A mana stone brimming with the frigid power of Ice Flower.
Can be enchanted onto Snow Flower equipment.
Reduces damage taken from reflect damage by 4%.
If refine rate is 7 or higher, reduces damage taken from reflect damage by additional 4%.
If refine rate is 9 or higher, reduces damage taken from reflect damage by additional 4%.
If refine rate is 11 or higher, reduces damage taken from reflect damage by additional 4%.
[Enchantable equipment]
Snow Flower Armor (3rd slot)
Snow Flower Robe (3rd slot)
A mana stone brimming with the frigid power of Ice Flower.
Can be enchanted onto Snow Flower equipment.
MHP + 5%, MSP + 5%, MHP + 2000, MSP + 350.
If refine rate is 7 or higher, additional MaxHP + 3% and MaxSP + 3%.
If refine rate is 9 or higher, additional MaxHP + 4% and MaxSP + 4%.
If refine rate is 11 or higher, additional MaxHP + 5% and MaxSP + 5%.
[Enchantable equipment]
Snow Flower Boots (4th slot)
Snow Flower Shoes (4th slot)
A mana stone brimming with the frigid power of Ice Flower.
Can be enchanted onto Snow Flower equipment.
Increases all property magical damage by 15%.
If refine rate is 7 or higher, increases all property magical damage by additional 15%.
If refine rate is 9 or higher, increases all property magical damage by additional 15%.
If refine rate is 11 or higher, increases all property magical damage by additional 15%, increases Abyss Square damage by 15%.
[Enchantable equipment]
Snow Flower Armor (2nd slot)
Snow Flower Robe (2nd slot)
A mana stone brimming with the frigid power of Ice Flower.
Can be enchanted onto Snow Flower equipment.
Atk + 6%, Atk + 100.
If refine rate is 7 or higher, increases long ranged physical damage by additional 5%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 5%.
If refine rate is 11 or higher, increases long ranged physical damage by additional 5%.
[Enchantable equipment]
Snow Flower Armor (3rd slot)
Snow Flower Robe (3rd slot)
A mana stone brimming with the frigid power of Ice Flower.
Can be enchanted onto Snow Flower equipment.
Increases Sonic Blow and Cross Impact damage by 15%.
If refine rate is 7 or higher, increases Sonic Blow and Cross Impact damage by additional 15%.
If refine rate is 9 or higher, increases Sonic Blow and Cross Impact damage by additional 15%.
If refine rate is 11 or higher, increases Sonic Blow and Cross Impact damage by additional 15%, increases Savage Impact damage by 15%.
[Enchantable equipment]
Snow Flower Armor (2nd slot)
Snow Flower Robe (2nd slot)
A mana stone brimming with the frigid power of Ice Flower.
Can be enchanted onto Snow Flower equipment.
Increases Comet and Soul Expansion damage by 15%.
If refine rate is 7 or higher, increases Comet and Soul Expansion damage by additional 15%.
If refine rate is 9 or higher, increases Comet and Soul Expansion damage by additional 15%, reduces skill cooldown of Intensification by 30 seconds.
If refine rate is 11 or higher, increases Comet and Soul Expansion damage by additional 15%, increases Soul Vulcan Strike and Mystery Illusion damage by 15%.
[Enchantable equipment]
Snow Flower Armor (2nd slot)
Snow Flower Robe (2nd slot)
A mana stone brimming with the frigid power of Ice Flower.
Can be enchanted onto Snow Flower equipment.
Increases Metallic Sound and Reverberation damage by 15%.
If refine rate is 7 or higher, increases Metallic Sound and Reverberation damage by additional 10%.
If refine rate is 9 or higher, increases Metallic Sound and Reverberation damage by additional 10%.
If refine rate is 11 or higher, increases Metallic Sound and Reverberation damage by additional 15%, increases Metallic Fury damage by 15%.
[Enchantable equipment]
Snow Flower Armor (2nd slot)
Snow Flower Robe (2nd slot)
A mana stone brimming with the frigid power of Ice Flower.
Can be enchanted onto Snow Flower equipment.
Increases SP recovery rate by 50%.
[Enchantable equipment]
Snow Flower Ring (3rd slot)
Snow Flower Earring (3rd slot)
A mana stone brimming with the frigid power of Ice Flower.
Can be enchanted onto Snow Flower equipment.
Flee + 30.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 8%).
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by additional 8%).
If refine rate is 11 or higher, increases attack speed (reduces delay after attack by additional 8%).
[Enchantable equipment]
Snow Flower Manteau (3rd slot)
Snow Flower Muffler (3rd slot)
A mana stone brimming with the frigid power of Ice Flower.
Can be enchanted onto Snow Flower equipment.
Has a 3% chance to gain Int + 50 and Matk + 25% for 10 seconds when dealing magical damage.
[Enchantable equipment]
Snow Flower Boots (2nd slot)
Snow Flower Shoes (2nd slot)
A mana stone brimming with the frigid power of Ice Flower.
Can be enchanted onto Snow Flower equipment.
MaxSP + 5%, MaxSP + 450.
If refine rate is 7 or higher, additional MaxSP + 5%.
If refine rate is 9 or higher, additional MaxSP + 5%.
If refine rate is 11 or higher, additional MaxSP + 5%.
[Enchantable equipment]
Snow Flower Boots (4th slot)
Snow Flower Shoes (4th slot)
A mana stone brimming with the frigid power of Ice Flower.
Can be enchanted onto Snow Flower equipment.
MaxHP + 5%, MaxHP + 2500.
If refine rate is 7 or higher, additional MaxHP + 5%.
If refine rate is 9 or higher, additional MaxHP + 5%.
If refine rate is 11 or higher, additional MaxHP + 5%.
[Enchantable equipment]
Snow Flower Boots (4th slot)
Snow Flower Shoes (4th slot)
A mana stone brimming with the frigid power of Ice Flower.
Can be enchanted onto Snow Flower equipment.
Increases Shattering Storm, Vanishing Buster and Round Trip damage by 15%.
If refine rate is 7 or higher, increases Shattering Storm, Vanishing Buster and Round Trip damage by additional 15%.
If refine rate is 9 or higher, increases Shattering Storm, Vanishing Buster and Round Trip damage by additional 15%.
If refine rate is 11 or higher, increases Shattering Storm, Vanishing Buster and Round Trip damage by additional 15%, increases The Vigilante at Night damage by 15%.
[Enchantable equipment]
Snow Flower Armor (2nd slot)
Snow Flower Robe (2nd slot)
A mana stone brimming with the frigid power of Ice Flower.
Can be enchanted onto Snow Flower equipment.
Str + 3.
If refine rate is 7 or higher, additional Str + 1.
If refine rate is 9 or higher, additional Str + 1.
If refine rate is 11 or higher, POW + 1, increases melee physical damage by 3%.
[Enchantable equipment]
Snow Flower Manteau (4th slot)
Snow Flower Muffler (4th slot)
Snow Flower Pendant (4th slot)
Snow Flower Necklace (4th slot)
A mana stone brimming with the frigid power of Ice Flower.
Can be enchanted onto Snow Flower equipment.
Increases Rampage Blast and Lightning Ride damage by 15%.
If refine rate is 7 or higher, Increases Rampage Blast and Lightning Ride damage by additional 15%.
If refine rate is 9 or higher, Increases Rampage Blast and Lightning Ride damage by additional 15%.
If refine rate is 11 or higher, Increases Lightning Ride damage by additional 15%, reduces skill cooldown of Rampage Blast by 0.5 seconds, increases Explosion Blaster damage by 15%.
[Enchantable equipment]
Snow Flower Armor (2nd slot)
Snow Flower Robe (2nd slot)
A mana stone brimming with the frigid power of Ice Flower.
Can be enchanted onto Snow Flower equipment.
------------------------
[Enchant Effects]
Increases Axe Tornado and Power Swing damage by 15%.
When refined to +7, increases Axe Tornado and Power Swing damage by additional 15%.
When refined to +9, increases Axe Tornado and Power Swing damage by additional 15%.
When refined to +11, increases Axe Tornado and Power Swing damage by additional 15%, and increases Axe Stomp and Mighty Smash damage by 15%.
------------------------
[Applicable Equipment]
Snow Flower Armor (2nd Slot)
Snow Flower Robe (2nd Slot)
------------------------
A mana stone brimming with the frigid power of Ice Flower.
Can be enchanted onto Snow Flower equipment.
Has a 3% chance to gain Vit + 50 and Atk + 25% for 10 seconds when dealing physical damage.
[Enchantable equipment]
Snow Flower Boots (2nd slot)
Snow Flower Shoes (2nd slot)
A mana stone brimming with the frigid power of Ice Flower.
Can be enchanted onto Snow Flower equipment.
Increases Varetyr Spear and Psychic Wave damage by 15%.
If refine rate is 7 or higher, increases Varetyr Spear and Psychic Wave damage by additional 15%.
If refine rate is 9 or higher, increases Varetyr Spear and Psychic Wave damage by additional 15%.
If refine rate is 11 or higher, increases Varetyr Spear and Psychic Wave damage by additional 15%, increases Conflagration and Lightning Land damage by 15%.
[Enchantable equipment]
Snow Flower Armor (2nd slot)
Snow Flower Robe (2nd slot)
A mana stone brimming with the frigid power of Ice Flower.
Can be enchanted onto Snow Flower equipment.
Vit + 3.
If refine rate is 7 or higher, additional Vit + 1.
If refine rate is 9 or higher, additional Vit + 1.
If refine rate is 11 or higher, STA + 1, reduces global cooldown by 3%.
[Enchantable equipment]
Snow Flower Manteau (4th slot)
Snow Flower Muffler (4th slot)
Snow Flower Ring (4th slot)
Snow Flower Earring (4th slot)
A mana stone brimming with the frigid power of Ice Flower.
Can be enchanted onto Snow Flower equipment.
Increases Arrow Vulcan damage by 20%.
If refine rate is 7 or higher, increases Arrow Vulcan damage by additional 20%.
If refine rate is 9 or higher, increases Arrow Vulcan damage by additional 20%.
If refine rate is 11 or higher, increases Arrow Vulcan and Severe Rainstorm damage by additional 20%, increases Rhythm Shooting damage by 15%.
[Enchantable equipment]
Snow Flower Armor (2nd slot)
Snow Flower Robe (2nd slot)
A mana stone brimming with the frigid power of Ice Flower.
Can be enchanted onto Snow Flower equipment.
------------------------
[Enchant Effects]
Increases Vulcan Arm and Axe Boomerang damage by 15%.
When refined to +7, increases Vulcan Arm and Axe Boomerang damage by additional 15%.
When refined to +9, increases Vulcan Arm and Axe Boomerang damage by additional 15%.
When refined to +11, increases Vulcan Arm and Axe Boomerang damage by additional 15%, reduces Axe Boomerang cooldown by 2 seconds, and increases Triple Laser damage by 15%.
------------------------
[Applicable Equipment]
Snow Flower Armor (2nd Slot)
Snow Flower Robe (2nd Slot)
------------------------
A mana stone brimming with the frigid power of Ice Flower.
Can be enchanted onto Snow Flower equipment.
Atk + 6%, Atk + 100.
If refine rate is 7 or higher, increases melee physical damage by additional 5%.
If refine rate is 9 or higher, increases melee physical damage by additional 5%.
If refine rate is 11 or higher, increases melee physical damage by additional 5%.
[Enchantable equipment]
Snow Flower Armor (3rd slot)
Snow Flower Robe (3rd slot)
A blue dress made from icy rivers. It is said it contains powers to create ice that cannot be melted for eternity.
Property: Water
Prevents the user from being knocked back.
This item is indestructible in battle.
If upgrade level is +5 or higher,
Increases physical and magical damage on Formless and Demi-Human race targets by 10%.
Increases physical and magical damage on Doram Player and Human Player race targets by 10%.
Increases physical and magical damage on Fire and Water property targets by 10%.
If upgrade level is +7 or higher,
Increases physical and magical damage on Formless and Demi-Human race targets by an additional 15%.
Increases physical and magical damage on Doram Player and Human Player race targets by an additional 15%.
Increases physical and magical damage on Fire and Water property targets by an additional 15%.
If upgrade level is +9 or higher,
Increases physical and magical damage on Formless and Demi-Human race targets by an additional 15%.
Increases physical and magical damage on Doram Player and Human Player race targets by an additional 15%.
Increases physical and magical damage on Fire and Water property targets by an additional 15%.
Disabled during WoE TE
A hat used that was used by a skilled blacksmith.
Modified to suit OS Weapons.
Every 2 Refine, ATK +20.
When Refined to 7, Variable Casting Time reduced by 15% .
When Refined to 9, Distance Physical damage increased by 15%.
When Refined to 11, physical damage given to small and medium enemies increased by 15%. Fixed Casting reduced by 0.2s.
When worn together with Saphir Hall OS, ATK + 30, Cart Cannon damage increased by 4% per 2 levels of weapon Refine.
When worn together with Virtual Bow OS, cooltime of Arrow Storm decreased by 2.5s. Bow Attack Power increased by 7% per 2 levels of weapon Refine.
When worn together with Blasti OS, MHP + 5%, 3% reduction in received physical/ magical damage from small enemies per 2 levels of weapon Refine.
Location: Upper Weight: 10
A dagger is said to have been used in ancient sacrifices and ceremonies.
You can feel its mysterious power when holding it.
------------------------
MATK + 180, MSP + 100.
------------------------
Increase SP recovery rate by 10%.
------------------------
There's a chance to gain MATK + 10% and MATK + 70 for 10 seconds when dealing physical attacks.
------------------------
When refined to +7 or higher, increase all property magical damage by 15%.
------------------------
When refined to +9 or higher, increase magical damage against Medium and Large size enemies by 20%.
------------------------
When refined to +11 or higher,
there's a chance to increase magical damage against all race monsters by 15% for 10 seconds when dealing magical attacks.
------------------------
Set Bonus:
Illusion Ancient Dagger [2]
Illusion Guard [1]
MATK + 50.
------------------------
When the refine level of each item in the set is 7 or higher, Perfect Hit + 10.
------------------------
When the total refine level of set is 18 or higher,
increase all property magical damage by 15%,
there's a chance to cast Killing Cloud Level 3 when dealing melee physical attacks.
------------------------
When the total refine level of set is 22 or higher,
upon casting Killing Cloud, there's a chance to cast Poison Burst Level 4 when dealing magical attacks for 30 seconds.
------------------------
A Gatling Gun imbued with enormous destructive power.
Its power was so great that it was given the name Butcher.
------------------------
For every 15 base STR, increase long ranged physical damage by 2%.
------------------------
For every refine level, ATK + 10.
------------------------
When refined to +7 or higher, increase Fire Rain damage by 20%.
------------------------
When refined to +9 or higher, increase Round Trip damage by 15%.
------------------------
When refined to +11 or higher, increase physical damage against Brute and Demon race enemies by 30%.
------------------------
Set Bonus:
Illusion Butcher [2]
Illusion Boots [1]
ATK + 10%.
------------------------
When the both items are refined to +7 or higher,
Increase long ranged physical damage by 5%.
------------------------
When the total refine level of set are 18 or higher,
Increase Fire Rain damage by 20%.
Reduce Fire Rain cooldown by 2 seconds.
------------------------
When the total refine level of set are 22 or higher,
When using Round Trip, there's a chance to gain ATK + 50 and increase physical damage against Brute and Demon race enemies by 50% for 10 seconds.
------------------------
A whip made from a creature that emits powerful electrical energy.
Its slippery texture is really unpleasant.
------------------------
MATK + 180.
------------------------
For every 2 refine level, MATK + 6, increase long ranged physical damage by 3%.
------------------------
When refined to +7 or higher,
Increase Neutral property magical damage by 10%.
Reduce SP consumption of Severe Rainstorm by 10%.
------------------------
When refined to +9 or higher, increase Reverberation and Severe Rainstorm damage by 15%.
------------------------
When refined to +11 or higher,
Increase magical damage against Water property monsters by 10%.
Reduce Severe Rainstorm cooldown by 1 second.
------------------------
Set Bonus:
Illusion Electric Eel [2]
Illusion Muffler [1]
ATK + 30.
When the refine level of each item in the set is 7 or higher, increase long ranged physical damage by 5%.
When the total refine level of set is 18 or higher, increase Severe Rainstorm damage by 20%.
When the total refine level of set is 22 or higher, reduce Severe Rainstorm cooldown by 1 second.
------------------------
Set Bonus:
Illusion Electric Eel [2]
Illusion Shoes [1]
MATK + 40.
When the refine level of each item in the set is 7 or higher, increase Neutral property magical damage by 5%.
When the total refine level of set is 18 or higher, increase Reverberation damage by 20%.
When the total refine level of set is 22 or higher, reduce Fixed Casting Time of Reverberation by 0.5 seconds.
------------------------
A sword said to have been stuck in a rock in a far western country.
It identifies its owner and possesses sacred power.
------------------------
MATK + 180, MATK + 5%.
------------------------
Reduce After Cast Delay by 5%.
------------------------
When refined to +7 or higher, increase Genesis Ray damage by 15%.
------------------------
When refined to +9 or higher,
increase Neutral and Holy property magical damage by 15%,
reduce Variable Casting Time by 10%.
------------------------
When refined to +11 or higher, increase Genesis Ray damage by additional 25%.
------------------------
Set Bonus:
Illusion Excalibur [2]
Illusion Sacred Mission [1]
MATK + 50.
Reduce Variable Casting Time by 10%.
------------------------
When the refine level of each item in the set is 7 or higher, increase Genesis Ray damage by 10%.
------------------------
When the total refine level of set is 18 or higher, increase magical damage against all race monsters by 20%.
------------------------
When the total refine level of set is 22 or higher,
reduce Genesis Ray cooldown by 1 second,
reduce After Cast Delay by 5%.
------------------------
A headband that embodies burning determination and will. Wearing it gives one the sudden urge to clamp their jaw shut and clench their fist with determination.
STR +2.
ATK + 10 per 2 refine rate.
If refine rate is 7 or higher, increases physical damage against water, wind, earth and neutral property monsters by 10%.
If refine rate is 9 or higher, increases physical damage against small and large size monsters by 15%.
Location: Upper Weight: 10