Increase physical and magic damage against Boss monsters by 30%.
When shoes refined to +13 or higher, there's a 5% chance to increase STR, INT, DEX + 200 for 10 seconds.
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[Grade Bonus]
[Grade D] RES + 50, MRES + 50.
[Grade C] Increase physical and magic damage against all property monsters by 8%.
[Grade B] P.ATK, S.MATK + 7.
[Grade A] When refined to +13 or higher, reduce Fixed Casting Time by additional 0.7 seconds.
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Def : 20
When dealing magic damage, there's a low chance to gain Knowledge of Sage effect.
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For 10 seconds, INT + 100, and increase all property magic damage by 10%.
Throw your paper!
Next round, that guy's definitely going to play rock!
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Reduces After Cast Delay by 7%.
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Increases magic damage to all class enemies by 15%.
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Set Bonus:
Kradat (Paper)
Shard of Intelligence Jewel
MATK + 150
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Set Bonus:
Kradat (Paper)
Shard of Vitality Jewel
After Cast Delay - 15%, MHP + 5000.
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Def : 0
Location : Lower
This dagger is intended to give more pain, rather than killing the target, with its thorny shape.
When using 'Back Stab', high probability of bleeding, and skill damage increases by 15%.
An original Kris from ancient Jati clan. It gives off an intense magical aura.
Property: Neutral
If upgrade level is +5 or higher,
MATK + 30
If upgrade level is +7 or higher,
Additional MATK + 40
If upgrade level is +9 or higher,
Additional MATK + 50
This piece's upper part is decorated with a golden dragon and a crystal with strong magical power compressed into it. It looks nice, but it's too heavy to easily carry around.
Int + 3
Max HP + 300
For every 2 upgrade levels of the item,
Additional Int + 1.
Additional Max HP + 50.
Adds a chance of buffing the user for 5 seconds when performing a magical attack;
MATK + 12%
Increases the SP cost of skills by 20%.
A high-class mage's staff decorated with rich tail-feathers. It has been especially treated for the ice elemental magical spell, 'Stormgust'.
Property: Neutral
Int + 4
For every upgrade level of the item,
Mdef + 1
Increases the damage of Storm Gust by 1%.
If upgrade level is +10 or higher,
Reduces the variable casting time of Storm Gust by 8%.
Set Bonus
La'cryma Stick [2]
Geffenia Water Book [1]
Reduces the variable casting time of Jack Frost, Frost Misty and Storm Gust by 4% per upgrade level of Geffenia Water Book [1].
Set Bonus
La'cryma Stick [2]
Pororoca Shoes
Increases the damage of Water property magical attacks on targets by 4% per upgrade level of La'cryma Stick [2].
Bypass 5% of hard magic defense of normal monsters and boss monsters when performing a magical attack per level of Frost Nova known.
Increases the damage of Water Ball by 30% per level of Water Ball known.
Increases the damage of Water Ball by an additional 20% per upgrade level of La'cryma Stick [2].
A staff which is crafted by a stone that is often used when Laphines put magic power into it.
Reduces the fixed casting time of skills by 1% per upgrade level of the item.
Set Bonus
Laphine Shield [1]
Laphine Staff
If Laphine Shield [1] upgrade level is +9 or higher
MATK + 15 per upgrade level of Laphine Staff.
If Laphine Shield [1] upgrade level is +9 or higher and Laphine Staff upgrade level is +10 or higher,
Additional MATK + 50
Reduces the variable casting time of skills by 10%.
Set Bonus
Kardui Robe [1]
Laphine Staff
MATK + 3 per upgrade level of Laphine Staff.
If Kardui Robe [1] upgrade level is +7 or higher,
Additional MATK + 5 per upgrade level of Laphine Staff.
If Kardui Robe [1] upgrade level is +8 or higher,
Additional MATK + 7 per upgrade level of Laphine Staff.
These books are used by demons to kill the living by writing their names in the pages, and a few of these were lost and ended up in human hands. The last name, 'Hollg--' looks like it wasn't completed. Maybe the demon changed his mind?
Property: Neutral
Str + 3
Int + 3
Luk - 20
Aspd + 1% per upgrade level of Ledger of Death [2].
Adds a 0.1% chance of inflicting Coma on Demi-Human race targets when performing a physical attack.
Adds a 0.1% chance of inflicting Coma on Human Player race targets when performing a physical attack.
Sage Bonus
Adds a 2% chance of casting Level 5 Hell's Judgment on the target when performing a physical attack.
A book in which the origin and history of dragons is written. It's a treasure that is said to be passed among the dragon race.
Property: Neutral
Int + 3
Bypass 100% of hard defense of Dragon race targets when performing a physical attack.
Restores 10 SP to the user when a Dragon race monster is killed by a physical attack.
A crystal of wisdom left behind by a great sage.
The past and the present meet, and the adventurers advance into the future.
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MDEF + 10.
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Reduce After Cast Delay by 20%.
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Reduce damage taken from normal and boss monsters by 20%.
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When refined to +10 or higher,
Increase physical and magic damage against all race monsters (except players) by 30%.
Reduce damage taken from Players by 13%.
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When refined to +12 or higher, MHP + 30%, MSP + 30%.
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Def : 10
Location : Upper