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Ragnarok Online Renewal Item Database

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Results for “DEF V” in Renewal

Page 23 of 40
Imperial Psychic Robe

Imperial Psychic Robe [1]

#450078 · Armor · Armor
DEF
90
Armor Lv.
1
Required Lv.
125
Slots
1
Weight
0
Buy value
20 z
Sell value
10 z
A noble Sorcerer robe with the Rune-Midgarts crest engraved on it. MATK +75 If refined to 7 or higher, Variable Cast Time -15% If refined to 9 or higher, Neutral Magic damage +7% SET BONUS Imperial Magic Manteau Imperial Magic Boots Imperial Magic Ring Variable Cast Time -5% MATK +2% Psychic Wave damage +10% SET BONUS Imperial Psychic Robe Imperial Magic Manteau Imperial Magic Boots If combined upgrade levels are 27 or higher, Additional Variable Cast Time -5% Additional MATK +3% Additional Psychic Wave damage +15%
Full item details & effects
Imperial Reverb Suit

Imperial Reverb Suit [1]

#450059 · Armor · Armor
DEF
90
Armor Lv.
1
Required Lv.
125
Slots
1
Weight
0
Buy value
20 z
Sell value
10 z
Noble musician armor with the Rune-Midgarts crest engraved on it. MATK +75 If refined to 7 or higher, Neutral Magic damage +7% If refined to 9 or higher, Additional Neutral Magic damage +7% SET BONUS Imperial Magic Manteau Imperial Magic Boots Imperial Magic Ring Variable Cast Time -5% MATK +2% Reverberation damage +10% SET BONUS Imperial Reverberation Suit Imperial Magic Manteau Imperial Magic Boots If combined upgrade levels are 27 or higher, Additional Variable Cast Time -5% Additional MATK +3% Additional Reverberation damage +15%
Full item details & effects
Imperial Severe Suit

Imperial Severe Suit [1]

#450058 · Armor · Armor
DEF
90
Armor Lv.
1
Required Lv.
125
Slots
1
Weight
0
Buy value
20 z
Sell value
10 z
Noble musician armor with the Rune-Midgarts crest engraved on it. ATK +75 If refined to 7 or higher, Variable Cast Time -15% If refined to 9 or higher, Long-ranged Physical damage +7% SET BONUS Imperial Manteau Imperial Boots, Imperial Ring, Long-ranged Physical damage +5% ATK +2% Severe Rainstorm damage +10% SET BONUS Imperial Severe Suit Imperial Attack Manteau Imperial Attack Boots If combined upgrade levels are 27 or higher, Additional Long-ranged Physical damage +5% Additional ATK +3% Additional Severe Rainstorm damage +15%
Full item details & effects
Imperial Vulcan Armor

Imperial Vulcan Armor [1]

#450065 · Armor · Armor
DEF
90
Armor Lv.
1
Required Lv.
125
Slots
1
Weight
0
Buy value
20 z
Sell value
10 z
Noble Mechanic armor with the Rune-Midgarts crest engraved on it. ATK +75 If refined to 7 or higher, Increased ASPD +5% If refined to 9 or higher, Long-ranged Physical damage +7% SET BONUS Imperial Attack Manteau Imperial Attack Boots Imperial Attack Ring ASPD +1 Long-ranged Physical damage +5% Vulcan Arm damage +10% SET BONUS Imperial Vulcan Armor Imperial Attack Manteau Imperial Attack Boots If combined upgrade levels are 27 or higher, Additional ASPD +1 Additional Long-ranged Physical damage +5% Additional Vulcan Arm Damage +15%
Full item details & effects
Inconspicuous Hat

Inconspicuous Hat [1]

#5904 · Armor · Headgear (Top)
DEF
10
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
20
Buy value
0 z
Sell value
0 z
A simple hat that would look inconspicuous in any crowd. It's very helpful to anyone who is trying to blend in. Position: Upper ATK + 10% MATK + 10% Increases long-ranged damage by 10%. Increases magical damage on Small, Medium and Large size targets by 10%. If upgrade level is +9 or higher, Reduces the cast delay of skills by 15%.
Full item details & effects
Infinity Chip MAX

Infinity Chip MAX [1]

#490264 · Armor · Accessory
DEF
10
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
At first glance, it looks like an ordinary chip, but the energy inside it is so powerful that modern technology cannot explain it. ------------------------ MDEF + 10 ------------------------ All Basic Status + 5. ------------------------ Reduce Variable Casting Time by 5%. ------------------------ ATK + 5%. ------------------------ Increase melee and long-ranged physical damage by 5%. ------------------------ Reduce After Cast Delay by 5%. ------------------------ When equipped by Merchant classes, ATK + 8%. Increase physical damage against all size enemies by 8%. ------------------------ Set Bonus: Infinity Chip MAX [1] Pure Heart [1] When equipped by Merchant classes, POW + 3, CON + 3, P.ATK + 3. Reduce Fixed Casting Time by 0.5 seconds. Madogear Fuel will not be consumed. When using Activate Attack Device or Activate Defense Device, increase Arm Cannon and Axe Stomp damage by 30% for 120 seconds. ------------------------ Def : 10
Full item details & effects
Inquisitor's Veil

Inquisitor's Veil [1]

#400556 · Armor · Headgear (Top)
DEF
10
Armor Lv.
1
Required Lv.
200
Slots
1
Weight
50
Buy value
0 z
Sell value
0 z
A veil that can only be worn by those who have subdued the demonic power that dwells within the horns. ------------------------ POW + 3 ------------------------ Reduce damage taken from Human and Doram Player by 13%. ------------------------ Reduce damage taken from Normal and Boss enemies by 20%. ------------------------ Increase physical damage against all class enemies by 40%. ------------------------ For every 10 Base Level, increase Oleum Sanctum, Massive Flame Blaster, and Explosion Blaster damage by 1%. ------------------------ For every refine level of Inquisitor Veil, POW + 1. ------------------------ When refined to +10 or higher, CRI + 25, After Cast Delay -20%. ------------------------ Def : 10 Location : Upper
Full item details & effects
INT Soutane

INT Soutane [1]

#15401 · Armor · Armor
DEF
100
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
80
Buy value
0 z
Sell value
0 z
Formal wear was worn by the priest who revered Odin's intelligence. It's imbued with a blessing that enhances the wearer's intelligence. ------------------------ MaxHP +5%, MaxSP +15% Reduces variable casting by 10% ------------------------ For every 2 refine levels, MATK +3%. For every 3 refine levels, INT +5. For every 4 refine levels, magical damage against angel and demon race monsters by 8% ------------------------ Set Bonus Soutane of Intelligence Clergy's Manteau Clergy's Boots INT +8, DEF +30, MDEF +15. Reduces physical/magical damage taken from angel and demon race by 15%. If the sum of refine rate of the Soutane of Intelligence, Clergy's Manteau, and Clergy's Boots is 27 or higher. MATK +10%, reduces global cooldown by 20%, reduces fixed casting by 20%. ------------------------
Full item details & effects
Intermediate Mackerel Talisman

Intermediate Mackerel Talisman [1]

#28414 · Armor · Accessory
DEF
1
Armor Lv.
1
Required Lv.
140
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A charm that looks just like a real saurel. Account Bound Required Jobs: Doram VIT + 2 Set Bonus Luxurious Doram Suit Luxurious Doram Manteau Luxurious Doram Shoes Cute Grass Necklace Fair Saurel Charm Max HP + 20% Max SP + 10% Enables Level 7 Heal. Increases the recovery rate of recovery skills by 20%.
Full item details & effects
Invective Robe

Invective Robe [1]

#15147 · Armor · Armor
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
20 z
Sell value
10 z
Attire for those who can inflict critical damage straight to the soul by talking. Property: Neutral Required Jobs: All Jobs Bypass 4% of Def of Demi-Human, Demon and Undead race targets when performing a physical attack per upgrade level of the item. Enables Level 1 Improved Concentration. Set Bonus Abusive Robe Morrigane's Manteau Luk + 3 Additional Luk + 1 per upgrade level of Abusive Robe. Crit + 10 Additional Crit + 1 per upgrade level of Abusive Robe. Set Bonus Abusive Robe Valkyrie Manteau Max HP + 10% Additional Max HP + 1% per upgrade level of Abusive Robe. ATK + 2% Additional ATK + 1% per upgrade level of Abusive Robe.
Full item details & effects
Janus Armor

Janus Armor [1]

#450390 · Armor · Armor
DEF
30
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
30
Buy value
0 z
Sell value
0 z
An armor modeled after Janus, the god of duality and beginnings. It is said this armor witnessed the beginning and the end. ------------------------ ATK + 100, MATK + 100. ------------------------ For every 4 refine level, increase Storm Gust, Meteor Storm, Lord of Vermilion, Holy Cross, and Shield Boomerang damage by 30%. ------------------------ When refined to +12 or higher, reduce After Cast Delay by 15%. ------------------------ When equipped by Super Novice series, enable to use Lv.5 Soul Expansion and Lv.5 Wind Cutter. ------------------------ Set Bonus: Janus Armor [1] Mastering Card When equipped by Super Novice series, Increase physical and magic damage against all size enemies by 6%. For every 2 refine level, increase physical and magic damage against all size enemies by additional 3%. ------------------------ Set Bonus: Janus Armor [1] Big Eggring Card When equipped by Super Novice series, Increase physical and magic damage against all size enemies by 10%. For every 3 refine level, increase physical and magic damage against all size enemies by additional 5%. ------------------------ Def : 0
Full item details & effects
Janus Armor-LT

Janus Armor-LT [1]

#450391 · Armor · Armor
DEF
30
Armor Lv.
2
Required Lv.
150
Slots
1
Weight
30
Buy value
0 z
Sell value
0 z
ATK & MATK +120. ------------------------ Every 2 refine level, ATK, MATK+10. Every 3 refine level, increases skill Storm Gust/Meteor Storm/Lord of Vermilion/Holy Cross/Shield Boomerang damage by 40%. ------------------------ When refined to +9 or higher, increases melee/ranged physical damage by 10%. When refined to +11 or higher, increases physical/magic damage to enemies of all races by 15%. When refined to +13 or higher, reduce global cooldown skill by 15%. ------------------------ When equipped by 'Super Novice', Enable to using Skills Soul Expansion Lv.5/Wind Cutter Lv.5/Cart Tornado Lv.10/Varetyr Spear Lv.10. Reduces cooldown skills Varetyr Spear and Cart Tornado by 1 second. ------------------------ When equipped by 'Super Novice', with a Mastering Card, increases physical/magic damage to enemies of all sizes by 10%, Every 2 refine level, increases physical/magic damage to enemies of all sizes by an additional 3%. ------------------------ When equipped by 'Super Novice', with a Big Eggring Card, increases physical/magic damage to enemies of all sizes by 15%, Every 3 refine level, increases physical/magic damage to enemies of all sizes by an additional 6%. ------------------------ [Grade Bonus] [Grade D] Every 2 refine level, ATK/MATK +5, Every 3 refine level, increases physical/magic damage to enemies of all sizes by 4%. [Grade C] Every 3 refine level, increases skills Spiral Pierce Max/Napalam Vulcan Strike damage by 5%. [Grade B] Every 2 refine level, P.ATK, S.MATK +1, Every 3 refine level, increases physical/magic damage to enemies of all sizes by an additionaly 5%. [Grade A] Every 3 refine level, increases skills Spiral Pierce Max/Napalam Vulcan Strike damage by 5%. When refined to +13 or higher, increases physical/magic damage to enemies of all properties by 15%. ------------------------ Def: 30
Full item details & effects
Jeje Cap

Jeje Cap

#19453 · Armor · Headgear (Top)
DEF
18
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
100
Buy value
20 z
Sell value
10 z
MDEF + 15. The users casting cannot be interrupted outside of WoE. Reduces after cast delay by 15% Reduces Cast Time of Acid Bomb by 50% Reduces Cast Time of Crazy Vines by 50% Reduces Cast Time of Full Chemical Protection by 50% Increases damage of Acid Bomb by 10% Increases damage of Crazy Vines by 10% Reduces after cast delay by 6% per level of Crazy Vines Known If Jejecap Type J is refined to +9 or higher Increases damage of Acid Bomb by an additional 15% Increases damage of Crazy Vines by an additional 15% If Jejecap Type J is refined to +11 or higher Increases damage of Acid Bomb by an additional 25% Increases damage of Crazy Vines by an additional 25% If Jejecap Type J is refined to +13 or higher Bypass 100% of hard defense of normal monsters, boss monsters and players when performing a physical attack. If Fire Expansion Lv 5 is learned Increases damage to boss type monsters by 50% If Mandragora Lv 5 is learned Reduces after cast delay by 25% Reduces cast delay of Crazy Vines by .45 seconds Location: Upper Weight: 100
Full item details & effects
Jormungandr Sanctuary Guardian Card

Jormungandr Sanctuary Guardian Card

#300465 · Card · Shield
Weight
1
Buy value
0 z
Sell value
0 z
STR + 10, VIT + 15, LUK - 25. ------------------------ Reduces physical and magical damage taken from all size enemies by 20%. ------------------------ Reduces magical damage against Holy, Shadow, Ghost and Poison property enemies by 25%. ------------------------ For every refine level, DEF + 20, RES + 5. ------------------------ When refine level is +7 or higher, increases physical damage against Water, Wind, Earth and Fire property enemies by 25%. ------------------------ When refine level is +10 or higher, increases Melee and long-ranged physical damage by 10%. ------------------------
Full item details & effects
Juggernaut

Juggernaut

#470027 · Armor · Footgear
DEF
12
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
40
Buy value
0 z
Sell value
0 z
A pair of boots once used by a legendary Rebellion. ------------------------ MHP + 3% , MSP + 3%. ------------------------ Enable to use Lv.1 Improve Concentration. ------------------------ Reduce Rich's Coin cooldown by 3 seconds. ------------------------ When refined to +5 or higher, MHP + 7%, MSP + 7%. ------------------------ When refined to +7 or higher, MHP + 10%, MSP + 10%. ------------------------ When learned Fallen Angel, ASPD + 20%, reduce Fire Dance SP consumption by 20. ------------------------ When learned Anti Material Blast level 5 or higher, ignore physical defense of all race enemies by 100%, Auto cast Rich's Coin when using God's Hammer. ------------------------ For every level of Vanishing Buster learned, increase Vanishing Buster damage by 60%, reduce Vanishing Buster Fixed Casting Time by 20%. ------------------------ For every level of Fire Rain learned, increase physical damage against all class enemies by 4%, increase Fire Rain damage by 50%. ------------------------ For every level of Howling Mine learned, reduce After Cast Delay by 8%, increase Howling Mine damage by 40%. ------------------------ Def : 12
Full item details & effects
Juggernaut

Juggernaut [1]

#470028 · Armor · Footgear
DEF
12
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
40
Buy value
0 z
Sell value
0 z
A pair of boots once used by a legendary Rebellion. ------------------------ MHP + 3% , MSP + 3%. ------------------------ Enable to use Lv.1 Improve Concentration. ------------------------ Reduce Rich's Coin cooldown by 3 seconds. ------------------------ When refined to +5 or higher, MHP + 7%, MSP + 7%. ------------------------ When refined to +7 or higher, MHP + 10%, MSP + 10%. ------------------------ When learned Fallen Angel, ASPD + 20%, reduce Fire Dance SP consumption by 20. ------------------------ When learned Anti Material Blast level 5 or higher, ignore physical defense of all race enemies by 100%, Auto cast Rich's Coin when using God's Hammer. ------------------------ For every level of Vanishing Buster learned, increase Vanishing Buster damage by 60%, reduce Vanishing Buster Fixed Casting Time by 20%. ------------------------ For every level of Fire Rain learned, increase physical damage against all class enemies by 4%, increase Fire Rain damage by 50%. ------------------------ For every level of Howling Mine learned, reduce After Cast Delay by 8%, increase Howling Mine damage by 40%. ------------------------ Def : 12
Full item details & effects
Jupiter Light Armor-LT

Jupiter Light Armor-LT [1]

#450294 · Armor · Armor
DEF
30
Armor Lv.
2
Required Lv.
150
Slots
1
Weight
30
Buy value
0 z
Sell value
0 z
MATK+150. ------------------------ Every 2 level refine, MATK+15. Every 3 level refine, increase Skills Diamond Dust/Soul Expansion/Hell Inferno/Earth Grave damage by 20%. ------------------------ When refined to +9 or higher, MATK+15%. When refined to +11 or higher, increase magic damage to all races by 15%. When refined to +13 or higher, reduce After cast delay skill by 15%. ------------------------ Set Bonus: Jupiter Light Armor-LT Nightmare Verit Card MATK+100, MDEF+10. Increase magic damage to all races by +15%. ------------------------ Set Bonus: Jupiter Light Armor-LT Fallen Bishop Card MATK+100, MaxSP+50%, MDEF+20. Increase magic damage to all races by +30%. ------------------------ [Grade Bonus] [Grade D] Every 2 level refine, MATK+8. Every 3 level refine, increase physical/magic damage to all sizes by 4%. [Grade C] Every 3 level refine, Intensification skill cooldown time -7 seconds and Diamond Dust skill cooldown time -0.2 seconds. [Grade B] Every 2 level refine, S.MATK+1. Every 3 level refine, increase physical/magic damage to all sizes by 5%. [Grade A] Every 3 level refine, increase Soul Vulcan Strike/Diamond Storm skills damage by 7%. When refined to +13 or higher, Intensification skill cooldown time -30 seconds and Diamond Dust skill cooldown time -1 second. ------------------------ Def: 30
Full item details & effects
Kardui Ear

Kardui Ear

#5966 · Armor · Headgear (Mid)
Armor Lv.
1
Required Lv.
70
Slots
0
Weight
30
Buy value
0 z
Sell value
0 z
MATK +2 per 10 base Dex. When base Dex is higher than 108, reduce variable casting by 10%, MATK +60. When base Dex is higher than 120, reduce variable casting by additional 5%, additional MATK +100. When equipped with Lapine Shield, and refined to +7 or higher, reduce cooldown of Comet by 20 sec. When equipped with Lapine Shield, and refined to +9 or higher, reduce cooldown of Comet by additional 40 sec. When equipped with Fallen Bishop Card, the cooldown reduction from previous set bonus will be disabled. When equipped with Runaway Magic, the cooldown reduction from previous set bonus will be disabled When equipped with Tendrillion Card and Book/Staff/Two handed Staff, increase magic damage to players by 2% per 1 refine rate (maximum cap 20%) Location : Middle Weight : 30
Full item details & effects
King Of Spirit Circlet

King Of Spirit Circlet

#19426 · Armor · Headgear (Top)
DEF
12
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
60
Buy value
20 z
Sell value
10 z
The power of the king of the spirits was put in this jeweled circlet. Position: Upper Mdef + 15 Reduces the global delay of skills by 10%. Increases the skill damage bonus of Earth Grave and Diamond Dust by 10%. If Warmer is level 5, Reduces the cooldown of Earth Grave by 1 second Reduces the cooldown of Diamond Dust by 1 second. Reduces the cooldown of Varetyr Spear by 1 second. If Elemental Shield is level 5, Increases magical damage on boss monsters by 25%. For every level of Spirit Sympathy known, Reduces the variable casting time of skills by 6%. Reduces the fixed casting time of skills by 7% per upgrade level of the item up to a maximum upgrade level of 10. If upgrade level is +7 or higher, Reduces the global delay of skills by an additional 5%. Increases the skill damage bonus of Earth Grave and Diamond Dust by an additional 15%. If upgrade level is +9 or higher, Reduces the global delay of skills by an additional 5%. Increases the skill damage bonus of Earth Grave and Diamond Dust by an additional 25%. If upgrade level is +10 or higher, Bypass 100% of hard magic defense of All race targets when performing a magical attack.
Full item details & effects
Koneko Hat

Koneko Hat

#5372 · Armor · Headgear (Top)
DEF
3
Armor Lv.
1
Required Lv.
Any
Slots
0
Weight
50
Buy value
20 z
Sell value
10 z
A magical kitty hat which shows various expressions on its face. Reduces Cast Delay of all skills by 3%. MATK +3%, MaxSP +3% MDef +3 This item is Account Bound Location : Upper
Full item details & effects
Koneko Hat Box

Koneko Hat Box

#13918 · Cash
Weight
1
Buy value
20 z
Sell value
10 z
A box containing 1 'Koneko Hat' in it. A magical kitty hat which shows various expressions on its face. Reduces Cast Delay of all skills by 3 %. MATK + 3 %, MSP + 3%. MDEF + 3 Location : Upper Weight : 50 For this item, the cancellation of purchase or refund is not allowed.
Full item details & effects
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